Feedback and Suggestions
Our team will be happy to read these!
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I've been playing this game for over a year and I have to ask, when? I played a string of games where a survivor pulled me off hook and stood in place blocking me for the killer, a game where the killer camped each survivor they hooked (I escaped that one when I figured out what the killer was doing), a leatherface with no terror radius or chainsaw sounds because glitches in sound gave him stea4 comments 42 views last activity
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Hello fellow survivors and killers! Here is part 3 of my ideas for changes! Hopefully I have been improving lmao . I hope you guys find them cool and interesting! As always, comment down below what you think and which perk change is your favorite! See you in the Fog! :30 comments 21 views last activity
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Could we at least have the timer pause while we're on the ground or hook so it's not wasted? It's already a pretty underwhelming perk that no one uses.8 comments 41 views last activity
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There's a few perks which are limited in some way and yet, i don't think they would be considered "strong" even if they were unrestricted. First example: Lucky Break: No Bleeding, 3 minute usage Compare that to Iron Will: No Injury sounds (an arguably stronger effect), indefinite usage Even if both had indefinite use, I'd pick Iron Will first. And If I ran both? That's 2 perk slots with t7 comments 41 views last activity
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I must say it is really nice to be able to play against Russians AND not get hit 3km behind a palet or window now. I think this is great! There's still lag switchers tho, if you could do something against them that would contribute to more fun. Thank you!0 comments 11 views last activity
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Seeing that this completely changes your character into a new one, I think alot of people would be really happy to see her with a set of prestige clothes. This also fits perfectly into her history as a character in silent hill. I assume alot of people have played the games and her transformation shows her turning bloody in the silent hill game. It would just be so awesome to be able to p3 her. Pl3 comments 131 views last activity
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Hello, y’all! I know that some of y’all really liked the PTB music for Demo(me included). So how about we ask BHVR if they bring it back by voicing your opinions in this thread? :)2 comments 31 views last activity
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Before you all say it I'm not a survivor main. I play both roles equally and I'm rank 1 for both. I'm here to hear about your opinion and have a healthy discussion. I'd appreciate reply from people that play both roles. The Spirit 🐍 I don't think she should hold such power. Every person can pick her up in no time. Equip headset and you're equipped to flatten survivors. I played with h6 comments 62 views last activity
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The blade addons have been rendered mostly useless since their nerf, and we can all agree that more mending time just isnt very fun. So how about this: Nasty Blade: Those finish mending scream, revealing their location Filthy Blade: Being in deep wound also causes exhaustion for 10s. Exhaustion does not deplete while in deep wound.20 comments 81 views last activity
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I'm new to DBD, but the biggest issue I have had is the killer dropping when the match starts. Is there no penalty for killers who do this? There is for survivors...I DC'd once and lost my items, etc. Seems like 4 out of 6 matches the killer just drops at the start. I don't get it and I'd like to see it balanced. If I load into a match and there's a killer I don't like (Pig or Plague), I just g6 comments 81 views last activity
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As it stands currently, on average, you need to play around 13-14 matches to tier up without claiming any nodes in the archives. If the base xp cap of each trial was increased to 650, OR if the cost of a fragment was reduced to 750xp, then on average, it would only take 12-13 matches to tier up. As it stands now, if you play 1 killer match, 1 survivor match (1800 possible xp), plus 4 more of any1 comments 21 views last activity
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This post is just in regards to what survivors see while they're afflicted with Torment, nothing actually mechanical. Currently, Torment causes barbed wire to obscure part of the screen, and a trail of barbed wire that follows them. Feedback: The overlay barbed wire is kind of low-resolution and jaggy. A touch-up with the image size increased would be nice. As it stands it looks significantly l2 comments 21 views last activity
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Like, since he came out i knew people, would have abused his cages to tunnel people and i was 100% right :\ I keep encountering people who intentionally abuses pressure on hooks dropping that S * ** on the floor and going further on the tunnel for the hooked person and this is literally killing the game. The only thing needed would be make cages worth like hooks and that's it. This game does36 comments 321 views last activity
