Feedback and Suggestions

Our team will be happy to read these!
  • Sudden Noises: You have a tendency of causing a commotion when Survivors least expect it. Whenever you successfully damage a Generator, all Survivors within 4/8/12 meters of the kicked generator have their location revealed to you. Survivors hiding within lockers at this time do not reveal their location. Why worded this way? Specifically, just to bypass Calm Spirit being able to count
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  • Hi guys! So basically, I have this idea, that can help the solo queue experience. What if, when a survivor dies first or second hook, the other survivors lose the total of points the dead player won. I think this can discourage ignoring hooked people and encourage doing objectives and getting into chases, to get more points and minimize the chances of you not getting saved from the hook. Tell m
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  • Now I know there are many SWF players who will disagree from the word go. "just get better" "git gud" etc. and so on. we've heard it all before and will continue to hear it. It's not much of a debate really. SWF makes the already overpowered survivors even more overpowered and often to a very toxic degree. there isn't a single killer in the red ranks who can't say they haven't spotted an obvious
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  • I've always wanted a 15% increase in totem cleansing with Small Game back when the Wake Up bug was a huge topic. I'm glad Undying is in the game because it's making Hex Totems that are "meant to last for late game" actually last until late game and it thoroughly rewards killers that apply decent gen pressure and rewards killers who end chases quickly as well. With Undying quickly becoming Meta,
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  • Currently, when a Survivor has an active Reverse Bear Trap (RBT) on their head, they can see this indicated by the beeping on the RBT itself, as well as the timer (assuming they are not dying, hooked, or in a chase). However, to further enhance this experience, I would like to suggest that active RBT's play some kind of mix of "Hello Zepp". Below will be an example of a user, long ago, deciding t
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  • So, what is current last survivor fight? Either it's a slugfest until 2 last survivors found/hatch found. Then killer either watches both gates and they are either close and survivor has no chance to escape (unless key, then killer has no real chance to kill that survivor) or they are far away and then killer has no real chance to kill that survivor unless that survivor is a dumbass. In any scen
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  • It's one thing to request survivors to go around cleansing all the totems. That's no issue at all. This perk does that by forcing them to go cleanse totems because each cleanse simply transfers the hexes. However, it shouldn't also add the double-whammy of revealing the auras of anyone who either strolls by, or moves to cleanse. It already notifies the killer with an atomic bomb-sized explosion.
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  • Yo this game is ridiculous when it comes to scoring and pips. Just played a game vs a perm tier 3 myers with an ebony mori, long story short he was garb and couldn't tier up off anybody and he ended up getting gen rushed and only got 1 hook all game. Still depip'd and its stupid. Why do i lose my rank for playing well? Can yall please fix match making. Tired of playing boosted red ranks who
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  • I feel these should be changed (possibly even back to just a 4k with unique perks) due to the fact that achieving this at red ranks is most of the time extremely difficult. It is frustrating to get to the end of a match and see that you missed it by one emblem because you either killed them to fast (not enough hooks) or should have stopped them from finishing that gen ( not enough gatekeeper). To
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  • I was wondering if anyone else felt the same about being able to do custom game solo and not need someone else to join because Id like to see all the levels and practice with some killers before I jump into games with them. I would like to learn the maps because when I am survivor I don't know every map by heart because this game makes me do the same few maps so often i don't learn other maps and
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  • Maybe killers and survivors wouldn't complain so much if they had the possiblity to practice maps and killers without the time restrain of a live game,that way you can actually properly master a map,killer,think this will drastically reduce the amount of people complaining about random things about the game.And of course it will make you play better and be more satisfied with your gameplay.
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  • The tutorials ain't bad but they don't exacly teach you for example how keys, flashlights and stuff works where survivors mostly have to figure it out themselves or reading guides online and trying them in game. Same for the more advanced stuff for killers also maybe survivors and killers having unique tutorials where they give you the opportunity practice these things like a practice mode in f
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  • I think that a practice mode would be so usefull. A mode to have fun by yourself and try new things, perhaps with bots with customizable difficulties. Not to do serious games. Just for fun. How many times you want to try something without start a ranked game and you need a friend for kyf? This would be a good addition to the game!
