Feedback and Suggestions
Our team will be happy to read these!
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The fact that it's been FOUR YEARS and this is still not addressed is ridiculous. As soon as a survivor disconnects on their first down 10 seconds into the match, the game is OVER. There have been tons of suggestions elsewhere on these forums for fixes to this, many of which would take a competent programmer about an hour to implement (and with no more unexpected side-effects than any other DBD u2 comments 21 views last activity
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Killers: 1) increase stagger duration from falls or however you will describe it. Killer shouldn't after a fall from a hight move like this. This is so nasty since the beginning. They fall and walk or even chasing you straight with full speed after a fall. they should get a jump cooldown or something like the survivor gets. like a movement speed that build up from a 1 second recovery BAM I LANDE0 comments 11 views last activity
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When Slippery Meat isn't affecting traps anymore, will this perk get a new icon like Saboteur? I would like to ask if the devs could change the Perk Icon for either Thrill Of The Hunt or Deerstalker. Both look very similar and sometimes at the beginning, maybe one time and never again I took the wrong perk, because I just saw this picture of a sceleton kinda deer. They look a litle bit to simila0 comments 14 views last activity
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Please add crouch toggle so I can stop getting sticky keys notifications/makes easier to move aroundIt's kind of all in the title. It's just a little quality of life adjustment. I doubt it would raise survivors win rates in any noticeable way and so killers won't suffer from it and survivors can move around a bit easier instead of holding down 3 keys at once just to reposition behind a barrel or something. Thanks <33 comments 71 views last activity
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Create a Killer perk that changes the exit switch to activate the OTHER gate, and visa versa.33 comments 351 views last activity
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after being unhooked by a teammate, ds activates. if the killer picks you up while ds is active you hit a skillcheck to stun the killer for 5 seconds. ds will deactivate if you are healed to healthy, touch a generator, start searching a chest, start cleansing a totem, start unhooking a teammate, start healing a teammate, start opening an exit gate or enter a locker. ds will start a 40/50/60 se13 comments 181 views last activity
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Considering the recent change to healing time, picking up a survivor from the ground takes longer, and therefore slugging brings more peril to survivors attempting a rescue. Since picking up a downed survivor is puts the savior at risk and allows the dying survivor more agency, saving a slug is like a hook rescue. If a killer decides to slug everyone before 1-hooking all survivors, then16 comments 191 views last activity
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Hello, if there were an additional set of challenges, awarding rift fragments etc available for only the premium track holders, would it inspire you to take the plunge early? More people would probably commit to the Pass. More people would complete the Rift. Win-win really. Just a thought5 comments 61 views last activity
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I'm going to keep this post brief and to the point, I do not believe the buff awarded to The Executioner in the future will be enough to compensate for his nerf. Allow me to explain. These are the changes The Executioner will be receiving soon. Increasing the delay after cancelling Rites of Judgement before Pyramid can attack. Decreasing the delay after attacking with Punishment of the Damne71 comments 2,491 views last activity
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https://twitter.com/ArcNkd/status/1313245938060845063 This sums this discussion up. Really.0 comments 11 views last activity
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Perhaps I'm alone in this but I think he looks much more menacing with the 3 pointed pyramid rather than his current 4 pointed head. it looks more like a box. I'm not saying change it but maybe add a different head style for a skin? Thanks <32 comments 11 views last activity
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Hello! Could you tell me when you will fix this game ? I'm sick to take hit from nowhere. To dead hard, being exhausted and hit anyway. 4 years that this game exists, still the same problem.4 comments 21 views last activity
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When I open the exit gates and can run to end the level but instead go help a survivor off a hook only to be left by the survivor and replaced. What I'm askin is should I just survive instead of helping? Only reason is I see alot of players leaving players in the dust rather than encouraging to help0 comments 11 views last activity
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Hello guys I figured out that the Iridescent Family Crest add-on is very rarely chosen, because it's practically of little use, if not zero. Why do I know where the survivor is when I miss a hit with a club? This is mainly used when chasing a survivor, but you rather have an idea of where he is. That's why I got the idea to make it more useful.0 comments 31 views last activity
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Offering's: Ebony Memento Mori - Grants the ability to kill all survivors whenever each and every survivor has been hooked at least once in the trial. The idea behind this is to keep the Mori strong, but not too oppressive. This is to ensure that a killer cannot simply "tunnel" a survivor off of the hook and instantly get them out of the game. Ivory Memento Mori - Grants the abili2 comments 31 views last activity
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Played 4 games today with 4 man red rank swf with lots of hours in the game. Killers we got were babies of rank 6-12. Matchmaking when?1 comments 11 views last activity
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Like come on, the breakable walls in the new updated map are just there because BHVR doesn't know if what they did to the loop was good or not. Breakable walls bring back infinites, if they are not broken of course. Yes just "simply break the wall 4head" but more then half of the time, these breakable walls don't benefit the killer or even survivors, which they shouldn't anyways because its the13 comments 661 views last activity
