Feedback and Suggestions

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  • 1 comments 11 views last activity
  • As a survivor main with 1,090 hours in the game, I return regularly because of the archives, and the tomes that come with it. I joined in March 2020 and when I started, Tome II was just ending and Chains of Hate was almost released. Once Tome II ended, I decided to throughly go through the archives and as of present, I have completed almost all the Tomes, not all challenges since some are just BS
    12 comments 181 views last activity
  • Hello everyone, the match details shows ping for all survivors. Would it be a reasonable idea to also show the killer ping? Does not have to show name or "killer" but perhaps a generic title and ping along side.
    1 comments 21 views last activity
  • Does anyone know if the sound has been fix's, like gens, hurt survives? can someone tell me if the have because I would like to go back and play the game again but till the sound is fix's I will not go back. because playing as killer is hard to do when you can't hear gens or survives, and yes, I know there are perks that you can put on to help with this, but It should be a must just to play as
    0 comments 11 views last activity
  • So I dont think bamboozle is op but I want to clarify on some maps its really strong and it's not on other maps. That's all I as trying to say. I dont necessarily think it needs nerfs maybe a change to make it more consistent. It gets neutered on suffocation pit.
    101 comments 3,131 views last activity
  • I just played a match that wasn't any fun because me and my friends got put in a match were a huntress had set up so that she one hits with both range and melee attacks. She would then hook and camp. I assume it's a perk as it seemed to have a cool down, but it seems broken. I'm curious what other people think about this.
    0 comments 11 views last activity
  • Therefore, it should activate for the second unhook regardless of whether it's been already used for the first one No more "you wish you had ds now huh?"
    16 comments 932 views last activity
  • As a survivor, we know that exhaustion perks are critical in our builds, whether it's sprint burst, lithe.... dead hard... **cough cough* worst exhaustion perk in my opinion, we know that having one in our build is almost a must. My standard setup is Balanced Landing Iron Will Adrenaline Decisive Strike And as someone who has some experience with Balanced Landing, I can say that Balanced
    8 comments 341 views last activity
  • If The Hag places a trap it should count as her being there so if she places a trap right next to a hooked survivor she just constantly loses points at an even greater rate than other killers because the player willingly places their traps there. This will minimize the camping by Hag players and force them to use their traps more effectively than using them solely for camping a hook.
    5 comments 51 views last activity
  • I had a game error due to my console this evening (Uk, ps4, 10.30pm) and got a penalty from something that was out of my power. Now while I understand why the penalty is in place due to rage quitters but is there a way if at all possible that something can be done to prevent it to happening to people who get Dcd for something that wasn't their fault? I adore this game and this is the first time I
    0 comments 11 views last activity
  • I basically can not play if I am having internet or PC issues. As I end up with 30 minute timers for things out of my control. I would much rather be penalized 1k bloodpoints if I was to actually DC.
    14 comments 201 views last activity
  • So is gen pressure is fine but killer pressure is not fine and this goes more for SWF players. Just watch this video and new killers should watch it to learn to play what way you want to play. https://youtu.be/U5uTJzXoVZw
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  • Since killer mains keep complaining about Legion's power and BT, along with perks like DH, I think an interesting idea would be to have a survivor that enters Deep Wound get Exhaustion for 30/40/50 seconds depending on add-ons or perk level, meaning they can no longer use any exhaustion perk to keep running. Legion would also end chases faster since survivors would no longer have speed increases.
    5 comments 61 views last activity
  • The MM system is simple to solve but might be hard to code: 1) Expand the ranks- more players means there should be a more accurate way to get everyone into a fair rank ( also would make ranks justifiable: insert witty comment about ranks here) 2) Separate the ranks- 20-1 with different colors was outdated 2 years ago so make it 10-1 in each color ( also could look into 20-1 for brown and yello
    1 comments 12 views last activity
  • The title is total clickbait. DS of course works. It works a little too well. The point of Decisive Strike is to give a survivor player a tool to prevent them from being tunneled and killed early in match. It's not fun for a survivor to just enter a game get tunneled and killed a few minutes in and not have a chance to earn blood points and earn pips towards ranking up. DS gives survivors a chan
    13 comments 511 views last activity
  • Ik legion is seem as a pretty weak killer which he can be but I feel like his base kit is not that bad. After the bonus speed and some qol updates he has gotten I feel base kit wise he is good(deep wound is kinda dumb tbh but we'll work with it.) I feel if some of his add ons were better or more unique, he would be in a better spot. Let's face it, half of his addons arent even usable because of
    11 comments 121 views last activity
  • Balancing is a hot topic when it comes to forums, so I say to switch it up a bit and talk about something that has nothing to do with balancing. In my opinion if the devs add a replay system in the game then some major problems will be automatically fixed. Lemme give you some reasons: Content creators' jobs will be much easier. It's no secret that there aren't a lot of creative ways to play the
    0 comments 11 views last activity
  • I just had a match playing Blight, and its really hard to get around the map with him if every "Obstacle" he can bounce off of makes him straight up slide off of it. I can slightly understand the snow piles, but there's this sign right outside of the main building that's completely flat and 100% reasonable to bounce on, but you instead slide along it, even when hitting it dead on. Not even from a
    52 comments 1,741 views last activity
  • Only been playing for 5 days now and while I haven't gotten very far into the game in terms of levels or amount of characters played, there are a few things I think could help improve the game. These are just my thoughts and are open to discussion. 1) In game voice chat of some sort. Whether this is just for the survivors or a proximity type system so the killer could hear them if they aren't ca
