Full Legion Rework like Freddy - Multiple Man

I still remember my initial thoughts watching the original legion trailer and then being massively disappointed by the implementation and aim to correct that.

https://www.youtube.com/watch?v=7UWQ6iHVDfY&ab_channel=DeadbyDaylight


Legion a merciless gang of four individual that work together– I would’ve played into this entirely rather than the disappointing purely cosmetic fiasco it has turned into. The entity has merged the 4 souls into one and they all appear from Frank’s body like some Xman mutant “Multiple man”. The personalities are canon to the Lore from Tome III.

Frank Morrison the callous leader: A 115% M1 Killer that carries his friends’ souls and directs them to help him satisfy his dark urges (Kill etc etc). Julie and Susie require no more time than Freddy setting a blood snare – Joey is an instant activation just like now but has the followup stun and cooldown. He can call back Julie and Susie at the touch of a key but requires a cooldown to reset them (can be reduced by addons). He can also pretend to work on a generator and completely eliminate his terror radius and showing up on survivor perks like Bond as a teammate – making the same generator noises without doing any actual progress (Thematic to the initial trailer we got for Legion). A regressing generator will still regress if kicked by Frank before he does this.

Julie the socialite girlfriend: She can be directed to crouch near a window, pallet or even a nearby wall to standby. Any survivor who passes near her from from infront of her will be slashed across the ankles causing hindered, a yell of pain and hemorrhaging without a loss in health state. She could be the one tied to more status addons like Mangled and Blindness up to a Iridescent one that allows her to even damage survivors in exchange for not hindering etc.

Susie the shy and once naive girl: She hides in lockers quickly without a noise when directed. A Survivor opening the locker door that Susie is in results in an immediate dying state as a small knifed-hand comes out and slashes the survivor across the throat. If a survivor approach her locker and Frank calls out to her (button prompt while looking at locker) she will jump out and swing wildly injuring those around for 1 health state.

Joey the showoff with something to prove: Frank stands still and your perspective is the now the running Joey who has Legion’s current feral frenzy with him being able to vault pallet/windows and hit for non-lethal damage (No longer applying deep wounds) which cancels if it hits an already injured person or if the duration runs out where he evaporates... after a short audible stun cooldown time you resume control of Frank at the original location. Joey can check lockers and inflict a single health state for people hiding in them (unlike current legion who just grabs them straight out of frenzy) – this will never result in dying state.

Let’s give Legion uniquely 4 Store cosmetic slots so you have to equip each one individually and make Behavior some money for the work they would put in on this rework too.

Is the above balanced or even viable? No idea since it would require some number adjustments and testing but the idea that a killer makes the game a “4 vs 4” just seems extremely appropriate even if it isn’t in the meta sense.

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