Feedback and Suggestions

Our team will be happy to read these!
  • When you get to be the last survivor, and the killer finds the hatch before you do, that's it, game over, is just gonna be impossible to scape when the stupid gates are so close to each other, the killer doesn't even have to go all the way to each gate, he can just take a peak from the distance from one gate to the other.
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  • Our Rank is more of a personal goal I guess. Doesn't really mean much now, because MMR has been added. Our MMR should be shown like in most other multiplayer games with an MMR system. This'll add more than just clarity for other players why they're facing who they're facing, but also another goal for players to have to increase that rating like how rank use to feel.
    2 comments 31 views last activity
  • i totally get it that sometimes you create something that needs to work together with another cosmetic piece to work, such as the Legions Mascot series (btw, can we talk about you making 4 times the exact same cosmetic just with different colouring for 10$ each?), but by linking so many skins together, you totally deny me any possible creativity with them. any time i purchase a skin, i look at t
    17 comments 272 views last activity
  • There's times where i may find a toolbox from a chest and after depleting it i'd rather not use Make the perk built to last because i may find a flashlight/medkit from another person or a chest.Yes i know that you can simply drop your item but you never know,even a brown toolbox can come in handy as the game progresses.
    4 comments 71 views last activity
  • If they implemented a options which would allow you to reset you survivor or killer back to level 1 and get all the blood points back that was spent on that survivor or killer. But if doing so by resetting the killer or survivor the perks unlocks would be locked unless you prestige one before the reset. The perks would be taken out of any current bloodweb or loadout. ex if Im a prestige 3 meg
    2 comments 31 views last activity
  • How many times do you have to down a survivor for them to actually die when you slug them? Anybody know? I've Google it and can't find an answer. I personally think the third time you put someone into the dying state they should just die. Gens pop way too fast for you to down a survivor five times and they still escape. Especially if they don't have no mither or unbreakable. Thoughts on this?
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  • His curving is pretty strong. Don't get me wrong, I don't want blighty boi to get nerfed, but I think it's only a matter of time until the devs realize that they actually created a good killer.
    11 comments 251 views last activity
  • Spirit needs a nerf. Yes, I’ve been around Dead By Daylight for quite a long time so I’m already aware that she already got “nerfed” as in fixing her vaulting animation, no collision hitbox, and prayer beads but... she’s still almost uncounterable if a player has Stridor and at least $15 headphones. It’s literally dumb how Stridor counters Iron will that’s just my opinion. Yes I get it she’s the
    24 comments 1,451 views last activity
  • Was thinking of this: -Hemorrhage now has the "mangled" status effects (you heal slower). -Hemorrhage old effect has been removed from the game due to being too fcking useless lmfao. -Mangled status effect has been reworked. -While being affected by mangled status effect, the survivor cannot pick himself up (can't use unbreakable, soul guard, or being picked up by adrenaline), and move s
    8 comments 121 views last activity
  • I’m not sure how everybody else feels, but I find that the Bloodweb is far too inconsistent with what perks it gives you. I’ve got my Felix to P3 level 50 and I haven’t came across Iron Will once during that entire time. Not a single time. Yet I can find it on my first Bloodweb for other survivors. I just don’t get why it’s so random. You’d think the game would realise that it’s a perk I want a
    4 comments 81 views last activity
  • As title say, every character would get the 3 teachable perk max level from the beginning and permanently equipped. Along with being able to equip 4 other perks. It not only makes more sense for every character to naturally know it's own perk and used them without limit/restraint(the 4 perk limit). It would make starting the game/ a new character more enjoyable. I know this causes some i
    11 comments 81 views last activity
  • Everyone has been saying we need to implement the DC penalty again ( I agree) but what if they just did something different. My idea is that the leave game button is grayed out for the first 5-10 mins of the match. To avoid people just killing themselves on hook during this time the struggle phase is just replaced with skill checks like in the cages. Now I know this wouldn't completely solve t
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    7 comments 61 views last activity
  • We have many license killers in this game most are from movies and one is from a tv show and another is from a video game but, what if BHV went out of there way and got a character that terrified you as a child in a game? This has been on my mind for a few weeks and after revisiting Rayman 3 I think it would be amazing and mind blowing if BHV got the license from Ubisoft to add in The Knaaren Ref
    2 comments 81 views last activity
  • I see a DC once or twice in every 3 games. It's getting completely ridiculous. Survivor gets their first hook, DC. Killer can't get a down in the first minute, DC. Survivor DCs to deny BBQ and Chili. Killer DCs to troll Survivors when their queue is longer. Survivors DC to troll streamers going for achievements/challenges. Etc, etc, etc. Enough. How long has the penalty been disabl
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    10 comments 671 views last activity
  • since the deep wound came out it has been nerfed and more used in survivor's perks, reaching the point where it becomes useless in the legion, what do you think about that? what kind of new status would you create?
