How To Nerf Ruin + Undying W/O Destroying The Perk
Title, and it’s easy.
Just nerf the effectiveness of the other Hex Perk similarly to how it works off of tokens. For instance, cleansing Ruin will reduce the effectiveness by 50%. Ruin cleansed once? Now it regresses gens at 150% speed instead of 200%. Cleansed twice, 100%, and so on.
Time-based Hexes such as Haunted Ground and Retribution can have the time the effect is active can be reduced.
NOED can maybe reduce the speed increase?
Easy solution which will solve a TON of frustration people have with the combo, and it doesn’t absolutely ruin (lol) Undying.
Thoughts?
Comments
I might get a bit of stick for this, but I personally don’t see a problem with the two of them being used together. Usually it isn’t too much of an issue to me.
This is way too complicated for 1 perk. What should be done is to just rework the entire hex system to work this way, then rework perks like undying to do something else.
Not really, no.
I really hate it when people on the forums try to give excuses for lazier changes by saying something is too complicated for BHVR to do. It’s not really complicated at all.
And making the Undying effect base in Hexes would he an odd choice considering that Hexes are already pretty powerful. Totem spawns should be updated instead. The point of Hexes is risk-reward so making Hexes last so long this way by default would defeat the purpose of their existence.
Hexes are supposed be extremely strong, that is why survivors are given the counter play to cleanse them and remove them from the trial. Stop focusing on those gens and clean up those bones. Frankly could we have a similar destroy a totem to get rid of all the really strong perks of survivors that actually have 0 counter play.
Personally I don't have a problem with the respawning mechanism. I do think that the aura reading on Undying is too much considering how strong it can be with other Hexes, and should instead added to Hex: Retribution.
i just think that once undying is cleansed, any other totem that respawned should die out.
Yea really, that is just over complicating something that should remain simple, what happens if they are running tier 1 ruin? So once it gets cleanse twice its useless? And once its cleanse three times it actually slowly repairs the generators?? Hex undying and ruin are fine. Do. Bones.