EvilJoshy
EvilJoshy
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- Username
- EvilJoshy
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Comments
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Maybe it's because all the crappy survivors are being put in their actual skill range or they're quitting. Either is good :p
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I think incentive was bugged so they disabled it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3078342#Comment_3078342
Based on what ? Escape rates ? Again. I'd argue that's more the strength of being able to put together 4 good players, and having long chases throughout the whole game. Rather then the communication aspect. Communication doesn't mean anything if you're constantly on the ground or on the hook
If I have to explain how swf is so much more powerful than solo then this is a waste of time.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3078107#Comment_3078107
I don't know if we played the same game but ranks didn't work neither, everyone was complaining about how they were always going against people way below or way above their rank.
The old pip system was better at determining skill vs escape/kills. The old mm system worked "when" it was allowed to work. The problem was the gross lack of people playing 1 side. If mm couldn't find someone your skill it literally threw out the system and grabbed the first person available. Mm wasn't the issue. The system can't be at fault if there was nothing to work with.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3078309#Comment_3078309
Yea, no. Communication was never the issue. That's just a cope for killers who need to get better. Communication doesn't mean ######### if you're getting downs at a good pace.
They need to revert DS stun to 5 seconds. Gens should probably be back to 80 seconds. STBFL needs adjusted to compensate for the new chase changes.
No, communication has always been an issue. It's been proven time and again that swf gives an enormous edge. The reason bhvr hasn't done anything about it is they know they can't stop people from using headsets.
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@InvadeGames said:
gens arent getting done because survs dont know how to play without DH. I dont run slowdown usually on killers and when i do its normally something basic like jolt. Im winning many games at 4 gens left to go because survs have no idea how to do chases without DH to save them.
I have noticed people are playing it safe. They're not looping pallets as long as they use too. Or they are flat out abandoning gens in dead zones if they are injured.
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Can we wait a week or a month before making a decision on whether the update is good or bad?
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I think I only ran into it like once but I've only played like 4 matches. Can't give an honest opinion about it yet.
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I think survivors forget that there is no survivor's rule book for killers. I play by the rules set by the devs and they say I haven't been breaking any.
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I always felt the game should try harder to reward juking or losing the killer vs looping. As it stands stealth "might" work. Looping "will" take longer to down you.
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@LittleBigSunset said:
https://forum.deadbydaylight.com/en/discussion/comment/3074733#Comment_3074733
SWF isn't going anywhere. At this point it may as well be the standard. And knowing where the other survivors are only when someone is on a hook is hardly all the information in the world. It's a necessary QoL change.
I know virtually EVERYONE says this but if you make solo as powerful as a 4 man sweat squad. If every single match for killer is just try hard, stress inducing. No one will want to play killer and the game will actually die.
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Good bye. See you in a few months.
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@MrsGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3075420#Comment_3075420
Well I mean it said “the cenobite”, ect before the names. Is that a new thing? Haven’t played it yet
The patch now shows who you were playing at the score screen.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075409#Comment_3075409
Meh I don't think that is what people are complaining about. I have seen very few complaints about the DH nerf actually.
Today killer queue times have already been longer than survivor queue times even during the evening. Which is not a good sign.
Survivors will definitely need some buffs against camping and tunneling, and/or solo queue buffs by giving survivors more information they can work with. Until then I do believe killers will be enjoying fairly long queue times.
Are we looking at the same forums? All day I've been seeing threads about the game is dying and survivors are getting their ass's kicked because they need to learn how to loop again.
As for camping and tunneling. I feel the solution is to give killers reasons to spread out the hooks. Everyone is going to do what's best and the best thing a killer can do is take 1 person out asap.
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I like the changes to prestige but I'd like the BP bonus from BBQ and wglf back.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3074821#Comment_3074821
It's obviously an exaggeration but I do think that we will see noticeably longer killer queue times in the coming days and weeks. And that will probably stay until survivors also receive some proper buffs to combat camping and tunneling much more effectively. And a few other buffs maybe as well. I have noticed that killers aren't only stronger now during the normal game, but it's also harder for survivors to escape the end game.