    4 comments 111 views last activity
  • A few things that could be nerfed or fix Moving while stalking The revealed aspect The insta down or the exposed affect. It needs to wear down faster
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    18 comments 191 views last activity
  • Most of us miss old Freddy, for balance and fun and unique gameplay purposes. Name any other killer with anywhere near this number of powers in one kit/add-ons: Teleporting to any incomplete gen, being able to fake the power for only a small cost of it Traps that cannot be avoided by crouching over them, disarming, etc., and immediately trigger if standing upon them while falling asleep;
    99 comments 4,671 views last activity
  • I think every single killer in this game should be strong, but unfortunately that's not really the case. I've noticed that the stronger killers, at least in the chase, are complained about for being boring. PH, Slinger, Spirit. Some, I agree with and some I don't, I personally hate going against Freddy way more than PH or Slinger, but that's not really what this post is about. How would you chang
    31 comments 381 views last activity
  • I hate when I get in to lobby with rank 15, 17 & like 12 and I'm rank 3 & they are completely botted. fix this plz
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    4 comments 21 views last activity
  • Nerf la Spirit by moving the grass is not a good idea... If the Spirit moves the grass how is it supposed to counter the loops? Its basic speed is slow, which puts it at a complete disadvantage, its basic power doesn't last long and it recharges slowly... The only way to solve this problem (if it's nerdy) is to increase the power time, and shortening the cooldown gives it the chance to tr
    44 comments 331 views last activity
  • ... of salty-ass killers using Ebony Mori just because they had a bad day or are a toxic individual - especially when multiple Survivors burn things like Green Envelopes and Bloody Streamers during that match. Either remove the damn problem - as we have been telling you for years now Or change them to automatically refund any offerings used by Survivors if they are used - so a bad-mood Kill
    6 comments 61 views last activity
  • This is another thread about not piping after getting 3-4k, guess I should be happy that I at least did not depip? Anyways, you know how in emblems it says that ending chases fast counts in your favor as a killer? Well no, it does not. Losing chases counts against you, doing long chases counts against you, and also ending them fast counts against you. I literally just had a 3k 1 dc game as a le
    3 comments 41 views last activity
  • I know he's not the traditional horror villain but he: --murdered hundreds if not thousands of people --was intent on murdering a child --genuinely looks terrifying to some people (Ralph Fiennes did him justice imo) --led a group of very twisted people which some may consider psychologically horrifying --tortured potential survivor characters --was literally so dark and twisted that people
    37 comments 531 views last activity
  • I think it would be interesting to have a map that is an abandoned derelict spacestation or ship, ala something like the ghost ship from Event Horizon. It could also be an opportunity to experiment with unusual map geometry, such as making it a toroidal spinning satellite which you can run all along the “floor” but the direction of down is always pointing to the outside of the ring. This could al
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    10 comments 41 views last activity
  • there will sometimes be a translation czech or Slovak ? it would help players from two countries
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    4 comments 21 views last activity
  • Hello, can we please do the same thing like we did on the Trapper? If you wiggle out or he tries to drop you on his bear trap that you don't trigger it? It is so annoying when the killer can force you and then kill you by that. I crouched, you can even see in the clip but it didn't help. I personally think, if you purposely don't commit to it, the killer should not be able to force you to do so
    0 comments 31 views last activity
  • Some people want bots and some people don't, but anything is better than the never ending DC's. Tonight in my first match I literally waited 15 minutes to get into a survivor match, only for the Killer to immediately quit less than a minute in. More than likely the match would have been abysmal because thanks to the joke of a matchmaking system this rank 13 killer would have gone up against a ra
    8 comments 181 views last activity
  • The way female survivors run in this game sucks! Just being honest.
    2 comments 31 views last activity
  • Alright so as we all know the pig is kinda weak, not overpowered but at the same time not under powered. In my opinion she is weak af and she is know for putting her traps on someone's head and they go to the nearest jigsaw box and instantly get it taken off. Tbh it feels like you have to be lucky for a survivor to not get it taken off at the first box. I know its like a luck thing and a curtain
    7 comments 101 views last activity
  • I’d much rather queue in a lobby, see “50ms ping” and know that’s what I’m playing on, vs. seeing it on these servers, only to see the little cute white/red icon in the top corner once the game starts. Wouldn’t this be easy to do?
    10 comments 101 views last activity
  • Rewards killers for active and smart gameplay like defending objectives or constantly moving around the map applying pressure Punishes killers for passive gameplay - 2+ perks wasted if killer tunnel visions someone or camps Creates a secondary, but not mandatory objective for survivors - you can do bones and do gens easier or forget about bones and have to finish generators in one touch. Ma
    119 comments 4,682 views last activity
  • Behaviour just roll out the latest updates for mobile, i realize that they adjust the graphics profile, its really contrasty now, the white gets whiter, the black gets darker, when i play as killer, certain map are just so dark, i can barely see. I know this is part of the gameplay or design, but it really hurt my eyes, is it just me ? or anybody feel the same with me? one more thing i think sho
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    1 comments 171 views last activity
  • It would make killer side less painful in red ranks, and more interesing build will come into play. Adding 5th is one buff that wouldn't make solo even more painful, but we should just nerf survivors right?
