5 gen minimum is a waste of 2 gens

There's 7 total. Why do the last 2 never get used? Seems like it'd alleviate certain "issues" with speedy survivors if they had to finish them all.

Or hell, just add a world timer to the game. Doing more gens speeds up the counter for powering the exit gates. If too many are done too fast, the time bonus is lost resulting in needing additional gens.

I dunno, just running with this idea. Does this spark anyone's imagination? How would you work two more gens into a game? Would it be dependent upon how many living survivors there are like the hatch?

Comments

  • There are more gens than you have to repait to avoid the killer just camping those.

    Ofc it can still happen (3 gen'd) but at that point its survivors fault.

  • @Milo said:

    There are more gens than you have to repait to avoid the killer just camping those.

    Ofc it can still happen (3 gen'd) but at that point its survivors fault.

    True, it would force confrontation which would destroy rando groups, but in cases of coordinated survivors, you can go whole games without seeing a single person.

    So there'd have to be a prerequisite for the modifier. Like no hooks or something like that just to extend the game further.