Tome challenge change
As quite a lot of people would agree, there are some challenges that require a bit of RNG, which is completely fine IMO. But there is one challenge that keeps reappearing and it always ends up the most grindiest and gamethrowing challenge in my opinion:
Unhook a survivor who unhooked you earlier in the game.
This challenge requires the following things:
- your unhooker must be hooked AFTER you get unhooked
- your unhooker must not be dead on hook after you get unhooked
- you must be hooked
There is not a single other challenge I found that is so danm aggrevating as this one. There are some annoying ones, but at least I am the one in control of how those challenges work out. For this challenge to be guaranteed to work, you either need a farming killer, which is boring, or you need to get downed really early in the game and sandbag your unhooker(on 4 seperate occasions, might I add), which is really gamethrowing.
Now, my suggestion to this type of challenge to make it much more bearable without making it too easy to complete, is to change the type of challenge slightly:
Unhook a survivor who unhooked you earlier in the game, or be unhooked by a survivor you unhooked earlier in the game.
This still keeps the RNG in the challenge, which is fine, but it prevents people from literally throwing games.
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