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  • I'm not sure I could ever fully describe how frustrating it is to be playing killer, go in for a juicy swing on a survivor that looks like a guaranteed hit ONLY to be turned in a direction I'm not aiming for, and hitting a random object or just swinging through air. Is there any way to fix this??? Is the auto aim just really really bad in this game?
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  • Giving a option to have perks randomly selected every game. Thats it seriously
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  • I feel like we've all heard Scott's sugestion by this point, where the time is reduced to 30 seconds but it doesn't deplete in-chase. A good solution on paper, but looking a bit deeper reveals it's flaws as it could be exploited by the killer just not looking at the survivor, or a Wraith cloaking in order to not trigger the chase. I suggest a change, which does the same thing but in an opposite
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  • I just thought of this so it may sound dumb but ima say it anyway. I feel like when somebody gets a devotion, they should earn 1 of a new type of currency. So lets say somebody is devotion 3, they would be able to have 3 of these special currency. With the special currency, it can unlock a special type of cosmetic. Something like how legacy was but with a different design. Like maybe the survivo
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  • First off I'm not against moris but I understand how frustrating they are for survivors I play as one a lot. First. Don't make them hidden anymore. by this point any killer offering you cant see is assumed to be a mori and most of the time it is. people DC before the match even loads under that assumption alone. Second Make it so they can't be used until the person is on death hook. I'v
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  • https://youtu.be/GAGqBMqyE14 I just wanted to share this video! I love all his points and would love to hear all your opinions as well.
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  • Reworking both of his iridescent addons to be more interesting/useful or change up playstyle Iridescent Seal of Metatron, Caging survivors no longer counts for hook stages, the first time a survivor goes to save a survivor from a cage the cage is moved to another location, (only the 2 closer locations never the farthest location)(final judgement still works on death hook, or if all survivors are
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  • Reasoning: Moris are universally condemned as unfun, unbalanced offerings, similar to the effect keys can have on a match No other daily ritual is dependant upon an offering which a character may or may not have in their inventory (or perk in the case of Devour Hope, but best of luck trying it that way)
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  • Hold a certain bind like Z will bring up a small crosshair letting go off Z while looking at a certain item or object will ping it to any survivors that are within a 14 meter range. They will hear a ping sound and see what you pinged like a generator or an item. You cannot ping the killer or their current location. Perks like open handed will not stack the ping range. Ping got a cooldown of 10 s
    Mod
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  • The Detective's Hunch+Inner Strength combo is now part of my standard Survivor build. Hope you guys are proud of yourself. Ruin+Undying can eat my Ash (Williams).
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  • Even on the new maps like macmillan and badham have some totem spots that go around a tree for everyone to see. plz fix
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  • Heres some major updates that would help killers in dbd 1. Everytime a generator is completed any generator past 70% will be automatically blocked. (To prevent gen rushing) 2. Make a solo que so killers dont have to deal with survive with friends. 3. Make desisive strike so it only activates IF THE SURVIVOR IS RESCUED OFF HOOK IN THE KILLERS TERROR RADIUS (this will prevent tunneling and at
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  • After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40 / 50 / 60 seconds. While Decisive Strike is active, when grabbed by the Killer, after wiggle free meter reaches 50%, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds .The killer cannot hook you if you reach 50% until you succed or fail the Skill Chec
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  • I made this suggestion on reddit 3 months ago so I am aware that some of these ideas are already present on DBD mobile. Anyways my suggestion mainly revolves around making Broken keys a more important item in the game and creating that distinction between broken and hatch keys. Link to the post: https://www.reddit.com/r/deadbydaylight/comments/hgbhrh/broken_skeleton_keys_ui_and
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  • Hello, guys! Those 2 videos made me want the Jigsaw song in the game when playing vs Amanda. This music detail matters very much, especially for the fans. Look at this fan art: https://youtu.be/z1DwW3PICh4 And here is what i want, when i play surv: https://youtu.be/v2IYpJQL01M
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  • I kinda like the upgrade but i have 3 problem with them All new maps almost look the same Mcmillan/Freddy maps feels they are from the same realm now, Unlike before when each one were more unique. The grass, I hate it. The old one was much better. More dead zones. Dead zones means boring chases, I perfer making the map smaller than having an empty space with nothing there no pallets or window
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  • I play tested around 8 hours on the PTB, both as killer and survivor. The changes to PH weren't enough to change his playstyle AT ALL. That was the intentions of the devs, to change the way people play him, yet everyone including myself, used his power the EXACT same way. I think the changes have to be a bit more in order for players to change the way they use PH. As for WGLF, why doesn't pickin
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  • They are amazing to look at - quarterly or even monthly. There is so much false opinions that could be avoided by looking at some statistics (I mean...opinions can't really be false, but can be based on something that is far from truth which can lead to wrong conclusions). I was searching for some statistics about kill/pick ratio but last official was from November 2019. Is there any chance that
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  • This would be a great buff to the trapper since survivors usually escape on the first few attempts. It also makes sense because survivors get their leg injured in the bear trap. Let me know what you think
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  • When the series first came out, the artists of the series laid out concept art of what Demogorgon would look like if he continued to mutate, why not add such legendary skins I think it would be nice to implement these skins in the game. Of course, I understand what needs to be done so that the skin does not break
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  • I just recently used styptic for the first time, and I don't see any indicator that it's in effect. Am I missing something? How is a survivor supposed to know that they have styptic and will heal in a few seconds?
