Feedback and Suggestions

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  • I will be going through her add-ons in order of rarity. I will give a description of what the add-on does and my reasoning behind it. Coarse Stone - You see the trajectory of hatchets before throwing them. This add-on is perfect for players who are just learning Huntress and can be useful for experienced players for learning what objects they can and cannot throw past. Berus Toxin *UNC
    8 comments 201 views last activity
  • Make every perk by default the tier 3 version. Purchased perks from the shrine are immediately added to your inventory. DCing grants all remaining players 400% bonus bloodpoints for the current match. If an unhooked player DCs, BBQ and Chili will gain a token with NO aura reading. If the killer DCs, all survivors are granted 40,000 points plus whatever they earned in the trial so far, plus of
    3 comments 51 views last activity
  • If devs don't want to remove cooldown at least increase distance in which generators explodes, the penalty 7% for gens on a range 32 meters is insufficient for justified so many inconveniences. My proposal: Putting a Survivor into the Dying State with a Basic Attack causes all Generators within a radius of 64 metres to instantly explode and regress. Surge applies an immediate Regression pen
    6 comments 91 views last activity
  • So this will probably get devs unhappy but dont really care because the new matchmaking SUCKS. Basically you are trying to force players to play against ranks they dont want to play against which to sum it up is against ranks 1-5 because MANY of us have posted before we dont like playing against those ranks (not all of us but some). Yet you found a way around it and are now forcing players to s
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  • You know what I’m sick of? 1000 to 3000bp games because 2 survivors DC at the beginning, and the killer STILL camps the hook of whomever is left at 5 gens still left!!! An afternoon of a dozen games, and HOORAY, and a grand total of roughly 20,000bp! Not even enough to clear 1 friggin bloodweb. FIX THE DAMN GRIND IN THIS GAME PLEASE!!!
    14 comments 171 views last activity
  • With the rework you were supposed to fix the problema of face camping but you didnt, he so fast right now and he doesnt hace any penality in his power cause he cooldown Is so low
    4 comments 171 views last activity
  • Can this be made a little bit more narrow? I don't know if it's just latency but I'm seeing The Killer open the locker from really far away. In other cases they are not even facing the locker, and they're able to initiate the opening sequence from far away that it doesn't look like they're even about to open it and by then it's too late because the sequence has begun. Basically I think the radius
    0 comments 11 views last activity
  • We're gonna live forever (WGLF for short) is one of many practically useless perks, but it doesn't have to be. BBQ & Chili is a similar perk for killer that increases bloodpoints gained, but it also has a useful effect during gameplay. Giving WGLF a secondary effect on top of the increase in bloodpoints would make the perk much better. I asked people what WGLF could do if buffed and here wer
    1 comments 42 views last activity
  • My item was dropped when a Cannibal used his chainsaw attack to down me. I was not injured and the item was dropped where I went down. Last I checked it was only basic attacks that triggered it, but I notice the "basic" attack text seems to have been removed from the perk description. Surprisingly, the 4.10 patch notes don't mention that the basic attack limit was removed as well. So does this
    2 comments 331 views last activity
  • Perk balance and variety is one of the weakest areas in DBD for a long time. Some of the recent additions to the perk roster have me worried that things aren't moving in the right direction. For focused discussion, let's limit the scope to survivor perks that reveal the location of generators. We have these perks: Deja Vu : (default perk) The Auras of 3 G enerators in closest proximi
    9 comments 661 views last activity
  • So something that I've noticed when playing survivor is that I had 4 matches in a row where the killer brought in an iridescent add-on. Most matches are rare/purple add-ons. The amount of 'bell everywhere' and 'no bell' Wraiths that I have to play with daily is getting kind of absurd. Why are these items rare/ultra rare if they're in every match? & I know as killer, I have a ridiculous amount
    2 comments 21 views last activity
  • Yup, Broken Mode. It’s exactly how it sounds. It’s a mish-mash of ideas that the devs want to try out with no regard to balance. Players play at your own risk of insanity! Might be a lot of fun tho! see how perks perform and decide if they’re worth developing for the main game. test out new killer powers. see the effect of nerfs and buffs before they are finalized. save the time, troubl
    6 comments 71 views last activity
  • Ever since the skill checks have been changed to not give extra gen completion they have felt very unrewarding to me. The extra blood points are nice, but you only end up with an extra 1000 bp for every 7. Toolboxes changes were made at the same time and are considerably weaker because of the reduced charges and are pretty much gone in the first 25% of the gen unless you have the strongest add o
    1 comments 31 views last activity
  • it seems as if there are way to much hooks around the map. Every map I’ve played on has so many hooks. Anyone else feel like they should decrease it a little bit. I’m fairly new to the game but it just seems that there are way too many hooks.
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  • In a nutshell: Killer: A sadistic prison guard Survivor: An innocent convict Map: An old prison Thoughts?
