NEW CHAPTER IDEA: The Killing Theory - New Killer (The Crawler) New Survivor (Moni Deryl)
THE KILLING THEORY CHAPTER:
Rage is among one of the most powerful emotions, driving those who were once sane into madness. Scorned for his dangerous and foreign ideas, Troy Deryl, A scientist at a genetic research facility in Turkey, was thrown out of the facility for his volatile creations and unsafe ideas. Revoked of his job, but not his smarts, he dedicated his life to creating the perfect genetic super-creature to exact his revenge on those who took away his lifes work.
THE NEW KILLER:
THE CRAWLER
Backstory: Created in the basement of Troy Deryl's home through genetic mutation of a spider, comes the Crawler. Made to be a tool for exacting revenge on wrong-doers. the crawler was engineered to be a murderous, but stealthy killing machine. This tool however did not follow its creators intention, and bit the hand that fed it, killing the very man who gave it life. Before the crawler could escape Troy's basement, the entity whisked the Crawler to the trials, to use as a pawn of silent vengeance.
KILLER POWER: WALL CRAWL / DEATH FROM ABOVE / COCOON
Genetically altered from a spider, the crawler can climb on any wall by holding the ACTIVATE POWER button for 3 seconds while looking at a wall. The crawler can then transfer from a wall onto a ceiling, or crawl over a wall. When the crawler moves off of a wall onto the ground, he is slowed by 80% for 0.4 seconds. While on a ceiling the crawler can move around, and gains the Undetectable status effect. While on a wall, the crawler has a normal terror radius, and has to go back to the ground if he wants to attack. The crawler can charge up a devastating pounce on a survivor hes looking at whilst on a ceiling by holding the ATTACK BUTTON . The charge time takes 2.5 seconds, and during this time his terror radius slowly returns to normal. After fully charging, the crawler pounces on his prey, with a loud screech he viciously mauls them, putting them into the wounded state. If the crawler misses his lunge, he does a short fatigue animation, that lasts 2.5 seconds, the crawler can move very slowly during this time. If a survivor is hit by the pounce they become under effect of a new status effect:, the Terror status effect. While not in a chase, survivors under the terror status have the edges of their screen obscured by a black mist, reducing their vision to a small portion of the middle of the screen, and cannot hear your footsteps, breathing, any SFX the killer makes, the terror radius, or see the red stain. Terror lasts until the survivor escapes a chase. When the crawler pounces on a survivor under the effects of Terror, the survivor must preform 3 tremendously hard skill checks in rapid succession in intervals between .1 and 1 second. If the survivor fails, they are automatically put into the dying state. If they succeed, they are put into the wounded state, and are inflicted with the Terror status effect.
The crawler cannot use the entities sacrificial hooks, and uses another method of sacrificing survivors to the entity, cocoons. The crawler can put any downed survivor in a cocoon, wrapping them up in black silk, muffling all noise they make, preventing movement, and does not show their aura to other survivors. Survivors in cocoons do not have stages of being sacrificed, instead when they have spent a total of a minute in a cocoon, they are sacrificed to the entity. Survivors in cocoons do not have to struggle. Survivors can be rescued from a cocoon by another survivor, which takes 2 seconds to do.
KILLER ADD-ONS:
(Brown/Common Add-ons):
Glass Jar: Slightly reduces the time it takes to crawl onto a wall (reduces it by 0.3 seconds)(stacks)
A glass jar, commonplace for holding small things
Basement Dust: Slightly reduces the Lunge charge time (reduces it by 0.3 seconds)(stacks)
A clump of cold dust, scrounged from the floor of Troy's basement
Shredded Photo: Slightly reduces the fatigue time when missing a lunge (reduces it by 0.3 seconds)(stacks)
Slashes ripped this photo to pieces, but a lab coat can be seen in it
DNA Sample: Slightly reduces the time between skill checks when pouncing on a survivor effected by Terror (reduces the time between skill checks by .1 seconds)
(Yellow/Uncommon Add-ons):
Dead Spider: Moderately reduces the time it takes to crawl onto a wall (reduces it by 0.5 seconds)(stacks)
Crumpled, and on its back, but still as creepy as ever
Cold Stone: Moderately reduces the Lunge charge time (reduces it by 0.5 seconds)(stacks)
Makes one shiver at the touch
Ballpoint Pen: Moderately reduces the fatigue time when missing a lunge (reduces it by 0.5 seconds)(stacks)
Useful for writing down scientific breakthroughs
Unusual Beaker: When putting a survivor into a cocoon, you can see the aura of other survivors within 6 meters
A lab beaker that is much too deformed to be used for conventional purposes
Cotton Swab: After missing a lunge within 2 meters of a survivor, they are inflicted with the exhausted status effect for 5 seconds
(Green/Rare Add-ons)
Slashed Newspaper: Considerably reduces the time it takes to crawl onto a wall (reduces it by 1 second)(stacks)
It reads "Herald Scientist Kicked Out for Dangerous Expiriments!"
