Feedback and Suggestions
Our team will be happy to read these!
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What if there'd be in-game achievements with lore-related rewards? Right now we do have the tomes, sure, but what if you'd get lore bits and pieces through achieving something in regular play, without the 'farming' tasks from the tome. That, for example, if as killer you manage something specific on your 'hometurf' you get an achievement plus an ingame reward (a charm, maybe) and a new entry for0 comments 1 views last activity
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I would like to have everyone know that I DID QUIT on this website due to one of the moderator problems being an issue, also I'd like to point out that I am not attacking nor relating any sort of deceitful intent. First, I notice when the Silent Hill collaboration dropped in Dead by Daylight, Hacker and Exploiters are making an appearance more often and as Cross-play began, it got worse from that2 comments 41 views last activity
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Title, and it’s easy. Just nerf the effectiveness of the other Hex Perk similarly to how it works off of tokens. For instance, cleansing Ruin will reduce the effectiveness by 50%. Ruin cleansed once? Now it regresses gens at 150% speed instead of 200%. Cleansed twice, 100%, and so on. Time-based Hexes such as Haunted Ground and Retribution can have the time the effect is active can be reduced.7 comments 61 views last activity
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How about a Zombie/Skeleton Essence Killer!!? There would be 5/6 dormant zombie/skeletons randomly around the map sitting on chairs. Using a kind of ‘essence’ you would be able to activate the dormant zombie/skeletons across the map one at a time. The locations can be selected via a list e.g Essence 1, Essence 2 etc. and would be similar to the hag’s traps where she appears at different location0 comments 1 views last activity
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This perk should only consume tokens on succesfull attacks. Your thoughts?11 comments 91 views last activity
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Why nerf perks like: Discordance, which was fine as is. Huntress Lullaby, which is pretty useless already. Pop goes the Weasel, which is pretty fine already. Thanataphobia, which was bad already. (honestly philosophy behind the change i agree with, but the numbers bump wasn't enough) Why nerf Pyramid Head who is B tier at best? Why give useless perks useless buffs like: Cruel limits, wh22 comments 321 views last activity
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I seriously don't understand how every single blighted killer outfit has a weapon that can be shared across any skin combos, but then they decide to lock the blighted ghostfaces' weapon behind a set. It makes no sense, and clearly it isn't a licensing issue because every other cosmetic related to ghostface also has interchangeable pieces. Its EXTREMELY disappointing because if you wear his blig0 comments 11 views last activity
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Plz. The unmasked version is like having to buy a book that fills in the story between sequels. Why was it not outlined inside the source material? I don't know these people. They've never been released maskless as far as I know.0 comments 51 views last activity
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Wouldn't it be nice to have the event items you get stay in your inventory, when you prestige or go across killers/survivors the items will be there Basicly all event items carry across characters so all items from that event go to all your characters and if you lose that item in game you wont have it for your other characters and if you prestige all items dissapers except the event items0 comments 21 views last activity
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Since killers have all sorts of advantages an still choose to tunnel an losing BPs isnt enough. What if they camp too long around the hooked survivor they become froze like stuck still for 15 seconds or long enough to give team mates a chance to save them. I wonder how many people will quit baby sitting hooks if they realize they gonna get stuck a few seconds and the survivor can make an escape a17 comments 211 views last activity
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Okay come on now. If survivors are crowed and alerted for not moving the same should happen to killers. We need some kind of penalty or advantage for survivors for hook sitters. I played 4 games and 2 hook sat. You want to stop survivors from DCing then throw us a bone.5 comments 31 views last activity
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What's the point of giving feedback if the devs never listen? I'm saying this because WGLF STILL has no additional ways to gain tokens. Getting tokens by stunning killers with flashlight and pallets were already in the game. There were multiple threads stating that and yet nothing was changed? That's incredibly frustrating. People just wanted an easier way to gain tokens so that way it doesn't b3 comments 51 views last activity
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Will DEVs ever do something with solo q? It's obvious that solo is much weaker than SWF, some balancing is needed to solo q.5 comments 71 views last activity
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I see a lot of posts and discussion about how changes impact different groups of players. "But if we do X, then high rank players will..." "But if we do Y, then low rank players will..." As a player having a good amount of fun on PS4 around rank 11 and never going above 10, there are many ways to play this game. Why not make different rule sets for each of the "color bands" of ranks? If gen pr2 comments 31 views last activity
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The camera on blight is an absurd gameplay disadvantage. There are numerous images showing tiles where blight clearly can see above the tile but from the blights perspective they can not see over it at all. Not only does this make it stupidly hard to track survivors that are less than 5m from you but it also is a huge disadvantage because while you can't see the survivor at all they can see you j1 comments 1 views last activity
