Feedback and Suggestions

Our team will be happy to read these!
  • Like, this perk is already dogshit, but this just makes it confirmed dead. DMS blocks gens until 45 seconds after the hook happened. This has some synergy with the current Pop, because you can force survivors off of a gen to block it and prevent it from getting done, and then you can chase the survivor and come back to it later, since you'll have a 15 second window between DMS ending and Pop
    5 comments 51 views last activity
  • Decisive Strike is now an exhaustion perk. Meaning using it causes you to be exhausted for 60/50/40 seconds. You also can no longer use it while exhausted. This would counter its synergy with exhaustion perks and make it much more fair in my opinion. What you all think ?
    3 comments 31 views last activity
  • I was thinking about new things, like changing the hit range based on the killers weapon, I mean not saying that to nerf the killers, just because if developers change the range of every weapon there will be more space for new weapons, like spears or other long weapons, I know Pyramid Head is already op but it does not make sense that his long sword reaches the same as Freddy's gloves, also short
    0 comments 11 views last activity
  • I'm sure this has been requested many times in the past but me personally would love to have a Xenomorph as a killer with Ripley as a survivor. Whether or not The DBD team can get the right to do it from WB tho remains to be seen
    2 comments 41 views last activity
  • Are we going to have one on the Winter/Halloween event?
    2 comments 31 views last activity
  • There's 7 total. Why do the last 2 never get used? Seems like it'd alleviate certain "issues" with speedy survivors if they had to finish them all. Or hell, just add a world timer to the game. Doing more gens speeds up the counter for powering the exit gates. If too many are done too fast, the time bonus is lost resulting in needing additional gens. I dunno, just running with this idea. Does t
    2 comments 21 views last activity
  • Ive been trying to practise sabo saving and eveytime i get downed when sabotaging a hook. I have started to use dead hard when I finish my sabo, because as soon as you finish a sabo on a hook, you get hit again which puts you into dying, so I dead hard away straight after. However I've seen people get hit but it dosnt interrupt their sabotaging, is there a way to do this or was I just seeing
    4 comments 11 views last activity
  • I'm a killer main and I'm getting my hopes and dreams utterly destroyed by toxic survivors lately. What do you guys do to keep your spirits up and keep improving? Sometimes it feels like with all the punishing play, flashlight clicking, and tbagging it isn't even worth it anymore, but I love the game.
    1 comments 21 views last activity
  • Just had a game where I had 3 hooks on the basement all had been sitting there a full minute after gates were powered, during EGC guy comes in, all of them instantly recovered with Adrenaline, making it impossible to down them again, and with the gate open I either hit them and go to slow to ever catch up, or just dont hit them. I get adrenaline is meant to be a stupidly OP perk, but ######### m
    37 comments 1,022 views last activity
  • I just want to say that I absolutely love the music artists for this game, they always deliver such detailed music. Whether it be lobby music or chase music. You guys never fail to surprise me with how good some of the pieces of music you make. I’m glad that we have such talented artists and I can’t wait for future chase music updates and lobby music for future events and chapters. Thankyou aga
    0 comments 1 views last activity
  • Is there any reason we can't have Fire Up function as below? Fire Up - For each Generator completed after the first 2/1/0, gain a stack-able 5*% buff to Picking-Up, Dropping, Hooking , Pallet Breaking, Generator Damaging, Locker Opening, Exit Gate Opening , and Vaulting speeds for the remainder of the Trial. Edit: forgot to add: The survivors are notified by an audio cue when you gain a s
    1 comments 31 views last activity