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I have wanted to make this for a long time and after MANY Legion games I feel like I have the right to talk about how I think legion can be improved. POWER CHANGES You can now see scratch marks while in your power. QoL that would be greatly appreciated. Reduced the intensity of the blurred VFX while fatigued. Another QoL change that would be greatly appreciated. While in a Feral0 comments 11 views last activity
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I'm not here to say "remove DS, op perk", I'm here to serve an alternative so the skill still be in the game. Let's try to maintain the discussion neutral and healthy. So in what I want to discuss is: The window of time after getting unhooked and being able to use Decisive Strike is absurdly huge for such a fasted paced game(from rank 1-5 at least), survivors will mostly try to do generators a33 comments 471 views last activity
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Hello everyone! Here are more ideas for perk changes! These changes are meant to make the perks become more useful and fun to use. Now, I have a feeling a lot of you when taking a look at "Monstrous Shrine" will think I'm out of my mind. That may be true, LOL. Anyway, comment below what you think of my ideas, which one was your favorite and what would you do to improve them. Thank you for reading6 comments 81 views last activity
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Why should Urban Evasion work when injured and instead Fixated doesn't? I think the perk doesn't see much use expecially because it has almost no benefits, and 1 of those 2 benefits goes away when injured. a 20% bonus in walking is not that much of a deal since you'll be mostly running when being chased.1 comments 11 views last activity
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It’s desperately needed!3 comments 41 views last activity
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I DIDN’T MAKE THIS Think someone named Mr.Envy made this https://youtu.be/bSzO6bq7VsE What do you think of making sth like this for Nurse? The buildup is tense, & the actual chase is really terrifying, imo! Thoughts/ feelings on this? Could it work for Nurse?0 comments 1 views last activity
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Oh boy, another one of these posts, huh? I want to preface this post with a couple of things. I personally think Legion is in an alright spot now ever since the change where they can see blood and scratch marks right after ending Feral Frenzy. They could do with a couple more buffs/QOL changes to their basekit, but are otherwise serviceable. What I want to look at most are their add-ons, as they2 comments 41 views last activity
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Remember wendigo's from until dawn? It would really be awesome to have killer with similar downside and abilities as them. So, for example, killer would have 2 modes. In one mode he is pretty slow (f/e 4.4), have small terror radius (like 16-20 meters). He slowly scouts and search s through map, he is unable to see auras apart from basic auras like gens or hexes and he cannot see survivors. To5 comments 31 views last activity
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Just to remind you of what Babysitter does: When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail for the next 4 / 6 / 8 seconds. Both you and the Killer see each other's Aura for 4 seconds. I want to suggest one QoL change that We'll Make It got a while back, and that is a Perk Effect notification for the rescued survivor. I'll post a picture just in3 comments 21 views last activity
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Buckle Up: Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras at up to 64/96/128 metres. After healing a survivor from the dying to the injured state the healed survivor gains the Endurance Status Effect for 15 seconds any damage taken that would put the healed Survivor into the Dying State will instead app2 comments 21 views last activity
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'Poised' is a perk belonging to Jane Romero. After a generator is completed, you leave no Scratch marks for 6/8/10 seconds. Poised is in my opinion, a tad bit underrated. It has some uses in specific situations, however its low usage is completely understandable. Poised is a situational perk, situational perks require specific conditions that can be out42 comments 1,381 views last activity
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I still remember my initial thoughts watching the original legion trailer and then being massively disappointed by the implementation and aim to correct that. https://www.youtube.com/watch?v=7UWQ6iHVDfY&ab_channel=DeadbyDaylight Legion a merciless gang of four individual that work together– I would’ve played into this entirely rather than the disappointing purely co0 comments 11 views last activity
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Because players need video evidence to be able to show that someone's being a bad boy, rather than relying on the general player to always be recording their own gameplay, the game can add their own kind of recording, and do it in such a way so the game won't be flooded with recordings that show nothing of interest while also not having to take video editing into consideration. So from the mo3 comments 21 views last activity