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I mean a simple addition to generators other than skill checks since generators are pretty boring to fix. So it seems like most people agree that generators should require survivors to go around the map to find items to continue fixing the generators. Meaning survivors could kind of use a secondary objective.24 comments 291 views last activity
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This post is not meant as an insult or a hoax. Its fair criticism about what is being done in DBD along the time line. After all the obvious things that make DBD nearly unplayable anymore I picked the most, which I personally think highlight that something is going very very wrong when it comes to the way the devs change/create DBD content. -The whole joke begins when you literally watch any DB10 comments 191 views last activity
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This is more a rant but these mid chapter patch notes were totally survivor sided. Like what was the point of nerfing discordance??? Or Pop??? Or Thana??? None of those perks needed nerfs at all and its sad to see what they are doing to this game. For all the blind people who can't see, they are taking away all other build options except ruin and undying. Once it becomes the only viable option7 comments 81 views last activity
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People have been saying you can hear her much better when she phases, is this true?0 comments 11 views last activity
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Sigh. I was really looking forward to the Macmillan rework, but to say I am disappointed is putting it mildly. I loved that there was actual color on the old map, and as it had one of the darker blue-toned skies it actually felt like, you know, nighttime, especially with that gorgeous oversized full moon. But now? It's grey. It's grey and grey-brown and reddish grey and green-grey. D3 comments 41 views last activity
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Don't Like That. Why was that necessary? Different colored perks made them easier to find what with there being a million and three perks in the game now. I know that rarity has ended up redundant but I still feel like this was a completely unnecessary change. Nobody asked for this...0 comments 21 views last activity
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SWF is OP. No doubt about it. No conversation to be had about it. SWF is OP. With that said: It shouldn't be "Banned". It should have it's own lobby. Just like LoL has Solo/Duo and Flex queue. It's just a stronger team when you have full comms. Have 2 queues, it's not a valid critique to say "Queue times are too long", etc. Your SWF group is OP. The other thing, if you are SWF you should1 comments 11 views last activity
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Hello, I want to tell you about a new item. Some people like it very much, some people don't. Now I can say that the purpose of this new item is an item that allows you to open chests faster. Along with this item, I will introduce new add-ons. Obsolete Locksmith (Brown): This allows you to open chests 50% faster. 1 Charge Disposable Underused Locksmith (Yellow): This allows you to open che9 comments 81 views last activity
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All icons are purple. This is so weird and it makes urky urky with my brain. Q&Q is purple! This is so wrong.3 comments 41 views last activity
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I have not played the new patch yet, but is the spirit able to see the dust particles of the survivors when they run? Because she is already a bit too strong and I feel like this would push her over the edge.0 comments 11 views last activity
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Y'know, a couple of months ago i was almost going to fall asleep when a thought popped into my head... Killers have Blight cosmetics after Blight experiments on them... what about Doctor cosmetics? The Doctor experimented on people, did he not? And I have some great cosmetic ideas. The Awakening collection ONI: Headgear: Lightening fury The mask of the Oni is lifted to reveal a scarred0 comments 21 views last activity
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Flashlight saves already gave a token Pallet saves already gave a token Head on saves already ga...oh wait...don't give tokens since today... Nice new ways to reduse hook farming dbd team kappa.20 comments 391 views last activity
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With the changes to live, Pyramid Head is stronger and more oppressive than he was before.0 comments 21 views last activity
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For real. I'm so sad that you just can't interact with people anymore since crossplay. Especially since i love to compliment others if the made great plays or if they were really nice or funny. Maybe we could finally add mouse and keybord support too. Please devs,make it happen :(21 comments 161 views last activity
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Hey! I've got an idea, how about we fix the automated process so that game crashes. Oh I don't know maybe don't result in a six hour matchmaking ban when the enabling the D/C penalty causes games to legitimately crash more. That would be great thanks.3 comments 21 views last activity
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8 months ago we were told some perks would be changed some, perks they mention was never touched: Vigil small game this is not happening Not even one of the worst perks like monstrous shrine was even looked at. Every 3rd month we get a brand new killer with 3 new perks, new survivor with 3 perks and sometimes even a map. But yet they have BARLEY any time to change or add extra few numbers2 comments 41 views last activity
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The devs freaking suck at bug fixing!!! survivor models disappearing and reappearing, survivors getting hooked from the abdomen and not the shoulder. Getting stuck in a little hole in a hill. I'm seeing more survivors being halfway into a locker, sticking out like a sore thumb. You guys kinda get the hint. If I could I would force the devs to spend one full chapter just focusing on bug fixes a0 comments 1 views last activity