  • The recent Mid-Chapter update discussed looking back at the Silent Hill content, and mentioned that his Punishment of the Damned is up for review. While the merits of changing this ability may be discussed at length, the seemingly more pressing aspect of his kit that could use a thorough review is his core "Rites of Judgement" ability. At present, the Rites of Judgement allows Pyramid Head to sl
    0 comments 1,131 views last activity
  • The current PTB setup (using a beta branch) does not encourage people to keep testing. You change your main install and engage a relatively large download to play on the PTB, but if you want to play the live game again, you have to leave the beta and do another large download. This means most people who play on the PTB will play for a day or two, and then permanently switch back to live, because
    4 comments 41 views last activity
  • I always use the perk just to try getting some extra points and it's really hard to actually build up 4 stacks every single game since your ally can be hooked on the other side of the map, thus making it difficult for people who use the perk. I don't know what will be the other ways to stack it but just changing it adds a lot of value to the perk and I love it, so thanks to BHVR team :)
    3 comments 41 views last activity
  • around in every 2 games i have lag spike and tleporting back to the position my internet is usually good and dont have any issues in other games https://streamable.com/svmt2a
    1 comments 11 views last activity
  • So I usually play Dead by Daylight on my friend's Xbox, and I really love the game. But I'm quarantined right now and the only gaming device I have at my house is my Macbook Pro. Is there any chance DBD will be getting a Mac version? I know Macs aren't typically "gaming computers", but I know quite a few people who use them and it'd be awesome if I could get it on my computer, especially now that
    0 comments 111 views last activity
  • Macmillon Log Pile doesn't have any collision for Blight
    0 comments 1 views last activity
  • Only spirit somehow benefits from it. But overall even bloodhound is better for tracking. Will it be buffed or changed in the near future?
    7 comments 551 views last activity
  • ...And you can't change my mind. Think about it. It's been a while since we actually got this many perks changed under one update. There might be the usual minority that will disagree with a few things, such as the Thanatophobia change, however even if the healing penalty will no longer exist for it, people will still find it annoying to go against, especially combined with Dying Light. I mean
    38 comments 821 views last activity
  • So I was wondering if there was any plans on the Cybil (and/or Lisa) legendary skins to get unique voices to seperate them from Cheryl. Since it's a whole new character (just not unique perks like a paragraph or chapter). I ask this cause I heard a rumor that it was planned for Lisa but the staff couldn't get her voice actor in time so they defaulted to giving her Cheryl's voice clips. Any clarif
    3 comments 51 views last activity
  • Now let me say first off that I don't think that stuff should be nerfed or buffed necessarily but there should be some remedy to this. What I do think is that all the balancing of the game that has been done so far and is still going in favor of Killers mainly due to complaints. I play a survivor main and often have the issue of going up against The Doctor. Which all he does is spam static sho
    10 comments 71 views last activity
  • whats your opinion on a skin like charity case but instead of a shirt of killer headgear, it was an actual full set so instead of david it would be tru3ta1ent or otzdarva could be one. i thought of this idea and i thought it would be funny to see. anyway i would like to see your guys thoughts on it
    0 comments 1 views last activity
  • The amount of people wanting nerfs to Spine Chill is highlighting the fact that it has shifted to meta with all of the undetectable options a killer has available now and it being one of the only counters to a stealth killer or a killer with high map pressure that's closing in on you (ex. Billy, spirit) so the problem is there aren't many options at all really available to counter stealth in this
    17 comments 111 views last activity
  • Just a quick really sub-important question, why aren't the 4th anniversary custome parts (Claudette at least, dunno about Deathslinger) not part of an "outfit"? Seems odd.