    29 comments 261 views last activity
  • Before you said something like "It is create for help you not to have a 2 hours long hiding game when there is only survivor left" it is just a excuse not a reason. we can just start the end game timer when the third survivor died. and the last one need to repaired all the gens left and open door in time. "But there would be no chance for the survivor to escape!!" well. if all you teammate
    60 comments 861 views last activity
  • I feel like it would be awesome to have some type of werewolf / Black Shuck. The teasers for the blight made me think of it. But I think they could pull this off pretty well and would fit in with the lore well too. No idea about perks or special attacks (Like howling, scent, tracking, crawling on all fours etc.) but just thought the concept of a werewolf would be great. Idk if anyone else had t
    1 comments 11 views last activity
  • In a nutshell, Borrowed Time is too easily countered by the undetectable and oblivious status effects, as well as tiny terror radius killers. If it isn't Wraith cloaked, it's being asleep against Freddy, or Ghost Face in Night Shroud, or Pig crouched. You get the idea. The easiest solution is to change Borrowed Time from being triggered by the terror radius to a meter range (let's say the standa
    21 comments 381 views last activity
  • Breakdown: -Loses current effects -Once put into the dying state, the three hooks closest to the player are instantly destroyed. -Hooks stay broken for 30 seconds. -Breakdown has a cooldown of 80/70/60 seconds Aftercare: -Activates upon freeing survivors caught in bear traps or being freed from a bear trap. -Activates upon getting a killer grasp rescue or being rescued from the killer's
    13 comments 151 views last activity
  • BLAIR WITCH. This would be a good killer for the game, some sort of spirit type being that can OVERTAKE a survivor and control them. Inspired by The Blair Witch. Haunt: You see a faint being approaching you but is it human, monster or what? This being takes hold of you. As this spirit overtakes you. You feel it grasping hold of your mind and you begin to do things you otherwise wouldn't do.
    0 comments 23 views last activity
  • Here's the Small Game buff that will make 'doing bones' more realistically doable and fair: Just add the 8 meter aura reading tracking ability for Totems from the Rainbow Map to Small Game -edit- for DULL TOTEMS only. Does not apply to HEX totems Bones done.
    8 comments 91 views last activity
  • Hi, I would like to suggest a search bar for perks so we are able to see which characters have the perk we're looking for. Example, If I have a challenge to search chests, I can put "Plunderer's Instinct" on the search bar and see which survivors I have with that perk, instead of looking one by one. I know it might sound useless for people that have all perks in all characters, but just a smal
    3 comments 31 views last activity
  • A minimum connection requirement to cut out some of the teleporting players, non-stuns and hits from across the map many people would disagree with 150 ping being good but going against people with 500+ping is unbearable so setting a cap on whats acceptable would be helpful (and for those who complain that their internet isnt good enough for that.... why are you playing online games then? you c
    6 comments 31 views last activity
  • Got a lore based idea to upgrade Clown a bit; In his background, he rigged gas to a birdfeeder to catch his first victim, a bird that he wanted to hold, before he decided to just kill it. That is the basis of my idea; Make it so the gens are rigged with gas that slowly leaks out. At 25%, you are constantly under the blurred effects of the Gas. You do not scream, nor are you affected by add o
    5 comments 41 views last activity
  • So many of the perks that get introduced to this game fall flat because of unnecessary restrictions or numbers that are simply too low. These perks have interesting effects and/or good potential but never get used because of this. Examples include Mindbreaker with its 50% gen requirement, Trail of Torment with its gen reveal, and the upcoming Hex: Blood Favor, which is not only a hex perk but als
    13 comments 141 views last activity
  • Let's face it : as is, Furtive Chase is a dumb perk. It's not even a meme perk. It just has no purpose. It needs to be reworked to do something useful at once, because right now I'm sure no one runs it. Why? Because there's no reason to run it in the first place. The way Furtive Chase gains tokens is somewhat specific and not that easy to trigger, what's more it relies entirely on the Obsess
    7 comments 131 views last activity
  • This discussion has been merged .
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  • The description for "This Is Not Happening" (Survivor Perk) says, "You perform at your best when under extreme stress. Great Skill Check success zones when repairing, healing, and sabotaging get 30% bigger when you are injured." Just thought I'd point out, survivors don't get skill checks when sabotaging anymore. So basically you might wanna fix the perk description. Just so you know. :)
    10 comments 51 views last activity
  • I'm the guy that my friends know as who runs lucky break, flip-flop etc. and it's simply because I like variety. Instead of running the same meta perks every game I like discovering new things and trying them out. It's just hard because some perks are just very very bad, and feel like they never make an impact. I'm not saying that they should get as strong as DS or Unbreakable, they should around
    6 comments 41 views last activity
  • Easily one of the most controversial killers in the game, Spirit has gained the ire of many a player for how her power forces guesses and interaction on both sides. The most common point brought up when discussing how her power is unfair to go against is how survivors are given very little information when a Spirit starts phasing and have to rely on luck to avoid a hit. I would argue that there'
    15 comments 101 views last activity
  • I believe a perk should be implemented (wether its a new teachable or just a general perk) on where survivors can gurantee a flashlight, same as the pharmacy perk, but for us survivors who like flashlights
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  • Not sure if this has been discussed before or not but what if survivors had DS and possibly BT as abilities. I'm not sure if this would create balancing issues but I think it could create a more seamless gameplay experience. Tunneling would be less prevalent and survivors would be able to use their precious perk slots towards something for the team or objective. I would love to see this idea at l
    6 comments 81 views last activity
  • I will be going through her add-ons in order of rarity. I will give a description of what the add-on does and my reasoning behind it. Coarse Stone - You see the trajectory of hatchets before throwing them. This add-on is perfect for players who are just learning Huntress and can be useful for experienced players for learning what objects they can and cannot throw past. Berus Toxin *UNC
    0 comments 41 views last activity
  • I love playing this game as both killer and survivor but I am tired of getting matched with swfs that a way better than my skill level. I don't want to continue playing the game when this happens and is very frustrating. The only way to fix my frustration is for you all to reimplement the new MMR as it was working for me. If not, the only other option is for me to quit playing the game. I kno
    2 comments 11 views last activity
  • As much as I love getting stuck into a free-kill zone and losing rank over these unforseen DBD issues, I very much rather have the game working properly. Or......OR, have the killer get stuck too. When they were getting trapped at the hook in a recent patch the devs wasted no time correcting that issue. How many survivor players are you going to let suffer before you "balance" the playing field?
