Feedback and Suggestions

Our team will be happy to read these!
  • Allow us to have 2 challenges active! Often times you can work towards 2 challenges at the same time while in a trial. I would say that 2 as killer and 2 as survivor would be nice. (Unless this decision was intentional to prolong the Tome completion) Visible active challenges I would think that this would be shown in the after match stats with everyone's perks and such. Just a nice tidbit of
    1 comments 12 views last activity
  • Cross play Is a failure because your game is filled with hackers
    1 comments 11 views last activity
  • Other survivors can’t advantage of the extra time you have in the hook if they don’t know you have Camaraderie. Can an icon pop up for others survivors when you’re in struggle phase letting them know they don’t need to bum rush the hook please? Another helpful indicator to other survivors would be a change of the hooked survivors aura colour
    0 comments 21 views last activity
  • I feel that the Hag's max active phantasm traps should be capped at 2. It is too toxic otherwise. Especially when you play a killer who abuses it. Maybe have an add on that allows for 3, but 10 is extremely too much.
    9 comments 81 views last activity
  • How about removing the GLOBE & View profile options ? It seems now many killers are cherry picking, each for his/her own rules. PC killers tend to avoid full PC lobby (SWF or wanting consoles), Console killers avoid PC players maybe because they feel at a disadvantage or whatever. Even PC survivors now tend to avoid console teammates; It's not exclusive to killers. What do you think
    0 comments 41 views last activity
  • I'm on ps4 and I feel like I'm getting way more funky hits than I was before. I've been hit while behind the killer, on opposite side of a car, and killer so far back the red stain isn't near me. My internet is good, I'm plugged in instead of wifi and any other online game I play is running smoothly. The ping bar in my lobbies is green and showing between 50-60. Before I would get some pretty rid
    0 comments 21 views last activity
  • So after experiencing bad medium vaults then learning that the hitbox stays at the place you vaulted for an extra second! Alright so either fix medium vault hitboxes or revert back to an earlier patch that made fast vaulting possible with little space. As long as you waited before pressing your input you would get a fast vault. If you added this not only would you not have to try and fix your m
    28 comments 521 views last activity
  • you guys need to change how killers can leave one of two surivivor in dying state while the other has no chance to get out through hatch, now your probably thinking why doesn't the other survivor come to the rescue to the survivor in dying state, well because we know how that ends both end up dead and the killer knows that,so what the survivor has as last resort is to quit game to force the hatc
    12 comments 501 views last activity
  • Coincidence? Unlikely. DC penalty provides absolutely no benefit, people are constantly disconnecting and suiciding anyway.
    0 comments 11 views last activity
  • Seriously, it makes no difference, I still get hit all the time when I shouldn't, pulling pallets has a 50% chance of hitting through, and Dead Hard is still as terrible as ever. I realize that this is only a beta, but I expected to make even a slight difference instead of nothing. Before you ask, no, it is not my connection, I have stable internet that is decently fast.
    4 comments 101 views last activity
  • Most of the new Cannibal's add-ons are useful / fun in some way, there's just a few that miss the shot. I was shocked to discover that the speed add-ons are part of those, which is not something you would expect as they seem good at first glance. After testing the add-ons (namely Knife Scratches and Beast's Marks) and doing some quick math its clear that they are not only bad, but actually detrim
    0 comments 21 views last activity
  • 0 comments 1 views last activity
  • Jeff is a metalhead. So it would be cool if he had a Slipknot cosmetic. Devs could make a lot of money out of it too. They just have to talk with the Slipknot members.
    0 comments 31 views last activity
  • It breaks concept of the rift. Either Wraith or Hag have zero ways to make survivors scream. The only perks/killer that do are behind paywall, so please, change it.
    11 comments 91 views last activity
  • Scrapped tape goes into Very-Rare tier, switching places with one of Carter's notes Here's the idea: So we replace detection&oppression tool with high mobility power. Mechanically it would be similar to Freddy's teleports or Demo's portal. Doc sees ALL generators he is able to teleport to. Additionally, he's seeing "arrows" showing the path h
    0 comments 11 views last activity
  • First one can be called the morph. What he or she can do is morph into a dead player. This only lasts for 45 seconds and when that time is finished it will turn back into a killer. While in the morphing stage, if a player gets suspicious of you then they can burn you like the wraith. The cool down for the morphing stage is 50 seconds. the second killer idea is called the stalker. He or sh
    1 comments 11 views last activity
  • Title says it all. I understand you can turn cross play off and sit in queue for a long time to get a match. It's boring. What makes it worse is turning crossplay on to try and finish some of the tome achievements and running a literal roller coaster of pings and horrible interactions. This rant is a long time coming but seriously BHVR increase part of your revenue back into the servers and act
    3 comments 31 views last activity
  • So, obviously I'm a Survivor main. Before you read this and go "BUH BUH BUH KILLERS HAVE IT SO BAD BUH", just read and let it sink in first. Camping is unfair. That, for me, is not debatable. What really throws me for a loop though, is that Devs keep saying 'it's a legit tactic'. Fair enough, killers get in a pickle if they camp and all the other survivors just straight push generators. They
    16 comments 181 views last activity
  • The Babysitter is probably the worst perk in the Stranger Things chapter and this needs to be fixed. My Babysitter version: When you unhook a Survivor, the unhooked Survivor leaves no scratchmarks, bloodtrail and moans of pain for the next 6/8/10 seconds. Both you and the Killer see each other's aura for 5 seconds If you unhook a Survivor, He gai
    2 comments 436 views last activity
  • We only have to make gens and clean tottems if we want ... My idea is a "key into the locker to start the gen ", we have to search the keys to start gens , ant then repair ... Make the game more funny I'm all ears , show me your ideas ...
