Feedback and Suggestions

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  • Remember me should be buffed and here's my proposition how to make it balanced with endgame: It can get up to 40 stacks. Every stack prolongs opening gate by one second. Hitting obsession gives stacks. First 3/4/5 hits give 5 stacks, every further hit gives just 1 stacks. Obsession is affected, but only one fourth of the penalty. If there is only one survivor left in the game, he automati
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  • When you enter the killer's terror radius, see their aura for 1/2/3 seconds. When you exit the killer's terror radius, the killer sees your aura for 3 seconds and the perk goes on a 10 second cooldown.
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  • HI. I JUST WANT TO GIVE MY FEEDBACK ABOUT THESE PERK CHANGES. SOME OF THEM ARE OK, SOME OF THEM ARE NEARLY PERFECT BUT A COUPLE OF THEM ARE COMPLETETY POINTLESS AND UNECESSARY. JUST HEAR ME OUT. TRAIL OF TORMENT The overall idea is ok and I really like it. However, I think that the distance from which the generator is highlighted should be reduced to 16/24/32 metres. Survivors are not blin
    4 comments 41 views last activity
  • I played for around 7 hours, both as killer and survivor, everything felt GREAT!!! :) I did have a match with a VPN killer, only one hit was questionable. LOVE IT LOVE IT LOVE IT <3 SEND IT LIVE FOR GOOD <3
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  • Quite a few of you might have seen before in other threads about the current emblem and ranking system that I have actually defended it as a decent way to ascertain someone's place within the game. When it works and we don't get horribly mismatched games. People commonly view this game with ONLY TWO OBJECTIVES: Do generators (Survivor) and kill all survivors (Killer). Now, while these are inde
    24 comments 251 views last activity
  • Since I play both roles and I don't take a side, my opinion is: Borrowed time should not be a perk, but something by default. I played against a lot of relly good killers who have this ethic: I won't tunnel nor camp and make a carnage anyway.And it works! Some killers are abusive, seriously, but they've understand that thing: making pressure on survivors while running to every survivor is more e
    5 comments 91 views last activity
  • How are these updated Textures? They look worse than the old ones.
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  • buff trapper and demogorgon, nerf spirit, don't nerf thanatophobia
    5 comments 21 views last activity
  • 86646bdfdf6cd68fac5f8566ec34011b--comic-con-costumes-shawnee.jpg I've been thinking about this pretty much since I started playing the game back when the Saw chapter made it's release, but could we have Amanda from back when she herself was a survivor as a survivor cosmetic? Since the Silent Hill chapter and tethered cosmetics became a thing, it's lead to more possibilitie
    4 comments 151 views last activity
  • I'm less than a week old at this game. My favorite is Pyramid Head, because I'm a DIEHARD old SH 1-4 ONLY fan. I love Heather. I love PH. Yesterday I had a survivor downed for the 3rd time, and I had abilities to use that I had EARNED FAIR AND SQUARE...I've also never seen his unique non ebony memori finisher...and what does this prick do? He SPINS on the ground making it impossible for me to
    2 comments 31 views last activity
  • I think it's very unfair for survivors to de-pip when a killer disconnects. In situations where the game ends because of a killer disconnecting, the game logic should apply a minimum of a black pip.
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  • Feels like she would benefit from a rework or something. Good nurses are impressive, and all, but they're rare. When I picked her up for the first time I immediately realized why. Holy CRAP what a disorienting power! I don't know what it is, but I strained the HELL out of my neck trying to tele properly... just a completely miserable, and downright PAINFUL experience. I think I'll literally nev
    Mod
    9 comments 111 views last activity
  • I feel like giving them two ramps [ EDIT: on opposite sides of the Hill ] will reduce situations where Killers corner survivors who run behind the hill by taking the ramp and getting them from the top. Conversely, it would reduce situations where survivors are "untouchable" until the Killer goes all the way around the hill. Reducing "cocky" plays from survivors and saving Killers' time. [ EDIT:
    6 comments 41 views last activity
  • I've been playing a lot, and I mean a lot lately because I need to get everything in the current time thing. And literally, Every. Single. Game. I. Play. The. Killer. Tunnels. I don't even play toxic! I do gens and save people. I don't loop cause I don't know how, I also don't teabag. And yet....KILLERS STILL TUNNEL. The survivors I play with are usually trash so there should be absolutely no nee
    26 comments 1,151 views last activity
  • I'm new to reading up on the lore and saw this the other day "What am to become of me? Have the killers started out at this campfire too? I bid this journal adieu. I must focus on staying alive." That got me thinking, what if the survivors become corrupted over time by the entity and turned into killers? Would love to be hooked by a half mutated/darker version of baby dweet.