    Mod
    3 comments 71 views last activity
  • Why does it only work when the gen is 50% or below? It's already situational enough, since not everyone relies on exhaustion perks, and even if they do they can easily get rid of the exhaustion if they weren't already exhausted by camping a pallet. I'm fine with that though, I liked the idea of the perk making you have to choose between doing a gen or recovering from exhaustion. However, I don't
    2 comments 31 views last activity
  • In the best tradition of making things more complicated than they have any right to be, how does this sound: Moris: Instead of them being an offering, they become an automatic mechanic again. BUT: In order to be able to mori a survivor , a new 'aggravation' (or somesuch) counter needs to be filled: Each time a survivor stuns or blinds the killer, unhooks someone within 5 seconds of them be
    15 comments 91 views last activity
  • So first its nice to see you devs FINALLY start to work on perks, which you guys missed for basically four years by now. As we all know, its nothing to expect from this changes based on previous perk changes that had for 99% no effect on gameplay at all. Same will happen again within this "perk update pack". Lets see why: Trail of Torment: Im not a fan of Undetectable cause this status is ba
    1 comments 51 views last activity
  • I play mostly as survivor, and when I play solo I get better ranks but when I play with call I just...derank way too fast. And the problem isn't my teammates. People always say that playing with friends is easier but not for me, I didn't want to admit this because I would sound so annoying... The thing that bothers me is I have no idea why playing with friends is such a problem for me. Does anyo
    4 comments 31 views last activity
  • The changes they are making are definitely needed, no doubt, but they're forgetting another key aspect of his gameplay that can easily be overlooked. This being the fact Torment is a permanent effect unless Executioner decided to Cage you or a teammate. This can lead to bog-standard gameplay with the only difference being his ranged attack is unique to him. Other than that it feels same old same
    4 comments 41 views last activity
  • so i was using pig and rng is a big skill factor with her traps if u get it of or not which is bad here how i buff her make her traps invisible untill the first trap is set so surviors dont know that its her at the start second her ambush should only be heard by the killer so surviors dont sprint away when they hear it and make her traps sorta like demo where if they get there trap off it goes ba
    0 comments 21 views last activity
  • I'd really like to see an oportunity to change menu themes! I really liked themes with Silent Hill chapter and with Stranger things. Is there any chance for devs to make such feature?
    0 comments 11 views last activity
  • I'd really like to see an oportunity to change menu themes! I really liked themes with Silent Hill chapter and with Stranger things. Is there any chance for devs to make such feature?
    0 comments 1 views last activity
  • Killers like the one that I just played username PIDORRI. That likes to just attack till you’re dead. Instead of really making points by hitting you letting the survivors heal to be healed. To re- hit you so that everyone can earn points and tallies. I don’t even care if I die it’s the points that I want. It seems like it free since we went across platforms the killers don’t want to play right.
    1 comments 11 views last activity
  • I think it'd be fun and entertaining if we got a head variant that was mask free for Legion and Pig. I just think it'd be fun and let you goof around like a survivor more as killer.
    0 comments 11 views last activity
  • I would like to propose an idea for the second ultra-rare add-on for the Huntress. Please refrain from discussing the Iridescent Head add-on as this thread is purely about my idea for the second ultra-rare. Iridescent Haft. A glass-like haft molded from the Fog that channels the powers of the Huntress (yes I did copy this description from the Legion's Iridescent Button add-on). [Will probably
    9 comments 121 views last activity
  • I've had this item idea for a while. Super hilarious item that can lead to some really funny moments. Rusty Old Shotgun: Has 1 shot by default. Can be shot to stun a killer and get a save while the killer is carrying another survivor (also putting the survivor that was being carried into deep wounds) with a range approximately equivalent to a flashlight. Shotgun shots have a 50% chance of ba
    19 comments 161 views last activity
  • Obviously the hair is a no brainer, but why does BHVR insist on making their characters so butch? Cybil Bennett is supposed to be pretty, with a soft platinum hairstyle and hourglass waist. This could sound like a misogynistic take on things, but I’m not asking for much. I’m so sick of the overused Nea body that just drops straight down like a man. Like
    2 comments 531 views last activity
  • These past few days ive been noticing Blights bounciness has become very different. Ive been sliding all over the place which was not the case a week ago. There is nothing in the patch notes which makes me wonder if its a bug or if he has been changed. Sliding off so many things now makes him inconsistent and often very akward to play since you cant be sure anymore how and if the bounce is gonna
    1 comments 31 views last activity
  • After x survivor gets unhooked, DS has a 18/18/18 second grace period to activate, if the killer, during the 18 second grace period, chases/hits x survivor, DS will activate DS will remain active as long as x survivor is in chase. If at any point the killer leaves the survivor and gets out of chase, DS will deactivated within 8/10/12 seconds If the survivor gets back into chase or gets hit bef
    4 comments 81 views last activity
  • Not to sound rude, but this is an absolute massacre. She looks like Amy Poehler with a bad wig
    8 comments 201 views last activity
  • Her face is a no brainer, but seriously, why does BHVR insist on making their characters so butch? Cybil Bennett is supposed to be pretty and and she has an hourglass waist. This could be mistaken as a misogynistic take on things, but she is supposed to be pretty. In DBD she has the exact same, overdone Nea body that just drops straight down like a man.
