Skins that change power visuals
Why aren't skins changing the visuals of powers ? Like for example Oni's Kanabō (his club in his power) or the Chainsaw of Billy or Bubba. Why not change the Range Attack of Pyramid Head to glow in a different colour. The Doctors shock, Nurses charge balls, Huntress Hatchets, the Bell of Wraith, the harpoon chain of Deathslingers gun which pulls the survivors.
Comments
Two things actually:
Like yeah, for Legendary skins this could be done. But for now i think they'll just keep it as it is.
Please elaborate how the gamebalance would be affected by such a skin ? Some things are more like small details.
And well the consistency wouldnt really suffer that much aswell. In my opinion. Since the mechanic and design would mostly stay the same i dont really see a big difference, other games with skins do similar stuff and these small changes are my favorite part of the skins.
You have to consider, some skins we already have change the visuals of the whole character to the point that they are unrecogniseable from the design. Oni Minotaur for example.
Hitboxes mainly. They would have to be perfect replicas in terms of sizes otherwise they could feel off. Or with Trapper for example any skin that would be darker than OG would give you an advantage. Or literally anything that would be harder to see would give that advantage.
And by consisntecy I meant still something about balance. Like with Trapper. If we just said "Oh he won't get power cosmetics to avoid that!" then that's inconsistent. With Licensced killers it would make sense tho that they wouldn't get them.
Well, most of the time devs would probably start with the basic skin and work from there, so there shouldnt be much variation in dimensions. And slight differences wouldnt really matter either.
Since skins dont touch the hitboxes/colliders at all, and are the visual component that you see ingame they arent having any influence towards anything technical.
Same thing you see already with the weapon skins we have and they are massively warped in the Dimensions.
Considering the advantage you are talking about, sure with Trapper that could be a thing. On the other hand we already have very stealthy skins for both Survivor and Killer that give you a good advantage. Most Powers would probably just be a cool quality feature and if at all probably be more of a disadvantage other than an advantage. Like a glowing chain of Deathslinger.
Considering the consistency i dont think the skins system is pretty consistent as it stands right now. So giving a little extra ontop wouldnt really mess a otherwise consistent system up.
I believe the Dev team would be more than capable to make some cool variations while maintaining the same level of gamebalance for the most part.
Considering the hitboxes, they basically arent fitting the objects pretty well thats why i said a slight change wouldnt matter. Huntress hatchets are sorrounded by a big sphere while the Hatchet itself is a small slit. That coupled with the capsule collider of survivors and the lag from the servers, makes for the many complaints people in the forums had about strange hits.
Sure a skin with massively different size could be something more impactful to get used to and feel a little off to the usual gameplay. But that would probably not happen anyway. Would still be funny to throw Christmas gifts in late December at the Survivors instead of Hatchets. xD And you know what ? The gifts would probably have a better fitting and feeling hitbox than the Hatchets we have now.
The thing is hitboxes in games are often a lot bigger or smaller than the visual object and it still works pretty well. I believe you overestimate the impact of a different visual.