    11 comments 131 views last activity
  • To get down to a point, stranger things was a first for a few things. Two survivors, Nancy and our lovely meme man Steve. A killer that isn't humanoid, demo. And a inside map with different doors along with a few new aesthetics. A licensed chapter about a show that was still going when the chapter came out. So it would make sense to give this specific chapter a thorough look-see. Killer wise, d
    1 comments 21 views last activity
  • Glass Cannon You are afflicted by the broken status granted 7% haste status effect during trial Unable to recover from exhaustion during trial
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  • With the nerf of pop I think we're going to get something thrown into full light with the low mobility killers. How completely pointless it is to kick gens. As a killer it wastes your precious time kicking a gen, a survivor can then walk in and stop the regression MID CHASE at almost zero risk. And you'll usually never get more than MAYBE 2-4 percent off a gen from kicking it normally. I think in
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  • Making a hybrid post about these two issues that have plagued the game long enough . I am tired of hearing the 'just do gens argument'. This poor Ace was on his first hook against Leatherface. Sure, he had run the killer a little bit, but only ONE generator had been completed to this point. He was tunneled after being unhooked in second stage, and of course, subsequently DC'd on his next down
    6 comments 891 views last activity
  • Right now all we have is that classic 1 vs 4 that has been going on for aprox.4 years without any bare change to the game's core mechanics (ik, totems were added pretty early, and so did the ETC happen) but as a survivor, having to constantly hold m1 for 80 secs for a gen does not seem to immersive nor fun-ish to me. I mean, yeah, Killers have a sort of arsenal that allow them to have fun (I'm b
    1 comments 52 views last activity
  • These side effects have long been triumphed by exhaustion and mangled I thought these buffs could help them hence buffing some perks and add-ons. 1. Blindness it should be you no longer see any bubble notifications hooks and gens. This makes hook rescues harder and might trick survivors into three gen situations. While you are downed you can only see three meters around you. While otherwise when
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  • HOW WOULD YOU CHANGE? is a mini-thread series which I've created in order for the community to tell and explain how they would change things in the game. Today's pick: Brutal Strength
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  • Survivors shouldn't be punished for getting tunneled and 3 hooked because the killer is using a broken op killer and get deranked because of it, the killer should lose loads of points for quick hooking the same survivor without hooking at least 2 other survivors that are available in the trial, pretty nonsense that I keep losing red rank because the killers thought process is "I see healthy survi
    1 comments 21 views last activity
  • Reasons: 1. Lore: In Batman Arkham Night Scarecrow was injected with fear toxin from Batman. And then on fourth Scarecrow had schizophrenia, after being sent to Arkham Asylum there is heavy speculation that he didn't survive due to agitated inmates seeking revenge. 2. Personality: Scarecrow only cares about one thing; fear, so there is no doubt Scarecrow would accept the Entities bargain
    1 comments 411 views last activity
  • I suggest changing Scream heartbeat to the phone ringing.
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  • The killer can see who is going to be playing and check their profiles (on steam) and see if they are toxic or not etc... but the survivors are totally oblivious. I'm not asking it to show me what killer he's playing but his NAME. (Like a list on the side like in KYF) That way I don't waste 5mins in que to get camped or tunneled and moried by some sweaty try hard and have to go back in que again
    Mod
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  • Hi, I'm a huge fan of this game, and recently I've been thinking about a new killer, and I came up with the idea to add "IT" to the game.
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  • I just wanted to show how pallet hitboxes are so broken sometimes. Look at the distance I can drop the pallet from lol
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  • Title For the most part I am a killer main and I have no issues with BT because I remember the old version. The one that applied to both people and everyone got away. I have huge issues with DS+UB but I feel BT is a fair perk because it's literally anti tunnel, unlike another perk previously mentioned. Either way can we change BT to work on the killer's proximity to the hook instead of being in
    15 comments 121 views last activity
  • I have a suggestion for the game, make the level 3 ruin cause the generators to degenerate at 300% compared to normal speed, as it was in the ptb.
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  • I've had this idea for a while now and thought that it would be an amazing addition. By exclusive legacy, I'm talking about the exclusives that were given to everybody (such as the Dweard or the Golden Feng Min outfit) and turning them into legacy ones (just like normal legacy) for those who had them before they were given out. This is able to be tracked as if you had say the Dweard and Sharp Jak
    4 comments 21 views last activity
  • There isn't that many suits for ash players.the army of darkness armor that ash where's would look pretty good even if he is older on this game.and the Cape would look so cool. Hes a big dude and hes made for a destruction so the shouldn't be a problem.with the metal hand off of army of darkness. I would love if put this no dead by daylight.
