Feedback and Suggestions

Our team will be happy to read these!
  • I'm back after a few months, I left because of the toxicity I received because people couldn't understand that I forgot to think about downsides for my decisive idea. Here's the idea but with downsides too. My idea is that decisive activates once a survivor is unhooked and stays active without a timer. It will have a timer that activates for a short amount of time once another survivor is downed
    6 comments 32 views last activity
  • Sick of Wraiths being able to cheese you straight down off the hook. Sort it out.
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  • Can't think of a name for this one either, so i'll just call it Tinkerer for now. Tinkerer - reworked When given the prompt to "DESTROY" a Pallet, you are also given the prompt to "DAMAGE" it instead. When you "DAMAGE" a Pallet, it plays the same animation as when you "DESTROY" a Pallet, but instead of the Pallet being destroyed, the Pallet now looks visibly damaged and still blocks the way.
    5 comments 61 views last activity
  • [PERK NAME] (I'll call it PN for now.) Every time you kick a Generator, PN gains 1 Token. When you have 1 or more Tokens, every time a Survivor makes a Generator explode, the Generator explosion deals 1 Health State worth of damage to the Survivor causing the explosion, consuming 1 Token per damaged Survivor. If the Survivor causing the explosion is Injured, it will apply Deep Wound instead.
    7 comments 11 views last activity
  • So decisive gets complained about a lot and I think it mainly boils down to 2 reasons. 1) It's hard to keep track of who has decisive when multiple survivors have recently been unhooked 2) It can be used to blatantly complete objectives without the killer being able to do anything about it So I came up with a rework that doesn't diminish the power of the perk (even making it stronger in some a
    0 comments 11 views last activity
  • So here's an interesting idea. I know you guys have the archives, but that's really a continuation of the daily quests in practice. So what about an actual Museum Mode, similar to the Virtual Cabin from Friday 13th: the Game? You could do mock-ups of the different maps, and allow people to walk around them without worrying about actually playing the game, and allow them to learn lore, see product
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  • Devs, I've got some questions about everyone's favorite chainsaw brother, The Hillbilly. How do you guys take a character that is considered very fun and well respected among the community and manage to make him completely dead. Billy used to be very popular because he was just a ton of fun to play as and against. But ever since the nerf, everyone has just abandoned him. Fir
    64 comments 631 views last activity
  • It's annoying when you cant say Ggs to players or even communicate with them in anyway, if they're on a different platform. Pc plays have a chat box they can type in at the end of the trial. I think the devs should redo this but allow all platforms to be able to type in it. One purpose of cross play was to remove the seperation of communities, to form one big community where all platforms cou
    2 comments 41 views last activity
  • Man, this is cluttering the section. Ah well, guess it highlights how badly Legion needs a change. I won't go so in-depth this time (you can find the original thread I made where I ramble a lot). I'll make it as concise as possible this time. DW: Reduce 30 sec timer to 15 secs. Fatigue: Keep the 4 sec fatigue, but reduce the fatigue by 0.5 secs for every successful stab to a max of 2 secs. (d
    3 comments 31 views last activity
  • In my opinion, undying is completely fine. There is a 50/50 chance you cleanse undying first. Plus, the aura reading is not very strong. It gives no notification when you are shown, and the killer has to be actively looking for you.
    7 comments 101 views last activity
  • A suggestion which I believe would improve the quality of life for both killer and survivor is to make the generator and hook notifications/pop-ups automatically transparent, or add a transparency slider in the settings. Whilst playing the killer, Huntress/Deathslinger in particular, it is frustrating when the survivors are covered by the notification pop-up preventing you from throwing an accura
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  • 2020 and still possible killer vs full stack of survivors on Discord. Whats the point? At the same skill level you are going to lose. I know you can win against premades but you have to play WAY better than the premade to win the game a.k.a unbalanced. Perks like tinkerer or M&A are useless vs premades(they know where the killer is during the whole game) and you dont know if you are goi
    0 comments 21 views last activity
  • Let me hear your opinion on a military oriented killer. I'm thinking the killer could be from the Korean/ Vietnam War era or maybe from a more recent war. Additionally, to really make the killer unique, have the killer be a collective of all soldiers from all wars. If the devs went down the path of all soldiers,, maybe the killer could have multiple powers (chosen before entering a pre-game lob
    0 comments 11 views last activity
  • I literally joined just to see if the community was conveying the message that the Trapper definitely needs some love. I find him so fun to play but very frustrating. I don't think all of these suggested buffs are needed but some are so easy to add that I am ...unhappy that the devs haven't implemented them, as I know Otz and others have talked about them. Make the Trapper able to carry 2 traps
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  • 1. From the side of the killer - why is there no way for me to somehow avoid being blinded while lifting the survivor and breaking the pallet? I can't do anything if I haven't taken the perk, it's just stupid. 2. From the side of the survivor - I cannot blind the killer outside the pallet and lift the survivor, only a full slowpoke cannot turn away if I suddenly run out of the corner and start s
    2 comments 31 views last activity
  • The biggest detriment to Trapper's gameplay is that he has to go on a scavenger hunt for his own killer-power. This means that it's not uncommon for some traps to never even get picked up, in some matches. He would only be able to get one out of a locker at a time, and no more than one from any individual locker. Once his maximum capacity are put into play on the map, then he no longer gets them
    6 comments 52 views last activity
  • They're there on the mobile version, and I don't care how bad they are they'd still be a marked improvement over losing teammates to DC, or waiting 10 minutes to start a match.
