Avatar

Madmanslime

Madmanslime

About

Username
Madmanslime
Joined
Visits
5
Last Active

Comments

  • Unfortunately, I don't really think that shorter grass would solve the problem. One thing someone did point out is to have the stillness crows appear for still, as well as players who aren't repairing gens. Then, if you have stillness crows for an extended period of time, your aura is revealed, further still, you just get entity sacrificed (like in end game). I really like the idea of buffing stillness crows as opposed to adding another mandatory perk.

  • @FilthyDocMain said:

    There's already a mechanic in the game to discourage immersed survivors and force them to actually play, it's called matching against doc

    https://us.v-cdn.net/6030815/uploads/9IMPGYCXFIOW/a8c1b5b.png

    Boi, I already explained this like 173 times though. I DON'T WANNA PLAY DOCTOR, SO I SHOULDN'T HAVE TOO!

  • The issue I have with the current system is with how the crows work, say it's final two survivors and their both camping in lockers away from all the generators. With the exception of certain perks, in order the find the survivors the killer will need to break their patrol route (the range of stillness crows isn't very big). This is an issue because if both players are using mics, one of the survivors might be able to capitalize on killers absence.

    This creates a weird situation where the best move for the killer is to continue patrolling and the best move for the survivors is to continue hiding ; waiting for the killer to do something so they can capitalize on it.

    It's sorta the same issue with deathmatch in shooter games, if everyone agrees to play fairly, it can be a lot of fun. However, if you get put against a 5 stack which all camps a certain position refusing to leave certain angles, it turns into a waiting game where whoever concedes first wins.

    I'm not advocating for an large overall change, but merely a certain amount of measures to be put in place preventing strats like this from happening. By putting a timer on the survivors, it forces the survivors to be moving and trying to get objectives done. A game where the best move on both sides is simply to wait around is at the very least problematic, and in some cases, gamebreaking.

    I have heard the argument for certain perks, however, most perks don't reveal survivors in lockers, and the ones which do need the killer to go out of their patrol route to use.

    However, even if their were perks which would constantly chase camping survivors out of position, they likely wouldn't be very useful because of how rare it is to find an abusive team of survivors. It's not that I'm running into this problem constantly, it's more that this problem exists. Wasting an entire perk slot isn't a solution in the same way that saying "play doctor" isn't a solution (I realize you never said this).

  • @Heartbound said:

    Here's my idea.

    For every minute the survivor spends crouching the Entity awakens. Three minutes of crouching leads the Entity to emerge from the ground and stab the survivor in the butt. The survivor then screams and is unable to crouch for five minutes and makes injured noises.

    Urban evasion makes it impossible to awaken the Entity in this way, but you look stupid crouch walking everywhere.

    It's not as much that the survivors are crouching around, but more hiding in lockers for 12 minutes at a time trying to get a win via killer DC.

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660582#Comment_1660582

    A solution I thought of was just 20 minutes since the last gen pop. If it's been 20 minutes and a gen hasn't been popped I'd argue in most cases survivors are simply hiding.

    20 minutes since last gen pop, killer should get the option to hit open the exit gate and manually start a modified "Sudden Death" EGC. (Half duration, other exit gate isn't powered, maybe survivors auras are revealed? It's a little harsh but the idea behind it is it's supposed to be a punishment for wasting everyone's time so the new meta won't be to ignore gens, let killer open the gate, then leave.)

    20 minutes is an awfully long time to wait, 5 or 6 minutes might work, but in my mind the objective is to let the killer find players, not give them a new method to kill them. I advocate for the stillness crows proposed by aporpleturtle.

  • @Kaiju said:

    So u are giving free aura reading to make 3 gen doc's more impossible to face? If it bothers u so much just use Whispers.

    Whispers certainly does solve some problems, but perks should be optional buffs, not mandatory to stop a few select situations. (It's kinda like saying you can counter spirit with iron will, you can, but you likely aren't gonna devote an entire perk slot to a mediocre at best perk on the off chance that they play spirit). Besides, Whispers is not as good at countering camp strats as you might think (I'm a pig main so whispers and monitor and abuse are my bread and butter) .

  • @[Deleted User] said:

    Play Doctor.

    But I don't like playing Doctor... there needs to be a solution that works for everyone

  • @APoipleTurtle said:

    It's a neat idea, but I feel like this whole situation could be improved by just enhancing the Stillness Crows. Normally a crow is added at the 60/75/90 second marks when a survivor is mostly inactive with the 3rd crow creating a map-wide noise indicator. Remember that survivor's have perks that prevent aura reading, but they have no perks that counteract loud noise indicators from Stillness Crows.

    Just have these crows affect survivors when their team hasn't interacted with anything for over 90 seconds. As in, no gens touched, no chests opened, no totems cleansed, no heals completed, etc. The team would need to complete a certain amount of progress (based on charges) to remove or prevent the crows within this time frame. These crows would effect survivors as a team, not as individuals (meaning 3 survivors could hide while a 4th worked, but once that 4th is hooked and/or sacrificed, their teammates would be revealed by this timer if they continued to hide).

    No more matches where survivor teams attempt to take a match hostage by hiding for minutes on end, plus they could no longer wholly cancel out Corrupt Intervention by waiting through its full duration (unless they interacted with other objects during that time).

    Exceptions to this system that would deactivate these crows are when a single survivor remains in the trial (or if the penultimate survivor is slugged/hooked) and when the End Game Collapse has started.

    That's a really interesting take, once again I'm not really trying to create a solution, but more just trying (in vain likely) for the devs to take note. I didn't really think of having the stillness crows affect people who weren't repairing gens as well. It's a great idea, but it might prove tough to balance, especially on killers like pig, which force characters to be unable to repair generators (a problem which remains in my prior situation as well). I like how your solution works, it isn't up in your face, and wouldn't affect survivors who were playing the game legitimately (save a few unforseen cases I'm sure), and for that reason, is probably a better solution than mine. It would be quite a bit of work on the behalf of behavior, but I think they could implement it in one form or another.

  • Yeah, emblems can be a bit ######### at times. they generally try and represent your game performance, however sometimes it doesn't really get it right. One case which comes to mind for me is when I killed all 4 players using Hex: Devour Hope before they had finished their third generator.I was awarded brutal killer, good job game.

  • Cus we ask stupid questions like "Why is the dead by daylight team ignoring us?" in hopes to get a response. That, and the sheer amount of people yelling that the games sucks for no reason other than "I feel like it".

  • In a perfect world where matchmaking puts players of equal skill together and no one throws, this would be great. Unfortunately, I don't think this could ever be pushed into the game because of bad player, throwers, and specific kill criterion (jigsaw traps exploding).

  • I don't think the issue is with huntresses lullaby, more skill checks in general. DBD is a mechanically heavy game which can take a lot of skill to learn, but practice always pays off. That's why the existence of a challenge that relies solely on reaction time runs counter to the games intent (the reaction speed your born with is the reaction speed you have, there's very little to change it) and might piss people off.

  • I don't know what's going on with the survey results, but I can tell you this, pig is definitely not the weakest of the stealth killers. That title most likely goes to wraith or myers.

  • Man, I did not realize how wordy this was when I wrote it. Mad props to you if you were actually able to make it though it all.