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I recently bought a macbook for college and since I haven't been able to move my main PC down due to COVID, I've had to use a virtual machine on the mac to run the game and the frame rate really suffers, I was wondering if there was any talks or chance of a MacOS port. Obviously I'm not a coder so I don't know how difficult apple is to work with, if their products are anything to go off then it'1 comments 112 views last activity
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Hey everyone! This might be an ... quite unimportant thing compared to other problems with the game, but I need to talk about this. In the recent 4.3.0 update I was greeted by this: 4K UI Icons Updated Character portraits and customization icons for better resolution at 4K. This may result in your custom icons being replaced when you update. How I understand it, is that you replaced0 comments 141 views last activity
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I am thinking about buying DLC or 1100 auric cells but I want to know if its worth it before I buy it0 comments 21 views last activity
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Unlock a potential in one's aura reading ability. The wiggle status progress of a carried survivors can be determined by the intensity of their auras at a distance of up to 32 metres. Each time you take a hit from a killer while the survivor is being carried, grants the carried survivor 6/9/12% bonus progression for their wiggle status. Let me know if this new perk is useless, fair or overpo2 comments 31 views last activity
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dear dev, i wonder what were you thinking when you went to nerf billy? has become scarcer than trapper, uncontrollable. I go back to playing after 1 year and I find myself billy, he's nothing but a clown, and I'm not talking about legion, dear devs, instead of playing for surv in your streaming, play some killer games. I don't even understand your nerfs, you are doing everything for the surv and9 comments 82 views last activity
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Most killers can agree, when you work hard for a 4K but the last survivor gets the hatch, it's kinda annoying. I know the hatch is a part of the game's lore and sometimes a good survivor is dumped with a bad team so the hatch is a fair way to reward them individually, but then the killer is losing 2500 bloodpoints (which is even more with offerings/perks) when they probably deserved it. My sugges4 comments 42 views last activity
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9/10 times there's no map offering anyway, so it's completely wasted. Why would I ever use this over a bloodpoint offering? Or a map offering of my own? Or a Mori? It just doesn't make sense. And even if you manage to get lucky and cancel a map offering, guess what? You can still get the map they wanted due to RNG. It's just a waste of 5000 bloodpoints.2 comments 41 views last activity
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There's so many green offerings items and addons it would actually be individually more common as a purple. So please up it to a purple1 comments 11 views last activity
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Change the hatch spawn mechanic to only spawn when one survivor is left on the map. Give the purple key an insert, turn and lift animation that the Killer can interrupt lets say about a 5 second animation. Give the Skeleton Key the ability to skip the animation but reveal your aura to the Killer when in a 6 meter radius. Just change the Ivory and Ebony Mori to be a last hook requirement and hav19 comments 101 views last activity
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Hi, I love the game and I don't want to destroy it. I was just wondering why don't you remove the ranking system as there is no rewards and you can be rank 1 in 30H. Let me explain myself : Instead of an unbalanced ranking why don't you match people with there hours played ( or real MMR ) which will make the game more interesting for killers and survivors. give people rewards ( weekly / mont2 comments 11 views last activity
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Sorry to be that "one guy", but recently I've been getting a lot of unfair matchmaking. This needs to be fixed as its causing a massive discrepancy in both skill and general playability. Has this been happening to anyone else? Where you're not even past level 16, and you keep getting killers/ survivors that are rank 10's, 6's and 5's? This is quite honestly killing the fun factor that plays he11 comments 2,291 views last activity
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I can't remember if I already did a post on this or not, and I'm too lazy to go back through posts. :) I think the key rework you did, tying the visibility to the Hatch to a formula based on total Generators done and remaining Survivors was brilliant. Many people don't see to understand this was a rework/nerf of Keys. In that vein, I think you could take the same idea for the Mori (but tie it14 comments 452 views last activity
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https://www.youtube.com/watch?v=Mv7HCC5NQAU Small PP Killer Combo gone in 2 mins vs a good SWF https://www.youtube.com/watch?v=CriLGx9o6ag&feature=youtu.be Small PP Killer Combo vs a good team of Solos (I asked if they were solos on end game) These were my matches back to back and it confuses me so much that many threads here ask to nerf this co43 comments 1,991 views last activity
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The crane loop is a little annoying for the fact that as killer you have collision with the crane which is enough to slow you down in a chase. The fix would just be to raise the crane just a lil' bit.2 comments 21 views last activity
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Hey All, As we know the game dies if we the ability to SWF, so why don't we implement a scaling generator time, the more players in a group in a lobby the longer generators take. Obviously this would have to be tested and all that fun stuff, but I think this would be a nice QoL update to the game.5 comments 41 views last activity