    3 comments 21 views last activity
  • I started playing Dead by Daylight only last year in August. Since then I've easily played it almost everyday for at least a few hours because I liked playing and learning new things in it until this September. I played the new Chapter of course, figuring out the Blight and playing against it. But then October rolled around and I've lost basically all motivation I have for the game. I can't pinp
    0 comments 21 views last activity
  • Recently I took a look at the global achievements and noticed something funny. I also looked my own achievements and noticed the same thing: There are at least four times as many unlocked survivor adepts as there are for killers. Now I don’t want to claim that one role is more fun than another (at least not here). Instead I just want to quickly look at the objective challenges and the intentions
    3 comments 21 views last activity
  • With killers like Deathslinger I've found that their cheap mechanics make it so frustrating to play against when they can shoot you through the window and poke you through it, or killers such as PH, that have their ranged attack out and ready in case they do or do not vault the window. Killers like deathslinger and PH eliminates the survivor's options entirely and makes some, if all loops impossi
    0 comments 11 views last activity
  • So most of my time playing killer I mainly play demo-boy and piggy as they are a lot of fun imo. I've recently taken a look at both their add-ons and have found that most of them are close to garbage. Demogorgans best add-ons are rat liver and rat tail ( you cant argue with it because many demo mains including bronx have said the same) and Pigs best add-ons would be combat straps or shattered syr
    2 comments 21 views last activity
  • Demo at the moment, is very much an analog to freddy, much like billy is to hillbilly - However demogoron has several drawbacks and shortcomings that nerf his capabilities to be a good killer, and make it easier for him to be beaten by top tier survivors. His similarities to freddy and how they differ - Freddy and demo both have forms of stealth, freddy with his lullaby and dissapearing upon a
    13 comments 551 views last activity
  • As an effort to try and slow down the game granting that the killer is pressuring the gens , here's my suggestion. KICKSTARTING A GENERATOR Kickstarting is base-kit. Every time that a generator is kicked , survivors need to kickstart the gen to stop its regression. To kickstart a generator, a survivor will need to work on the afflicted generator for 2 consecutive seconds . A progress b
    5 comments 81 views last activity
  • alright i know shes been out for a few month now and i know people are aware of this but for some reason it's kinda a lowkey thing atm and i feel like this needs addressing asap even before perk nerfs/buffs etc HER NECK IS WAY TOO LONG LMAO like cmon im not gonna dump on the rest of her look because i think they did really well with her outside of this
    1 comments 11 views last activity
  • As I make this post I'm stuck in a game where the survivors are in some ungodly corner of the map immersed as all hell and refuse to do gens, this has been going on for at least 15-20 mins, I can't find them whatsoever and now am held hostage within the game. Crows are not going to spawn simply because all they need to do is urban evade elsewhere in the same corner. There needs to be something in
    7 comments 151 views last activity
  • It’s time to talk about the meme, the legend, the OP perk if only it worked: No MIther. No Mither You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly: You do not leave Pools of Blood Grunts of Pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the Dying State
    6 comments 31 views last activity
  • Okay, I know this will be controversial but I've never stepped too far from a hot cauldron. Trust me, I remember the days of COD online, and the ability to say not-so-nice things to people online but hear me out. What if this feature was completely optional. I know a lot of killers dislike the idea of SWFs and the ability of survivors to communicate but I believe proximity chat could be a happy m
    11 comments 151 views last activity
  • I feel this perk is really just for meme builds, it really doesn't give you any advantage rather than disadvantage because you'll be downed in one hit. How about if this perk would let you recover from the exhausted effect even when running? This might be really interesting and it could potentially make up for the "down in one hit" thing.. Maybe let you recover from exhausted effect at 50% spee
    1 comments 11 views last activity
  • When you look at the various threads about what pisses people off most about the game, you will usually find the same list of bugs etc: Facecamping, tunneling, keys, moris, hitboxes, etc. To then see the devs say they are not focused on a health update, respectively that certain things like facecamping are 'part of the game' is truly devastating and discouraging. Because so many of these things
    5 comments 71 views last activity
  • Torn bookmark: Adds 1 blink charge Blinks are restricted to locations in the nurses line of sight This is a terrible addon to have in a indoor map. Not to mention having 3 blinks wont really do much The other pink addon i can't think of: Removes 1 blink charge Increases the nurse's movement speed to 4.2 m/s Whats the point? Lets make nurse an M1 Killer??? They need to be reworked
    12 comments 291 views last activity
  • I came back after not playing for like 2yrs and have been no life-ing it again. Decided to play my fav killer the nurse i have no idea what you did to ruin her but you did. Ive played tons before writing this NOBODY plays nurse anymore. I tried it just feels hopeless when you play as her as if you lost before it even began. Killers are supposed to be strong anyone who cries over it should just
    Mod
    43 comments 421 views last activity
  • I logged in today just to check the shrine, and saw the DC penalties are back. Being a new player I googled for them. And they are pretty crazy. The suggestion I am giving to the devs is to allow players to reconnect. I tested how long it takes for the game to launch from desktop a second time after a fresh boot (it simulates a crash and windows caches recently used programs) off an HDD, with an
    0 comments 11 views last activity
  • If 1) Every survivor is sacrificed, dead, or in the dying state, and 2) All alive survivors unanimously agree, the Surrender option becomes available in the pause menu. When survivors surrender, they are immediately sacrificed and the game is over. All survivors who agreed to the surrender are treated as if they had been sacrificed regularly and do not receive Escape points. The animation fo
    12 comments 331 views last activity
  • Remove scrollwheel hag it's unplayable , too fast teleport - guaranteed hit with range addon . Ok , have a good day men , bye !
