Feedback and Suggestions

Our team will be happy to read these!
  • GG!
    a button prompt for console to press so they can all say GG to each other even without chat! just a way to help communication and make people more involved in the game (also easier feedback for how a game went)
    1 comments 11 views last activity
  • it’s really annoying how many times I’ve 360 a killer and he swings either way too early and STILL manages to hit me when I’m directly behind him. How does that work? Do killers have a hit box around the entire killer or am I missing something here?
    1 comments 11 views last activity
  • So we all know that Insidious is just bad. It's either used for memes or basement camping. With that in mind, I have an idea to make it useful. Insidious- "Your dark bond to the Entity cloaks you in darkness" After you hook a survivor you gain the undetectable status effect for 20/25/30 seconds. Anyway, that's my idea. What do you guys think?
    4 comments 61 views last activity
  • Just a small suggestion requesting that BHVR add titles to SWF Survivor's like "Group 1, Group 2". Why? Well, when I play Killer I tend to look at Survivor profiles to determine who's an SWF and who isn't so I know who to go after first but after crossplay was enabled this became complicated because you could add friends from consoles and there's no way for me to determine that since they're not
    5 comments 31 views last activity
  • Title. People don't want to have to run a perk to not get gen rushed and a perk to not get tunneled. I don't think this would break the game. Obviously they might need to be tweaked to work better as base kit. Edit: If people are opposed to making perks base kit the devs could also build in basekit counters to tunneling and gen rushing.
    54 comments 591 views last activity
  • If perks tiers gave you an option to chose from three effects... and some examples I came up with Predator: 1) Tighter scratch marks 2) Scratch marks last longer 3) Scratch marks are more directional ( scratch marks indicate the direction the survivor was facing ) Brutal Strength: 1) Break action speed increase 2) Breaking pallets takes 1 kick 3) Breaking gens would apply an increased
    29 comments 282 views last activity
  • I've begun to main Demogorgon and I love it already. The shred ends chases quickly and portals can give you a good map control if you place them in the right spots. There's only one thing that bothers me with it and that is it's very bad add-ons and perks. ==================================== ADD-ONS: The Demogorgon has two powers, the portals and the Shred attack. The Shred is used a lot more
    1 comments 11 views last activity
  • I strongly believe these challenges should not appear in the tome. I just played a match where the obsession was hooked and tunneled until the player was killed on their 3rd hook. This is extremely unfair and since we cannot control people's behavior it can be prevented by not having it as an option. Maybe save this type of challenge for Oni's tome and require his perk Nemesis. While many of us u
    2 comments 21 views last activity
  • So here is my ideia for the clown rework: My attempt is to make him more fun to play as and against while making him more immersed in his clown theme: I'm gonna list the changes and then explain why: - the cloud created by the bottle spreads way more and more easily, the cloud particles are higher above the ground. - The slow when you are in the cloud is reduced considerably but still forc
    0 comments 21 views last activity
  • I have a few ideas on how to buff Any Means Necessary . The first idea is to just simply reduce it's cooldown. Reduced the cooldown to 60/50/40 seconds . (From painful 140/130/120 seconds ) With this change it could probably be used more than once in a match! The second idea is to make a Token system for it. Start the Trial with 3/4/5 Tokens . Each time you pick up a Pall
    10 comments 162 views last activity
  • 90 seconds is far too short a duration for a survivor to have reasonable opportunity to get their item back. If you are healthy when hit with Franklin's, and the killer continues chase until you are downed and/or hooked, there is next to zero chance of the item being recovered. On top of that, being able to see items on the ground (without Plunderer's) is awful enough in this game. Couldn't they
    6 comments 81 views last activity
  • I think that at the start of the game, while survivors are finding gens they probably find your ruin or devour hope in the first 10 seconds so... what if every totem (dull and hex totems) will spawn after some time the game started? (Your hex perks will still work in this short time) so survivors won't see their positions and go to cleanse them expect if devour hope reaches 3 tokens it will autom
    6 comments 31 views last activity
  • Speed: 4.4 m/s Terror Radius: 26 meters Hight: Whatever it is Power: Rage of the Ancestors The fury of the ones before you enrivh you with powers yet to be seen by mankind, but such strength has its limits. After atacking a survivor the abilty "Phasewalk" gains one token. One token can be consumed to use "Phasewalk". Tokens cannot go above 3 times. "Phasewalk": After a short
    25 comments 611 views last activity
  • So I've recently unlocked Pyramid Head spent hours grinding past level 50 and I still don't really have any perks I want for him. I have the same problems with survivors, I only use about four because the rest have weak perks, despite spending hundreds of thousands if not millions of bp levelling them up. My idea is simple. Each bloodweb will contain teachables of 1 character only, this way peo
    4 comments 31 views last activity
  • please remove legion. Thank you :)
    0 comments 11 views last activity
  • Please change back the Deathslinger's walking animation to the limpy-limps in end game screen ;__; I miss it! Anyone know why they even changed it, or is it accidental?
