Feedback and Suggestions

Our team will be happy to read these!
  • Remove keys entirely, and add their aura tracking ability to maps via addons. Moris can stay in the game, but killers must equip an addon that allows them to mori, and even then, the conditions are very specific
    1 comments 61 views last activity
  • You should fix SWF matchmaking to get put in matches based on the highest rank in the SWF not the hosts rank. Every time I go against a SWF there are three red rank players and one person who is the same rank as me (rank 10). It is really hard to learn the game when I keep going against players who do stuff like this.
    0 comments 11 views last activity
  • Seriosly i'm sick of seeing my rank dont coming down, or dont lose one mark for that matter, even though i killed no one, just because i got all on the hookes ones, hunting took forever and it took centarys till the gens were done. Thouse ranks and marks are a good idea, but the 4 catagory points dont make sense at all. It should all depend on how many you can kill. In that way, up and downranki
    1 comments 11 views last activity
  • HOW WOULD YOU CHANGE? is a mini-thread series which I've created in order for the community to tell and explain how they would change things in the game. Today's pick: Visionary
    17 comments 232 views last activity
  • I was just wondering, knowing the devs, if they created some secret codes to redeem if people manage to figure them out. For example: We never (as far as I know) managed to figure out the meaning behind the entity language on a few of the old item cosmetics. Stuff like that, secret lore things that could lead to something redeemable in the shop. @Pean
    3 comments 111 views last activity
  • Hey y'all, I just wanted to start a thread of changes that you think could balance perks slightly. Here's my top few: (Please pardon any misspells, I'm not on the top of my game today. Too tired. Maybe shouldn't even make this post.) Borrowed Time: Nothing changed except that when a survivor is unhooked, and borrowed time's endurance is used, the unhooker and unhooked survivor both gain a 45 s
    2 comments 11 views last activity
  • EGC
    EGC should last 2 mins doesnt matter downed or not.Change my mind
    9 comments 71 views last activity
  • Why? Not the fact that you will hang on the hook -> If you hang, not the fact that you will be saved -> Not the fact that you will be saved safely. There are 4 survivors in the game, which means that as many as two other survivors claim for the survivor besides you. The survivor who saved you may have hung twice already For the rescue to be safe, you need the survivor to run for 10 se
    4 comments 691 views last activity
  • Plague can vomit on breakable walls to infect them, the same as dropped pallets for example. Survivors become infected when interacting with infected objects. However survivors can't interact with walls, so infecting them does nothing. Instead Plague should break infected walls faster. That way infecting walls does something meaningful.
    2 comments 31 views last activity
  • Before I state my issue, let me clarify what I mean by "excessive survivor hiding". When I say "excessive survivor hiding", I do not mean survivors with stealthy playstyles. When I say this I'm referring to survivors which: Don't work on generators. Spend entire games hiding behind rocks and in lockers. Generally waste everyone's time. Alright, with that out of the way, here's why its a pro
    35 comments 1,671 views last activity
  • Imagine being a Monteros killer (Oni) and you get stunned by some wooden thing. Or a survivor just spins around like a ######### merry-go-round. This is stupid. The game developers need to make this impossible. Or at least make it so the attack will automatically aim on the survivor.
    4 comments 161 views last activity
  • Current situations/problems regarding the perk menu: 1. It sometimes takes a while to find the perks I'm looking for, especially if I don't recall their color/rarity and/or their name. 2. There are perks I never use and others I use often. 3. There are perks I use in a certain combination. Idea for the perk menu: 1. Implement a sorting function, search function and filter function. The pl
    4 comments 32 views last activity
  • This is coming from over a thousand hours on both sides at R1 for years - exactly how little merit that brings is up to you as the reader to decide. I "have" played every killer, SWFs with discord, SWFs without voice with streamers, then solo queued a FAR greater majority of my games using aura perks like Bond or Kindred to "make due". I never run Moris, or bring a key into a match ever nor do
    5 comments 81 views last activity
  • I have encountered more and more survivors who DC because they get frustrated quickly (getting downed or hooked, they dislike the specific killer, there are still 5 generators left after x minutes, the killer camps or tunnels, their team mates are uncooperative or make mistakes... etc.). I also noticed that DC can sometimes lead to a chain reaction (1 survivor DC'd and others follow because the
    0 comments 11 views last activity
  • Why isn't there a social mode with no ranks? For those of us that don't care about ranks and just want to play to have fun. Those that want to sweat it out for ranks can go to ranked mode. I know there risks... You'll get rank 1 killers with rank 20 survivors and vice versa but hey that's the risk of social mode.
    6 comments 71 views last activity
  • Certain offenses require creation of a support ticket, such as when you need to attach video evidence. The in-game report menu does not include this information, it can only be found outside the game, such as here: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system This can result in players making legitimate, but unactionable reports due to them not knowing tha
    0 comments 11 views last activity
  • I want this on PS4 but i can't justify 35 Euros for a game from 2016. October seems like a good mounth to do this no? wink Thanks!
