SoulKey
SoulKey
About
- Username
- SoulKey
- Joined
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Comments
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You are lucky, i would get facecamped by a LF any day (Not being sarcastic).
Although, most LF i meet nowadays are snowflakes who don't facecamp :\
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Consistent uses: right before vault/pallet drop
However, if you use it to dodge hits; Expect to miss it/baited at least 50% of the time due to the short time window/latency.
So don't feel bad about the second scenario.
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@Aven_Fallen said:
Gen-Rushing Perks? Potential Energy makes Gens take slower. And with the quality of the average Survivor, you will see Survivors who use this Perk, store their Gen-Progress and lose it right after that...
And while Quick Gambit increases the Genspeed if you are near Generators being repaired, it will always be more beneficial to just go where no Generators/only completed Generators are. The Perk is not really good.
Killers always assume most teams are E-Sports teams that will make the most of the perks lol.
Gambit will be hardly seen in matches i say and like you said, P energy will backfire usually given the average survivors.
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I could write a long list about this game's flaws but pay2win is not among it.
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Short answer.
No & Yes, you can change it back.
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Same, it's so rare now it's actually disappointing.
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You are just as boring as them for slugging for 4k, so i don't really feel sorry for either side lol.
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You know, windows are meant to be a way to make distance for survivors right ? Why would you feel like they should work in your favor ? :)
What's next ? run through pallets with bloodlust ? :D
Plus you have perks to get that benefit, if you can spare one of your slowdown perks for it.
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@Volcz said:
I was in True's stream today and people got on me for saying it was a horribly designed perk. They decided to blame it on the whole SWF vs Solo problem. I agreed noting SWF and Solo are night/day but by them saying that, they unknowingly were agreeing with me that it was fundamentally a horribly thought out and designed perk.
I asked True what the counterplay was for Eruption as a solo player and I kid you not, he said just don't get downed. I exitted the channel a few seconds later.
lol he is a delusional streamer catering for a special-minded type of players. I don't blame him, it's his job after all.
However, i would never take him seriously for any balance changes or even advice.
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Given nurse is still top killer by a far margin since release, you still have a couple of years before Blight is even considered.
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Trickster, dredge and clown are the most annoying for me.
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"Why do killers let 4 survivors bleed on the ground for 4 minutes without hooking".
Both are boring and childish play, so move on; It's not like you get this every game.
At least killers have the mean to push them out, imagine being slugged on the ground for 4 minutes and helpless.
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I always get that feeling when i do a 5 gen chase vs a bubba.
Am like, yeah am not escaping this match lol.
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Insidious bubba is probably the most fun games i ever get as survivor.
Dedication to your true nature.
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Doctor is good as you might struggle with finding survivors at first plus he can farm BP more easily.
Wraith is also good with a very standard playstyle, good for learning maps/loops and can surprise survivors especially the new ones.
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@Orochi said:
Well get used to it because they can't nerf SWF without destroying Solo Q even more. The only way they can nerf it is to prevent SWFs entirely, which would be a sledgehammered nail in the coffin for this game.
Also every SWF isn't playing this game like their actual life depends on getting out the gate, I think most of us are just trying to have fun and do our best to get our friends out alive.
I agree.
Personally i perform better when playing solo, usually when i SWF it's all about stupid plays and trolling each other rather than playing to win \o/
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Finally something positive on forums.
As stated above, the "Silent" majority of this game is actually nice/chill; Forums posts don't represent the playerbase by any means.
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Personally i did not enjoy it but that might be because i have been playing since 2017.
Same events, same mechanics.
Do gens/hooks and you get X to unlock whatever cosmetic. Last event i enjoyed was snowman because it added slightly to the gameplay and had very fun moments.
New players will enjoy this event way more for sure.
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Bad perk design, just eat it and move on.
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Then you will pretty much have the sweatiest time each and every match, as now all killers/survivors will bring the best addons/toolboxes/offerings.
Rarity will also mean nothing, so accordingly you will need to adjust all addons strength. Because those are somewhat OP to make up for their rarity.
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@AssortedSorting said:
It is a bit strange. Limited time only also means limited time customer interaction and limited time return on work done (as well as limited time customer base range, that is, of course, unless you do complete resets every couple of years that wipes all player investments/purchases in lue of "zomgosh is DBD 2!" like with overwatch...)
Time urgency is an effective marketing strategy.
