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SoulKey

SoulKey

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SoulKey
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  • @Tsulan said:
    SoulKey said:

    @popoles said:

    Thank God.

    Don't count on god, i doubt they will keep it that way coz it's pretty much broken. give it time lol

    Well, survivors could object by playing the PTB and proofing the devs how bad the change is...
    Ohh wait, nevermind. Survivors don't play the PTB because there's nothing in for them.

    Shame, shame.

    In that case I recommend survivors to adapt to the new change. Maybe flashlights finally will require some timing and skill.

    i love how some people just say "adapt" without any thinking, brainless tbh. If you look at the pickup speed and have any slight experience with flashlight saves "i doubt" , you will probably know it's almost impossible unless the killer is a baby one. Mark my words, pickup speed will be reverted soon or at least nerfed :)

  • @popoles said:
    Thank God.

    Don't count on god, i doubt they will keep it that way coz it's pretty much broken. give it time lol

  • @HeroLives said:
    SoulKey said:

    @HeroLives said:

    SoulKey said:

    Title
    

    What’s happening to flashlights?

    That pickup animation speed is insane in PTB, It will take a brain dead killer to actually get blinded for a save now lol. It's insanely fast. I hope they put some thought into this.

    Have people tried it? Flash lighting with the new pick up animation speed that is.

    I did in PTB with friends and i watched a streamer testing it yesterday (OhTofu) and he shares my opinion (He was a killer main), it is just ridiculous. I don't usually cry about perk nerfs or any of that, i can adapt. But FL save was one of the few things if not only, that required some skill, fun apart from holding M1 and running in circles.

    You basically have to be right infront of a killer to get the timing, if you take less than a second to get there, you will miss it. Only brain dead baby killer with 10 hours playtime picking up right infront of you, will get blinded.

  • @HeroLives said:
    SoulKey said:

    Title

    What’s happening to flashlights?

    That pickup animation speed is insane in PTB, It will take a brain dead killer to actually get blinded for a save now lol. It's insanely fast. I hope they put some thought into this.

  • @Wolf74 said:

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    So you want back the Noed version BEFORE it became a Hex perk?
    2 min timer … you know what? No one used it, because that version was garbage.

    Why do survivor always claim that Noed is "unskilled" and would "carry" the killer?
    Does Noed highlight the survivors aura?
    Does it magically drag them towards the hook?
    Killer have still to find, chase and hit the survivor (and hook).
    And they paid for the benefit by playing with one less perk the whole match

    And the perk has a build in counter … cleanse the dull totem!

    NOED is a crutch for unskilled players just like DS, i don't mind keeping it anyway just to help baby killers get some kills. I don't whine about perk buffs or nerfs anyway, but don't tell me it's not a second chance crutch.

  • @xxaggieboyxx said:
    Not defending noed seeing is how I don't use it but killers are supposed to be strong and scary. The perks are supposed to help killers kill and noed does. Survivor perks are meant to help them survive and they do but the difference is... almost every strong killer perk has a counter to it, there is always something survivors can do to counter if they know they have it or think they have it.

    noed break all totems or find the totem 
    ruin break the totem which is almost always in a bad spot 
    nurses calling just don't heal when they are around or simply stop healing(not as simple for smaller terror radios killers but I stand by my point)
    bbq and chili hide behind gens or get closer 
    devour hope break the totem or save someone before the killer gets too far.(but hook rushing isn't good I wouldn't recommend that unless they are 1 away from Mori)
    make your choice simply hide when you get exposed or save them before they get far away 

    what can killers do against all the strong survivor perks to completely counter them and make them useless?? If you have an anctual answer I wanna hear it lol(not a joke) 

    You mean before or after the upcoming balance patch ? ;) Give me examples and i can gladly tell you how to counter them (DS is the only perk that doesn't really have a counter).

  • Run the best perks and tryhard, coz all you will get is tryhard killers; At least at R1. Don't fall for this "Second chances or crutch" BS, Killers at R1 will hard camp you with moris, noed, best addons,3 blinks and insta chainsaws.

    Try to manage your exhaustion with sprint burst, if you feel killer is close then save it until you figure out; If not then run freely.

