sbcat15_
sbcat15_
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- sbcat15_
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Why talk about things being "unnatural" when the premise of the game is about a literal eldritch god taking people from different timelines/dimensions and forcing them to die/kill over an over again?
If you want to bring real world logic into the game, shouldn't Pyramid Head's m1 insta-down regardless of perks? Shouldn't chainsaws instantly kill survivors even with speed limiter?
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Killer Perk: Skull Basher
Upon hitting a survivor with a basic attack, gain a token. Upon reaching 8/7/6 tokens, press the active ability button to consume all tokens and activate Skull Basher for 60/60/60 seconds. When Skull Basher is active, all successful attacks blind survivors for 2 seconds, deafen for 8 seconds, and prevent all interactions (except for dropping pallets and vaulting windows) for 5 seconds.
Once Skull Basher's timer has expired, lose the ability to gain tokens for 25 seconds.
Survivor Perk: Volatile Trinkets
While standing over a dropped item of Ultra Rare/Very Rare/Rare rarity or higher, press the active ability button to trap the item. If the killer stands within 2 meters of the trapped item for 3 seconds, the item will emit an explosion of 8/10/12 meters. If a killer is caught in the blast radius, they will be stunned for 3 seconds. If a survivor is caught in the blast radius, the explosion will immediately put the survivor into the dying state.
The item is completely destroyed upon exploding. Trapped items cannot be picked up. Volatile Trinkets has a cooldown of 120 seconds.
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@Steel_Eyed said:
After playing Demogorgon to prestige three and beyond for specific perks, In my opinion the vocal Demo players are misusing portals for surprise attacks over informational use and crutch misusing the shred.
Perscriptions:
- Place the portals directly on generators. The portals are actually quite effective at gen slowdown as survivors want to break these often times. Also by putting the portals on generators the Demo guarantees the effects of his addons. After some setup it’s surveillance on the objectives.
- Stop holding shred during chase. The brown addon that increases Demo’s shred walk speed is a crutch and overrated. The demo would be better knowing the situations that guarantee a shred hit and react to the survivor rather than walk around holding shred for longer than three seconds.
Ah yes, here comes the "as a (arbitrary restriction like no add-ons) (x) main, this is what you need to do"
Placing portals on gens is good, however it is even better when you place them in a spot that gives you even more value (such as between two gens that are close by). Also guaranteeing the effects of portal related add-ons is essentially useless when it's either 5 seconds of exhaustion or 30 seconds of blindness, wow, so useful.
Also your statement about rat liver and holding shred clearly shows you aren’t as great as you think you are with Demo.
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Honestly I'd love for either Ghostface/Pig to have the ability to do some sort of combat roll or slide while crouched/standing to allow them to quickly move between cover while still being slower than just walking normally. Maybe an add-on for Ghostface could let him do a unique attack from the roll/slide at the cost of it having an increased attack cooldown or delaying his power recovery by a few seconds.
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I mean in the case of Hag, there's basically no penalty for someone destroying a trap other than losing an aspect of your web, and given that she is a very territorial killer like Trapper, you should be in or around your web for most of the game.
On the other hand, Lightburn being FOUR years old now with absolutely no changes infuriates me to no end. Why does it exist? Philip's strengths have not and will not justify the existence of such a mechanic, he is the only one who is forced to play around flashlights in such a degree that he loses an extremely large amount of distance when trying to close gaps.
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Demo's first proposed "buff" would absolutely gut his portals, part of the reason as to why he's so good is once his portals are set, Demo has the most precise and lenient map pressure ability in the game (excluding the coin toss blueberry), he doesn't have to worry about fatigue or overheat, only the 14 second cooldown. And the movement speed nerf while holding Shred would make that attack genuinely useless, considering by default Demo moves at carrying speed (92%) while in that stance.
Also Wraith's changes are overkill in both directions, decreasing the time required to get lightburned would 100% gut the everloving crap out of him, and being able to attack from the cloaked state would be insane if it had the average alt. attack cooldown and an absolute meme if it had a cooldown similar to the 9 second tantrum Award Winning Chili puts you at (from 5).