Feedback and Suggestions

Our team will be happy to read these!
  • no other killer with a power like this has a reload the obvious comparison is between clown and freddy as they both have a base hit power that is an aoe hindered affect in addition to a scream. you can make the "but freddy has to go around the loop once to use dream snares" argument all you want while ignoring the aoe effect doesnt go away after 20 secs like clown's meaning you can put it on the
    21 comments 151 views last activity
  • I just want to say I think what you guys do with Around the Campfire is awesome...great idea, and well organized. It's really nice to see you guys have fun with the game, play the game, include guests and interact with the viewers - nice! and OMG @not_Queen I thought it was soooo awesome when you "reset" the game in the last Around the Campfire....now that is balance and I'm so glad that viewer
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  • Breathing and pain grunts are no longer affected by the perk. Now making running footsteps 50% louder and walking footsteps 25% louder. Crouching footsteps are unaffected. Now run Iron Will + Urban Evasion against Spirit, couple it with Sprint Burst and you get a 100% dedicated running build for her. I think it works even against other killers since Sprint Burst always buy momentum. What do you t
    13 comments 131 views last activity
  • Lam gave me a cool idea. Was playing Zarina and noticed she wasn’t sharing her walkie, and my friend suggests that comms can be an ITEM by implementing a walkie-talkie item so players can communicate over long distances. Maybe each item is counted as a pair so you can give one of your teammates a walkie, meaning that not everyone has to bring a walkie to communicate. Killers should probably be a
    0 comments 21 views last activity
  • Kindred - (must have in solo queue unless you know there is a 3 man SWF) but still nice too have for the amount of information you get. Prove thyself - This will likely increase that chance that someone will follow you and help finish gens with you which can remind them of the objective. We'll make it - Helps you reset your team if they are injured (highly recommended that you use this a
    8 comments 61 views last activity
  • A good surplus of BP would be nice when rank reset happens or a smaller bonus when we rank up. So if rank reset happens when you are at rank 1 you could get like 500k BP. Or if you are at lower ranks such as 10 - 15 you can get 200K BP. This would be nice since we don't get anything when we rank up or our rank is reset. Of, course this is just a rough idea since I am too lazy to think of the a
    8 comments 51 views last activity
  • Why DBD developers don't come up with a solution to face camp anymore.I get into the game solo and it's hard to get this unity.Nobody can get me off the hook.Cause the killer is aware of his strength and kills someone before they get off the hook.Developers now have to find a solution.Must not kill someone by simply throwing a face camp without doing anything in the game or turning it to their ad
    2 comments 31 views last activity
  • If the killer is within 8 metres of a survivor, the timer is paused. This effect persists for 3 seconds. The struggle phase has been replaced by: Skill Checks or QTEs, or even just holding down a button/key. The distance between hooks has been greatened, and all “Oak” offerings have a far greater effect.
    2 comments 31 views last activity
  • Not a QQ (okay, kinda a QQ)... but this ultra rare add-on seems to have been more or less untouched for years. It is far and away the most complained about add-on, It does not fit the scope of most iridescent add-ons, which tend to alter playing styles rather than serve as a ludicrous buff to a killers power. This add-on is every bit as powerful as a Mori, probably even moreso, and actually s
    8 comments 111 views last activity
  • I have played at least 4 games today where I've vaulted through a window and after I've ran about 4 steps I've been downed by the killer from the other side. I get it for killers with longer weapons like the spirit or oni but I don't expect that from Michael Myers who carries a kitchen knife. Imo it needs a rework. Maybe a perk that allows you to do a window attack idk but it's just making the ga
    2 comments 51 views last activity
  • I think the base generator speed should be tuned individually to each Killer. For example, Killers like Spirit, Freddy and Nurse should have default faster gen speeds. And Killers like Trapper, Wraith and Clown should have slower default gen speeds. With the current balance, some Killers need TONS of gen regression perks to even function. And others don’t even need to bother and can usually h
    2 comments 41 views last activity
  • Hello guys. As u know many killers got some small rework or changes during last months. We don't have to doubt that Pig is not a very strong killer and playing her against good survivors can be punishment. Overall here I came with a suggestions on some changes to her. It's not drastic, but would help her and make her more balanced. I will write about no-power changes, power changes and add on cha
    1 comments 21 views last activity
  • Dead by Genrush is toxic way to win as a survivor. Gens should take so much longer to fix. In game, survivors gain new perks which makes genrush easier like new felix's perks. Although killer have nothing to slow down game. Perks like adrenaline, resilence, prove thyself ( this perk shouldn't exist ) etc. allow to rush while being injured. Also perks which increases healing speed are toxic like w
    11 comments 191 views last activity
  • At the moment there are a lot (I mean a lot) tunnlers in dbd. And that's why I ask myself the question: What should I do if I've already been tunneled and have already used destrike? So I came up with the idea, what if you could use destrike 2 times but only for 30 seconds. Before anyone thinks: "That's way too strong." Let me explain. 1. 30 seconds are not long and a survivor can no longer f
    10 comments 91 views last activity
  • For anyone that doesn't know, the film Ginger Snaps was released in the year 2000 and followed sister Brigette and Ginger Fitzgerald. To make a long story short, Ginger is attacked and slowly transforms into a murderous werewolf all the while her sister struggles to cure her. The film deal with themes such as suicide, sexuality, puberty, finding yourself
    1 comments 31 views last activity
  • Similar to PH cages? Like, if no other survivor is within 32m of the hook, AND the killer stays within 16m of the hook for a cumulative total of 30s, the hook relocates? Though this would cause a bit of an issue in EGC, where the killer kinda just needs to camp.... so maybe during EGC, the entity wont relocate hooked survivors? idk. just a random idea.