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I really think there needs to be an option to completely disable auto-aim/aim dressing. As someone on console, since cross-play has been enabled, this has become a much bigger issue. PC players have a much higher sensitivity and can snap their movements a lot more, making the ability to abuse aim dressing much more frequent when playing against players who can have much higher sensitivity. Certai2 comments 41 views last activity
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Currently the perk states: The noises caused by your Repairs and their hearing distance are reduced by 8 metres . On a failed Repair Skill Check, there is a 30 / 40 / 50 % chance that the Generator Explosion will be prevented. What if we made it: The noises caused by your Repairs and their hearing distance are reduced by 100%. On a failed Repair Skill Check, there is a 30 / 40 / 50 %12 comments 65 views last activity
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Steam workshop would be the perfect tool for applying retextures in a easy, simple way that links the community up that little bit extra. I like this as an idea after i learnt how easy it was to make mods for left 4 dead 2.0 comments 11 views last activity
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Bucket of Cement You can make the most out of your tools. Press and hold the Active Ability button for 4 seconds while standing beside a Pallet to make it more durable . Durable Pallets will take 10/15/20% longer to be destroyed. Stuns caused by Durable Pallets are 20% longer. Note: doesn't matter if the Pallet is dropped or not. The idea for this perk is to make Surv0 comments 21 views last activity
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Buckle up: To prepare oneself for something exciting or intense. Buckle Up is a personal Ash Williams perk that currently allows the user to determine a dying survivor's recovery progress by intense aura reading of a range of 48 meters. When healing a survivor from the Dying state to Injure, both players can see the Killer's aura for 4/5/6 seconds. A week prior I had proposed an idea to buff t9 comments 281 views last activity
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This game could be worked out by the developers to have tournaments set up or even an area for eSports. I was thinking that there could be two teams of five with the team being able to choose a designated killer to face the opposing team and try to score a win. The way a win would work is with a best of three or something where each survivor escaping is worth a point to your team. The job of0 comments 11 views last activity
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As everyone may know Dead by Daylight has officially become a game where all platforms may be in a lobby together. This update was probably the best thing the game developers could possibly do as I've seen it dramatically reduce the time on finding a lobby to play in as well as allows me to play with friends who don't own an XBox One console. The only actual downside about adding a cross-play fea1 comments 23 views last activity
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Right now, a survivor needs 3 hooks to die. So that's total 12 hooks maximum. What if all survivors share the 12 hooks as health? For example, hooking a survivor costs 1 health from total 12. But once the 8 healths are used, starting from 9, survivors will die on hook until all the remain health are used, meaning all survivors die at the end. So basically the same survivors can be on hook for26 comments 511 views last activity
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Currently if survivor unhooks another survivor, it's 1k points and a further 500 for a safe unhook. The change I'd like to see is that it is now 500 for the unhook, and 1k for a safe unhook, The reason for this change is to discourage farming/poor play and reward smart and more positive play. Naturally it won't stop people from farming but at least they won't get as much out of it. Another cha0 comments 1 views last activity
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It's just an overly expensive portable hook. This change or even a second hook nerf would ruin the balance of keys vs Moris.35 comments 361 views last activity
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I know the chances of this happening are about the same as hell freezing over, but I just wanted to mention the idea anyway. My idea is that we have a Mansion map, it has the Red Forest atmosphere, only darker which is lit up with moon light and lights in the building, with heavier rain. Outside the Mansion there's a window with a light on, that you can't get into implying someone or "something"0 comments 11 views last activity
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Deep Wounds Changes Deep Wounds is now a mechanic unique to The Legion . All other mechanics that currently use it have been updated. The effect has been turned into a simple Bleedout Timer for Borrowed Time and Styptic Agents. The effect has been replaced by a simple endurance effect for Soul Guard. It has been removed entirely from The Deathslinger's Redeemer, with the associated9 comments 251 views last activity