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FATIGUE Now fatigue lasts for 3 seconds (before 4 seconds ) Power gauge Feral Frenzy power gauge now recover for 15 seconds (from 20 seconds) HITTING A DEEP WOUNDED SURVIVOR WHILE IN FERAL FRENZY Decreases the survivor's Deep Wound timer by 33% (5 seconds) Depletes your entire power gauge and ends your power immediately Plays the " Weapon Wiping " animation for 2 seconds31 comments 463 views last activity
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Let me preface this by saying I don't care about the rifts. I like the extra BP the challenges give, but that's it. I couldn't care less if I complete them or not (and, in fact, have never completed any of them). With that said, I think it's unacceptable that someone like @DrKnockers05 can complete every single challenge and still not have the required number of fragments to max out the rift1 comments 31 views last activity
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I find it quite strange that the developers haven't done anything regarding this, especially considering it is such an abused method and it has been going on for several years now. The Killer, who plays alone against 4 Survivors, have to use several seconds to kick a generator in order to make it regress, while the Survivors can literally tap M1 to instantly disable generator regression. Despite2 comments 31 views last activity
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Just wanted to say: please don't nerf this perk. I honestly can't recall, if ever, the last time I saw someone complain about this perk, to the best of my knowledge most everyone thinks this perk is a good example of a solid perk that isn't overbearing or anything like that. The last thing we need is more motivation to run ruin/undying combo before the inevitable nerf that combo will get and brin2 comments 31 views last activity
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his music will cut out at the end of the chase audio file and restart within a second after, it cuts to no music. Michael Myers’ First Cut blade has a bug where it sits on top of your screen with no animation when you are tier 3, it just stands there. Now for my suggestion, instead of Michael Myers having a faster vault speed in tier 3, he should have a faster action speed in general such as0 comments 11 views last activity
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This is a simple QOL change. All it does is allow players to switch sides without having to go into the challenges and pick a different one.0 comments 1 views last activity
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When I first got the game, my immediate go-to was The Pig. Not because I knew anything about SAW. I think I just liked her weapon and being able to sneak around and ambush people just sounded like a good time. Fast forward two and a half years later and I haven't touched her in ages. BUT, I have encountered plenty of Pigs in my matches and noticed that their strength is lacking. Their power rel0 comments 151 views last activity
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of all the places to complain about in this game, this place should be the biggest one. Generators are way too close in proximity to one another as it is allowing for easy gen patrol (therefore easy to find survivors) this place I found has pushed past the boundaries of an acceptable distance between generators by somehow allowing 4 generators to end up on one side of the map with no generator(13 comments 401 views last activity
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Title. Seriously, this killer could work wonders with less frustration if his FOV wasn't shorter than The Hag's. Simply increasing the height a slight amount would resolve this.3 comments 31 views last activity
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I stopped counting the times when a random survivor ran straight at me to unhook me even if the killer is right behind them (and they don't use Bill's perk). It usually ends up with a 10m run before the killer hits me and hook me up again... that's ruining part of the game based on stealth. With players becoming better and better with killers, it could become really hard to escape or even getti1 comments 11 views last activity
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How do you counter this if you/teammates don't have a flashlight? Crouching doesn't work, as soon as you start unhooking the trap triggers and they just teleport. It's worse than normal facecamping cos they can still apply pressure on gens etc. Is there something that can be done to counter this without flashlight or nah?32 comments 1,111 views last activity
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Am I the only one who thinks wiggles need a buff of some sort. I've tried running the perk that speeds up wiggle speed and still, even with two other players body blocking the hook, the killer is able to smack the survivors out of the way unless they're willing to go down in order to save their friend. But even then it's sometimes useless to do so. So I was thinking either wiggles need a buff or34 comments 482 views last activity
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I cant even begin to tell you every time ive missed an attack or lost a chase because the frames drop ridiculously low. It makes the game hard to play sometimes. But heightening the base fps to 60 would seriously do the game wonders. Not only would it run smoother but it will look smoother as well.0 comments 1 views last activity
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One of the loading screen tips that talks about skill checks mentions Sabotage still but skill checks were removed from Sabotage. Just wanted to make the devs aware since new players may see this tip expecting skill checks where there are none.2 comments 12 views last activity
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Dead by Daylight: Hex Rework for Fairer, More Rewarding Play. (Note: this post is meant to be something for the devs to consider seriously. Try to engage with the post in a meaningful manner. A TL;DR is at the bottom for lazy readers.) After spending almost 200 hours in less than a month playing this game, following much of the newer and older youtube/streaming content and reading a12 comments 111 views last activity
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Remove the aura reading for totems. It is unnecessary and just makes the perk a strictly better ToTH. As a benefit, this change would force killers to use ToTH if they want the same effect, thus forcing them to use ALL of their perk slots to make it work, 3 of which are easily broken hexes.26 comments 511 views last activity
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.. and ongoing to nerf the most platenly obvious broken thing since the old BNP (those where you could instantly repair a gen). I mean it, devs, whats so difficult about it? They got rid of the OP Brand New Parts within a few months, but after 4 years the killer sided equivalent of the same ######### is still in the game. I am honestly sick an tired of killer who run ebony mori. Bring a Nur51 comments 1,781 views last activity