I have no idea why on earth survivors had to be nerfed in the end game as well for example. It's pretty ridiculous.
I think survivor appears harder because they're back to having only 2 health states instead of 3 😁
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3074912#Comment_3074912
Speaking of, I didn't see the bonus today, and the killer queue is almost one minute in the evening. It's pretty rare.
Either some survivor-exclusive players are pouting, either they are trying killer now that it's not that much of a masochistic endeavor. (If it's the case, they'll be back once the MMR is adjusted)
I think the incentive bonus was bugged and they disabled it.
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@th3syst3m said:
https://forum.deadbydaylight.com/en/discussion/comment/3075196#Comment_3075196
I agree but imagine if you're a Nurse main, you'll win well over 80%
Only if your a God nurse. Anything less, against good survivors. Your not getting 80%
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3075148#Comment_3075148
Stop with the excuses on my results already. I dont have low MMR bots or weird hours when I play alright. I get play at normal play times, sometimes more sometimes less hours. I stomp and stomp and stomp. I only got stomped before the patch when smart sweat squad used 4 boxes with map offering while I played Idk Legion. Thats about it, than that its nearly always 3k+ and very rarely 2k tie.
Now with the patch my win rate with 4 kills is 100%.
Even otz or Tru don't win 80% of the time. Your numbers don't sound very realistic. They sound made up and if you can't handle someone poking holes in your logic don't open a discussion.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3074811#Comment_3074811
MMR hasn't been doing it's job. ######### are you on about. It's the single most frustrating thing in the world. I run around and do average 2-3 gens, go for unhooks, loop. But because i don't escape, the game thinks i'm dogshit and lowers my MMR. That killer that camped hook and tunneled on save? Yeah they go up in MMR. How does this make sense? At least the old system based your rating on actual gameplay. Red rank? You had to be doing on average 2 gens, 2 unhooks, 2 chases. Everyone knew the breakdown. And at least at that point, whether it be to climb rank or w/e, people were actively out doing things. Now it's just a clown fiesta
The old pip system was better at ranking. That goes without saying.
However in ops case, I can take a 6 month break as killer then the second I come back it's a 4 man sweat squad. Ops must play at really odd hours to get crappy survivors enough times to get 80% win rate.
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Wait. Bhvr had a plan? :p
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I hate the sheer amount of people claiming this patch will kill the game when it's only been 1 day.
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If you were getting 4ks 80% of the time you must have been getting some awful survivors or mmr wasn't doing its job.
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I thought something was wrong with it. I played yesterday and I didn't get double bp.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074697#Comment_3074697
More occasions where they would so, idk what your issue is with it being made basekit
Survivors aren't suppose to have all the information in the world. Swf has it but people seem to forget that swf shouldn't be the standard.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074540#Comment_3074540
Ok make kindred basekit and I'll have a free slot for gen repair perks.
Even if kindred was basekit, randoms still won't do gens when someone's being face camped.
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I've only played 1 game so far. It was against nemmy
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Your title says much about you. "I believe in this and anyone with a different opinion is evil!".
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3074016#Comment_3074016
Killers also got told to "git gud" a lot.
Things didn't change because killers complained, things changed because killers weren't playing the game anymore. It took months of the game bleeding players for BHVR to actually take their earplugs out. But I'm sure that's the narrative those type of survivor mains will push.
Considering the survivor ques were minuets long while killer ques were instant yesterday for the majority of players, it doesn't seem like survivor is hurting that much at all. But its still too early to say, survs need to adapt to both the new survivor meta, which appears to be endurance at this time, as well as the new killer changes.
Solo que needs pings at least tho.
It took 4 years of killers leaving to get DS fixed.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074103#Comment_3074103
They made so you only get medkits from a chest after you're injured.
By the time you're injured, all chests have been opened already by everyone else.
That kind of sounds redundant. Why does bhvr nerf weak perks hardly anyone is using /sigh
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074085#Comment_3074085
Pharmacy is useless in solo q now, they nerfed it.