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  • I think revealing Ghostface should have some drawback to him, other than losing his stealth and stalking. I was thinking something like slowing him for one second (say, the Shape's stalking speed at EW I), or the survivor who revealed him has their stalking meter decreased/depleted, or even both. My reasoning here is that revealing Ghostface is nearly 100% detrimental to survivors, which shoul
    18 comments 132 views last activity
  • Theyre ugly, impossible to navigate, too cramped, too much ######### grass. And to think you wasted time and energy giving a graphics update to maps which really just needed to be removed. Are there any redeeming qualities of the Yamoaka maps? No.
    5 comments 31 views last activity
  • I imagine basically a Hex: Third Seal except it applies a deafen to survivors. So another on hit but cleansable hex. This deafen would not affect terror radius or chase music as those are core aspects to the game. What it would affect is the ability for the survivor to hear killer footsteps/passive sounds, all sounds from other survivors (footsteps, injured sounds, working on gen/totem or any
    3 comments 41 views last activity
  • I think i speak for most players, survivor or killer, when i say: new killers are meant to bring fresh wind into the game. But if i look at the recent history of killers, i would say they arent very unique, the gameplay is most of the time similar. If you want to make the game more fun, please try to think outside the box|out of the box|beyond the box or outside the square. Be a little crea
    23 comments 141 views last activity
  • Hooked Survivors in your terror radius and within 10m of you have reduced death progression shortly after being hooked, while you're not in chase. (Edit) RDP Is deactivated after exiting a chase, RDP will reactivate after spending a total of 10 seconds near a hooked survivor. Obviously people have complained repeatedly over "face camping" and there are those who defend the idea of "camping"
    61 comments 604 views last activity
  • Generators are an issue that's plagued this game since it's launch 4 years ago. The tension of working on a gen quickly dissipates after only a handful of hours and once that happens repairing gens just becomes a boring chore that has to be done. Meanwhile, on the Killer side of things gen speeds feel insanely fast unless you run the sweatiest build possible and even then a seemingly small mistak
    1 comments 41 views last activity
  • I think they should return idk why they were ever retired. Am I the only one that thinks they should come back?
    3 comments 41 views last activity
  • Buzzword? If not, then I'll explain. All of you knowing the TV-show "Gravity Falls" will know by now. The demon called Bill Cipher is the main antagonist of the series. A yellow, one-eyed triangle wearing a bowtie and a top hat floating around. Poorly he's not as scary as he could be in the series. He is allmighty, allknowing and sadistic. I would just love to see him as a new DbD killer. Of c
    1 comments 21 views last activity
  • I have an idea to change up the meta! On a weekly bases, give one survivor character and oner killer the Favor of the Entity, which will allow them to use one additional perk slot. Making them stronger this week and allow for new build ideas without overpowering one side or the other.
    6 comments 31 views last activity
  • The legion ability is not very effective survivors heal quickly as if the ability were nothing they have to be without moving for it to work it never works I think it could improve I would like you to take it into account
    2 comments 81 views last activity
  • I've had a lot of fun with dbd over tge years but it's just not fun anymore. To me at least. DS BT is so strong that it's run 24/7 by almost everyone. You always see it. Solo que is so bad that it almost forces ppl to 4 stack half the time. A lot of the 4 stacks are just toxic at least here on Xbox. 3 gens popped within the first 2 minutes a lot of the time. And then I get msgs from the 4 s
    0 comments 11 views last activity
  • Lets say for the first 2 hooks PGTW activates. For the next 45 secs it regresses 100% of total gen progress. Pops effective times to use it are like 8 times? After that it's just overkill and not needed. 8x25%= 200% regression. But instead of spreading it over the whole game you can set back to zero 2 gens. Because I think we have way too many gen regressing perks and making some of them a lit
    1 comments 71 views last activity
  • Nothing too fancy, just a perk that shows the survivor the killers aura when they break a totem. Maybe cleansing a Hex totem also shows the entire team the killers aura, in keeping with the Retribution theme.
