A blind killer who can be countered with hiding&staying still
Remember wendigo's from until dawn? It would really be awesome to have killer with similar downside and abilities as them.
So, for example, killer would have 2 modes.
In one mode he is pretty slow (f/e 4.4), have small terror radius (like 16-20 meters). He slowly scouts and search s through map, he is unable to see auras apart from basic auras like gens or hexes and he cannot see survivors. To find survivors he could either use their hearing and understanding of survivor's position (since he can still hurt them if he cannot see them) or
some secondary power that could reveal survivor's locations/highlight survivors to him for a brief amount of time and which would have big cd (like 60 seconds). Survivors within killer's terror radius will also have to pass skillchecks (something like "staying calm" etc) and failing which would make survivor loudly scream)
or
another secondary power which simply "highlights" position of any sound made within terror radius range (the louder the sound, the further range it is highlighted, like rush sound is highlighted from max range and breathing sound is highlighted from minimal range), without an exception. survivors would also get a special ability pinned f/e to active ability button that would make them COMPLETELY silent, but they would have to pass special skillchecks (instead of skillchecks mentioned earlier) or they would simply be unable to stay silent for a long time because they would be holding their breath. Potentially quieter sounds could be hidden by louder sounds like breathing is hidden by working gen sound.
or
we can go completely mad and give the killer some "super tracking" ability that would make survivors leave tracks (touched a gen/totem/visualised footsteps when survivor was walking (but not crouching) etc etc) which killer can interact with to reveal another bunch of footsteps that would eventually lead to the survivor that left them.
When survivor is found or gives up his position by, for example, moving too fast/screaming, the killer enters second mode (either instantly or after a short delay). In that mode they move at f/e 5.6 speed, have 32 meters terror radius and can jump over windows&pallets. They also can see that survivor for some time (for example it could be 2-3 seconds of vision which are updated every time the survivor performs "revealing" action like screaming, moving etc.).
So survivors have to avoid being spotted by not moving and not making loud sounds, while killer is slowly searching for them. If survivor loses cool before killer leaves, survivor will have to R U N and try to make killer lose them midchase somehow.
I think such killer would create a lot of tension and adrenaline when you are just trying to stay as calm as possible, while killer searches for you nearby. I know that people usually don't really like that gameplay and that killer would be very different from other killers and he also wouldn't be really strong, but I believe he'll certainly be an interesting experience for players.
what do you think? I would like seeing a killer who should be outplayed not in cat&mouse where he is unbeatable, but in hide&seek game.
EDIT:
If you played Little Nightmares, then you must be familiar with Janitor. Playing against that killer should ideally be the same as confronting Janitor.
Comments
Sounds like an interesting idea, I kinda like it!
I don't know about pallet vaulting, we already have a legion, sounds like he plays something like the Spirits ult, it's an interesting idea that sounds fun to play if the Devs can do it right.
Or he could brake it or simply run through as if there were none, doesn't matter, depends on killer's aesthetics, the point is that none survivor would be able to run that killer in a direct chase for a long time.
Once chase starts, survivor would have to actually count seconds before his death and hope that he'll get an opportunity to slip away and hide in some corner holding their breath while killer wastes their time searching for them.
I really enjoyed A Quiet Place despite the plot holes... those creatures implemented into DBD as killer would be really interesting.
Maybs need more creatures as killers
Or that, yeah.
Something should be done with gens poping very fast against that killer though, but I guess he'll be the one playing from triangle lol.