Feedback and Suggestions
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Im pretty sure you can use a keyboard on console. I used to play PSU on Xbox like 10 years ago and i was using a keyboard then. It's annoying you cant talk to them Pre/post game. If t his isnt an option can the dev's enable console to use keyboard?1 comments 21 views last activity
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For the last tome it was possible to finish the rift by only doing the challenges of the tome. However now even if i finished all challenges, I still need 5 other tiers. The grind for xp is more painful than fun, and i'm not even sure if i'm going to finish it this time. If it was done to encourage people to buy tiers it's not going to work, people are just more likely to not buy the rift pass ne0 comments 11 views last activity
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Why not just prevent the opposite side from seeing any offerings? Well, with the exception of shared XP, such as cakes. Reason is, there seems to be a lot of loading screen DCs these days. I can only assume people are seeing a hidden killer offering and assuming the worst. If all were hidden it might prevent this from happening, or at least reduce it. I mean, is there really any point in seein5 comments 41 views last activity
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Who are your top five killers you want added to dbd? for me pinhead jason vorheeves predator jeepers creepers candy man27 comments 301 views last activity
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Hi, before I start forgive me about my English vocabulary and grammarly mistake I'm so sorry. These changes that I will discuss consider of a lot of things that is not in the game or should be changed, so I hope you all read it and discuss with me what is good and what is bad or give another idea. One of the big problem is mori and I have some Idea you might like it because what annoying0 comments 21 views last activity
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My idea is during end game collapse at the main doors. If you are slugged, hatch is closed, and doors are still closed last survivor and crawling to the door which is closed a doggy door appears for the survivor to crawl through for a final chance to escape8 comments 61 views last activity
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As topic, please introduce a recycle feature for unwanted items and offerings. Players can gain 1/4~1/2 bloodpoints of the originally spent or gain other items. Maybe fuse items to gain random rarity item. So been playing for awhile now and I've noticed many items and offerings that are under utilized because of ineffectiveness. I hope the community1 comments 21 views last activity
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I think that given the amount of perks, should be a good idea that in the survivor screen, where we choose the perks and addons, there would be three or four buttons where we could save the current build, so we could load them at any moment. In that way, we can save our "ninja build", "rusher build" or our favourite build to load at any moment instead of have to choose every perk one by one.0 comments 11 views last activity
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These have been close to useless for the past 2 months or so...I don't know what the devs are trying to do with the animation or aim offset of it, but they are just horrible. Revert them back or fix them...I have so many saved up because they're just pointless to use. Unless you play Ash...they work on him great with the aim! Probably because his character has more bones to animate than the rest3 comments 21 views last activity
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Welp, guess it's back to dodging a certain kind of killer. Ruin was in a real good spot, wasn't op like it was back in the day, yet was pretty much still a "meta perk" that most killers ran. Now that Undying has been introduced to the game it, and other totem abilities are out of this world OP. "But all you gotta do is cleanse totems, it's so ez" And the time it takes for a team (solo Q NOT swf5 comments 1,171 views last activity
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The Perk Flip Flop is an interesting perk. It allows you to convert recovery progress into wiggle progress. However, I think in its current state, it is a very difficult perk to make full use of. In its current state, Flip Flop converts 50% of your RECOVERY progression into WIGGLE progression, up to a MAXMIUM of 40/45/50% WIGGLE progression. I think that using flip flop is too slow. S2 comments 31 views last activity
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The amount of useless addons i have in my inventory is too damn high. The option should be to be able to exchange brown for brown, yellow for yellow and so on.11 comments 171 views last activity
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Unlocking animation should take 3 to 5 seconds before the hatch could be used to escape. That's all8 comments 101 views last activity
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For the Survivor to get the most value out of the extra escape attempts they need to start attempting escape as soon as they are hooked for the first time. The problem is that if you succeed in escaping the hook, the killer isn't too far away. Solution: Successfully escaping the hook grants the Hardened Status Effect for 8 seconds or however long Borrowed Time lasts. This still ties i20 comments 191 views last activity
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Just a thought I had that maybe the doors the killers can now kick open, possibly survivors can open them too with say a crow bar and some skill check mechanics, also make a noise like old hooks when you bust the door open to alert the killer to your where abouts to make it more fair0 comments 11 views last activity
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Franklin's Demise should be made into a hex, it is far too overpowered especially when considering the perk allows the user to know where the item is. Without items, killers that are able to down survivors with one hit are given a huge advantage. Spending more than 500k blood points for a purple flashlight only to lose it in less than 3 mins is rather disheartening. If you were to drop an item1 comments 11 views last activity