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It feels kinda unfair that survivors can just tap the gen to stop the regression while it takes killers more than 2 seconds to kick it, which doesn't regress it that much in the first place, and regression speed is so slow. And yes, before you ask, I'm bringing this up cuz of survivors tapping gens mid-chase.11 comments 111 views last activity
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As more and more perks get added to the game, it gets difficult to find some through the 5/6 pages of perks. Perhaps adding a search bar to just start typing the perk name that you want to run and it would filter out the ones not wanted. This action could also show you the perk greyed out if you don't have it unlocked yet. and finally you could attach tags to certain perks so that you could se2 comments 21 views last activity
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Hi since we can now select or deselect crossplay. Is there an interest in deselecting certain killers we don't enjoy? Thanks3 comments 31 views last activity
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There are 2 reasons why I suggest this Ping, every single time I play against a East European/Russian killer they seem to be extremely laggy, also this would make it better for themselves. They like ruining your games, I really don't like saying this but lets be honest. Almost every single Russian or Eastern European I play against/with seems to be really toxic and they just like to ruin you1 comments 21 views last activity
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So killers are forced to stay with who they choose once the lobby is found sooo.... why not the same for survivors? To me just seems like another biased limitation given to killers, and before anyone says something about killers powers, survivors that are played more often will most likely have more useful items (pretty much their “power”)so the quick change of survivors can potentially give them36 comments 3,401 views last activity
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Hello! I came up with a few ideas on how to improve some of the perks in the game. Some have been given a whole rework while others just small buffs to make them more useful. Now I know some of them will probably sound way to OP. But hey, its just an idea! Comment on what you think of them and what should be changed about them to make them more fun and balanced. :37 comments 181 views last activity
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A ghost skill check is when you get a skill check right as you leave the gen and thus the gen explodes. Currently with overcharge, you can tap the gen, let go, and do the skill check while moving. I suggest making the overcharge functionality where teh skill checks can be done while not on the generator to be applied to regular skill checks. Then give overcharge a minor buff in that it's skill2 comments 22 views last activity
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Windows of Opportunity Removed the cooldown. (No reason for it to have a cooldown) Removed the ability to see Breakable Walls . (Survivors cannot interact with Breakable Walls, so what's the point of seeing them, also they could be mistaken for pallets) Increased the aura reading range to 16/20/24 meters . (From 20 meters across all tiers) Added to General Perks pool.1 comments 31 views last activity
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Why aren't skins changing the visuals of powers ? Like for example Oni's Kanabō (his club in his power) or the Chainsaw of Billy or Bubba. Why not change the Range Attack of Pyramid Head to glow in a different colour. The Doctors shock, Nurses charge balls, Huntress Hatchets, the Bell of Wraith, the harpoon chain of Deathslingers gun which pulls the survivors.6 comments 41 views last activity
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Before anyone says the obvious, yes SWF's are OP. The thread isn't about how OP SWF's are so please don't derail the thread. I think he's too boosted with randoms, so far every match up with a wraith, even in red ranks with randoms, it's always been a 4k. He gets extra movement speed while cloaked and then gets a further boost while uncloaking, randoms will be destroyed in dead zones, especiall6 comments 51 views last activity
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We've all been there. As a killer it's annoying as hell to do your absolute best, sweat, and play to the best of your abilities only to have to slug/give up for the 4k. As a survivor however, we've also been in a situation in which you've done 3 gens, saved teammates and tanked the killer decently and only go down because of terrible teamwork. My suggestion would be to make it so that there are5 comments 91 views last activity
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when survivors walk on his rites of judgment their speed should be reduced by 50% and when they leave the trail their speed reduction should persist for 3 seconds . so far this ability of his feels useless and it has almost no effect on survivors besides to avoid getting ds'd and if the survivors don't have ds then you are just slowing yourself down by putting the trails with zero advantages .23 comments 151 views last activity