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    28 comments 261 views last activity
  • Blight frequently hits the same area multiple times which drains his charges and gives him no distance. It's like getting stuck but worse because the game takes away your power meter. I think they need to change him so that everything within maybe 2m of his last slam loses collision just to prevent this. If that's even realistically possible to code, that is
    9 comments 191 views last activity
  • The title pretty much sums it up, I'd love to run sacrificial wards more often on both my killers & survivors because I think that the idea of picking a specific map that's heavily in your favor is not only unfair, but extremely boring and unfun. They added this offering to combat this a bit but it's too rare to be considered viable. There's a lot of maps in the game and the likelihood of
    8 comments 181 views last activity
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  • I don't think so. Some people are gonna say wraith is op, balanced or weak bit im just looking at thisthrough a survivor and killer POV. There are 2 things that make a killer strong. -Map pressure -end a chase quickly using their power Wraith just doesn't fit any of those. Sure you could cloak and uncloak for the speed boost but will it matter? His whole kit is countered by spine chill, fl
    17 comments 331 views last activity
  • I'm not 100% certain if it's a bug or not, but I tested the combination in custom games and my friends told me that the yellow generator aura was still shown, despite being under Third Seal's effect. If you're not going to change/fix this, please at least add in Trail of Torment's description that aura-hindering perks and add-ons won't affect it.
    2 comments 211 views last activity
  • Hello, something I wanted to suggest for quite a long time, I hope I can describe it so that everyone understands what I mean. What I want to do is to make Items like a power which can be picked by the Survivors in the Lobby and, if they like, they can add up to two Add-Ons to it, just like Killers. This is due to the change of Survivors losing Add Ons despite escaping, which is still a really
    1 comments 31 views last activity
  • Since Myers is one of the 2 remaining Killers, who don't conform with the add-on rules (the other being Huntress), I thought of how I would do a little add-on rework for our Stalky Boi. This also includes some buffs to him as well since he's a bit outdated/ powercreeped. I tried to keep the original idea of the add-ons in mind while making them a bit more interesting. These are just examples. Pl
    7 comments 71 views last activity
  • Nerf SWF's Devs Please, It's unfair for the solo Killer to face 4-man survive with friends with Discord Communication as Killers need to have fun too. A top-tier Killer who can pretty much only m1 is useless against a communicated 4-man SWF with Discord. At red ranks all you face is discord swf and it is annoying and extremely frustrating to play against, especially as a good Killer. Als
    14 comments 111 views last activity
  • The audio is pretty accurate in terms of grunts of pain, screams from both male and female survivors. The males tend to generate lower pitched audio while the females are higher pitched. It would be great if the physical attributes of the survivors were realistic as well. The female survivors should run slightly slower than the males and pallets should be more difficult/take longer for females to
    12 comments 131 views last activity
  • I know a poll was recently released asking about if there being no DC penalty was ok or not based on the player base, but this really shouldn't be something left to the player base in my eyes. While there are a lot of arguments on both sides for why a DC penalty may or may not be a good idea (those for it saying it prevents people from DCing to give hatch, those against say it might not be fair t
    11 comments 121 views last activity
  • I came up with a survivor idea, it being a magician as his/her proffession before the entity. i even came up with the 3 perk effects, they can naturally name and edit this to whatever they see fit Perk 1: once per trial and u are in a locker u can teleport to another locker, it will notify the killer to the locker u teleported to if they are within a 40/35/30m radius Perk 2: enter and exi
    4 comments 31 views last activity
  • So here we are, trying to make an RNG-related perk less based on RNG... But maybe this perk is weak because RNG is a factor. Regardless if we down-grade it. Maybe there's another direction to think when buffing or reworking this perk... Instead of granting tokens for each time you succeed a skill check... Maybe it grants tokens every few seconds you heal someone else. Also, wh
    1 comments 21 views last activity
  • I used to be a hardcore demo main, but ever since PH released I've been glued to him instead. I tried playing Demo again and he's sooooo slowwwww. Travel time is way too long to get anywhere reliably and then all the sound cues for anything he does. I still think Demo is a solid killer, but they are starting to get a little outdated.
    10 comments 91 views last activity
  • I’ve suggested this before, but I think killers should be able to play with friends as well. I propose an Entity-appointed assistant: The Imp! This little creature can harass survivors and aid the killer in other ways. Most importantly, it has an Entity-provided mental link with the killer (built-in comms). The killer can invite friends just as survivors do, or choose to search for a rand
    11 comments 401 views last activity
  • Exposed status / scream notification removed. Instead: Survivors who attempt to exit lockers are trapped inside by The Entity for 2 / 3 / 4 seconds During this time, the aura of the locker is revealed to the killer Keep the 50% faster locker search speed Thoughts?
    7 comments 41 views last activity
  • Campfire Changes My idea about the campfire is to be a new good mechanic that will improve the game experience I hope in a good way so lets get started. Every map have 5 barrels campfire and some of them like Ormond the campfire can being in different shape like the campfire in the middle of the main building . Campfire has a range of 6 meters Any healing perform in the range of the cam
    0 comments 12 views last activity