    15 comments 251 views last activity
  • Now before I start I’m not here to be mean to the devs just point out a flaw and share my experiences with SSHV. So I’ve noticed LESS BS hits than usual on everything EXCEPT for windows in which they seem to be happening much more often than usual. Below is some of the EXACT frames I was hit on. (Also includes one bs locker hit and one bs normal legion hit)
    2 comments 71 views last activity
  • The exposed mechanic or one-shot mechanics. For some killers, it's their entire kit. Michael Myers without his Exposed mechanic would be a complete joke when they're not playing stuff like mirror in an indoors map. The Hillbilly without his oneshot would be like a much, much, much weaker Nurse. That being said, it baffles me why killers like Huntress and Deathslinger get oneshot mechanics when
    10 comments 711 views last activity
  • 7 comments 61 views last activity
  • I love the Inner Strength Perk in general. The entire way it plays is very entertaining. The problem I see is, that I sometimes see myself rather run around the entire map searching for a totem, when I could have done a gen. I also get angry at my teammates for doing totems, even though its good they cleanse totems, but I hate it because I lose a heal. You should fix it so that the Perk doe
    2 comments 31 views last activity
  • I love DBD, I do, don't get me wrong. I understand being penalized when you legit DC on a match, however, being penalized by botha 5 minute soft ban AND a 2 pip loss any time your internet sucks butt and hiccups long enough to kick you from the game? There has GOT to be a way for the devs to figure out how to differentiate between the two types of DC, intentional and internet-related. I'v
    6 comments 61 views last activity
  • I'm pretty sure even rank 20s would be in favor of this change. It's been suggested in the forums for more than an year. Let the poor guy start with more traps already. It's not like is going to turn him into an S tier all of the sudden. #givetrapperhistraps
    24 comments 232 views last activity
  • I think we can all agree that this perk is useless, right? I mean it lets you see generators with 32 meters, but if another generator that close, all you would need to do is run for about 5 seconds, and use audio for assistance. Also, say you finish a gen, the killer is notified and will come over to check for the survivors, you wouldn’t start working on a gen if the killer is nearby, so why woul
    12 comments 891 views last activity
  • I like when generators are connected to some action if they are finished. A hidden secret, a light or opening a door. That makes the generator unique and gives it meaning. Sadly the new old maps are cutted by the breakable walls. The most killer (including me 😏 ) ignoring the walls and the rooms are mostly closed. Wouldn't it be nice to open the walls after finishing the generator near by? Or i
    8 comments 81 views last activity
  • Just bumped into some fanmade soundtrack reworks today. It would definitely add a personal touch to the killers and get me hyped for the next round while chilling in the lobby. For the new chase music, i think it could be a problem with stealth killers. I just thought it could be a nice addition to the new graphics update und add some flair to the game. :) https://
    0 comments 11 views last activity
  • It seems like Haddonfield could benefit the most from the breakable wall treatment. Since the Balanced Landing change that removed (literal) infinites, the map has been bearable, but it's still a nightmare for any killer going against competent survivors. And if you could please disable ridiculously long fence chains I'd appreciate that as well. Is Haddonfield at least on the list of stuff to r
    1 comments 11 views last activity
  • Is there any way to balance a bit Red Forest map and Ormond to be balanced for both sides? Maybe it's just me thinking they are survivor sided maps?
    3 comments 21 views last activity
  • This perk COULD be so good if it hasnt so many conditions. It has a cooldown condition, a range condition and on top of that a basic attack condition. Why the basic attack condition? Makes it so underwhelming EDIT: So I started using it a bit and the cooldown is waaay to long. The cooldown alone was already restricting to much. I could use it 2-3 times average per match. thats 8+8+8= 24% re
    40 comments 591 views last activity
  • Sometimes, I forget what rarity is my perk, or what rarity/tier I have it at. It would be grand if we could get the option to order perks by name, regardless of rarity (currently, it orders it by rarity, and then by alphabetical order). It would also be convenient if we could filter perks. If not a full-on text filtering, it would at least suffice to have some controls so we can filter out by per
    0 comments 1 views last activity
  • Hear me out. As I understand it, the creation of the endgame collapse was suppose to bring a new dynamic to when the gates are open. Making survivors choose carefully if it's safe to save a person from the hook or risk getting skewered by the entity if they don't escape in time. Unfortunately, the side effect is survivors 99% the gate, in order to not worry about the endgame collapse while savi
    0 comments 31 views last activity
  • A button to tap or hold to quickly look behind you. That would be beyond helpful and there are even quite a few free buttons to tie the option to.