    0 comments 111 views last activity
  • The goal here is to sidegrade Freddy such that he is harder to play and less focused on gen control, without making him overall weaker. Here are the changes: Dream snares hindered fades gradually over the duration (aka: average of 7.5% hindered). Consecutive snares will refresh the duration and hindered but won't stack. (thus at any given moment the effect will never exceed 15%) Dream snares
    1 comments 21 views last activity
  • Since the Ruin nerf i find the game Too fast, if the killer didn't snowball all we have to do is gen and once finish just have fun with him and decide when to leave, if the killer snowball there is just no fun cause of the Slug/Tunnel/proxy and that how killer win against good survivor ATM so i find it legit, so since i love token i think this can help and have more fun during the game (both side
    1 comments 21 views last activity
  • I've just finished reading the patch notes for the next patch and I am very pleasantly surprised that WGLF is getting a buff, finally I can farm bloodpoints on survivor. In the patch notes it says "added new ways to get tokens" I want to know what are these new ways if someone could clarify it would be much appreciated.
    3 comments 82 views last activity
  • The announced perk changes are an amazing start to what I hope becomes a trend. Here are most of the other perks I believe need to be adjusted: Survivor: Autodidact, Babysitter, Buckle Up, Distortion, Flip-Flop, Lightweight, Lucky Break, Object of Obsession, Poised, Second Wind, This Is Not Happening, Up the Ante, Vigil. Killer: Blood Echo, Bloodhound, Deathbound, Fire Up, Furtive Chase, Gearhe
    0 comments 11 views last activity
  • I've read the latest dev update on what is to come and I agree with all the changes except WGLF. Healing downed survivors faster shouldn't be applied to this perk, it actually would make much more sense if this effect was applied to Buckle Up (utterly dead perk) to make it more appealing to use. It would allow the perk user to check and choose if he wants to pick somebody that is already 95% up
    3 comments 28 views last activity
  • I've always wondered something about this game - for some reason, it comes across as me getting paired up with 1000+ hour survivors who know everything about loops and jukes whenever I play killer, and yet when I play solo queue, I'm paired up with survivors who are...still learning some things, to put it nicely. I am aware confirmation bias is a thing (I swear, the Gen 5 Pokemon games are out to
    1 comments 11 views last activity
  • At first there were not a lot of killers/survivor so the grind was ok but now that we have all these killers,survivor i think the bloodweb need a change. For a little introduce, i play Survivor and killers at R1 have most survivor level 40 and 2 prestige 3, for killer most of them level 50 none of them prestige, the idea came up after have spent 70+ bloodweb on huntress without seing chili. Chan
    0 comments 41 views last activity
  • Cruel Limits ~ After hooking a survivor, all window vaults are blocked by the entity in a radius of 32 meters for as long as that survivor remains hooked. In addition, all downed pallets in the area are immediately destroyed by the entity upon hooking. Cruel Limits can only be triggered once every 80/70/60 seconds. By making Cruel Limits activate upon hooking a survivor rather than when a genera
    0 comments 11 views last activity
  • Just a stroke of random bad luck, literally got wretched shop 4 times in a row. Never had it happen to me, since I started playing in 2016. Different killers every time thankfully. But was just curious if anyone else has had it happen, not just the same realm over and over but the exact same map.
    3 comments 11 views last activity