  • Rename BT as well to "We are gonna rank up forever" because it's a guaranteed benevolent emblem :D Farm infront of the killer, make sure they don't go down in 10 seconds coz of BT; There you go...you ranked up.

    • Do i have to rely on DS to rank up as a survivor ? NO
    • Will it be easier to rank up with DS ? YES

    That's basically an example to answer your question, you can rank up with ANY killer; It's just a matter of how long it takes you to rank up (Nurse being the quickest way to rank up, for sure). With nurse, You will have "less" frustrating games and losses which you will encounter with any killer aside from top 3.

    I think you should just play the killers you enjoy and mix them up, Don't stress too much about ranking and you will still rank up without even noticing. And if you find yourself in a tough game, perhaps play a little bit more "tryhard" by proxy camping or tunneling some survivor to get him out quickly.

    Goodluck

  • @Nickenzie said:
    SoulKey said:

    Now you say it's not very unsafe to the point where a killer gets a hit.

    I actually didn't say that, your putting words into my mouth or you didn't read properly. I think you read my post wrong so here's my quote and I will bold certain words to catch your attention so look carefully at what I said :( 
    Nickenzie said:

    I think your jumping to conclusions, it wouldn't be very unsafe to a point where it's a GUARANTEED hit for the killer. It would be unsafe enough that it's a mind game to loop the killer, which I feel like the developers are trying to do with line of sight blockers. If you have a problem with the developers direction, go to the developers and complain please.

    Additionally, if you wanted proof of the developers taking the line of sight blockers, mind game route to make pallets a little more UNSAFE, go to YouTube and search developer stream #99 "Indecisive Strike". That's my source, check it out and have a great time @SoulKey ;)

    Sorry but aren't these your words "I feel like pallets should be more of a "throw it down and forget about it" type of thing" ? As far as i see, this only means you are asking for unsafe pallets where you just drop right before you take a hit and sprint away. I am not putting words into your mouth, perhaps you just forgot what you wrote earlier.

    I did watch the full stream And they have said nothing about making all pallets unsafe. You are kind of bending facts here. Have a wonderful day as well Nickenzie.

  • @Nickenzie said:
    @Nosferatu 
    I feel like pallets should be more of a "throw it down and forget about it" type of thing instead of a place to waste the killer's time. Here's my idea, increase the amount of pallets to 30 but every pallet loop will be unsafe, there would be no such thing as a safe pallet. What this would do is that if a survivor tried to pallet loop a killer, the survivor would be taking a BIG risk on getting hit every time. :)

    ummm then what would be the use of the pallet if you can just go around it in less than a second and take a hit ? Are you serious ?

  • @Wolf74 said:

    @SoulKey said:
    Hiding "exposed" notification kind of denies any sort of counter play to the perk, You gotta think about the other side as well :)

    I do, just play it like BBQ, just expect every killer to have it until proven otherwise.
    Back in the days when SFTS was powerful, every survivor needed to be aware of crows. That was glorious, because it made the game more intense, you needed to make decisions about the risks you want to take or not.

    Having to hide for 1 minute after each unhook is extremely harsh, seems way killer sided to me. You can't compare it to BBQ which is a 4 seconds thing. Don't make SoloQ even more harder for survivors. Plus sometimes you take a hit for unhooked survivor to give him a chance or take the aggro, This is a legit play and should not be punished this way.

    Plus you can already know if killer has make your choice without the exposed notification, just by hearing your scream after the unhook. For all i know, swf will only benefit from it since they will probably tell each other anyway.

  • Hiding "exposed" notification kind of denies any sort of counter play to the perk, You gotta think about the other side as well :)

  • Being able to heal with a medkit after getting chainsawed, i wouldn't think too much about mori's :dizzy:

    in Mori's Comment by SoulKey
  • @Jack11803 said:

    @Runiver said:
    ~ 5 weeks as far as I'm concerned.
    We will know because of the new PTB before it, which will include trapper/hag changes, a DS rework, along with a new hatch mecanic, possibly with other adjustment and fix, such as SB and SC changes.