    2 comments 41 views last activity
  • Plague is great, but one aspect of her power is very annoying to use. When you have your Corrupt purge, the Plague has this whispery chant which, while cool and thematic...makes it difficult to hear injured survivors and other important sounds. In a game that puts a lot of emphasis on sound, it's a real pain. The chant is also only audible to the killer; players have the visual cue of her glow
    1 comments 11 views last activity
  • Hello, I have been playing DBD for years now and I’ve noticed that within the last year or so hit-boxes around pallets and vaulted objects are larger. I don’t understand why, as a survivor, I still get hit when I pull down a pallet and stun a killer. It doesn’t make sense why I can stun a killer and get hit within the same motion. Additionally, I don’t understand why I can fast vault an object a
    1 comments 31 views last activity
  • I'm bored. Here's my list of changes I wish would happen: Graphics: Optimized graphics as much as possible (kind of a duh thing, but I realize it's very hard) Updated the animations for locker grabbing (bug eyes are such a Every killer has a few animations for wiping blood off, randomly chosen after a hit New Gameplay Features: Indoor maps now have generators that have cables running to
    15 comments 131 views last activity
  • I think an in-game chat box for survivors only to communicate with each other would be a great idea, obviously it wouldn't work for console players but i think it would still be a good addon for pc players.
    1 comments 11 views last activity
  • Hello, Long time dead by daylight player first time poster. I feel like a Random Game mode is very much needed in Dead by Daylight, and would cut down on some of the toxic behavior when it comes to perk builds. It could also be a very quick game selection as in my current idea any of the 5 players matched could be any killer, with any perks. and all the survivors while choosing one of your alread
    0 comments 11 views last activity
  • We know that The Wraith isn't the best Killer in the game, and I would say that he is one of the worst without addons, so here are some changes that will make him less addon dependant and hopefully be added someday. Wailing bell While Cloaked The Wraith's movement speed is increased to 150% or 6.0m/s . (From 126% or 5.04m/s ) The Wraith's action speed is increased
    4 comments 91 views last activity
  • Since we're adding server side hit validation can we do something like this to grabs? Because they have been broken since dedicated servers launched.
    2 comments 21 views last activity
  • I'm saving up points for Blight, so as it turns out Clown is my only character with a massive pile of cakes and BBQ and Chili, so I decided to bust him out for a while and see how it went. It has, by a long margin, been the least enjoyable stint of playing killer I've ever done. I can't quite put my finger on why I feel so weak when a lot of his downsides are shared by, or are worse on, other
    4 comments 81 views last activity
  • I keep getting killed by dumbasses who think they have borrowed time.
    21 comments 261 views last activity
  • It's happened to me one too many times that I wanted to vault a window or pallet and instead jumped into a closet because of weird priority. Please give entering a locker an extra option for customizing your layout?
    0 comments 1 views last activity
  • Anybody care to give their two cents on anything they’re noticing with the new hit validation? Any improvements?
    3 comments 191 views last activity
  • I love Dead by Daylight, but alas, I do not have all day to play the game. Any time that's wasted with waiting or loading makes me turn away from any game, DBD included. My suggestion is simple. Change the queue system to work as follows: 1) Game: Load 5 players into a room 2) Players are selected with two options. Survivor: (Pick one) Killer: (Pick one) - Players choose both survivor
    3 comments 51 views last activity
  • After playing Pyramid Head for a while I felt his addons are a bit lackluster, especially the Irridescent / purple ones. I thought I would just list a few of my ideas for some. Angela's Knife (Irridescent) While using Rites of Judgement, the killer can see survivors auras up to 8m away. Survivors no longer suffer from Killer Instinct when running over Rites of Judgement. "Knife from An
    6 comments 81 views last activity
  • A perk that makes you immune to the decisive strike stun. If survivors fear that you are running this perk they won't play so aggressively with decisive strike and the perk will no longer be toxic similar to lightborn for flashlights :)
    17 comments 321 views last activity
  • So I find the idea with the breakable doors kind of charming. It's a way to change the map layout a little bit if you want/need it, but currently the choice is completely in killer hands. I propose giving Survivors the opportunity to rebuild or build breakable doors in specific places either taking a few toolbox charges or a considerable time. They're immediately breakable so killers can combat t
    0 comments 11 views last activity