A DS rework that would actually make it an anti-tunnel perk

After x survivor gets unhooked, DS has a 18/18/18 second grace period to activate, if the killer, during the 18 second grace period, chases/hits x survivor, DS will activate

DS will remain active as long as x survivor is in chase.

If at any point the killer leaves the survivor and gets out of chase, DS will deactivated within 8/10/12 seconds

If the survivor gets back into chase or gets hit before the perk deactivates, it will stay active until out of chase to deactivate within the given grace period or downed and pick up by the killer

If the killer is within 10m of x survivor and forces them to not be in a chase via no terror radius or walking backwards and the grace period runs out, the perk will instead remain active until the killer is not within 10m of x survivor and the grace period time will rest for deactivation of the perk

If still in chase then gets downed and the killer does not pick you up, DS will instead deactivated within 15 second grace period if the killer is 15m away from you, DS remains active if the killer is within the 15m radius and upon the killer re-entering the 15m radius before the grace period ends and leave the 15m radius, the timer resets.

DS will automatically stun the killer when on the shoulder of the killer

DS stuns the killer for 7 seconds

DS can be reused until DS has successfully stun the killer


The way this version of DS is design is so that there isn't too little time for the perk to activate or too much time for the survivor to stay safer then needed.

Because the time for the perk is not too little, this discourages the killers just waiting out the time and then head to the survivor as 18 seconds will wasted the killers time if waited out and will give the survivor enough time to be somewhere else and heal

Because the time for the perk to activate is not too long, it won't give the survivor the freedom to do whatever they want and will instead encourage them to heal instead before time runs out on the safety of the perk

Because the perk does not immediately deactivate upon getting out of chase, this discourages killers from chasing survivors while facing the other way and as well discourages stealth killers from abusing their no terror radius power or some form of addon or perk that gives killers zero terror radius, as it waste the killers time and the perk will not deactivate if the killer is within 10m of x survivor once the grace period time runs out

This will also discourage killers from waiting out the timer when slugging a survivor as not only do they have to be 15m away from the survivor, but as well wait 15 seconds and even if they wait it out, they are 15m away from the survivor. So, a killer slugging, walking out of the 15m radius, waits 15 seconds, then has to walk 15m to the survivor, pick up, find a hook, then hook the survivor waste a TON of time for the killer. And of course, if the killer stays within the 15m radius and the survivor gets back up, DS will stay active until said conditions are met to deactivate the perk

While it is a one time use ON THE KILLER, survivors don't have to worry about missing the skill check as now it will do it automatically for them

And because this version of DS gives SO MANY reason not to tunnel the survivor that got unhooked because it already gives plenty of penalty to the killer if they try to wait it out and because with the way this DS works, killers don't have to worry so much on who still has it and can chase another survivor, hook that survivor and if they chase the previous survivor without knowing that they are, they do not have to worry about being hit with DS because instead of tunneling, they committed to chase another survivor or not to tunnel at all.

And so for that reason, the stun penalty has been increase from 5 to 7 seconds

Comments

  • This is the only bump im gonna do. This might be the only solution to make DS and actual anti tunnel perk, I did my best to make it fair as possible for both survivors and killers without trying to make this perk a safe haven for survivors or a free ticket for killer to go after the same survivor.

  • Yeah, I think you need a flowchart to understand that rework. I'd rather keep it the way it is. I know this Survivor has God Mode for 60 seconds. It may be stupid, but it's simple. With your rework, I have literally no clue whether its up or not.

  • Gonna be honest mate this was extremely tough to read. You should fix the layout using stuff like bullet points or something to create different sections.

    Maybe something like:

    After Unhook

    • Hi

    While In Chase

    • Hi

    This would make it a lot easier to read and follow mate.

    From what I read I could imagine you can still abuse this DS but forcing chase with the killer and it's still very strong at end game. 10m also isn't that far of a distance. Any Deathslinger or Huntress can stay just outside that range to keep the perk deactivated.

    Here is my idea for changing DS.

    https://forum.deadbydaylight.com/en/discussion/193633/an-idea-to-change-ds#latest

  • @CashelP14 said:

    Gonna be honest mate this was extremely tough to read. You should fix the layout using stuff like bullet points or something to create different sections.

    Maybe something like:

    After Unhook

    • Hi

    While In Chase

    • Hi

    This would make it a lot easier to read and follow mate.

    From what I read I could imagine you can still abuse this DS but forcing chase with the killer and it's still very strong at end game. 10m also isn't that far of a distance. Any Deathslinger or Huntress can stay just outside that range to keep the perk deactivated.

    Here is my idea for changing DS.

    https://forum.deadbydaylight.com/en/discussion/193633/an-idea-to-change-ds#latest

    Ill probably clean up the layout later on, but yes, you are right that it could be abused by survivors forcing the killer to go into a chance in with them, but this is something you have to remeber.

    Survivors only have 18 seconds to get to the killer who might be too far away and even then, the killer might just end up ignoring them by not facing them at all.

    If survivors do this, they risk wasting a portion of the perks power and a safe unhook for the teammate. They run the bigger risk by being still injured and get sluged and left on the ground and then they have to get hooked again to get the perk working.

    Yes, they could heal and then force the killer into a chase, but remeber, healing takes time, especially if the killer has sloppy butcher and depending where the killer is, there may be no time at all to even force a chase


    Though I will agree on increasing the 10m to a higher radius, but its also a reason why I also put in that DS will not only activate if the survivor gets into a chase, but also activate if they get hit regardless, meaning if a huntress or deathslinger tries to snip the survivor that just got of the hook and gets hit, that will activate DS