    9 comments 131 views last activity
  • imagine darth vader as killer. instead of a heartbeat in his terror radius there is his breathing, which is changing with his outfit (1. normal (episode 3 - 6) and his damaged breathing with outfit 2 (Damaged outfit, You can see this at the end of Star wars: The force unleashed) imagine his breathing getting slowly louder and faster while he is getting more near to you. his weapon is a
    37 comments 1,772 views last activity
  • i selfcare with either a medkit, mend against deepwounds, or heal using a perk such as self care, inner strength etc and i get survival bloodpoints. Sitting with someone healing me does not grant that. sure its an ambient thing, but it still requires (unless hooked) seeking out another player to heal me, and takes up time during the match. Having this be a feature would encourage survivors hea
    9 comments 91 views last activity
  • Plague missing her hair in all new outfits! I hope she will get her hair back in the next set. 👩
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  • Imagine putting two gates on the same wall next to each other. That's like, during real construction, putting two separate doors next to each other on the same wall, about a 1 meter distance in between, both doors leading to the same room. What's the purpose of that? Is the other an emergency exit?
    Mod
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  • So i’ve been thinking more about PP man lately because of his upcoming nerf. What does the cage actually give you? Unless the group is swarming you, you have no way of knowing the location of other survivors. More often then not, the survivors instasave from the cage and he gets nothing from it. Not a good look considering he is getting nerfed even further soon.
    Mod
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  • Just saw a twitter post on reddit about someone asking to reduce the DS cooldown to 20sec but it should not go down while in chase with the killer and a dev replying that a killer would on purpose look away while pursuing so he can lose chase. How about: After being unhooked or unhooking yourself, Decisive Strike will become active and usable until performing any active action. ---> every
    10 comments 51 views last activity
  • Wouldn't it be cool if BHVR would create a HUB for killers and survivors to hang out?1 for both,or 1 near each other with an open neutral space to hang around.Give you the possibility to visit each map realm like in an open world zone to hang around,have the ability to search random chests and find random loot like you usually do in an open world zone.Or just overall explore the maps.
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  • It's really a positive thing that you started a survey about it but some things irritated me, hardly. The french translation, from a game that has French/Quebecois developpers was a joke : Ghostface = le visage de fantôme ?! Matchmaking = mise en relation ?! And can we talk about "synergie". Ok i know what it meant but questions about it were non sense... Then some questions you have aske
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  • Look I get it. Things needed to be done on the killers side to address Hexes being cleansed far too early and fast. But now it’s going in the opposite direction of being far too oppressive, especially on some of the newer/reworked maps. Trying to deal with Ruin, Lullaby, plus Undying altogether on somewhere like Lery’s as a solo player, EVEN when running a map or small game is next to impossi
    22 comments 421 views last activity
  • The point of these changes is to standardize the amount of Add-Ons per Item, just like Power Add-Ons. Making all Items have 11 Add-Ons (2 Common, 3 Uncommon, 3 Rare, 2 Very Rare and 1 Ultra Rare) would create the standardization I'd like, without increasing the total Item Add-On count at all. Eventually, my secondary goal is to conceptualize on how Items can also be standardized, and I am plannin
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  • The point of these changes is to standardize the amount of Add-Ons per Item, just like Power Add-Ons. Making all Items have 11 Add-Ons (2 Common, 3 Uncommon, 3 Rare, 2 Very Rare and 1 Ultra Rare) would create the standardization I'd like, without increasing the total Item Add-On count at all. Eventually, my secondary goal is to conceptualize on how Items can also be standardized, and I am plann
    1 comments 1 views last activity
  • I’m a big fan of this game but I can’t help but feel it has a lot of flaws not just technical issues. That can be fixed over time. So far I feel I don’t have or never really had a technical issue. It’s rare. But this game needs a lot of rework as far as playability. Hear me out. Hooks should last longer. Get rid of the struggle effect. Force the killers who camp by the hook to waste their ti
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  • In line with the PTB Patch Notes, I'd like to once again like to offer some suggestions how to change lesser used perks into more viable ones, to help encourage more variety as well as balance perks that are unfair/unfun. Balancing a game is no small feat, but these suggestions may be of service. We'll be going through the perks A-Z, all 83 will be examined and changed. Ace in the Hole: Thi
    10 comments 862 views last activity
  • Anti tunnel right? can you get tunneled just 1 time? nope you can also get tunneled all game long, or someone can just go after you 2x after getting unhooked. make decisive strike usable 2x that will make killers actually stop hard tunneling people what is the most boring thing for a survivor. the next problem is being invulnerable and doing what ever you want to do for 60 second. going in loc
    11 comments 91 views last activity
  • When the power bar is recharging and thus the power cannot be used, it's color will be white instead of the default red color. Just this tiny little change, so it's easier to tell when the power is ready, and to be more consistent with other Killers that have a recharge time on their power.
    3 comments 41 views last activity