    8 comments 61 views last activity
  • First of all, this is not a suggestion but more of an idea for discussion. There is already a mechanic that automatically kills survivors if everyone else is on a hook or dead. So what if the hook timers were removed all together. Survivors would still die after 3 hooks. There would still be a hurry to unhook because if you leave a teammate on a hook long enough for the killer to hook someone el
    12 comments 161 views last activity
  • Would it be possible to change some latehame perks so that killers Could get more pressure early game. Right now it is not uncommon for one or two gens to get done as you get your first hook. I love Dying light, but you barely see any effects until hook 3 or 4 I would change Dying Light so that all survivor except the obsession get -16/14/12% repair speed, but each time the obsession is hooked
    1 comments 21 views last activity
  • I'm done with the game, the toxicity levels are just too much for me to take anymore. I first started playing the game, because I'm a big horror movie enthusiast, and thought it would be fun to play as my favorite killers. Unfortunately, most matches are just teams of super sweaty friends using their time to bully the killer, body block, teabag, taunt, etc... It's a shame, because I love the styl
    3 comments 51 views last activity
  • I don't actually expect a developer or community manager to see this but I think it'd be therapeutic to get my thoughts out there and if it does get seen then that'll just be the cherry on top. Keys and moris are going to be reworked, cool. Thing is, why weren't they reworked a year ago or 2 years ago? Keys and moris have been almost universally acknowledged as being game-breakingly strong for
    Mod
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  • Ok we all know ds actually isn't that anti-tuneling perk it's meant to be, but is used by survivors to get a 1 minute invincibility period. And that has a huge impact on slowing down the killer momentum. So, here is my suggestion: ds deactivates when another survivor is hooked, without considering the timer. What y'all think about it?
    34 comments 301 views last activity
  • Honestly, it has been 4 years that we have had to deal with high ping killers. In EU, we often play against High ping killers as we are playing with : turkish, russians and even Iranian and afghan players... They all have 200 ping, every hits are not legit, there is not a ######### legit hit at those pings. Dead Hard never works as even if you time it perfectly from what you see on your screen,
    3 comments 191 views last activity
  • I tried to give it the benefit of the doubt, I really did, but its just not good. I kinda like it on deathslinger, but thats it. I like the concept, its the first hex perk that actually helps in a chase (maybe NOED and Devour do too, but not in such a unique way). The problem is that it is just so absolutely underwhelming. So lets see whats wrong with the perk Does not activate on hits with s
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  • Personally I enjoy playing as and against deathslinger, but seeing as many people despise playing against him I have come up with what I hope might be a good change. Feel free to let me know what you think. Increase ads to something like .5 seconds (Similar to Demos Shred) Increase his range to anywhere between 20 and 25 meters Add a slowdown when exiting his ads similar to huntress (this pre
    5 comments 66 views last activity
  • Whenever I face The Blight on console I don't have any issues. I can play against him just fine. However that's not the case when I'm playing against PC Blight. I tested this killer in custom matches and I couldn't turn, not even close like PC players can. My sensitivity was on max. In my opinion that's unfair advantage and needs to be looked at. It takes no effort to play this killer and down co
    3 comments 31 views last activity
  • I feel like the devs are really missing out with Kyf. They should give us more freedom as in 2 killers, customize how many gens, maybe even adjust power cooldowns just to make it more fun. Right now, KYF just feels bland.
    8 comments 111 views last activity
  • I've often lobbied (and will continue to do so) for splitting Solo and SWF into different Ques. I think the company would open up some good monetary streams from new Team cosmetics out of it to boot. But, that isn't what I'm arguing today. To be fair, I started thinking about what could/should be done if the goal was to somehow bring Solo Players more on par to SWF. It has a lot to do with in
    3 comments 21 views last activity
  • You know how you can collect items from under the hook of a dead teammate? Well, what if you could also scavenge their perks?! Switch out any of your perks for anything that the fallen comrade had! Switch again later if you want. What fun!!
    4 comments 21 views last activity
  • You guys could add the name of the character played by each player on the after game screen. I mean, player's name is already being shown, just add the character's name he played with in front of it, between parenteses, perhaps. Also, you could put the player's name above character's head during the match, so we don't have to memorize who is who everytime.
    3 comments 21 views last activity
  • The Nurse is the strongest killer while playing correctly, but there's some problems. Her current basekit is fine and I think it should remain. First of all, the Nurse is so buggy. There's many no-blink zones on maps like Mindwich, Blood Lodge etc. M1 bug is annoying too. That should be fixed. Secondly, her addons are just trashy. Only blink range and recharge time ones are very good, rest of
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  • Long as you don't let the sword drag you can still fake it. I'm not one to ve super negative about balance changes right away but... It's almost pointless to even change it. You can start the animation and then cancel it with swing. You can let the animation start to play and swing to cancel before he actually starts dragging. That's just gonna be the new way it happens over what it was. The c
    18 comments 191 views last activity
  • id Argue that balanced landing is probably the weakest exhaust perk in the game now the fact that you need to fall to use it makes it useless on some maps I think it needs a passive but obviously not like before it was nerfed so I think your sounds should always be muffled every time you fall edit: apparently this is getting moved by the all powerful mods
    2 comments 41 views last activity
  • So we all know survivors never like to see a killer using mori ruins the fun when ppl just leave the match i have 2 diff ways of the same idea of how to fix and get rid of mori. The idea: Every map needs a killing machine or place for example Woodchipper, acid bath, sawmill, junk yard crusher you get the jist. Way 1: either add a generator or keep the same amount and 1 of those generators ukno
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