Oh? What they do to it?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074056#Comment_3074056
Sure, I'll run we'll make it for saving people, and then who heals me? That's why I have to use inner strength.
I too run inner str or pharmacy for that reason.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074013#Comment_3074013
Sure, but at least let me use something instead of kindred so i can do gens faster myself, or so I can unhook myself etc.
I tend to run we'll make it for healing people I save quickly. I forget the name but when the RE chapter released and I was lvling Jill. I liked her perk that healed me by like 50% when I was pulled off a hook.
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Explain how "press this button for invincibility" is skill based?
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3074007#Comment_3074007
Basekit kindred would change things big time... most of the issues you see are people leaving gens to go save someone when the killer is camping... and it's all 3 survs at the same time. That's when you know they don't play together.
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074007#Comment_3074007
Solo Q problem is not only bad team mates.
It's the lack of information and having to use perks for it, not giving us enough freedom to try other perks.
Kindred basekit would already be a big help, same with the icons for survivor icons. This would only buff solo q.
When I solo I almost always bring kindred and my randoms still refuse to do gens when I'm being camped.
Again, we can give them all the tools but nothing gets done until they learn how to use them.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3073994#Comment_3073994
And solo q doesnt need it? Ok fam sure thing.
I'm sure nurse and blight also needed those buffs real badly.
Solo ques problem is bad teammates. You can't buff that because if they git gud, they will be too strong. Plus there's no patch that can make an unskilled player good. You can give them all the tools in the world. It won't help them until they learn to use them.
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@Marigoria said:
What time do I need to adjust if my perk build before the patch was already kindred, bond, inner strength and lithe?
Because the issue is not the dead hard nerf, I'm fine with that.
The issue is everything else on the killer side got buffed and only thing survivors got to compensate was a useless 5 second bt.
Maybe killer got more buffs than you because they needed it?
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No. Git gud
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This is just my opinion but killers adapt faster than survivor mains. You can nerf ruin, pop, noed, whatever. We'll get by. We've never had anything that was as powerful as the old survivor meta. If bhvr nerfs our favorite gen slow down, we'll find another way to buy us time. Survivors lose a 2nd chance perk and they scream "the game is unplayable!".
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Hadn't played since Pin Head released. I only did 1 match of solo survivor. That's nothing to go off of but here's what I noticed. Clown's map, killer was Nemmy, decked out perks, everyone escaped. The one Steve who was getting downed really quick and nearly tunneled out of the game had 2200 hours of playtime. Just how? How do you play that much and suck so bad? Even if you play killer for all that time you would know the tricks of the trade because you deal with them on a regular basis.
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3071505#Comment_3071505
This patch will Ruin Ruin and Ruin will be Ruined again! (making a joke here)
"Hex ruin you've been ruined and you'll never be the same againnnnaaaaannnnnnnn"
:P
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I like how the patch just dropped and not even 24 hours later there's people predicting this will destroy the game.
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@Mozic said:
Any reason you cut out everything past April? 👀
He cut out anything past April because it proved him wrong. When the numbers don't support their message they cut it out or neglect to mention it.
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Same old gloom and doom. "This patch will ruin dbd. RUIN I say!". Someone makes a thread like this every, single, patch. The games still going.
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If 1 single perk was the only thing keeping you in the game you probably had 1 foot out the door to begin with. See you in a few months.
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I haven't had a chance to play yet but if legion and plague are as bad as people say. I'm sure the devs will patch it in a week. If it takes longer they might post a message on the title screen "anyone using this will be banned until we fix it".
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@ColonGlock said:
Being injured should never have made survivors stronger.
Unless they were running no mither :p
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Unless bhvr announces it, I assume it's not coming out.
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"A moment of silence for the deceased"
/pops open a beer
"What?"
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I just finished the 4 uncharted games. Friends have me playing risk of rain 2. I just downloaded frost punk. Waiting for Warhammer dark tide and the immortal empires patch for Warhammer 3.