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I get that the wording is different (it EXPLICITLY says when the final generator is completed vs when the exit gates are powered when comparing it to perks like NOED, Hope, and Adrenaline) but I feel it wouldn't be game-breaking if it did proc. Do NOT give the location reveal though. Only the exposed and mori for the obsession. If that's still too "OP" keep the Obsession seeing the killer's1 comments 11 views last activity
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Granting 5k points to the survivors escaping is often not fair. Indeed, we see more and more immersed survivors or useless survivors going out (because they have never took any risks) and be granted of 5k points. Escaping should grant bonus points depending on how you have played during the game, exemple : bonus points = points earned ingame x Z Z = 0.5 (great play from the survivor) Z = 0.36 comments 61 views last activity
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I'm new to playing, and my favorite killer has to be the Wraith. Every time I play, people are looping, crouch-spamming me, and just being straight up rude when they message me. One guy said "That's what you get, looser." Because I killed him, then everyone started looping and crouch spamming because they all knew each other. Please, stop being so toxic to killers. Especially new people, like me.20 comments 391 views last activity
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Honestly I love playing The Demogorgon I enjoy maining him but he could definitely have some buffs to his kit. (Please don't unleash the wrath of the internet on me for having my own opinion) Undetectable. The detectable status from his portals is very short and experienced survivors will just hear his super loud footsteps. I think that your detectable status lasts for 4-5 seconds instead of 211 comments 61 views last activity
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I'm talking about perks that directly slow down certain actions like Thanatophobia and Dying Light. Both of these are pretty underwhelming perks that don't really do that much and really need buffs to make them better. The problem however is that if you stack them and buff them too much then they could get waaay too overwhelming. So my question is why can't we make slowdown perks not stackable9 comments 71 views last activity
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HOW WOULD YOU CHANGE? is a mini-thread series which I've created in order for the community to tell and explain how they would change things in the game. Today's pick: Gearhead22 comments 201 views last activity
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Cause why not? Predator Running Survivors produce after-images for 1/2/3 seconds. After-images are produced every second. The afterimage would look like 3D Auras but can't be seen through walls, and they'd have the same colors as Scratchmarks. They're perfect afterimages, a.k.a. they copy the Survivor models, the direction they're facing, the pose, etc.6 comments 31 views last activity
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I've seen the arguments between those for and against tunnelling. Most of who agree with it are killer mains. They say its not 'toxic' but a form of 'strategy' and 'skill'. Now I don't know what's clever and well played about hitting the same person over and over again, but that's just me lol. I'm not totally against tunneling, ive seen killers try their best and get zero hooks, gen rushed an6 comments 81 views last activity
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I think Red Herring should be reworked so it works more similarly to Diversion. Specifically: while in a locker, you can press the active ability button (E) to trigger Red Herring. Red Herring is a great perk that's hindered by the fact that you simply cannot get into a locker without first making sure the "tagged" generator is clear, or else you could be screwing over your own teammates by br3 comments 31 views last activity
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Hello, easy idea, can be done for the next chapter and would be really appreciated. The amount of BP gained for the specific BP-Offerings (for Objectives, Brutality, Sacrifice and so on) should be doubled. So: Brown Offerings give 100% Bonus BP in the selected Category Yellow Offerings give 150% Bonus BPs in the seleected Category Green Offerings give 200% Bonus BPs in the selected Categor8 comments 51 views last activity
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How about a power box where every 2 gens the surv's would need to power 1 of the 2 (or 3) power boxes spawned around the map to be able to do the next gen's...? there could be perks around it and they would be far away from each other that way the killer cant camp them. I think that would slow things down a bit without changing the gen speed, and it would add a different kind of gameplay, changin4 comments 41 views last activity
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My Idea: Duration: 15 seconds Recharge: 15 seconds Add Ons: Change killer instinct range add ons for Frenzy Movement Speed add ons, buffed Filthy and Dirty blades, Frank's mixtape increases how long killer instinct range and duration, Stab wounds study buff, Pins durations increased from 60 to 90 seconds. Let me know your ideas! I'd like to see some other variations for a FF buff15 comments 191 views last activity
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So, if you are like me, you probably have a LOT of wreaths on various characters that never get used. Even if they did get used, a brown wreath costs 3000bp, but has a max return of 4000bp, for only 1000bp profit at the cost of your offering for the match. Given the rate at which DbD gets new killers and survivors, I was thinking two relatively easy ways to help burn extra offerings, gain extra B0 comments 1 views last activity
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Please it’s finally the perk that makes other Hex perks worth a try. You no longer feel bad taking a totem like Devour or Lullaby and having it disappear 30 seconds into the game because now you get another chance. I trust that unlike all these content creators you can see that the problem is with Ruin and how it works, not Undying. Why should Undying be nerfed when its balanced with every other22 comments 501 views last activity
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(unlimited quantity, not unlimited use) and shouldn't show up in the bloodweb and also shouldn't show up in chests and broken key should be brown THIS I COMMAND!5 comments 31 views last activity
