Freddo_Bagginz
Freddo_Bagginz
About
- Username
- Freddo_Bagginz
- Joined
- Visits
- 45
- Last Active
Comments
-
@danielmaster87 said:
I'm not talking about slugging 1 person for a little extra pressure. I'm talking about Leatherface or another killer ending a game in 1 or 2 minutes because the survivors physically can't get each other up before he comes back to them. Most of us agree that is not how the game should be played and isn't fun for anyone. My solution is to make a survivor's dying state recovery speed increase per downed survivor. In my opinion that would punish mass sluggers without encroaching too much on regular old slugging someone because of DS. A killer should 4k win with 9+ hooks as is intended, not 3 or 4 hooks or bleed outs.
So run something like borrowed time etc.... Stop crying on the forums and just learn different combinations... I don't understand why everyone complains so much about something that can be prevented so easily
-
@DeeJHansen said:
https://forum.deadbydaylight.com/en/discussion/188548/why-so-much-salt
Why don't you complain? You may get a refund.
I could do. It would definitely save me a bit of money 🤔
-
Oh my god I'm so sorry you had to experience this ☹️
-
@cranzer said:
https://forum.deadbydaylight.com/en/discussion/comment/1514140#Comment_1514140
If getting a 4k is a hindrance then I need more objectives to make the game play more fun.
4ks against low ranks don't class as skill
-
@Getya_Mad said:
Bait but I'll bite....okay, camping isnt a thing either. There, I win.
Camping is a thing. Gen rushing is not. Survivors only have one objective... Complete gens... Its not a survivors fault if the killer isn't good enough to catch them
-
@CosmicParagon said:
Explain how a clown or plague is supposed to "pressure" their way out of a gen popping in the time it takes them to cross the map
Just get better at the game. Nothing else to it really...
-
This thread is funny
-
@ViolentSh4de said:
https://gfycat.com/mindlessdefiniteastarte
It takes too long to break a hook now, before it only took 0.5 seconds, now it takes 2.5 seconds. Prepping gave you the ability to deny the killer from camping, and forced them to give up pressure when played well
sabo baits are also dead as sabotage goes into cooldown even if you cancel it, and you cant use no mither to force gens completion, and you cant set up hooks by exit gates to stop end game collapse hooks, and you cant stop 3 gens as hooks regen too fast, and breakout doesnt give you enough distance to break a hook before the killer stops you, and the pickup times give you no time to even break the hook before the killer finishes and hits you
Every sabo build and setup has been removed, and the perk is completely useless. Hooks regenerate in 30 seconds and the perk has a 60 second cooldown meaning you cant even pre break hooks to lure the killer far away from a 3 gen or camp spot, as they regenerate too fast and cooldown too long
I understand that Sabotage was archaic and needed to be dumbed down but it does absolutely nothing now.
Even worse is that you didn't need a toolbox before, even with a Alex's hacksaw cutting wire, Breakout doesnt give you enough distance to break the hook before the killer hits you. Pre breaking is useless because you can only sabo a couple hooks before the new toolboxes give out
Ive used sabo for 600+ hours, spent years developing new strategies to push sabo to its limit, and all that has been thrown away because of a update. Ive spent 3 months trying to make new sabo work and im at my breaking point, can someone please tell me how to make this ######### work?
i dont understand what the devs were thinking, theres no strategy or skill or pre planning involved to new sabo. It doesnt do anything can someone please explain the logic behind gutting this mechanic?
Survivor mains always complain about things that they can easily stop. If you 3 gen yourselves that's on you....
Agreed that sabatour (however you spell it) could do with a rework but it's not hard to just find an Alex's Toolbox in your bloodweb and use that with add ons. I find loads of them in my bloodweb and if you co-ordinate with your team well enough you can work on sabo easily. Camping is an issue and there needs to be a system put in place against it such as auto borrowed time or something. But Killers are very much underpowered at the moment and the new sabo system evens out the playing field very well. Of your not happy with it then find a new build that your happy with or learn flashlight saving. It's more affective and personally I find it easier than to sabo hooks