    At least that's what devs told me on discord.
    No promises tho, as usual, they're just testing this atm.

    When it comes to survivor perks, these are the only nerfs I think are needed. (Ds, only obsession can use, done, much weaker now) (SB, has a sprint startup so ambushes aren’t ruined, and a 3s exhaustion debuff to wraith too, as his start up would still be too slow.) (SC, just make it 40% instead of 50% speed, so it actually consumes more time than getting help, as right now it doesn’t.)

    So if all 4 randoms use DS, oh hey i start with 3 perks coz of rng ? That's a bad idea lol

  • @Runiver said:
    Deja vu has become a meme at this point. Not sure it deserves to be changed, as it seems to give more by being the most terrible perk in the game.

    Yup, That's it. Deja vu excels in being the most terrible perk in the game; Lets not change it (Eye build OP)

    in Deja Vu Comment by SoulKey
  • Sometimes but i hate those who keep hiding in lockers or hide at the corner once they hear a slight heartbeat. Or just hide with empathy until someone gets hit ^^

  • What will be the counter play to it ? keep the totem ? If yes, Then what will be the counter to noed or ruin ? Dude, this is pointless :D

  • AFKing is one of the reportable offenses in the post-game reports; that should clear it out.

  • I won't take sides but if you really wanna get done with it, you should just leave the hatch and move far away. This is basically a hatch standoff coz the survivors is probably nearby, it takes 2 for such situation. Luckily they are working on a fix for that.

  • She moves like a damn robot :silenced:

  • @RagingCalm said:
    Camping No Mither. I run it as a usual perk, and I honestly don't care if I get tunneled with or without it, or camped when not using it. Killer has to do what Killer has to do. But I just get really upset when the Killer catches me and I have No Mither, and they camp for no big reason. The reason is that I think "just let me go, it's easy enough to catch me again. Just leaved the hook then come back once I get off."

    Sad truth about this game:

    • If you run strongest perks, you are toxic and deserve to get camped and tunneled
    • If you run non meta perks (Such as no mither) then you are an EZ TARGET and should be camped and tunneled to get you out of the game asap

    To sum up, you will get camped either way if the killer uses camping as his main strat; So it doesn't really matter what perks you run.

  • Bloodlust gamers and Tunnel vision :D

  • Self-care is way overrated, yes it's a meta perk but it's not game changing as you think. I see it as a waste of time for survivors, i even don't run it many times and i do just fine. But to make it limited use, this will be so hard especially for SoloQ, which is sorry to say; CANCER. If anything, it will just promote more swf.

    Not to mention that, taking a hit; doesn't always mean we rush the hook for bodyblocks and bully. Some killers could land hits very easily (aka nurse). This would be a superb buff to nurse mate, having only 3 heals. Being a meta perk does not justify a nerf, otherwise lets nerf all the meta perks on both sides that has been there for almost a year.

  • @Master said:

    @SoulKey said:

    @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @Mc_Harty said:
    @Brady Never considered that the killer could sit on top of the hatch and could just keep closing it. Sounds annoying.

    Killer gives you free emblem points then, just go and harvest them at the gens^^

    Pretty much, plus then your gonna have a chance at getting gates too.

    yeah, fixing 2-3 gens solo; Sounds fun...

    If you dont wanna do gens, then playing survivor might be the wrong role in this game, try killer isntead :wink:

    Or play Civ 5 : P

    lol i would have taken your advice if the hatch mechanic remained as it was, but they changed it...so yeah maybe one day. At least you guys enjoyed the free kill for a couple of days in PTB :pirate:

    New mechanic will just turn NOED into a meta perk and will make killers camp the hatch till the survivor reveals his position, really bad design idea if you ask me

    NOED is already a meta, at least in my region ^^ If killer decides to camp the hatch without closing it, then at least we know who to blame for almost keeping the game hostage if i had to fix 3 gens :D

    My advice to Devs is to prevent the hatch grab animation, that may force the killers to close it at one point.