And tbh, i don't believe BHVR when it comes to any time-limited events/purchases; They always come back most of the time.
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Just remove the basic attack status from the strongest/most broken power in the game, then she should still be the strongest killer in the game by far but at least not as oppressive with some builds.
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There are so many elements missing that are important in this analysis.
For example, how many games played by each killer to get that kill rate ? Sadako for example, is not strong imo; However she is #1 spot.
Could that be because she is played much less given her weakness ? And those who play her, only use her strongest build with passive condemned. Not to mention that she is a basic killer to use, so she can stomp new players more easily which is still not an indicator of her power.
Same for nurse, Imagine 100 nurse veterans who would 3-4k on average. This will be negated by another 100 new nurse mains that will probably get 0-1k at most.
These stats don't tell much tbh.
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What's with all these Sadako nerf requests ? I am genuinely curious.
I am experienced player since 2017 but i don't find her to be strong by any means, i don't even recall losing to her unless our team threw the game hard.
The only thing that could be tweaked is her popular and probably only strong build with the passive condemned. And in return she could actually use some buffs to make up for it on other aspects of her power.
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He was a noob stomper, some addons along with slowdown perks were oppressive (Forever freddy) and his infinite aura reading kinda made him a tunneling machine unless you were lucky enough to have adrenaline or have a medkit with skillcheck increase, so you could fail a skillcheck mid chase.
You can consider him as legion v 2.0 when it comes to boring gameplay on both sides.
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/350968/so-what-happened-with-reassurance
2 things
1 it got a small nerf to prevent holding a hooked surivor hostage
2 nobody runs it anymore don't know why
Because games are much easier for killers nowadays, except for sweaty SWF here and there.
They have all the slowdowns they need and survivor nerfs, camping is not as needed as before.
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I do enjoy her, she forces a different playstyle other than the traditional looping.
My only take against her now is her blinks being basic attacks, that's it.
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Delete all FL and medkits, survivors should not have items s/
Killers have feelings.
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Candyman & Alien, just for the childhood nostalgia.
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Nah, it adds more randomness to the matches; they should all be deactivated for both sides.
It's fun as it lasts during an event, other than that it loses its touch.
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So what if someone rushes to the hook ? That actually harms the survivors, you can trade hooks and it snowballs pretty well if you don't make big mistakes.
No need to even try to grab, just smack the rescuer before the unhook and then 2nd hit right after the unhook.
End result is, you get a 2nd hook (Even better if scourge regression perk) & You start chasing the rescued survivor who is injured or even let it be and pressure the 2 teammates on gens.
If you managed to find one of the two, the situation is 1 being chased, 1 injured probably self caring or playing cautiously, one on hook and one going for the save/or not.
I am not saying this will always be the case, survivors can act differently but it's not as bad as you make it seem. You are still new and am guessing you don't have many of the current meta perks; So it makes sense that games might be a little hard for you but it will eventually get better.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3227114#Comment_3227114
I get very anxious when forced to communicate online, ya know, using my voice. Ive had issues with anxiety for a long time.
Which server are you playing on ? If you on EU, you can add me and chill...i don't play with voice comm either even when playing with a friend.
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That's every killer's dream
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It is so glitched, it's not just about the angle.
Actually if you are a bit far, you can literally aim the beam at his **** and get a blind lol.
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Although i have been using it for quite a while but i don't think it should stay.
I haven't played this update yet but am assuming saves could be busted if you can drop two flashbangs around the killer.
I would rather it be more skill based than spam.
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Busted connected tiles ? Sure, a few maps have those and am fine with reworking but also rework shelter woods that have like 24m dead zone in the middle :D
However, the post is a clear case of "git gud". This map is relatively very balanced compared to most other maps.
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you are comparing one variable and ignoring all others.
Make them have map wide effect, no audio cues, a way to interrupt the killer when sniffing then we can have them as hex am fine with that.
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The nurse is wrong by design and it had its reasons back then when she was released.
There were infamous infinites (Literally) and devs wanted to address it, so instead of actually addressing the actual issue and fixing/reworking; they just decided to release a band-aid killer that ignores all mechanics of their own game.
Until she is reworked/tuned down, nurse will keep gaining indirect buffs whenever any good perk/general buff comes out.
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You are just trapped inside your own bubble with your own assumptions.
Regardless of the games imbalances, it's not dying; not even close yet.
And in EU, incentives are for survivors the majority of the day. Perhaps you play more at night when queues are screwed anyway.
