Merged: hatch should not exist!!

Comments

  • @RakimSockem said:

    Also, you chose to close hatch in that clip instead of going after the survivor across the map knowing he was right by a door. You made that play. How is this post even about the hatch which the survivor didn't use to escape XD

    how could i know door is there before i clolse the hatch?

    so they should need to fix all the gen left before open the door to be fair.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1588258#Comment_1588258

    Not at all. I usually dont care, for me, a 3K with Hatch Escape is the same as a 4K. I only slug for the 4K if I see the last Survivor while downing the 3rd Survivor or if the last Survivor was playing cocky in some way (trying to taunt me, farming his teammates, not doing anything and waiting for hatch, stuff like that).

    the same to 4K?

    so you 4K no pip?

  • @Xayrlen said:

    Imagine going in this game for a pip on purpose

    yeah that why people will play it so they can progress in the game and get rewarded for their good gameplay however the killer emblem is not the best emblem system could do with fine tuning there so i can understand op frustrating where he gets 3 people 4th escape and he black pip been there myself its not a nice feeling that all your hard work and the system decide naaa you drew that one.

    But going about the hatch it is a diffcult situation as from a killer pov the hatch is a very boring mechanic that just kills the game there and then as instead of hunting the last survivor you have to find the hatch or you slug the third find the 4th third has crawled off and it can lead to 4 minutes of wandering around the map and if you do find the hatch you have to hope the survivior has adrelaine, so you have a chance to find them at a gate (so survivor can still escape) or carry on wandering around trying to find them which can be sometimes impossible. It just a boring ending to the game.

  • @ReSpEcTtHe4PeRcEnT said:

    What kind of dumb thread is this lol. Just a very bad play on OP's part and he blames the game for it.

    Why do people care about pips in this game anyway?

    why is bad?

    make sured they can not escape by hatch.

    and being ######### up by the door is some how right there and too far away is my fault?

  • @TheLastGreatStar said:

    So you basically want survivors to have no way of escaping other than having to have capable teammates that can get every gen fixed before dying? Sounds balanced.

    The hatch works as intended. It’s a 50/50 for both the survivor and killer. Plus, if the killer knows where it is, they have all the power as the survivor can’t jump into it if they’re also stood waiting for it to open. The killer always gets priority.

    Opening an exit gate after the hatch has been closed isn’t easy. Especially if you’re against a killer who can travel the map fast like Spirit or Billy. Plus, some of the gates literally spawn next to each other. So once that hatch is closed, it’s game over.

    There are ways around this scenario. You can just keep slugging the third survivor left and look for the last one. That way none of them can get the hatch. For me, if a survivor manages to open an exit gate, I just think to myself “gg” as I just drew the short straw. It is what it is. You can’t expect to 4K every single time.

    I mean, regarding your first paragraph, it would be balanced if the goal was to drive all the solos out of this game. So, after facing day in and day out full 4-man SWFs who go ultra hard because there's no way of escaping but powering the exit gates, once again OP can come to the forums asking for the deletion of SWFs as well.

    And then he/she'd be left playing the killer tutorial, because there would be no one left playing survivor.