Executioner Changes Are Good, But Here's One You Forgot About
The changes they are making are definitely needed, no doubt, but they're forgetting another key aspect of his gameplay that can easily be overlooked. This being the fact Torment is a permanent effect unless Executioner decided to Cage you or a teammate. This can lead to bog-standard gameplay with the only difference being his ranged attack is unique to him. Other than that it feels same old same old. My suggestion is make it so the Torment effect has a timed duration of 120 seconds. That way the Executioner has a choice to make. Do they waste the oppertunity to Cage someone or do they make the most of the chance while the survivor is still Tormented and get them caged.
Currently the only time people cage is if they have a guarenteed chase to chain into. This, like I said, makes his Cage aspect stale and forgotten about. Not to mention the fact that it's easy to Torment someone, simply put the trail in a pallet or at a vault and they cannot avoid it; since who would take a hit/down as opposed to becoming Tormented - this can happen as early as the start of the match, meaning you're potentially Tormented for the entire match if he never chooses to Cage you. I think giving it a 2min duration will not only increase survivor enjoyment in chases vs him, but will also give them somewhat of a worry, eg knowing they have only 20 seconds of it left, they may want to avoid him just in case he downs them. As opposed to now, you get Tormented and knowing it's most likely gonna be with you all game, no one really cares about it. Only really caring if they get to the final hook stage.
What do you all think?
Comments
I think a lot of players overlook the time savings from Cages and aren’t caging enough. Caging someone saves you around 8-12 seconds on average versus hooking the survivor. That means if you Cage a survivor you are gaining an additional 10 seconds or so to start a new chase. For context you can cross maps end to end in 20 seconds, so 10 seconds extra time can get you halfway across the map to your next target.
Now if the survivor you downed is far away from all the gens and other survivors then hooking them might be better if they aren’t on deathhook since it will force another survivor to spend extra time to come to that hook for a rescue. But if there’s another survivor on even your same half of the map then Caging is more time efficient. The fact that it also negates any chance of a pallet or flashlight save or Decisive Strike, etc, is a bonus.
Putting a time limit on Torment would just needlessly nerf an ability that players already are underusing. If anything it could maybe use a slight buff, say by making only someone rescued from a Cage lose their Torment instead of the rescuer also losing Torment. (I’m not sure why the rescuer loses Torment in the first place, it’s not like survivors don’t already have a huge incentive to rescue each other, it just feels like an unnecessary restriction on Torment.)
The time saved on carrying is nowhere near as significant as the time lost because the survivor almost always gets saved instantly. Sending a survivor as far away from you as possible AND hiding where that is just loses you all map pressure you would normally get from a hooked survivor that stays there for a bit, because most people won't unhook with the killer right there.
I don't agree.
Again, as I said in my post, if no survivors are near you then hooking is the better option. But if a survivor is within 10 seconds of you then you are exerting pressure on them faster than then you can exert on them with a hook. It’s a bit like Blight’s and Doctor’s abiltities allowing them to efficiently get back into a new chase after a hook, by Caging you can spend more of your time in chases than if you hook and that is the best ay to exert pressure throughout the match.
So yes, if nobody is in your half of the map use a hook for the reason we both mentioned, but if they are on your half of the map then you should err on the side of Caging. Undervaluing the time saved from the Cage is a mistake.