Freddy partial rework
The goal here is to sidegrade Freddy such that he is harder to play and less focused on gen control, without making him overall weaker.
Here are the changes:
- Dream snares hindered fades gradually over the duration (aka: average of 7.5% hindered). Consecutive snares will refresh the duration and hindered but won't stack. (thus at any given moment the effect will never exceed 15%)
- Dream snares take an additional 1 second to arm
- Dream pallets are always accessible using the E key to place a fake pallet
- Interacting with a trap reveals the Survivors aura for 4 seconds. This aura reveal stacks with consecutive traps.
- Start the trial with 6 Dream Tokens. Dream tokens are not restored automatically when a trap is consumed or replaced (more on that).
- Gain 1 Dream token whenever a Survivor spends 30 consecutive seconds in the dream world, the UI will show when a token will be given to all players. You can never have more than 10 tokens at once. You also gain a token when a Survivor enters the dream world.
- Snapping a Survivor out of it increases the time required to do so by a flat 2 seconds instead of doubling and caps at 8 seconds instead of 16
- Teleporting to gens starts off cooldown and works on completed generators. However, asleep Survivors only decreases the cooldown by 10% and does so by increasing the speed the power bar fills, rather than making the power bar start partially filled on teleport.
- Canceling the power puts it on a 20 second cooldown instead of 10 seconds
- Teleporting to a generator is faster or slower depending on it's distance from you. Gens within 32 meters take 4 second to teleport to and gens further than 32 meters take 6 seconds to teleport to. The icon above the gen when selecting it should reflect if you are getting the faster teleport or not.
Addon Changes:
- Wool Shirt/Outdoor Rope/Jump rope - Survivors interacting with Alarm clocks takes 100%/150%/200% more time. Increases the wake up action maximum duration by 0/2/4 seconds.
- Swinging Chains - When a Survivor enters or exits the dream world reveal their aura for 2 seconds
- Sheep Block/Cat block/Unicorn block - Survivors enter the dream world 5/10/15 seconds faster
- Z block - Asleep Survivors give dream tokens 10 seconds faster
- Garden Rake - Start the trial with 2 additional dream tokens
- Prototype Claws/Paint Thinner - Survivors interacting with a dream trap have their aura revealed for an additional 2/4 seconds
Comments
Here's the idea:
Dream Snares are currently freddies bread and butter in a chase. But the thing about them is that because you can easily set them up for free and they are so effective, there is basically no decision making during a chase. You just place snares down willy nilly and win.
That said, a slowdown effect means a self-slow defeats the point, and without his snares he sucks.
So, instead of giving some kind of self-slowdown when placing the snares, I gave him simultaneous access to dream pallets so that I could take power out of the snares. And then make traps in general a semi-limited resource so you can't just throw them around willy nilly.
The teleport changes mean he teleports less often but buffs it's usage as a chase mixup tool, and nerfing it as a gen pressure tool. Not that it's now weak as a gen pressure tool, because you can totally still use it like that.