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Hello fellow survivors and Killers! Part 3 of my perk ideas is out! Of course, balancing will probably be needed cause I'm not an expert lol. Comment below what you think of them, how you would change them and which ones are your favorite! :38 comments 181 views last activity
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THE KILLING THEORY CHAPTER: Rage is among one of the most powerful emotions, driving those who were once sane into madness. Scorned for his dangerous and foreign ideas, Troy Deryl, A scientist at a genetic research facility in Turkey, was thrown out of the facility for his volatile creations and unsafe ideas. Revoked of his job, but not his smarts, he dedicated his life to creating the perfect0 comments 23 views last activity
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THE KILLING THEORY CHAPTER: Rage is among one of the most powerful emotions, driving those who were once sane into madness. Scorned for his dangerous and foreign ideas, Troy Deryl, A scientist at a genetic research facility in Turkey, was thrown out of the facility for his volatile creations and unsafe ideas. Revoked of his job, but not his smarts, he dedicated his life to creating the perfect0 comments 11 views last activity
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i can say the new generator's, pallets are about the best looking thing that has come from the new upgrade of "graphics imo. I am posting this picture to show old to new textures. Also the new lockers look awful also. This needs to be fixed! Please!0 comments 51 views last activity
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Just to note down here :) Had an idea about a new pig addon and went through the addons to see what can be exchanged and also got more ideas for a change. First crap addon: Razor wires (Increases skillcheck chance by 2%) I think I heard that the base chance is at 80% so 2% would make no noticable change. Also, by default you face like 3-4 skillchecks already. Skillchecks are not really a prob0 comments 11 views last activity
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I'm gonna guess what you think when I say the word "Luck" in Dead by Daylight . "Yeah, that means kobe-ing off of hooks, or 4%-ing." Well, you're not wrong if that's what you're thinking. Luck right now is completely outdated. It only affects two things as far as I know: hook escapes and bear trap escapes. It doesn't affect chest searches despite the existence of Ace Visconti, and doesn't even a8 comments 162 views last activity
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Not sure if this has ever been discussed, but curious what the overall balance of the game would look like if when repairing a gen, your camera was unable to move or maybe even zoomed in on the gen a bit. Seems realistic to assume someone working on something needs to look what they are doing, and might give the killer base a slight buff to help with balance without having to change much in the53 comments 591 views last activity
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Hello everyone I would like to share some ideas for what I would like to see to Michael Myers, “The Shape,” in the future. My suggested changes are to first make Michael 4.4m/s (110%) at Evil Within 1. Not sure why he is so slow from the start. Maybe because of Lore? yet Pyramid Head is 4.6m/s. I have seen many players suggest to increase his stalking speed and make it faster to get out of Ti2 comments 181 views last activity
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Unless you play vs spirit Or Michael with unlimited tier 3 and/or instakill Or Wraith with Coxcomb and speed addons or All Seeing Blood Or Oni with infectious fright Or Huntress w/IH and extra hatchets Or Doctor with the anti-gens build on any indoor map Or Hag with Mint Rag or Rusty Shackles Or PC Rank 1s using their S tier killer main Or the killer face camps you Or the killer tunnels42 comments 1,371 views last activity
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So I have noticed that no one has brought this up yet so I figured I'd make a post about it. I love playing this game, especially as the killer, but the number one thing I think yall should SERIOUSLY FIX is when you load into a match as the killer (the screen where you see the survivors at the campfire), equip all your addons and an offering, everyone hits ready, the offerings burn, you go into a1 comments 301 views last activity
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This idea came from wandering through discussions on Steam. There was a thread that was about how hard it was to get to rift level 70. I agree with this idea, claiming that I do not play a sufficient number of hours as a streamer might (to take an example), since I am dedicated to studies and usually reach the level 70 days before the rift closes. The idea is not to make it easy to complete it, b0 comments 11 views last activity
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This debuff causes survivors to split on gens. On large maps this makes it impossible for a lot of killers to get there before the gens pops. I rather survivors stack on gens so I can pressure multiple at once and this discourages it. 😒6 comments 71 views last activity
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okay so has anyone had issues with random collision models such as on coldwind or springwood. like there is a gap that is big enough for you and another person yet when you try to get through it when being chased you just get stuck. same as on springwood, there is a totem by shack that is impossible to get to 🤣0 comments 11 views last activity
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I see everybody complaining about pallet breaking/wall breaking lowering FPS but for me it's only the debris that is lower in FPS. It seems to sit around 20 FPS for the debris' animation but everything else seems normal framerate. Not invalidating anyone's issues just curious here.0 comments 21 views last activity
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I posted this in another thread as a reply, but honestly the more I think about it, the more I like it. Right now, PH is dead simple to play most of the time, and kind of boring. His ability to cancel into an M1 makes it very easy to play him, and can end up being boring and repetitive for both sides. Let's say we fix that and he has a short (0.5 - 1 second or so) cooldown before he can M1. Gr11 comments 41 views last activity