    You are wrong, if the killer is not doing a gen, then he is holding the game hostage, and you can even report him for that
    Sure noed is one of the "viable" perks a killer has, but with this hatch change it will become something like the sprintburst or SC for survivor

    I didn't mean killer would be keeping game hostage if he didn't close hatch as in a reportable offense for sure. I meant keeping game hostage as in it's gonna take SO LONG to actually end the game. That is why they need to tweak things a little bit more.

    I think they will change it so that hatch will automatically close after X amount of time, Makes sense right ?

  • @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @Mc_Harty said:
    @Brady Never considered that the killer could sit on top of the hatch and could just keep closing it. Sounds annoying.

    Killer gives you free emblem points then, just go and harvest them at the gens^^

    Pretty much, plus then your gonna have a chance at getting gates too.

    yeah, fixing 2-3 gens solo; Sounds fun...

    If you dont wanna do gens, then playing survivor might be the wrong role in this game, try killer isntead :wink:

    Or play Civ 5 : P

    lol i would have taken your advice if the hatch mechanic remained as it was, but they changed it...so yeah maybe one day. At least you guys enjoyed the free kill for a couple of days in PTB :pirate:

    New mechanic will just turn NOED into a meta perk and will make killers camp the hatch till the survivor reveals his position, really bad design idea if you ask me

    NOED is already a meta, at least in my region ^^ If killer decides to camp the hatch without closing it, then at least we know who to blame for almost keeping the game hostage if i had to fix 3 gens :D

    My advice to Devs is to prevent the hatch grab animation, that may force the killers to close it at one point.

  • @AlexAnarchy said:

    @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @Mc_Harty said:
    @Brady Never considered that the killer could sit on top of the hatch and could just keep closing it. Sounds annoying.

    Killer gives you free emblem points then, just go and harvest them at the gens^^

    Pretty much, plus then your gonna have a chance at getting gates too.

    yeah, fixing 2-3 gens solo; Sounds fun...

    If you dont wanna do gens, then playing survivor might be the wrong role in this game, try killer isntead :wink:

    Or play Civ 5 : P

    lol i would have taken your advice if the hatch mechanic remained as it was, but they changed it...so yeah maybe one day. At least you guys enjoyed the free kill for a couple of days in PTB :pirate:

  • @AlexAnarchy said:

    @Master said:

    @Mc_Harty said:
    @Brady Never considered that the killer could sit on top of the hatch and could just keep closing it. Sounds annoying.

    Killer gives you free emblem points then, just go and harvest them at the gens^^

    Pretty much, plus then your gonna have a chance at getting gates too.

    yeah, fixing 2-3 gens solo; Sounds fun...

  • Meg main, no brain :dizzy:

    Looking forward to Kate -_-

  • @KiraElijah said:
    Dwight_Fairfield said:

    Take a wild guess ;)

    Hmm, David Tapp

    I think it's jake... :pirate:

  • If only more people knew...wow what a BRILLIANT idea. Now all i have to do is run the perk, fix 3 gens and open the gate...ez pz

  • @TeambossFloze said:

    @Retr0 said:
    I think they should give a small little cosmetic item to everyone who tried the PTB

    I think the ability to play the entire new chapter for free as a pretty big gift in itself?

    It's not as big as you think, You will have to play for 25-30 hours at least to unlock one character. This will help keep the game alive with a consistent playerbase; Therefore more profit. It's just a different marketing model, as many other games like fortnite do.

  • I agree, i mean the shrine is there to somehow prevent the game from being a P2W one...you can get all perks through it. Or at least increase the number of perks each week...maybe 7-8 perks or so.

  • Plunderer and bond

  • So this poster is for "the ringmaster" but he is not the next killer ? Or is it for the next killer but his name is not the ringmaster :dizzy:

  • @Science_Guy said:

    @SoulKey said:
    I think it's some sort of a trade off, Female characters have better chance hiding but their grunts of pain are louder "Higher pitch" than those for male characters.

    Mr. Jake is kind of an exception to that. You can hear that guy whimpering from a mile away.

    Oh that's surprising, Given he is the "Calm spirit" of the realm -_-

  • I think it's some sort of a trade off, Female characters have better chance hiding but their grunts of pain are louder "Higher pitch" than those for male characters.

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