Rank points, but better.
Seriosly i'm sick of seeing my rank dont coming down, or dont lose one mark for that matter, even though i killed no one, just because i got all on the hookes ones, hunting took forever and it took centarys till the gens were done. Thouse ranks and marks are a good idea, but the 4 catagory points dont make sense at all. It should all depend on how many you can kill. In that way, up and downranking would be a lot more understandeble. Loose one mark by none to 1 kill (it could also be line that you loose two marks by no kill, but that is a theme for discussions), it stays with 2 kills and you got one more mark with 3 kills. Guess what happens on 4 kills ;).
I think that is a way better and more skill demanding system than thouse stupid points, everybody hates.
Comments
You can thank mainly Survivors, but also the Devs own mentality for this backwards system.
They want to encourage and reward Survivors to find and get chased by the killer, allow themselves to be hooked twice before doing their generators and escaping.
They want to encourage Killers to find and chase Survivors; let them go and chase them again several times; hook them and allow them to be unhooked so they can hook them again; and secure their kills only after three hooks instead of killing them too soon or without enough "engagement".
The reason - the Devs and the majority of Survivor players (and many killer players) don't want matches of having to try hard or see how effectively you can kill or survive - but rather want matches full of chases and escapes and messing around with the other side instead of Survivors employing stealth and survival while avoiding contact with Killer (as the game implies and was originally intended); or Killers securing their kills early in a match to swing it in their favor (wanting them instead to let them get unhooks and healing points and only be killed through three hooks spread out over the course of the game).