Feedback and Suggestions

Our team will be happy to read these!
  • When confronted with late-game abuse of DS (to hook trade 4 people into an escape, to fearlessly work on the last gen with unbreakable, etc) people always say "oh just eat the DS early in the game". This is a good point, but since you need to down someone, hook them, down them again, grab them, which means it's midgame by the time you even could deliberately take someone's DS away. DS also has a
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  • I, personnaly, think that the Pyramid head's cage is a bad design beceause this just make the killer a tunnel machine. The fact that the killer can avoid Decisive Strike by sending survivor in cage is a good idea, but How can you think Decisive Strike and Borrowed Time shouldnt work when you get uncaged. For me it's a problem to let a way to killer to tunnel easily survivor. This is just unenjoy
    7 comments 181 views last activity
  • Hello I'm looking for a fun killer I currently own deathslinger, clown, lullaby, pig, Jason, oni. I'm thinking it has to be a tie between Legion or blight by the time I expect a reply to this I'll have enough shards for 1 character. I like clown & doctor because they can max devious ASAP. I like deathslinger because he can shut down most loops. I play both sides but mostly survi
    3 comments 21 views last activity
  • I'm not even interested in what numbers there will be, it's about the sense and idea of the perk. As for me, it will also not be taken in matches cuz it is still the same random effect, I expected this perk to be completely rethought, but they simply added numbers to it and removed the second feature, which made the perk a little less situational. I'm kinda ...disappointed. But I have a hope tha
    7 comments 82 views last activity
  • Are you guys gonna fix the huntress?? If not you guys might as well remove the killer from the game. Because this killer is literally unplayable right now. You cannot throw the hatchet until it is fully charged. 3 sec to throw the hatchet.Are you guys kidding me?? Are all of you just focused on skins? Noone notices a unplayable character in this game? The survivor will run across the map by the t
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  • You can't even post there. I'm going to screenshot and then send what I'm seeing, this is stupid. Screenshot_20200926-095252.jpg So, here's what I'm seeing EVERY TIME I try to post. I don't know where this post will go when I click post discussion.
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  • The current version of Freddy has... a lot of problems. This killer has a skill floor and skill ceiling that are both 2 meters below sea level. His gameplay is basic as hell and has very little room to express your skills. He doesn't fit the license. Freddy is somebody who can't touch you while you're awake, but is an all-knowing unstoppable beast in your dreams. "The Nightmare" just feels li
    29 comments 331 views last activity
  • Now, I may describe this poorly but bare with me. When you're looking at head cosmetics you can only see the head cosmetic with what you're currently wearing but I was thinking what if you could pick 1 of each cosmetics in the shop and see them together so you can see what they look like together before you buy them, or some sort of basket system so you can bulk buy multiple single cosmetics at o
    0 comments 11 views last activity
  • Before I was only killer but now it's finito, I'm a Feng survivor ! My big problem today is that every time I pass a palette or a window I get hit when I've already jumped the palette, or already dropped it... how is it possible ?! There are killers who need to be nerf.. The clown; a cooldown! Spirit; we all know the problem Plague; no cooldown.. Deathslinger; it's a probl
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  • First of all I see lots of people worried/dramatic about the upcoming changes. After reading Pyramid Head's changes, I think it'll be much more interesting to play with against. If you are going to reply/comment, don't act like a kid cuz then i'll ignore you, just give me a proper opinion. "Increasing the delay after cancelling Rites of Judgement before Pyramid can attack." I find the change
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  • When a generator is below 50%, mindbreaker, especially after the buff, will be a perfect anti sprint burst, lithe, balanced landing, dead hard while repairing a gen. That's the limit of this perk: it works only....when the gen is below 50%. My suggestion is: remove the 50% condition, and it will become one of the best and balanced perks ever
    3 comments 21 views last activity
  • I just had a game as Blight where I hit a wall right as the time ran out and it played the cooldown animation with the injection twice - It would not let me select Bug Reports as the Category for whatever reason so this seemed the most apt place
    2 comments 11 views last activity
  • I own DBD on the ps4 and every time I try to join my friends, I don't show up for them and vice versa. Once we actually are able to get a game going (once in a lifetime), as soon as the game ends I get an unknown error every freakin time! I'm absolutely sick of it; there is no way to enjoy the game when I have to restart it every time a game is over. I've even tried deleting the game and reinstal
    4 comments 111 views last activity
  • If a person is being chased by the killer after getting off the hook the DS timer should stop, if the killer downs the survivor and is slugging then what should happen is, the timer should stop if the killer is within 32m of the downed survivor, that way the killer can't wait it out, another option would be for the survivor to get Borrowed time off the shoulders, BUT only if the killer is chasing
    0 comments 11 views last activity