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This is a very risky subject to cover. I'm one of the many who poked holes in previous fix DS discussions so posting this idea was tough to do. I'm hoping this idea will turn DS into the anti-tunnelling perk it should be, not the one it currently is. First thing before you read my proposed change. The only perk that ignores hits is MoM and I'm not sure if the hit is ignored before or after BT. F0 comments 31 views last activity
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All I see is BBQ and Chili on every killer, putting it as a hex would make it fair for survivors and killers.146 comments 2,701 views last activity
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This would be a great opportunity to change the way gens work as well. Like come on, different animations depending on which side the survivor works on gives a big opportunity to change something for the generators, to fit in and continue on with the updates with the graphical updates. So lets start it off with this instead of survivors being able to co13 comments 121 views last activity
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I feel like Workshop Grease, Razor Wires, Jigsaw's Sketch and Jigsaw's Annotated Plan just benefit the Survivor when we're not talking about complete newbies. Am I wrong? Does adding an additional box decrease the chances of the Survivor finding the key or increase it? *This category thing is wonky, so if it put this in the "Feedback and Suggestions" part of the forum, I was trying to post it i1 comments 31 views last activity
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Just a thought, but how many would appreciate it if DBD relocated newly spawn areas of Generators. Just to refresh things up abit. Considering we got new looks of gens, why not new locations. Or Is everyone too much into muscle memory and want to keep things the way they are?1 comments 11 views last activity
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It's not a matter of "if I can", it's a matter of "will I be able to this time". We need 3 IRIDESCENT Devout emblems to continue on through the Killer's line in the Tome challenges. However, Devout is the hardest to make Iridescent willingly. In order for you to get Iridscent, not only do you have to hook all four Survivors, but you need to do a total of NINE hook actions on top of it. I have bee5 comments 51 views last activity
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So I've been maining Doctor for some time...long time. He's fun but I felt like I wasn't doing as good as I could. Then I started maining Demo. Demo is reeeally fun and chases ended very quickly but I wasn't using it's portals so I was annoyed that I didn't use demo's power to it's full potential. Also it's add-ons kinda suck...I searched for a killer that was strong, fun, had good add-ons and a0 comments 11 views last activity
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First off, I would like to say this is my first post on the forum. Been playing DBD on ps4 for about 3 years now. I love this game and love watching it grow. But, my biggest complaint... what is this match making system?? I'm by no means an expert but I'm definitely not a noob. I usually stay around Rank 6 as survivor and somewhere around 9 or 10 as killer since I'm a survivor main. But... th1 comments 11 views last activity
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Summoning stone stops pallets from dropping after you hit someone and the duration of the block is just a tiny bit longer than your stun animation after hitting a survivor adrenaline vial makes it impossible to land a hit with your power compound 7 is very disorientating, to the point that you'll be unable to track who it is that your chasing and sometimes it will flip you towards a survivor th0 comments 21 views last activity
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Considering the EGC is now in the game as a limit to how long survivors can stay in the match at the end of the game, Hope should no longer have the two minute restriction, which served to prevent survivors from abusing the added haste indefinitely.4 comments 71 views last activity
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With dedicated servers, I thought lag hits were supposed to be a thing of the past. Are we playing on dedicated servers or is that not up and running yet?0 comments 11 views last activity
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Why do yall allow spectating on other survivors that don't want to be spectated? I'm asking from every time when me and another Survivor is the last ones standing they have a friend spectating me and the other living Survivor rats me out, like pointing at me or opening my locker when trying to hide from killer, when they don't have empathy or bond. Its annoying when they rat you out and those0 comments 11 views last activity
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Springtrap should really come to the game. I love the franchise and I believe it deserves representation here. We don't have a robotic killer yet, so Springtrap could bring some unique ideas to the game. I've been a fan of fnaf more years with me being in Middle School now. So let's show the dev's we want Springtrap!69 comments 1,011 views last activity
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I've been playing DbD since a little before the Halloween update with Myers and the game has never been properly optimized so it's always ran at a horrible quality at a horrible framerate. It's honestly infuriating. Atm what I have done is Set everything to 0 except Shading and Animation quality in the .ini file Playing at 1920x1080 resolution with a resolution scale of 60% Have to play0 comments 1 views last activity
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Alert ( Buff ) Your acute senses are on high alert. When the killer breaks a Pallet, Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. When entering the Killer's Terror Radius, reveal the Killer's Aura for 1/1.25/1.5 seconds. " I have true sight. " - Feng Min ________________________________________2 comments 31 views last activity
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Due to PC players being able to "adjust" their resolution to force parts of the map to despawn(not to mention the massive amounts of hackers) it seems quite unfair to allow people to play against console players who are locked into higher resolution. If someone is on PC they should have their graphic settings forced into the same setting as console players if they have enabled cross-play. This wi1 comments 1 views last activity