    0 comments 11 views last activity
  • I know it's against the rules, but if a person verbally insults you in post game chat, does reporting them actually do anything? It feels more like a placebo. I mean, it's common knowledge just how bad the post game chat is, surely if people were actually punished for abusive speech there would be less of it in post game chat? I'm not talking about your run of the mill trash talk either, I mean
    3 comments 31 views last activity
  • Please fix the rankings I'm a level 7 and I play against rank 1s and 2s how is that fair. Plus the grab needs to be fixed I grab someone off somthing and it glitches out and acts like I didn't grab them like come on.
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  • Anyone else think it’s crazy ez to play bubba he can chainsaw for years without any penalty like hmmmm
    24 comments 491 views last activity
  • When you use FTP with second wind it doesn't give you and progress towards second wind. All second wind has you do is heal a survivor the equivalent of a full health state without a med-kit. I would like if second wind's description is changed or if they buff second wind + FTP and make FTP grant progress towards Second Wind.
    4 comments 71 views last activity
  • The Loadout section feels slow and clunky (specifically, equipping perks). I can move through the perk pages without problem because of the buttons assigned to switch pages. However, if I see a perk I want to equip, I have to slowly move the cursor to the perk slot I want to equip it to; have to click the perk slot, thus changing the perk page to a different page (the page containing the selected
    1 comments 21 views last activity
  • Bring back his old sleeping animation. Have him put people to sleep, he's too powerful if we're spawning and for no reason his Chains and Jump Rope addons activate without him having to do anything. Survivors get punished for simply existing. Survivors should be put to sleep by his old sleeping animation, or be simply hit by him. But having the countdown timer for no reason makes no sense to h
    15 comments 111 views last activity
  • mori has definitely been a hot topic recently. mori is a weird one because i normally don't hate on how people play the game, but this one is different to me. there really is no "counter" to it. once you've been hooked once, you have to be extremely careful. i have come up with an idea (not sure if it was suggested before). what if there was a random chance on the mori. if this random chance is
    0 comments 21 views last activity
  • Hello! I am a very big fan of a lot of cosmetics in the game, and I own (almost) every Nea cosmetic released at the moment because I like to play with the different mixtures of cosmetics. The addition of "sets" have made the additions of some really cool outfits possible, including the one that Nea has! However, there is one problem I have with these sets that is incredibly disappointing: The hea
    0 comments 1 views last activity
  • Post this every so often, usually after a Lerys or Haddonfield game, and will keep doing so. We really, really need an anti-epileptic mode, just to turn off the flashing lights in map like Lerys and Haddonfield. Those maps become nearly unplayable to people with certain conditions. A lot of games have this, and this is one of the few games I know that doesn't.
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  • This isn't fun and it hurts my finger. People have been complaining about this for years. It is not fun. CHANGE IT PLEASE, THANKS
    3 comments 21 views last activity
  • So i know that a lot of people complain agains mori's (i dont know if this was suggested before, but) i was thinking to try to change them so that instead of killing the survivors, they can be send to the basement hook (with m1) or nearest hook (with m2) i know this will "nearf" the mori but i think it will also make for new styles of play and i will be quite balanced, and you can add a purple on
    1 comments 31 views last activity
  • This perk has seen a massive boom in popularity. And because of this, it has shown how busted it is. Put this perk on a player that knows pressure and you're in for a crap day. Since the time spent in that round isn't gonna be hunting for totems, it's gonna be spent getting rescues and doing gens. Then, all of a sudden, Devour is revealed and suddenty you're done for, since most likely the playe
    12 comments 721 views last activity
  • when you hook a survivor there should be some sound effects of chains clankering or metal buckling
    1 comments 41 views last activity
  • I love this game. I really do. And I know you guys (the Dev team) get a lot of ######### from your players, so I really hate that I have to do this. But come on. DBD has been out for 4 years and this is the best you can do? This is unacceptable. I don't know if its because you prioritize PING in your matchmaking, but there is no reason that matching ran
    2 comments 81 views last activity