I get you lost your 4k streak against a good SWF team and you came here to vent about it but no need to exaggerate as if it's doomsday.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3223134#Comment_3223134
It's gonna be weaker, that's why I want it nerfed cos its overpowered. I just want a rework that still makes it appealing for soloq players.
As a soloQ mainly, this rework moves it to trash tier and won't even be using it ever.
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If you are getting tunneled "each & every game" then i would say make the killer pay for it even if you die.
Although i think getting better at looping is enough to push away tunneling killers but besides that, you can have a heavy anti tunneling build.
Think about a DH OTR DS build maybe, then you are guaranteed at least to waste a good couple of minutes for your teammates to rush most of the gens.
But my personal advice, get better at looping; Killers will usually drop chase or at least not tunnel you off the hook if you give them a good chase. Killers dropping chases with me are way more than tunneling one & that's the smart move on their part. They usually tunnel the weak links.
In the end, if a killer is REALLY COMMITED to getting you, they will get you eventually no matter how skilled you are; but the difference will be "at what cost".
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I usually play survivor but "the game" map has always been hell for trapper. Very few places to have good traps and basically too many pallets.
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@ProfessorDunwich said:
Matches against bully squads in this game are legitimately some of the worst gaming experiences I have had, ever.
Not trying to disregard the OP feeling about game experience but if you complain about 360's, then most matches will seem like a bully squad to you.
The only advice is to play & get more experience, nothing else.
That's the nature of most online games that are around for years, you can't expect to jump in and destroy opponents right away.
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@Seraphor said:
The killer does not have a 'correct' choice in this scenario. They can either:
- Go easy on the survivors and throw the game, losing out on kills and BP in the name of "being nice" something that survivors will never, EVER do.
- Farm. Not every survivor wants to farm, some players HATE farming and will regard this as 'holding them hostage'.
- Try to end the game as fast as possible so everyone can get to the next one sooner, by killing them as efficiently as possible. But this is 'unfun gameplay'.
(personally I think #3 is the 'fairest', but that's the one you're here complaining about so...)
The only 'fair' solution to this is if any DC results in the game instantly ending.
It does this if the killer DCs for obvious reasons, so it should do it when a survivor DCs too.
If you find that too boring, then don't complain when the killer plays the game they loaded in to.
Not all survivors want that.
I mostly play survivor and i would literally point at the hook IF killer wants to farm.
If we get a DC, i would maybe "appreciate" a killer just giving a chill game. and by chill i don't mean farm but at least not just hard camp.
Still, if he chooses to; I wouldnt be mad much.
Farming is boring, i literally DC'd many times before when killer forces me and a teammate to farm on 5 gens.
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lol i don't even remember what this perk does, given that i don't think i ran it once in over 4 years.
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That's the build that makes soloQ a bad experience even more lol.
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It's more about the stability of the line rather than the speed.
Check your connection page (Most importantly is errors/packet loss) and maybe run a ping test; these are the two most important metrics.
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Like previously mentioned, Starting a new killer puts you against relatively new players.
Not saying Artist is bad, she is definitely up there top 5 maybe but it won't be that easy as you play more.
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It's their right to adjust based on what they see.
You also need to adapt as a survivor (SoloQ). Say you join a lobby with a flashlight, you find 2 others with flashlights; That's a guaranteed franklins/lightborn 90% of the time.
Same with toolboxes, 2-3 toolboxes, you can expect the killer to go heavy with slowdowns/franklins. Try to hide/change your strat based on your teammates. Say i find one with a flashlight, i usually remove mine and get a flashbang for example to not force the killer into bringing anti-perk or even switch my build to a gen pressure one.
And now for my toxic advice, you can always last second switch (Don't bully me) :P
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3218271#Comment_3218271
I disagree. Last 4 original chapters was so bad. Twins, Trickster, Artist and Dredge. Last original maps also has a lot balance issues. Eyrie and Garden of Joy. For survivors, Yun and Elodie were good. But Jonah and Haddie very lame survivors.
Depends on what you mean by bad ? As in weak killers ?
I am not saying ALL OG chapters are better but if you consider a ratio licensed/OG in terms of quality, i am pretty sure OG wins by a good margin. I mean the strongest killers/most played survivors are mostly OGs.
Not against licensed DLCs, i just feel Devs have more room for "Creativity" when it comes to OG chapters/killers powers.