  • With the dev announcements today, we've seen that the only changes being made to Pyramid Head is to his Punishment of the Damned. However big issues still exist with his cages, a fundamental part of his power. To sum up his cages: Pros: Disables/avoids Decisive Strike, Borrowed Time, Sabouteur, Boil Over, Deliverance, Breakdown, Flip Flop, Camaraderie, Babysitter, Breakout, Off the Rec
    1 comments 61 views last activity
  • It would be neat if they had a LGBT charity DLC similar to the Head Case one where all profits go to a LGBT charity project (ie. The Trevor Project). In return players could receive pride bracelets or patches on a cosmetic for some characters. I think it would be a simple design for a pride wristband. I think it would be very generous and I believe a lot of the community would support a cause
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  • Hi this is my first time posting on the forums & after reading the Dev Update for this upcoming mid chapter patch, I have a question. With the new update to Slippery Meat now being to not work with bear traps, it got me thinking: there is another perk that completely counters bear traps, & that is Dead Hard. I understand that it gives u temporary invincibility however every other exhaus
    0 comments 21 views last activity
  • We all know that Decisive Strike is one of the most abuseable perks in the game, so I'm here to make it a true anti-tunnel perk. Decisive Strike Nerfs: Unhooking yourself no longer activates Decisive Strike . Slightly reduced the Skill Check size. Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds . Recovering from the Dying State while Decisive
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  • So the new patch arrived and me as probably everyone else downloaded it. The patch was nearly 2 gigs /1.8/ on PC. What I did not expect though is my game to become bigger too with 2 gigs. Is there any reason why a visual update on a map and changes on a killer already in the game take 2 gigs ? I mean the game is getting pretty big for something so small in terms of content that it provides. Just
    3 comments 4,231 views last activity
  • Breakable walls should only give the killer advantages at strong loops, should they choose to break them. They should not prevent basic entry and exit points of critical areas on a map. Perhaps one side of the school can have a breakable wall, but putting them on two opposite wings of the school is simply cruel. And to think this used to be a survivor-sided map...
    8 comments 91 views last activity
  • is making forum impossible to be used your only way to silence people's opinion?
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  • Simple math - if i have one buff, and one debuff both changing same stat (health in this case) but in opposite directions they should nullify. I know, i know Endurance is a temporary +1 HP, but Exposed doesn't care about HP - if it lands, it should down regardless of circumstances (apart form Dead Hard). So...wouldn't it be cool? I mean it would count ONLY if survivor has exposed effect (abilitie
    1 comments 161 views last activity
  • 10 min queue for a 3 man swf with OoO, adrenaline, ds, unbreakable and soul guard on ormond while playing wraith trying the "original ojomo" challenge (a.k.a. play with only one perk challenge). TY bhvr <3
    2 comments 51 views last activity
  • Insidious camping with ebony Moris is fun
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  • Heads up, another long post! This time around, I went looking through every perk in Dead by Daylight and came up with ideas and suggestions to make underused perks better or more appealing to use. Let's be honest, the survivor perk meta has been stale for a while, and while I do think a few perks could be toned down, I would much rather the weaker perks be buffed first to add more variety. Strap
    9 comments 121 views last activity
  • Got another post here, which is a sequel to my Suggested Survivor Perk Buffs post. This time around I'll propose some buffs to some of the underused Killer perks in the game. As always, leave feedback and suggestions in the comments. Thank you. Beast of Prey: The main issue with Beast of Prey in my opinion is the fact that it only activates once Bloodlust activates, which is a sign that yo
    2 comments 31 views last activity
  • I used this perk in my games and it's almost impossible to use it. I challenge to developers use this perk with 3 gens close and tell me if is useful, hardly ever anyone be able to use this perk since because the distance are usually very great. Seriously I like when devs care about some niche perks but this perk need a change. My proposal is simple
    7 comments 41 views last activity
  • Lets be honest, everyone loved the ultra rare red/pink perk color. Now, BHVR finally touched the raritiy of perks again after ~4 years and totally missed the thing people would love to get back: red perks.
    2 comments 31 views last activity
  • I love this game, with all it's quirks and what not. Yet the game and I share a mutual hatred for each other as well because when I play killer (Mostly when I play Killer), I'm having to sweat so many bullets to the point I'm able to start tasting metal in my mouth and around the back of my throat due to how toxic, sweaty, and irritating survivors are but mostly SWF's. I know we're currently in a
    3 comments 21 views last activity
  • I really hate throwing out the whole "survivor biased" joke, because I genuinely think the devs are trying their best. But this is just ridiculous. Nerfing a strong killer perk for a reason that is equally if not more applicable to DS and then not nerfing DS alongside it is just so aggravating. I'm really looking forward to the complete lack of justification from the dev team about this one.
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  • I know I haven't seen it yet in the PTB, but it sounds like it's still going to be good! Thanks devs!
