FirePhoenix115
FirePhoenix115
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- FirePhoenix115
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@Leovanni said:
People aren't out of touch. A lot of people just have trouble separating anecdotal evidence from real evidence and from falling into the bad memories trap.
From what I've seen balance wise, my guess is that they watch games and review some data and try to see what just looks stupid and fix that. All else is fair game.
Watching someone take 40 seconds to heal, that's stupid. Watching someone hook, find a new survivor, down them, kick a gen with pop, then hook the 2nd survivor? Stupid. Watching a killer be unavoidable at melee+ range at higher skill levels? Stupid. Have a perk that no one can use when even trying (by any means)? Stupid.
DS is used to punish tunnelers but completely avoidable? Not stupid.
Survivor runs up with syptic agent and BT during end game collapse to counter your NOED. You suck and deserve it tbh, not stupid. Requires massive setup.
Spirit feels omnipresent? It is stupid, but unfortunately counter able by being good at looping and using iron will (another common perk). Based on what the devs say and do, will probably need spirit slightly in a few more patches.
This is just based on what I've seen devs talk about (except the BT one, that's my opinion, and probably fact)
''Watching someone hook, find a new survivor, down them, kick a gen with pop, then hook the 2nd survivor? Stupid.''
In what world is that stupid? you don't just ''down a survivor'' that gen kick with pop is an added reward for a hook because that is your objective. and you can only kick 1 GENERATOR, in the time that you spend on chasing hooking and kicking the other survivors or even 2 for that matter can just finish some random gen somewhere.
And i played spirit with stridor and iron will won't help you that much, she is still broken.
What rank are you playing at?
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@FFirebrandd said:
Ok, so maybe this patch isn't addressing exactly what you want. That doesn't make it a bad patch. I honestly can't say any of the things they changed didn't need it.
PH was way too good at putting Survivors into no win situations, but his power was kind of too risky outside of that. It appears that they are making it harder to do that but making PotD more generally useful. He's been a hot topic on the forums for quite a while and this... tentatively sounds like a good change for him.
Trail of Torment, Forced Penance, Blood Pact, Any Means Necessary, Cruel Limits, Mindbreaker, Slippery Meat, and We're Gonna Live Forever all definitely needed buffs. They aren't the only ones by any means... but they probably can't buff every perk that needs something in one go. Honestly they hit a LOT of the perks that commonly show up on those "Worst Perks" threads that happen every so often.
For Thana and Technician, I can definitely see why they would want to rework them and think their changes have a good shot at making the perks better overall.
For the People should have released with a score event, but better late than never.
The timer on Pop was honestly way too forgiving. Its not like that'll make the perk non functional or even push it to not be either the best or second best regression perk vs Ruin + Undying.
The fact that not all perks maxed out at the same rarity did in fact make it annoying to find stuff sometimes. Standardizing that is a good thing, even if it does make things a little more expensive BP wise.
I know that they want to focus on balancing per patch but i honestly do not believe that PH was the one they should have taken first, yes he is on the strong side but he is one of the only killers that can actually pose a decent threat to good survivors without being utterly broken (spirit hag and nurse) because the broken ones can just ignore pallets and vaults like no other.
And it's not about them adressing exactly what i want it's them adressing unbalanced aspects that have been common and known for such a long time now and has been voiced by countless community members. trust me i have some very specific balancing that i personally would want but this is not it.
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Same here, Just played as jane and everyone escaped through the exit gates in front of me and i ran through it like 5 seconds after them and 0 progression.