Feedback and Suggestions
Our team will be happy to read these!
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It says... "the next Generator you break is instantly regressed by 15 / 20 / 25 % of its total progression". This is true? Because I see a 25% regression of the entire gen, not 25% of the progression done.3 comments 1 views last activity
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I just got of from ptb and holy there are massive deadzones in the new macmillans maps killers are already killing more than surviors are escaping and devs still nerfing the mps and giving us only 5 pallets and deadzones Ireally hope they realize that2 comments 11 views last activity
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What about this new base kit surv power... When 2 survs have escape you can freeze the killer for 4 min. so the other 2 survs can escape? It sounds mad? Yes, this is the same power as slug the 3rd suv for the 4k10 comments 51 views last activity
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Hello all, There was Freddy's map, now Trapper.. all maps of game will be rework or it's finish ? Thank you + the rework of maps Freddy and Trapper = very beautiful ! 🤗0 comments 11 views last activity
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First of all you did a great job with these new changes. You understood that small QoL but done often are what the game needs, first with thinkerer and now with all perks. Mcmillan graphic looks pretty dope and i think it's nice that we have some changes like this considering that the gameplay it's pretty stale these days. There are some things that confuse me tho.0 comments 1 views last activity
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I used this perk a bit and tested how much value I can get with it. without other perks, ToT is a hit or miss. You can get lucky and get really long Undetectable durations. This is the case for larger maps and if no other survivors are around to tap the gen. But you can also get only a few seconds value out of it, if there were multiple survivors on that gen or next to it. if combined with per0 comments 11 views last activity
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Just had a thought of a totem offering. Like Uncommon would add 1 more and a rare could add a maximum of 2. This would help both survivors and killers. Killers mainly but the survivors running Inner Strength would have more totems; and killers running Undying.0 comments 1 views last activity
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"We have improved the spawn of totems, now they will not spawn next to survivors," you wrote many months ago in some update. Yeah yeah yeah. I see this very often, not to mention the totems that are just in an empty field. Shame. https://www.youtube.com/watch?v=gjGj0cITjn41 comments 11 views last activity
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The current rift offer 49 blank spaces in the free pass version and currently the only way to get iridescent shards is through leveling up your player level, so why not fill up these empty spaces with some shards? Filling up these blank spaces with 50 shards each, we would have a total of 2.450 shards per rift, which seems like a fair amount. It's a gu2 comments 181 views last activity
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It's unlikely that the gen speeds will be slowed down to make games last longer, and I've had this idea mulling about in my head for awhile, so I decided to catalogue it here. Doubt it will happen, but it was fun to come up with the concept: At 3 gens, if there is still 4 survivors in the game, a vaguely angel shaped apparition made from Entity tendrils appears and begins pursuing the Obsession.9 comments 161 views last activity
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I'm going to explain. I feel like the feeling is the same map. I don't feel anything from the environment, ambient sound, noises, effects, darkness, lighting, the update in this realm seems super "flat" to me. I hope he improves a lot more after his official departure, I have nothing to add more.0 comments 11 views last activity
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It was announced that we would be getting cross progression in September. Well it is the last day of the month. Where is it? Why hasnt there been any news? Why not even say it wont happen this month?5 comments 21 views last activity
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The lag on Nintendo switch often makes the game unplayable and frustrating please downgrade the graphic for smoother gameplay0 comments 11 views last activity
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The main problem is the over all favoritism towards survivors. It’s seriously disheartening that the devs really don’t seem to care to much for the killer side if at all. If groups of survivors complain, killers get nerfs. Killer complains, hardly anything is done. like the nerf to Pop. Sure still useable and the reason for it seems okay, but why not nerf DS too? It has the same issue that the0 comments 11 views last activity
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I reported a hacker a few weeks ago with video proof.In the video clearly showing him hacking items,removing fog and other stuff,yet BHVR did absolutely nothing,if even when you have undeniable proof these people are not getting banned then what will?0 comments 1 views last activity
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Hi Guys, I get this Error always at the first match. The game is crashing during the round and I have to restart the game. Then I can play 10 oder 20 rounds and the error doesnt appear anymore. I deactivated RGB Keyboard Logitech and a "mousecounter" Software, because I read something about that in the Internet but it didnt help. The I updated my graphics driver and I repaired the steam files1 comments 51 views last activity
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hi, recently i have played like 20 matches and in every one of them the hex totem spawns next to a generator, i don't know if you changed the parameters of the hex totems spawn but i see pointless to run hex totems if the survivors are going to find them in the first 2 minutes of the game, it has no point, please reconsider the hex totem spawns location to be more "difficult" for survivors to fin0 comments 11 views last activity