    8 comments 91 views last activity
  • Can you do something about killers who camp hooks? Maybe there could be a zero bloodpoints penalty or a penalty where the killer cannot hit survivors for a minute or a speed penalty if the camp. Another idea is to make it so the killer has health. If they camp too long the die... Maybe?! A faster wiggle for all survivors if there's a camping killer would be great too. Whatever the penalty is, it
    98 comments 9,953 views last activity
  • I might be the only one here but, it really bugs me when a killer is already powerful but they feel the need to camp a hooked survivor. (Just to clarify I’m not talking about patrolling or sitting back and waiting, I am talking about a killer who is able to insta down whenever they want, to be 1 foot in front of the hooked survivor until they die). experiencing this, and other things I know t
    10 comments 111 views last activity
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  • It is really awkward for killers to be able to alert crows despite the crows sort of meant to be a tool for killers. It can be very distracting to hear a crow caw right next to you. Also it is weird that some killers like Ghostface can trigger crows despite using his stealth ability. Though it would be nice if the killer could no longer alert crows either at any time or when you have no terror r
    3 comments 101 views last activity
  • i have found that demogorgon gets bullied and so many times i have been forced to camp a hook because they repair gens too fast can you make shred a insta down like chainsaw?
    1 comments 11 views last activity
  • If that survivor is NOT within the killers FoV, a blind should NOT occur!!!!!
    16 comments 171 views last activity
  • The DC counter shouldn't exist is the game cant figure the difference between network dc and forceable DC. This happens to me every time that they add this stupid thing in. I get into a game and I will randomly DC without my control.The last time this happened in game I got up to 1 hour and 30 minutes from not my fault DCs. I get that the game isn't fun with DCs but I'm not part of that branch of
    0 comments 11 views last activity
  • Specifically Azarov's Resting Place and Wretched Shop, and to a lesser extent Wrecker's Yard. These three map in particular are uniquely affected by RNG in ways that other maps aren't. It seems like sometimes, once the game has met its pallet quota, it just fills the rest of the map with empty space. As an example: I played a game on Azarov's today. Both ends of the map were nearly empty. Shack
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  • Killer: Perception: When you finish kicking a generator, survivors within 25 meters have their aura revealed for 2/3/4 seconds. This perk has a 40/35/30 second cooldown. Survivor: Under Pressure: While in the killers terror radius, gain 1/1.5/2 % action speed.
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  • from what I have been able to figure out the dc penalty is not too good of a deterrence for dc'ers So what about a 3 strike penalty? If a player dc 3 times under any circumstances then they won't be able to play for the 24 hours. This resets every day
    0 comments 21 views last activity
  • First of all. Love Hillbilly. Love his kit. Do not love some of his addons. This is small suggested buffs to a handful of Hillbilly addons to make them more useful than they currently are without overdoing it and staying within the set spirit for each: Tuned Carburetor: Suggestion: Increase base movement speed to 4.5 m/s. 4.4 m/s has been reserved for k
    0 comments 11 views last activity
  • Clown's bottles don't have the capability to injure a survivor, therefore throwing one shouldn't consume a Play With Your Food token. Both Doctor and Freddy can use their power without consuming a PWYF token (as they have non-lethal powers), which is good, but it'd be nice if Clown also had this ability.
    5 comments 101 views last activity
  • i feel like everyone who does not have friends should atleast get to play alone or with AIs after all its a "custom game" so i would love to be able to edit bots like which survivor or killer you can choose anyone from killers and survivors player is only limted to what they can choose except you can choose any map for example i wanna play against bots as demogorgon on the lab map specificly, i
    6 comments 1,571 views last activity
  • Hex Perks, and totems have always been useless to moderately good, and experienced players. Easy to find. Easy to cleanse. Easy to just delete straight from the trial leaving killers with only 3 perks. You introduced Hex: Undying as a Hex perk, that sure adds some benefit, but in the end you are using up a whole extra perk slot to barely protect another
    18 comments 131 views last activity