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  • Hello DbD team! Just in case you haven't seen it yet, here's a video that Otzdarva made with community input for suggestions on how to improve the game. I agree with like 99% of what he's said, and if you implemented even half of these changes, I think it would make the game much healthier. Could you give it a watch and see what you think? Thanks for all you guys do. I love your game, and
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  • They can rely ONLY on 'black ward' if they really want to keep some addons. Survivors on the other hand have 'white ward' AND 'ace in the hole' that let them keep item AND add-ons if they escape(there are even some independent add-ons for keys that let you keep them even when you die/use it (milky glass/weaved ring)). Why killers does not have something like: "for each hook action in a game, the
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  • I'm dumb, and my views on things back when I started playing was wrong. Sorry.
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  • Pallets are blocked until the hex totem is broken. If the killer has undying, all pallets are unblocked when the totem respawns.
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  • Can we get an Asian male survivor?
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  • Just a little idea I had. It would be nice if you prestiged, you would not lose event rarity items and offerings. This would be especially nice for the items that are definitely not coming back, such as the 3rd and 4th year items/ offerings. I just finished maxing out all my killers and wanted to finally start prestiging David but hate the fact that I have to lose all the event items and reli
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  • Can we PLEASE get an 80's outfit for EVERY character. That would be absolutely iconic PLEASE
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  • Okay so I decided to test the new Pop Goes The Weasel nerf with a friend. there is one issue I noticed: on killers that are 110% movement speed (4.4 m/s), after hooking someone on Ormond and Rotten Fields, the time it takes to route the generators to the other side of the map after hooking someone is (not surprisingly) an average of 44.2 seconds (this isn't the average of how long it takes to pat
    Mod
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  • Do players feel that anyone is concerned about being reported to BHVR? Except for maybe the most egregious abuses, all the other ones don't seem to be a deterrant. Do yall agree or not?
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  • With the amount of new characters in game i think we need to change how perks are acquired on new characters. I propose that we stop getting random perks in bloodweb, ruther we would get some kind of tokens that would allow us to get one level of any perk we have unlocked. This will make levelling new characters less frustrating if you want that one perk, and new players will still have a sense o
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  • Kindred - (must have in solo queue unless you know there is a 3 man SWF) but still nice too have for the amount of information you get. Prove thyself - This will likely increase that chance that someone will follow you and help finish gens with you which can remind them of the objective. (However, remember splitting up on gens is still a good idea even with this perk). We'll make it - Hel
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  • Sounds pretty sweet yeah? I'd happily buy the game on the switch and chill out on the couch playing survivor every now and then. Pretty excited for it Also, uh... I meant to post this in the general forum, but the option was greyed out for me and I can't do the workaround pinned in the general forum... What's going on?
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  • Sometimes as both killer and survivor, it can be hard to keep track of who was who in a match. It'd be nice to have the survivor selection icon in the menu also be shown next to their name on the scoreboard. Of course there will be instances of multiple of the same survivor, but it would still help!
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  • In this post I will list the current version (ptb) of each perk and how it can be improved. I also want to address something before I start. Devs, please stop being afraid of releasing a good perk for both sides. A lot of the perks coming out recently have not been worth using so please make more viable perks. Trail of Torment: Undetectable now lasts until the affected Generator stops regressin
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