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Ok, let's see here... 8% is the new chance, and Slippery meat gives you extra tries in trying to escape the hook, around double the amount, correct? 3 up to 6. So. Every 6 tries is a 8% chance to escape... You have a 48% to escape the hook with slippery meat, when you begin trying to escape, and use up all your escape attempts. This is almost a flip of the coin. But it finally makes Slip0 comments 21 views last activity
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This just hit me and I wanna know how everyone would feel about this idea. Any DBD gamers knows when you sacrifice a survivor to the entity, The entity comes from a random black cloud in the sky. Yet after the endgame collapse if your not out the entity comes from the ground. So what if they updated the game so the entity follows the same rules and comes up from the ground. In turn, pulling2 comments 11 views last activity
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Why when you enter the game at low levels, the icons are pixelated as opposed to medium, high and ultra?0 comments 1 views last activity
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Ok so you've got: Being around 32 meters close for it to take effect. This is fair by itself, since it would be stupid to be able to blow up gens from the other side of the map. Has a cooldown of... 60 seconds I believe. Again, fair enough. Having a gen blow up twice and regress by 16 percent because two survivors were being stupid can be a little unfair to the ones playing well. Plus, if you1 comments 21 views last activity
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I'm getting sick and tired of missing otherwise easy skill checks because of how poorly responsive the skill checks (and other inputs) are in the console version. Frame drops and lag defines these ports. You know those hArD SkIlL cHeCkS you get when DS comes up? Play on console and you'll actually miss them, by no fault of your own 99% of the time. It almost makes me wonder why DS is skill check-1 comments 11 views last activity
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Blocked pallets as well? The thematic idea of the perk is to punish survivors when they think that they've got the advantage by trapping them. The gameplay idea of this perk is to finally punish the guys that do gens in your face. So, if blood pact exists (and apparently blocking pallets is a huge deal becausr it is a hex) then why not have that effect apply to cruel limits as well? Once the2 comments 1 views last activity
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Just make Thanatophobia and Dying Light(Along with all future % generator slowdown perk) have this as part of the effect: This does not stack with other generator slowdown perks. Only the perk with the highest % generator slowdown will be applied. This would let the devs balance/buff Thanatophobia and Dying Light without them needing to worry about them or future perks stacking because as it cu3 comments 21 views last activity
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I'm asking this because I've noticed that all the scoring titles have had different names for quite a while now. Lightbringer, evader, benevolence ect. yet the offerings and in game pop ups still refer to their original names Objective, Boldness, survival and so on. It seems like a simple fix but I'm not a dev so I could be wrong.2 comments 1 views last activity
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I didn't think much of this until I checked the PTB folders. The entire folder directory itself seems to have been removed. BHVR, please add that directory back in so we can continue using custom icons. I've been making an icon set for my own personal use (as well as the others who chose to download them) since Hag's release and I'd be very sad and disappointed if I could no longer use them,1 comments 121 views last activity
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There is a reason why i havn't spent any money after the first rift, because everything they make is garbage. who needs stupid charms when you have nice buns? If you want my money, bring those features back0 comments 21 views last activity
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Hey guys! (I got pointed here from the Steam forums, so if you swear you've seen this posted it's because it's over there as well) I'm new to the DBD community in general. Someone didn't tell me there was a game where you could basically play hide and seek with killers and have to find your way out! So I have been watching game play and getting into the game slowly. With that said, I0 comments 1 views last activity
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Playing solo queues on PS4. Cross play is on. 7 matches in a row and counting -- killer brings mori, at least one survivor DCs, either before the match starts, right after it starts, or right before the DCing survivor gets moried. Just an observation. I won't presume to know the fix for it, although reinstating the DC penalty, which I support, is NOT a fix.5 comments 21 views last activity
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Should survivors be affected by the deep wound state when escaping from the killers grasp in any wayShould they? I have always thought that it was weird that if a survivor is saved after being downed and injured that they have the chance to escape the killer practically scot-free. It would be a small change and would not affect the gameplay too much.8 comments 61 views last activity
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You’re given the chance to completely change one of the perks outside of the meta. What changes would you make? Clarification: All of the non meta perks wouldn’t be high on the priority list of perks that’d be used by a survivor that just wants to survive or a killer that wants to get a 4K. How would you, by changing perks, get them to consider them without removing the meta?0 comments 21 views last activity