    3 comments 11 views last activity
  • I love playing the game, but ive hit a wall where im only killer rank 10 and i only go against survivor rank 1-5 and they are all max prestige with every perk they want and im stuck trying to grind new killers with basic perks and only 1 slot available. The game needs to give you every perk unlocked lvl 1 but to upgrade the perk you should level up the killer the perk belongs to ( lvl 1-10 is tie
    1 comments 31 views last activity
  • As quite a lot of people would agree, there are some challenges that require a bit of RNG, which is completely fine IMO. But there is one challenge that keeps reappearing and it always ends up the most grindiest and gamethrowing challenge in my opinion: Unhook a survivor who unhooked you earlier in the game. This challenge requires the following things: your unhooker must be hooked AFTER you
    0 comments 11 views last activity
  • Stutter is back, and was unbearable playing as killer last night. Several times it was so bad that I literally stuttered off a ledge while standing still. About to bite the bullet and see if it's any better today. (by "stutter" I mean "jumping all over the place because your position is out of sync with the network". If there's a better term please let me know)
    2 comments 11 views last activity
  • First off - quit being uncreative and lazy, BHVR. Stating "No Mither is only in the game to provide a hard mode" and that you "do not want it viable so you will never change it" is just lazy, lazy, lazy. The change is simple, easy, and No Mither would not become this meta-viable God that you apparently are so terrified of exisiting. No Mither Upon being hit by the Killer, you are immediately
    0 comments 1 views last activity
  • Long Run When hit by the Killer, break into a sprint at 150% movement speed for 3 additional seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Being hit by the Killer will always take a single health state while the perk is active. "This is just a warm-up lap right?"
    22 comments 181 views last activity
  • Introduction Greetings, I would like to share my suggestions to improve an individual’s player experience and Dead by Daylight as a whole. The changes listed are numerous, but have been written in a concise manner. That being said, much of this post’s length comes from explaining the thought process behind each change. Do please read everything in its entirety before providing feedback or cr
    26 comments 393 views last activity
  • I keep running across huntresses with iridescent head but are able to throw multiple hatches, i know there are add ons that increase the amount. I feel you should only have one hatchet regardless of add-ons because every time I'm versus a huntress the game boils down to her only throwing hatchets annoys me when I waste her hatchets she just stops the chase entirely and searches for hatchets just
    0 comments 11 views last activity
  • There are lots of times when you leave a gen at the same time a skillcheck pops and you end up missing it and making noise. A good solution to this is just making it stay on screen even if you leave the gen, just as it works with overcharge. I uploaded a video on reddit as an example: https://www.reddit.com/r/deadbydaylight/comments/j4p96h/keep_skillcheck_on_screen_after_leaving_a_gen/ You can
    0 comments 11 views last activity
  • There are some obstacles in the game like the crane in Autohaven Wreckers and the lodge in Blood Lodge where tall killers get stuck, which makes loops worse than they have to be. Can they be changed so tall killers won't hit their heads any more?
    0 comments 11 views last activity
  • BUFF: Remove all penalties from failing skill checks! I'd like a perk for when I am playing late night and to tired to hit skillchecks. Also would let me play with friends who can't hit skillchecks for #########. Killers would also prefer it since its taking the slot of an exhaustion/meta perk. This would make technician useful without making it overpowered so people would actually run it! Edit
    10 comments 91 views last activity
  • I've played a lot of games against myers and there is also no chance to win if he picked tombstone and the turf of hair. Please consider balancing these addons because no other killer can oneshot the whole game and i think its unfair. 3 gens, 4 people alive, and then the tier 3 pops and 3 people are suddenly dead, what do you wanna do against him? If im just a noob that doesnt know how to play ag
    4 comments 41 views last activity
  • Just an idea, but what if Freddy had it where his Hex Totems only appeared to Survivors in the dream world? Like because when someone is in the dream world that’s when they really know that something’s wrong. Thoughts?
    2 comments 11 views last activity
  • I am a survivor main who has had the game since near launch in 2016, and I frequently get DC issues. I understand the devs have many things going on and they are striving to fix DC issues, but today this all came to a head for me while I was solo queueing as killer. While I was playing killer, I had two matches in a row where a survivor DC'd before the first chase even began. As a survivor m
    0 comments 21 views last activity
  • I know this gets said every few months but this really has to be the lowest point for them. Everything sounds garbled together at the moment, chase music and survivor sounds. I get it you don't want survivors to be too easy but this just sounds awful, you're drowning everything out way too much. Sometimes now it's also hard to pinpoint a direction on a sound which is new. You can hear it but th
    0 comments 11 views last activity
  • What if Trapper had an add-on where if a survivor tries to disarm a trap, it fails and they get their hand caught in it?
    2 comments 11 views last activity
  • Why does noed work after closing the hatch, but rancor only works after all generators have been repaired? It seems to me that both perks should be equal in front of each other, because there is a daily task to kill a survivor, but there is always Mori, and many take Rancor, but you have to wait for the last generator to be repaired
    10 comments 61 views last activity
  • I got a new idea for a survivor/killer combo that could completely change the meta. The story behind them is that both of them were chosen by the entity, but only became the next killer. Because of this, both the new survivor and killer are two parts of the same whole. The Lore Two brothers. Both were fine candidates. There was only one problem, the darkness thought. Only one could be chosen.
