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Confused_leatherface

Confused_leatherface

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Confused_leatherface
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  • @TKTK said:

    Spirit letting survivors know when she is phasing, i'm tired of the same old topic over and over.

    Just let her scream or something when she is phasing and boom standing still "mindgame" is gone and we can move on.

    You can just like when wraith turns invisible but constant

  • @KrazyAce13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594493#Comment_1594493

    sure just skins one may have 100 keys while others dont. The items are their powers so if a person is a blendette main with all perks and a ton of broken items such as keys and bnps, they go in as a different survivor and a swf decides grab a key lets get hatch well hell i dont have any on nea.... you see the difference in possible outcomes there? A survivor with keys vs one that has none..

    @KrazyAce13 said:

    So killers are forced to stay with who they choose once the lobby is found sooo.... why not the same for survivors? To me just seems like another biased limitation given to killers, and before anyone says something about killers powers, survivors that are played more often will most likely have more useful items (pretty much their “power”)so the quick change of survivors can potentially give them a big change on the outcome. For example a swf goes in and last second decides lets do a hatch play teammate a grab a key teammate b get the map or lets sabo squad this #########, or burn a map offering for haddonfield oh we need to change to so and so for that item/perk/offering... hey devs your bias is showing....

    Its to do with the new mms it's rated for each killer that's why you're locked in for surviours you have like what more than 15 survivors avaliable which means 150 balance games where the new killer might not play again

  • @Breque said:

    I see a lot of people saying that spirit isnt op and that need ability and i am gonna to prove that its ez to play and its op

    I am an Rank 20 killer because i preffer to play as survival, and i had buyed spirit a week ago and had played like 3 matches

    I never play as killer because i prefear to play with my friends

    So if you guys dont wanna to see that spirit is op i am gonna to do a challange to my self

    i will play as killer for like and week with spirit and i am gonna see what rank can i get in ONE WEEK

    i am gonna to take print of every match that i played and show the results of all the matches in another tread in the future

    Rules that i put

    If survival DC it isnt gonna count

    I cant use moris

    I will play 4 matches per day

    And that it

    After a week i will show the results

    note: i will not gonna cheat you if you think that i cheat you will be abble to see the rank and the bloodpoints always (:

    If you wanna try this challange be free to say the result here in comments just dont lie (:

    Thank you for doing this as a killer main (rank 6) spirit is really strong against anxious new players I've noticed as started playing more surviours get massively better so whilst this test is a good idea it isn't great as a killer heavily relies on surviours mistakes and as a even a rank 12 can and will make mistakes

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579805#Comment_1579805

    That's the same way Borrowed should work. It should be 32 meters on Borrowed and 24 on DS.

    Thank you and I agree

  • @EuphoricBliss35 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579798#Comment_1579798

    So you bought the game 2 years ago and play casually. Meaning, you don’t fully get the little ins and outs?

    I play as much as I can but forget about me I will mention this again even ozdarva thinks its overpowered and doing too much

  • @The_Bootie_Gorgon said:

    They should remove/rework the moris, and come up with mori system.

    After downing someone 3 times, you get a % chance to mori them.

    The offerings could be changed to slighty increase the % chance.

    Not sure what the % should be.

    Survivors have a 4% chance to unhook. Maybe killers could get a 4% chance to mori after downing a survivor 3 times.

    That's kind of ridiculous I'm not gonna lie downing a surviour 3 times makes moris redundant

  • @Johnny_XMan said:

    DS is balanced as it is when you consider of all the ways you could get around it. More than anything the "tunneling" part itself. As a killer I can pretend like I am not tunneling by going in the complete opposite direction for 20 seconds and come right back to tunnel that freshly unhooked survivor.

    I say the "tunneling" part, because DS isn't strictly only an anti-tunnel perk, that's the one thing that people get so hung up on. DS used to work anytime you went down, only condition was you had to fill your wiggle bar to a certain point to use it. Now because you can use it after getting unhooked, people only want to view it as such, even though in reality the perk has always meant to be used anytime you get picked up.