    17 comments 121 views last activity
  • I think a really easy and good way to balance the game would be to make 2 separate playlists: Casual and Ranked. In Casual anything goes. All add-ons, items, and offerings remain in the game and the game is basically the same in every way. In Casual there is no Rank, you get matched up with any player. However in ranked, any items, add-ons, or offerings that isn't bloodpoint related is disabled
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  • You guys added a new ranking system without letting people track their progress. I get a lot of 99 percents to get 1 point. We need in-game notifiers for this. Old bloodpoint system is gone so no need to notify us when we get no.
    0 comments 1 views last activity
  • On my first time on some open sky maps, i noticed the stupid walls standing around for no reason. only when i first read the map describtion i noticed they are part of burned down/ scrubbled apart/ old buildings. so please add some proper floor or at least some roofparts to those areas. because right now, we only have some stupid walls standing around for no reason.
    5 comments 21 views last activity
  • Personally I believe the biggest problem with deep wound is that since its original version, it's been rendered toothless. Originally, the deep wounds timer ticked down constantly unless the survivor was in a chase, and it even ticked down when they were mending but would stop at 1 second to keep them from bleeding out. Because of this, the timer was set at 30 seconds for the sake of balance and
    8 comments 141 views last activity
  • Hey everyone! After BHVR started to update some of the older maps so the game looks more up to date, they updated the visual look and animations of the generators as well. Short after they did it, they added new repair sounds as well. Im not sure if this was for gameplay, or just so it sounds better/more realistic if youre working on a gen. The first expression was apparently mostly negative,
    3 comments 111 views last activity
  • This discussion has been moved .
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  • Hey what's up I need some tips on how to get good at survivor any tip would be appreciated (I also just joined this forum) To give you some backstory on my little love hate relationship on this game was ever since everyone was passing me in the ranks all my friends were teasing me on how I couldn't get passed yellow ranks so I want to kinda get back at them by hitting rank 1 (Ik h
    4 comments 61 views last activity
  • Can't recall how many times I've lost a chase/trial because Blight will slide past a car he's running directly into.
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  • Current NOED's description reads: Hex: No One Escapes Death A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates Exit Gates}} are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Exposed
    2 comments 51 views last activity
  • In the past couple of months I have had 5-6 killer games where survivors keep idling by switching lockers every half a minute. I am left with only 2 options if this happens: either I spend 15-20 minutes in search of these guys, or I DC. I think that this is a major exploit since the game mechanics are forcing a player to DC. I have some possible solutions :- Either make it so that switching
    5 comments 51 views last activity
  • Fix the broken lunge that is 7 feet out of his red stain, fix hit validation, and kick killers and survivors with horrible wifi. You should be able to even log into this game if your ping is 6 million. Teleport to another hook if you are being camped, turn off dc penalty if youre still not going to fix match making
    7 comments 51 views last activity
  • Hi there! So for a while me and my friends have frequently returned to the topic of why one can't crawl under dropped pallets when you're in the dying state. One might say that it would be unfair to the killers, but of course there's a way around that as! My suggestion is that there are some places, such as brigdes and dropped pallets, where survivors in the dying state can crawl under from o
    0 comments 11 views last activity
  • I noticed that a lot of Deathslinger's animations (walking, vaulting etc) are either glitched or look unpolished. Are they placeholders for smoother animations? Especially his leg phasing through vaults is a bit weird. And he's lacking his limp.
    2 comments 21 views last activity
  • A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, Survivors can be Killed by your hand and your Movement speed is increased by 2/3/4%. The Hex effects persist
    14 comments 232 views last activity
  • First, the following article are written in DBD's gaming experience over about 20 months. Since I am playing DBD in Korea and with PC, many game experiences can be reflected in the characteristics of this Korean Local Server. I want to give my own feedback on various game changes and share with players here on the official forum. The following contents were also greatly influenced by the Korean
    6 comments 332 views last activity
  • Okay, so hear me out. I'm kinda peeved at the moment, and thats because i dont see what the point of receiving a "bonus" 100 cells when you get the $10 cell pack is if you're gonna loose those same cells on a 1100 outfit... aren't bonus things supposed to be... bonus? I have absolutely no problem with paying $10 for an outfit. I want to support the artists and devs on the dbd team. I've bough
    6 comments 731 views last activity
  • This post is dedicated to show my suggestions and thoughts on how Legion's power COULD be changed and how the mend can be made less frustrating for survivors. Of course some of this may sound strong but of course with no testing, suggestions are prone to sound strong or weak. I am not asking that the power change
    3 comments 21 views last activity
  • I think a good addition to the game would be a profile tab . It wouldn't have to be extremly detailed or something , i would just like to know how many games of a killer i have , how many gens i repaired , how many hits i got with a specific killer ability , it would just be a niche thing that wouldn't be hard to implement
    0 comments 11 views last activity
  • When the survivor hangs on the hook, I think if all the generators are activated, the perk can be put on hold and the advantage activated when recovered.