    2 comments 21 views last activity
  • Wouldn't it be a cool feature if the game had profile statistics?. In the right corner of the game screen you can see your rank. Maybe this could become a button to an alternate screen that displayed current rank and statistics such as but not limited to... Total Escapes: Total Hatch Escapes: Time in Chase: Total Chase Wins/Losses: I think this would be a very cool concept. It's just somethi
    2 comments 71 views last activity
  • Would you guys PLEASE do something about the rubber banding and lag on your servers, I know the issue is server side because I have done and checked everything on my end such as........Made sure all my drivers and OS are up to date, ran multiple speed tests all coming back over 100mbps download, I have verified my game files several times, I have reset my modem and router, literally everything I
    2 comments 31 views last activity
  • Dying on first hook is not fun at all. Especially when a killer camps, or no one just comes to save you (EVEN THOUGH YOU RUN THE PERK KINDRED). At least give us some pity bloodpoints. this bonus doesn't activate if this is your second hook of course
    11 comments 131 views last activity
  • Dear Devs, Blood Echo is an extremely situational perk. As most of you know, the perk gives every survivor who is injured the hemorrhage and exhaustion status effect every time you hook a survivor. The main problem is most of the time, survivors are either walking, healthy, or both. By the time you get to a survivor, if using BBQ, the exhaustion would’ve been up already, leaving them to Sp
    0 comments 31 views last activity
  • It seems that the hit verification system is unable to detect a legitimate hit when the killer has very high ping, the killers get hits through a dropped pallet(pallet drops, killer swings half a second later, gets hit) more often than before and have a chance to not even get stunned by it.
    1 comments 21 views last activity
  • Sory if this will sound as a rant, but it kinda is. I'm usually not one who complains about challenges because I find them fun to do, even the hard ones like Evil Incarnate, but Heroic Virtue is the most frustrating I've ever done. It relies only on the other survivors' ability to survive, and even in high ranks most survivors, to say it in a direct and unpolite way, suck. Today I had the morning
    1 comments 71 views last activity
  • It is too limited now only inflicting from running over trails or just removing after cage interaction. For example, when hit with rites of judgement that could also inflict torment. And Torment should be removed after being hooked. There could be more ways that I can't think right now. But these two would be a good beginning to encourage usage of Executioner's power. Now most of the Executioner
    0 comments 21 views last activity
  • So hit validation is pissing me off. I feel this is an uncommon opinion, but when playing survivor I get hit when the killer is 3 bodies away sometimes. Just the other day while playing as Bubba I hit a player before they fell from the 2nd floor and the player complained saying I was hacking but I wasn't (I don't even know how to). Plus i haven't been able to 360 killers anymore. I don't have the
    1 comments 21 views last activity
  • The entire concept behind the Saw movies is to have the victims "play a game" and "make [their] choice". Certain aspects of Jigsaw's Baptism in its current state, however, don't allow this and are unfair for both sides. On the one hand, a Reverse Bear Trap can have its effect delayed or denied (waiting for generator pop/after all five generators are already completed), rendering its threat low
    0 comments 11 views last activity
  • For Crossplay ID Globe recommendations Color the Globes: Playstation: Blue Xbox: Green Nintendo: Red PC: White MS Store: Darkish gray I noticed that on consoles they don't want to use console trademarks on each other (ex/ Modern Warfare crossplay) maybe due to license/fees or something so I'm suggesting this hopefully in the nearest update.
    0 comments 11 views last activity
  • But I hate this game now. This was a gem of a game when I first found it so I got all my friends into it and it was really good fun. Now it has been patched to cater to players that main a killer and have enough time to spam the forum with complaints about survivors. This game has become painful to play due to the obvious one sided changes made and has really taken away much of the enjoyment from
    21 comments 271 views last activity
  • while in trials you gain bloodpoints to a maximum of 8000 per category as you gain them they fill up the border of a circle if I could pause the game to see my progress thatd be awesome I mean.... the game keeps track of them anyway so whats wrong with me being able to see where they are.
    1 comments 12 views last activity
  • by finding and interacting with each of the golden toolboxes you can gain a golden toolbox charm or literally anything we can do with the golden toolboxes so that they do more than look nice
    0 comments 11 views last activity
  • Ive been mori'd many times, only once did I have fun. That time was when I was mori'd by the gates at endgame. Blaming myself for not being able to get out, and having ample time to do so since all gens had been completed. So a possible nerf could be a delay as to when you can use it. Here are some possible nerfs: 1. Moris only activate during EGC 2. Moris only activate when there is one g
    33 comments 251 views last activity
  • it sounds like the legion has lung cancer and a mic is strapped to his mask cuz his breathing is so loud its even louder then the ingame music this needs to be fixed
    0 comments 21 views last activity
  • What if..... instead of there being a 'time out', there was a tag added to their player name or a symbol by them indicating that they have DC'd recently. The color would intensify or change as they become habitual offenders (it would be temporary, of course, unless they DC an obscene amount of times). That way, players don't have to stay in the lobby with them or play with that person if they cho
    0 comments 11 views last activity
  • I had hoped that hit validation would make it so that I'm not exhausted on the ground after dead harding. I realize that they added a feature that refunds the exhaustion if this situation occurs, but I have noticed it has become more frequent. Hits validation is on the server side which sometimes negates Dead Hard seen on the survivor screen due to the small delays between the server, killer, an
    0 comments 21 views last activity
  • I like the idea behind it but it's also one of the three things that give me headaches. The other two is distorted vision on clowns bottles, and a shot from deathslinger. Honestly can we just remove vision debuffs? All of them are pointless imo.
