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ThatPigMain

ThatPigMain

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ThatPigMain
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  • @Darkskies said:

    I feel like the only pig main that just wants her to be left alone?

    Some add on tweeks would be nice but out of fear of some god awful slow down cool down token based change because yeah that's what happens now.

    I'd just rather her stay untouched out of fear that they would really make her worse somehow.

    🐷

    yah your right I just want Rules set No.2 basekit and razorwires and workshop grease replaced or removed as they work against her.

  • @MrLimonka said:

    Rules set should definietly be base kit, but I really don't like Iridescent ambush - it would be an even better version of iri hatchets, because you can use your ambush attack whenever you want. Way too overpowered, even with removed beartraps.

    My idea for an iri addon is to give pig a way to replenish traps, or just make them unlimited.

    yah if it was for traps it should make all traps keys the 3rd or 4th box

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/186480/my-idea-for-a-pig-buff

    The traps don't exist to give head pops. They exist for map pressure and to get survivors off gens. If you are using them to get kills you are doing it wrong. You should trap someone and then ignore them (unless they walk by you or you see them trying to remove it. But then you just slug them and move on. Playing this way, pig can often get rid of any gen stalling perks and use the traps only and have the middle game slow down immensely.

    With only one person trapped you have 1 person not on gens, then the person you are chasing which is 2 on gens. When you get that down and hook now you have 1 person on traps, 1 person on hook, 1 person going for the save/healing and 1 person on gens. You basically give a survivor a timeout that lasts at least 30 seconds but on average lasts a little over a minute.

    Even when using the traps for pressure they never do ######### every survivor just gets there trap off at the first box and it doesn't take long to search a box. then you have another going for gens and they get it off when your in a chase with the person you said would be hooked so then I have 1 person hooked,2 on gens, and 1 going for the unhook and healing if they even decide to go for it because they think the other survivor might go for it. If the survivor doesn't get it on the first box they almost always get it on the second.

  • @bjorksnas said:

    BBQ is just wonderful never let it leave your sights,

    STBFL doesn't work well on huntress especially against good players who will use your hatchets for distance it is unlikely to get many m1s

    Pop/Corrupt intervention are great but id recommend one or the other not both, corrupt for early game and pop for mid-late game

    Your other two perk slots should also be detection type perks, Whispers, nurses calling, discordance, and iron maiden as huntress has a strong power and basekit but to make up for the 110% movement speed and reloading you want to know where to go next as much as possible

    My build I usually run is BBQ, Nurses, Corrupt, and iron maiden for those fast reloads and cheeky free downs

    after I posted this I realized STBFL is useless on her. Now I am thinking of doing 1.BBQ because its BBQ 2.Im All Ears so after I throw a hatchet or m1 I know where they are going next 3.Corrupt so I don't get Gen-Rushed 4. I will upgrade Legion and get Iron Maiden for her. thx for the build

  • Survivor Perk: Hold It In

    At the start of the match gain 2/3/4 tokens

    the next time you would gain a negative status affect it wont be applied and you lose one token.


    Killer Perk: Keep It Coming

    Your mind is like a submachine-gun

    The Cooldown on your ability and perks are reduced by 10/15/20%

  • Who I Personally Want: Pennywise

    Who I personally think it will be: sadly Candyman