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The biggest problem with Demo is that everyone in the map know where he is(not exactly but the general location) because of the global queues for basically everything that he does, and the justification for it is basically "atmosphere" and tension, so why not make him so that his global queues are actually local queues but hearable throught the whole map so everyone know exaclty where he is at al0 comments 11 views last activity
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I think it is a neat change honestly and I can feel it but can SWF abuse this with DS and luck offerings? I dont want this perk to be useless so im for it but I would scrap the luck offerings maybe?0 comments 11 views last activity
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Where is the 4.3.0 PTB survey? I saw the link when I opened the game this morning and now it's gone.2 comments 21 views last activity
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Trail Of Torment: Devs flat-out lied about what the functionality was going to be changed to, making it to be when the gen gets touched or on-injure/down at the last second, instead of on-gen-touch or on-down. The change is good, lying to players is not; If you have to make last minute changes, don't announce what it's going to be beforehand. Forced Penance: Problem with the perk is not the nu6 comments 31 views last activity
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https://youtu.be/-lMVyQr2BiM Just wanted to show a clip of what the Blood Pact 2.0 looks like in a game. It's pretty fun if you can stay with the Obsession. (David even plays a little sub-optimally by spinning when the Killer hits him, which gives us less distance). Seems a little bit like Sprint Burst now. Gives you good value, but only if you're willing to change your p4 comments 81 views last activity
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With Dead Hard and WGLF both having good effects, David only has one other perk that needs tweaks. No Mither Go on out kid, it's just a scratch. After taking a protection hit, No Mither activates for the next 60 seconds . While No Mither is active: You leave no pools of blood. Grunts of pain while injured or dying is reduced by 0%/25%/50% . Killer pallet stun duration is inc6 comments 21 views last activity
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I don't know if I'm mistaken, but I thought when breakable walls were announced, they were supposed to come uniquely themed to each map? They don't seem to be so far, at times they really stand out of place. Mostly on places like Badham Preschool some of them look awkwardly slapped on the doorway, which could also just be the placement. Regardless, aren't breakable walls supposed to match the ma2 comments 1 views last activity
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Franklin's Demise is, like, my least favorite thing when I'm up against a face camping Bubba. I wish there was a way to track your stuff for like 10 or so seconds before you lose it. I can't always risk a white ward on my stuff and it's obnoxious that you need to either escape or get unhooked in time to maybe find your item. I know PI is a good counter, but I'd rather not use up a slot that I cou2 comments 11 views last activity
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Lucky Break already has a great precedent for how it should function: -> Sloppy Butcher <- Sloppy Butcher makes blood pools spawn more frequently as it increases in tiers (and this is done by decreasing both the max and min time possible between bloodpools spawning) Lucky Break should use the same mechanic and make blood pools spawn less frequently (by increasing both the max a7 comments 61 views last activity
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The buffs you gave them aren't enough. Please, consider doing this - this might make them better.9 comments 61 views last activity
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Mindbreaker change should have exhausted status happen during last 50% of gen rather than first 50%. Would have more of an impact if survivors were exhausted when finishing a gen.1 comments 11 views last activity
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Do they have synergy now? From what I read in the patch notes the wording for surge made it sound like it just damages a gen no matter what. If it only takes away progress and does not make it regress does that allow you to surge a gen into a pop and take basically 1/3rd of its progress out? I play on ps4 so I can't test anything sadly0 comments 1 views last activity
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SURVIVORS ARE GONNA GET SURVIVAL POINTS FOR RECOVERING ON THE GROUND!!!! FINALLYYYYY!!!! FINALLYYYYYYYY!!!! THIS IS WHAT I'VE BEEN WAITING FOR FOR SO LONNGG!!! 😭 😭 😭 (can a mod please move this to the PTB Feedback category? The option was not available to me when searching the category list)0 comments 21 views last activity
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Just a thought but it feel like mindbreaker will do more bad then good. You can just start walking when u hear the terror radius for the first 4 seconds, attract the killer to a chase and hug some strong loop, if you make a mistake you can just walk for a little bit and SB away. Same with lithe, you maybe dont want to waste it on the first vault you see so just 99 it until you really need0 comments 11 views last activity
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Sorry to bother, just Adam is my closest self-insert in DBD as I want to teach English in Japan for my future career, but it makes me very sad because I levelled Adam and yet he has no new formal outfits in terms of matching his career or anything. All he gets is streetwear and now he's getting a Jamaican outfit, does that not seem a little unlike him to anyone else? I feel like he would be much3 comments 41 views last activity
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As of now in this PTB, Thanatophobia now slows down gens to 100 seconds instead of its previous 95 seconds when all 4 survivors are injured. Here are some numbers for Thana: Gen speeds at 4% per injured person (Live Version): 80 > 83.3 > 87 > 90.9 > 95.2 Gen speeds at 5% per injured person (PTB Version): 80 > 84.2 > 88.9 > 94.1 > 100 While I was calculating th0 comments 21 views last activity