Bee Abdomen: Considerably reduces the lunge charge time (reduces it by 0.7 seconds)(stacks)
What's left of Troy's first test subject
Cluster Of Spider Eyes: Increase your FOV by 10 while climbing on a wall or ceiling (does not stack with other FOV boosts)
Its watching
Spider Leg Hair: Dropping on a pallet from the ceiling breaks it
Dripping Venom: Survivors under the effects of Terror repair generators 10% slower
A rag with venom dripping off the edges
(Purple/Very Rare Add-Ons):
Troy's Notes: Successfully hitting a survivor with a lunge calls upon the entity to block all vault locations within 16 meters for 5 seconds
Notes for creating a monster
Intern Lanyard: Considerably increases movement speed while on a ceiling (3% increase)
Moni's name is written on it, it is adorned in bright colored flowers
Ornate Eye Dropper: While you are within 6 meters of a survivor while on the ceiling, they suffer from a considerable hindered penalty
Unusually ornate for such a simple item, with its gold trim
Beating Heart: You can only have one survivor under the effects of Terror at a time. Successfully lunging on a survivor while they are under the effects of terror kills them
Still beating, this heart is shrouded by a black mist
(Pink/Ultra Rare Add-Ons):
Lab Coat: You move 30% slower on the ground. While on the ceiling you move 8% faster, and while on a wall you move 4% faster
The blood contrasts the once snow white coat
Concussive Claws: Your basic attacks no longer wound survivors, instead they suffer from a tremendous hindered penalty for 15 seconds
Blunt steel sheathes meant for the crawlers knife-like legs
Troy Serum: You gain the undetectable status while on walls
A small drop of what remains of Troy's final serum
Sign-In Card: There is no noise notification for the lunge's skill checks
Used to gain access to Herald's genetics department
THE CRAWLERS PERKS:
Creeping In The Shadows: The shadows are your home. While you have the undetectable status effect, you gain 1/2.5/.5% increased movement speed.
Hex: Drain Essence: Your connection with the entity saps survivors of their drive. While this hex persists, all survivors under the exhausted status effect also suffer from a considerable hindered penalty, and exhausted effects last 3/6/9 seconds longer.
It Follows: When a survivor is not looking in your direction, while you are within 10/15/20 meters of them, gain the undetectable status effect. Does not persist while in a chase
NEW SURVIVOR: Moni Deryl
Appearance: Female, Long Black hair, 5ft 5, Black Skin Tone, wears exotic and spunky clothing. More on the husky side.
Backstory: Moni Deryl was a young, ambitious, and inventive intern at the Herald Genetics lab in turkey, she looked forward to working here someday, as her father, Troy Deryl, already worked there. She soon found out that her father was not well liked at the lab, and often caused arguments among co-workers about ethics, and the safety of his experiments. Eventually Troy was kicked out, but Moni stayed there for her internship. Moni lived alone, so she was unaware of her fathers basement genetic experiments. After not seeing her father for three weeks, she went to his house and knocked on the door. Nothing. She knocked again. Nothing. She turned to leave, but as she did she heard screams coming from inside, and she rushed in the door. Moni frantically looked for her father, and eventually followed the screams to the basement entrance. She looked apon a hideous spider like creature, covered in blood, feasting upon her fathers corpse. Before she could scream, she was taken to the entities realm.
MONI'S PERKS:
Unwavering Drive: Your unshakable drive keeps you focused and efficient. After completing a generator, the closest generator has its aura revealed to you for 2/3/4 seconds, and you gain a small 150% burst of speed that lasts for 1.5 seconds
Young Spirit: Staying positive, and going with the flow helps you out in intense situations. You can only be effected by 1 status effect (excluding hex's) at a time, and while under the effect of a negative status effect, can see aura of totems, chests, generators, survivors, dropped items, and the killers belongings within 3/4/5 meters.
Intern: Eager to learn new things makes you an exceptional pupil. Every time you are healed by another survivor, gain a token. For each token on Intern, gain a 10/15/20% speed boost to healing other survivors. This bonus is increased to 15/20/25% for downed survivors.
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