    0 comments 11 views last activity
  • Perks: Prove Thyself: reveals the generator’s aura in yellow to other survivors in 32m. Exactly like better together. SWF can already tell each other where the gens are, so this would only buff solo queues. Object of obsession:right now, this is just an op perk used by SWFs, so let’s change the perk. Reveals your aura to all other survivors, and you can see the aura of all other survivors if yo
    0 comments 21 views last activity
  • I main the clown and have played him a lot, like most people would say you can play well with any killer. Yes you can with playtime and good game sence and i play him decently but in my opinion he needs a buff. Clown has been low tier too long now and needs to peak again cause i wanna play santa / clown good for christmas. Clown should have a buff for his gas like "Mangled" or "broken" and then
    1 comments 41 views last activity
  • Title. People are complaining about the Rift challenges being too grindy & difficult, which I certainly do get and understand. Therefore, my proposition and idea is that Daily Rituals should give 5 Rift Fragments each along with the Bloodpoints..
    1 comments 11 views last activity
  • The main frustration is random teammates playing bad but more than often the main reason why this happens is because of the lack of communication.If you could send quick messages to your teammates letting them know what objective you're doing such as,i'm on a gen,going for the save,i'm being chased can vastly improve soloq experience and make it less frustrating. I honestly dont think this would
    2 comments 11 views last activity
  • I want to buy differents skin pieces to combine but i can only see one piece at a time. The only thing you can do is check how it combines with skins you already own, but not the ones you don't have. We need a way too see how characters look with different skin pieces even if we don't own them. Adding skins that are unavailable to buy would be cool too, like rift skins or prestige skins, so we ca
    1 comments 11 views last activity
  • Hi, I'm sure someone has made a thread on this before, but I have found none, so If someone could link one it would be greatly appreciated. I think that there should be the option to convert bloodpoints into iri shards, and I've come up with a conversion to not make it too unreasonable, but yet enough to feel like you're benefiting from the trade. For every 50,000 bloodpoints, you are abl
    6 comments 481 views last activity
  • On Pc she’s considered to be the best killer in the game, on every other platform she’s considered the worst killer in the game. She needs to be balanced different than she is on Pc or perhaps even reworked in some way to close the huge gap. I want to pick her up and play her because I think her playstyle is fun but it’s the most frustrating experience I’ve had playing killer. Being locked at 30
    1 comments 21 views last activity
  • https://www.youtube.com/watch?v=bSzO6bq7VsE Please Devs, rework the Nurse with this music !!! 😀
    0 comments 1 views last activity
  • Survivors need a fatigue added to them so the longer they run the slower they get. Nobody should be able to infinitely run. I know theres gonna be the get good replies and the just leave that survivor replies but I shouldn't have to. When theres so many pallets and safe tiles to just keep stringing together in a chase it's super boring. If I leave that's time wasted plus whatever time to find a
    Mod
    10 comments 71 views last activity
  • Make a survivor whose movement animation is skipping, and make him/her giggle profusely whenever they throw pallets and vault windows. Done. Imagine the salt.
    8 comments 71 views last activity
  • Would it be possible to give an indicator to other players when you give them props in the endgame screen? It would be a nice little quality of life addition so that those of us on console can let players know we appreciate their gameplay.
    Mod
    6 comments 131 views last activity
  • OoO rework: As the Killer's Obsession, you and the Killer will see each other's Auras for 4 seconds at the beginning of the trial. Whenever the Killer begins to chase you, both yours and the Killer's Aura will be revealed to non-obsession Survivors for 4 seconds whenever you enter chase. Whenever you stun the Killer, all Survivors see their Aura for 3/4/5 seconds. If you are not the Obsession, yo
    7 comments 31 views last activity
  • I'm talking about the head for the 'frontier vigilante' outfit. Deathslinger seems to be the only killer where ALL so far existing cosmetics's flavor texts add up to a coherent, continuous story. (love it) Except that head, that talks about this gangwar with the warden and bayshore backing different sides. Many in the community (from what I saw) agree that that single bit doesn't make sense.
    0 comments 21 views last activity
  • 0 comments 1 views last activity
  • Currently, Poised seems a bit lackluster IMO, so here's a small change I suggest: Poised: When a generator is completed, you leave no scratch marks for 6/8/10 seconds and retain a 7% speed boost for the activation.
    12 comments 61 views last activity
  • Been a QUIIIIIIITTEEEEEEE while have not seen one... Are you dev's happy? I mean...you literaly killed him...one of the most used killers are famous one in ur Game, you literaly killed him...that not even Streamers nor youtubers plays with him, sure they did to show ppl the "nerfs"... So...apart of all what i wrote above, in your honest opinion because i know you read this: Did you do a go
    26 comments 301 views last activity