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RedSoul1994

RedSoul1994

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RedSoul1994
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  • I'm on the hill in that shot, lol. I checked that entire area there and there wasn't even a stick to wave at the killer so he'll kill me faster because I didn't wanna play that map against a Leatherface.

  • It's at the rock formation at the right side of the 'entrance' of the hill. On the map with the... garage? where there's 3 windows next to each other and a generator. On the Wraith map. Not the gas station.

  • @sad_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1570708#Comment_1570708

    I almost never play survivor, but when I do, if I get facecamped, I just suicide.

    There's no reason to play a game against a facecamper.

    And now that crossplay is active, queue times are short, so waiting for a game is no longer a problem.

    Also, given the scenario that let's say the killer camped the 4 survivors and they all died in 1 hook, that killer can depip.

    So if you do that against a killer like that, they'll end up deranking.

    I don't really care about the deranking. It still means all four survivors got shat on in a really unfair way? Why would I reward a killer with a free 4-man kill when they're being a jerk?

  • @sad_killer_main said:

    I'm not going to read such a big wall of text but I'll answer the title.

    Camping the whole game 1 survivor is indeed unfair for that person, but leaves the other 3 survivors 99% chances of escaping.

    Using camping or proxy camping in certain situations as a strategy is fair.

    Sort of agree, but I don't care about the other 3 survivors, the 1 survivor that's being camped is derived of all fun because they can't do anything all game once they hang.

  • @Falkner09 said:

    teh base game allows survivors to spawn within 15 feet of a generator the vast majority of the time, which take no skill to do. on top of this, every time a survivor fails to avoid a hit, they are rwarded with a free sprint burst to the other side of the level. every time I point it out, no survivors seem to respond to the absurdity of these mechanics. But they sure do get riled up about one hit down abilities, no matter how much skill is required to use them.

    Excuse me but there's 7 gens on the map, where else do you want 4 survivors to spawn than near a generator? What the h. Also bro, if the survivor didn't get the little sprint burst after getting hit, some killers would just get two hits in a row in a second, especially with perks or addons that reduce hit cooldowns. This isn't absurd, it's fair. If survivors didn't have the speed burst mechanic, games would last 5 minutes and all survivors would be dead every time.

    Also: Spawning next to a generator doesn't magically make the survivor activate it before the killer can arrive. It's actually usually the more sound decision to wait until the killer has passed the gen you've spawned next to before starting it because the killer will often find at least one gen with nearby survivors within the first 10 seconds.

  • @mistar_z said:

    just don't get caught

    Wow, so insightful.

  • Mh, maybe. Okay, well. New agenda: Delete. The Iri. Head!!

  • Well then they should improve the clown. Get creative, don't be lazy. Get rid of one-shots. And hey, Gunslinger is already powerful af when played right. Doesn't need that addon at all.

    Killers shouldn't rise or fall with their addons, they should be playable without them, but also not become op with them. Addons are supposed to give you an edge, not turn you from 0 to 100.

  • PS: I find camping less ######### when it happens in endgame and you're scrambling to get the one kill (or two) at the end. That's fair enough. Gives survivors an opportunity to fight for their allies' life with a fairer power balance.

  • I do play killer, and I don't camp. Works fine for me most of the time. I agree that genrushing hurts killers, but the reason I say camping is unfair is because of the following:

    Consider this: One killer, four survivors. The killer's winning objective is a spectrum. Ideally, you get all 4. Losing would be having all 4 escape. Anything in-between is sort of a medium thing, depending on how ambitious you are.

    Survivors' winning objective is binary. It's survive, or die. Especially when you're not Surviving with Friends, where you can properly root for your allies' survival on an emotional level, or feel good that you made someone escape at the cost of your own virtual life.

    Here comes camping. Camping takes the full control one survivor has over the game, and stuffs it deep, deep inside the trash. It's exceedingly rare that a skilled killer loses this scenario somehow. The killer, during camping, is in full control, while the hanged survivor has only two choices: Live or kill themselves. Killing themselves sounds fair enough because well. You can just get to the next game, right? Wrong. It gives the killer points that they didn't work for and makes you an ass for not giving your allies time to escape while you suffer the worst.

    This is why it's unfair. It's 4 vs 1, yes. But as a survivor, you wanna escape. And any option of fighting for it is taken away from you.

    Now don't get me wrong, I know that killers don't have it easy, that survivors have the edge when they play as a team and tactically sound. But that does not change the fact that camping is trash. Find other ways to balance the game, don't be lazy and say camping is legit.

    You get what I mean?

  • Oh, and: Maybe add some of those perks as base perks so you don't have to wait ages or pay 7 bucks to be able to counter camping 'cuz you need to level that one survivor or pray for the perk to appear in the shrine.

    (By the way, another unfair Killer Main bias: With a new addon, Survivors essentially get 4 perks, that's it. A new face maybe, if you like it, but it has no substance beyond that. Level to 40, back to main Survivor to get those perks on there, done. Killers get a fully new killer with a cool, shiny, new ability, new addons, new tactics. And Survivors cost just as much as killers with Blood Shards.)