    40 comments 551 views last activity
  • It's no secret that the matchmaking is utter crap in this game, but tonight my team (which comprised of purples and greens) faced rank 1 Killers repeatedly tonight. We got worked over from high rank killers for three hours straight! For the love of God devs, please fix your matchmaking system!
    7 comments 151 views last activity
  • Make the conversion rate 100% but only allow it to cap at 50% it’s really just number changes which I don’t feel is too hard to change as shown with the tinkerer group.
    5 comments 212 views last activity
  • So the reason I started this discussion is not because I am saying I want free wins or anything like a guaranteed 4 man every game or whatnot. I simply think adding in an extra effect or something like a side power to him would be nifty and essential in certain scenarios. I will admit I enjoy playing clown a lot even though he has a lot of downsides, but of course I am not going to get to that si
    11 comments 132 views last activity
  • Power Change: Make the pig's Addon Rules Set No.2 Permanently part of the power and remove it as an Add-on. This will make the RBT's somewhat possible to get kills with. Addon Change: To Replace Rules Set No.2 Make a new ultra-rare Addon Called Iridescent Ambush. Also remove the Razor Wires and Workshop Grease Addons as they actually work against her.
    16 comments 131 views last activity
  • So with the nurse's nerf, with the add-on to blink a 3rd time, I think it kind of also nerfs the perk A Nurse's Calling for the nurse specifically I think. Maybe in the ad on description you don't need to see where you land if you can see a survivors aura that is healing or something?
    0 comments 21 views last activity
  • Still waiting for a fix. Atleast they aknowledged that there was a problem with it.
    32 comments 321 views last activity
  • An idea I'd like to propose as a change to Thanatophobia is as follows: Thanatophobia Your prey know your power and become more inefficient through fear each time you catch them. As long as someone is injured, dying, or hooked, each individual time a survivor is hooked, that survivor receives a stackable 5/7/9% reduction to action speed in Cleansing, Generator Repair, Healing, Opening E
    21 comments 161 views last activity
  • So I put Images of Quentin into FaceApp and used a filter which makes you look younger. In my opinion he looks a lot better without the wrinkles. It’s only a small change but it makes a big difference
    9 comments 822 views last activity
  • I was watching a couple streams yesterday and someone asked a streamer what happens when they P3 Level 50 all survivors and killers and someone in chat responded to them as a joke saying that they prestige their whole account. Now I thought about this and came up with an idea. Firstly, I would like to say that I am Devotion 15 combined (6 on Ps4 and 9 on PC) and have all my survivors P3 50 a
    15 comments 231 views last activity
  • For about one and a half or two minutes, so that I have time to set at least a couple of traps. This is no good now, especially if the owner of this wonderful perk has brought several friends with him to the game. As a result, I rarely play as a trapper, and if I play, then only as a "basement trapper", because I can get into a situation where the killer can be almost useless for the entire matc
    4 comments 51 views last activity
  • So this is my first time back in awhile and i start by testing out the new bubba update, I thought from watching videos i knew how it worked but apparently not or I overestimated how long the charges last for, anyway I didn't have much time to learn because all the gens popped in legitimately less than 5 minutes. In that time I got to experience the most toxic survivors i have ever played with bu
    13 comments 211 views last activity
  • The hit verification seems to not work for The Nightmare as he can still hit survivors that are completely out of his visible reach.
    0 comments 11 views last activity
  • I was thinking about how sad I'll be once the new Silent Hill menu theme/background disappears, and I was thinking... why not make all Killer menu themes available as selections in the settings? Even limiting it to the Killers that you own would be perfectly fine. I just think it's sad how we never see these menu themes again once their time is up. I would love to be able to have the Silent Hill
    4 comments 81 views last activity
  • Why is the killer able to hit you after he misses you but ends up getting a hit, what I mean is you hear the swoosh sound (his swing) a clear miss but ends up hitting your toe or something the killer is able to swing his weapon and turns his body while swinging and gets a hit such bullshit I didn't know you could injury someone from the side of a weapon maybe fix that issue as well and I know you
    7 comments 161 views last activity
  • This would be a neat way to improve Soloq for Survivors. It wouldn´t be something SWF could profit that much from, hence lessening the gap between Solo and SWF, something that is frequently requested and debated. The people that paid BP to get it wouldn´t even have a reason to complain about it since they´d have the effect all the time now, opening up another perk slot for them. Is there a chan
    5 comments 71 views last activity
  • My DS (Decisive Strike) rework idea works based on very specific conditional factors. If there are still generators that need to be repaired: DS will last indefinitely until the survivor: touches a generator, touches a totem, drops a pallet, clicks a flashlight, uses an item, attempts to unhook a survivor, completing a health-state heal of another survivor, being COMPLETELY HEALED yours
    0 comments 21 views last activity