    It's not ment to be used like that why do you think they nerfed it and if it is denying a killer their main objective isn't right and if you think I'm a tunnling camping trash look at what ozdarva says about it if a top tier player says its not right then maybe somethings up

  • @DetailedDetriment said:

    So a Wraith could just follow you while cloaked until the 20 seconds is up.

    This is a fair point and I didn't think of this thank you it could however work when in close proximity to a killer eg like 10 m coded not by terror radius what do you think about this

  • @EuphoricBliss35 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1578711#Comment_1578711

    ?? You need to learn how to play killer then? It gets exhausting seeing new players complain to change the game

    Dude I've been playing since 2018..... I've seen old ds I've seen broken perks I'm not new I'm rank 6 I'm not bad

  • @EuphoricBliss35 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1575820#Comment_1575820

    60 seconds vs. all match. We all lived with old DS. Nerfed DS is fine. “Not fair” 😴

    That's like saying we lived with old moris nerfed moris are fine that's not the point it can take several nerfs to get a perk to a balanced stage 60 seconds of God tier status only can be countered with 5 stacks of devour or a mori but then the killer is toxic the problem with sixty seconds of God like status is that you can just work on a gen and whilst the killer can knock you they can't pick you up that's the problem especially when combined with unbreakable that's not fair

  • @xenofon13 said:

    "Devs, Nerf DS, can't tunnel dammit!"

    No I just had a game put 3 in basement using demo telport near when first rescue happens get to the basement first hook runs out hit them downed I go to the basement second hook I hit runs out with bt I knock down the 3rd hook and the saviour I pick saviour up put him on the hook I go out of basement pick up 1st hook get hit by ds okay fair she runs down and picks saviour up I knock 1st hook down and hook her then I pick up 2nd hook and put her on then the saviour ds gets someone off the hook I hit her due to the saviour hiding behind the hooked surviour she gets off I hit her bt yes one surviour died but in that situation she shouldn't of gotten out

  • @EuphoricBliss35 said:

    can we stop with these threads? DS has never been an anti tunnel perk. In its current state, it functions as such secondarily. DS originally was a get out of jail free card. It could be triggered whenever you wanted to use it, either after the first or second hook. Killers had to “dribble” players to a hook and hope they were close enough. All while survivors had instaheal medkits. Try vs’ing an actual 4 man SWF all running DS and all with instaheal medkits.

    And you all think this nerfed version of DS is problematic? It’s potentially active for no more than 120 seconds. Imagine it being active always.

    DS is fine where it is. It’s in the game for a reason. So if DS gets changed, something else will follow to keep the game balanced (60 sec gens?). Be careful what you complain about. Learn how to play vs DS is my advice

    There isn't really a way to play against ds that's why there are so many threads suggesting nerfs or balance changes it shouldn't be a get out of jail card because just old ruin it does too much that's the problem yeah it's fun dsing the killer but as a killer when you get hit by it when you've downed and hooked a different surviour that's not fair

  • @CosmicParagon said:

    Generally the Facecamp Bubba build is as follows:

    • Iron Grasp
    • Agitation
    • Insidious
    • Mad Grit/Monstrous/NOED, depending on the flavor of bubba

    The FLAVOUR

  • @redsopine00 said:

    https://forum.deadbydaylight.com/en/discussion/186420/possible-ds-rework-idea

    Better change only the obsession can use DS unless they are dead or the obsession changes

    The problem with this is it defeats the purpose of the perk as the killer possibly could tunnel the other surviours

  • @FFabeq said:

    No.

    It'd help of you gave me a reason or your own idea

  • @xenofon13 said:

    DS rework desperate mode.

    "Nerf DS, i can't tunnel properly"!!!

    Well no it shouldn't work for 60 seconds no matter what I belive it should have an activation period where unless the killer starts a chase with you it shouldn't activate the activation period could be for like 30 seconds if the killer does start a chase it last for 60 seconds

  • @PubStar87 said:

    The whole point of Iron Will is to remove your injured sounds. Stridor overrides that? BS. What other situation does this scenario even really possibly pertain to? Spirit ABUSES this technicality. It's way too easy to win as Spirit to begin with, then you nullify her one counter perk?

    Who at BHVR has a rager for her so f'n hard?

    Hey here's a hint heal and don't run bam you've countered spirit