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  • Everything about this patch seems pretty good actually, but there are some perks that didn't quite get the buff they deserved. For the People allows for a survivor to instantly bring another survivor up one health state at the cost of injuring themselves and being broken for 90 seconds. This broken status effect should be reduced to 60 or maybe even 45 seconds, as 90 seconds of being broken m
    0 comments 12 views last activity
  • Hey 👋, Is it possible to change the Control HUD of DbD in Steam into PS4 Buttons? If i connect my PS4 Controller with my PC i got the XBox Buttons Setup
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  • Before I start to explain why I'm not so happy about the upcoming change I'd like to mention that the Devs probably read the Pyramid Heads change requests on the forums. They have literally done what a good amount of people were looking for. This is not a bad thing. That's actually really nice to see, but there is still one problem. But first: What kind of changes will my big boy actually get?
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  • The pop nerf is not that severe, the only thing I can see it affecting is if you're too busy bodying survivors or they have repressed alliance (which helps you more than the survs btw). The only thing I personally believe is that this nerf serves no purpose outside the devs wasting time for no reason. A valid worthwhile nerf would've been to maybe decrease it back to 30, or reduce the gen perce
    0 comments 41 views last activity
  • A PH nerf is not at all necessary. PH isn't very strong, mid tier. Yet, he will be nerfed. I guess killers like Spirit are worse than him.
    7 comments 71 views last activity
  • You presented a product, you tested it in the beta, they accepted it like that at the end, that's why I bought the dlc because you taught me what the content already confirmed would contain, if you change the product or take things away from the product, that already It is called a scam because I pay for what you taught and if you are going to be changing to that product you are ripping me off, I
    6 comments 51 views last activity
  • This has happened to me twice within the past week when I am the last survivor. Killer closes hatch, and both exit doors are 6 seconds apart from each other on the same wall. The killer now basically patrols back and forth with literally no chance to get out because the killer just camps the door. Aside from a hail mary that you can get a purple key from a chest I am as good as a flattened toad o
    0 comments 1 views last activity
  • Its just 15 less seconds then before. Also the majority of killers run ruin + undying anyway these days over pop (Yes I know some like to run both incase of early totem cleanses). Be happy they didnt nerf the regress % that would have been much worse. The changes looks fine, pyramid head will still be in a good state as before and probaly less frustrating to play as and against. Everyo
    1 comments 31 views last activity
  • This would be a nice little addition to the loadout screen for both killers and survivors, really simple addition to the game.
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  • Seriously, it is impossible to get a single kill in high ranks without sweaty perks and camping. Specially with her puke going through survivors. I'm sure many people have said this before but still. Survivors need to be hindered, or get slower gen speeds, or SOMETHING.
    21 comments 441 views last activity
  • I love the wglf and any means necessary buffs, definetly gonna use these perks more The pgtw nerf wasn't needed tho And tanatophobia change is interesing. Overall this update seems nice. I hope more perks will be buffed and nerfed with upcoming updates :) P.S The macmillan estate map change looks amazing :o
    0 comments 11 views last activity
  • Hello ! So i just read the PTB patch notes and i have to say that i'm really excited about all the changes. (even tho i will not play the PTB coz of my potato connection) Pyramid Head I'm that type of player that spam the m2 power but i'm happy of this change ! It had more strategy for the killer and more counterplay to the survivor. THE PERKS Trail of Torment is going to be so good wit
    2 comments 31 views last activity
  • So the update is ultimately great, a lot of perk changes are positive, but there's two of three changes that need to be addressed. Even with the buffs, Mindbreaker and Cruel Limits are still going to be D tier and never picked, they are too niche and have either none or extremely limited inconsistent match impact, this isn't fixable with number tweaks as even with those, their effect just isn't
    0 comments 21 views last activity
  • This is pretty major,maybe make it available only if there will be a ranked matchmaking or competitive system.Here we go!Make all survivor,killer own perks be locked to themselves,basically your basic 3 perks will be locked on yourself,and as for the 4th perk slot,you can use any other perk in the game for killer or survivor. I would honestly love this change so much,because that will basically
    2 comments 11 views last activity
  • Pyramid Head changes: A+ Silent Hill perk changes: A- All other perk changes: A+ Perk Rarity Simplification: A+ MacMillan Estate concept art looks very DBD. Can't wait to see the updated maps. Thanks @Peanits & the rest of the DBD team!
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  • First off, I'm a killer main, I know sharp angles help. But I still can't seem to shake him. =/ Anyone have any tips on how to run him or evade? especially with the addon he has that allows him to see survivors when he plays bumper cars?
    3 comments 71 views last activity
  • I think a great way to deal with body blocking would be quite simple really. Maybe have it where if a survivor is being carried, you gain a little "ability" that would let you hit a survivor into the bleeding state if they're doing a technique that is related to body blocking in front of a hook. What do you guys think?
    5 comments 51 views last activity
  • The survivor aura when cleansing a totem needs to go,in exchange,make the notification work as the one Hex: Thrill of the Hunt has but with a cooldown. Gain a notification when someone starts working on a hex totem,after you get the notification put a cooldown of 20 seconds for that hex totem before you can get another notification if someone starts working on it in case they stop before they d
    0 comments 71 views last activity