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  • If a survivor has successfully fulfilled the conditions, the advantage becomes active. When the survivor hangs, his aura appears from red to white. This makes survivors realize that there is a deliverance and they won't save him.
    3 comments 31 views last activity
  • Almost every solution to camping is looking to punish said killer for camping. I think that's the wrong way to go about it. How about we reward survivors for playing right. Right now unhooking is one of the easiest bloodpoints to get for survivors and only one can get them. This causes everyone to flock to the hook. And if the killer catches on that every unhook happens after 10 seconds. It's n
    1 comments 41 views last activity
  • Ive been running this perk for so long with my chest build and I just found out I've been wasting a perk slot this whole entire time. It would make a lot of sense if it improved the rarity of the item because it would go well with aces other perk ace in the hole as well I think. It also only works when all your teammates are alive which is unfortunate because the only time you want to try to esca
    0 comments 21 views last activity
  • DBD is literally the only video game out of 423 games on my steam playlist that has mouse sensitivity sliders that do nothing useful. It takes about 4 inches of mousepad to do a 360 in the game with in-game sens set to 0. Windows' mouse speed is set to default and I can comfortably navigate around my desktop so if the only response I get is to "lower my DPI" then I'll probably have to get a refun
    1 comments 111 views last activity
  • I wanted to give my feedback on the game. Overall the game its self is awesome such as the maps, killers, survivors, perks, ect. Sure there are some bug to work out but what game doesn't. I decided to leave Day By Daylight as a game of choice for myself becasue the game experience is no longer fun. This decision was based on the player population. Maybe I am salty or just over the lack of thrill
    1 comments 21 views last activity
  • Guys, congratulations on the great work on Macmillan. The new maps are stunning: I loved the new walls style, the shack, the stuff in the yard, etc. But I loved the blue tint it had. Can you guys bring it back? Thanks in advance and congrats again
    9 comments 161 views last activity
  • I've been mulling over some ideas on how to implement the kind of Legion character that was teased in the lead-up to the killer's release, using existing mechanics from other killers. Here's what I've got so far: let me know what you think. Power: Wearing the Mask The Legion wears many masks in order to get closer to prey and deliver the fatal strike. The Legion can crouch, and vaults palle
    4 comments 52 views last activity
  • The design of the Blight is very good but the power is very difficult to use, I don't even use him, I'm bad killer to still use a killer that is difficult to control, but neither does anyone use him, in all the week and I play a lot and watch a lot of DbD streamers, I hardly see anyone using him, I hope the devs are aware of it and in the same way they stop nerfing the killers so much, the queues
    4 comments 31 views last activity
  • So pig isn't unusable by any measure, she might be the best at stalling the game which is one of the most important things a killer can do, and she has a tiny bit of everything else even if she is the worst at those things. The main issue she has however is simply the fact that her power that comes in two parts, one part is very situationally useful and more often than not detrimental when used i
    17 comments 91 views last activity
  • It's too strong. Be honest. It's actually too strong. The effects it has overshadows every single other killer perk and perk combo. It's carrying trash players through lobbies where the survivors simply just get unlucky with the totem spawns. It's overboard on good players and especially on good killers like nurse where you do not have time to do totems. It requires little skill to use (wal
    115 comments 5,722 views last activity
  • It would be nice to have and players might switch sides knowing that the queue times are long.
    1 comments 1 views last activity
  • I find it frustrating to play at times when the survivors are capable of body blocking. I think it would make sense for the killer (with unnatural strength) to be able to push around the survivors. However i also think its a great idea to add an option that allows a survivor to try and stop the killer with an animation. The killer then presses a button to push them off and get a guarenteed hit. T
    3 comments 31 views last activity
  • The work-around doesn't work at all, and I have lost count how many attacks (as killer) and unhooks etc (as survivor) I missed due to M1 and M2 not registering at all. And I know I'm not alone with the issue.
    7 comments 21 views last activity
  • I was thinking of how cool a Bendy and The Ink Machine chapter would be! I believe it would fit perfectly with the games aesthetic and style too!
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  • Now, settle down and hear me out. For every “What?! 360’s are so easy to deal with!” There is someone else, like me, that should be able to easily hit a 360, and knows exactly what they should be doing, but: gets screwed over by the game performance because the game suddenly has trouble coping with all the survivor activity occurring around the killer. aim dressing causing TOTAL disorientation
    34 comments 531 views last activity