Good job devs

This is more a rant but these mid chapter patch notes were totally survivor sided.

Like what was the point of nerfing discordance??? Or Pop??? Or Thana??? None of those perks needed nerfs at all and its sad to see what they are doing to this game.

For all the blind people who can't see, they are taking away all other build options except ruin and undying. Once it becomes the only viable option for killer its going to get nerfed into the ground while survivors keep their crutch meta perks. It's really insane BHVR keep this up and your game will die and its only still alive because of your skins and licensed DLC characters.

Comments

  • And? Minor killer buffs aren't needed at all. With an escape rate of 12% it's time to make more big changes to the survivor base mechanics because the singleplayer is the worst thing ever. It's bad. It's real bad.


    But I could imagine that your mind is only able to see the problems as a killer, right? So yea, the evil evil devs made an ally with the survivor clan and they plan to coup the killer. Be ready!

  • @Akito said:

    And? Minor killer buffs aren't needed at all. With an escape rate of 12% it's time to make more big changes to the survivor base mechanics because the singleplayer is the worst thing ever. It's bad. It's real bad.

    But I could imagine that your mind is only able to see the problems as a killer, right? So yea, the evil evil devs made an ally with the survivor clan and they plan to coup the killer. Be ready!

    I never said killers needed buffs, also you should be looking at high level play swf and not all around the whole game. Swf will almost always win high level games

  • @Akito said:

    And? Minor killer buffs aren't needed at all. With an escape rate of 12% it's time to make more big changes to the survivor base mechanics because the singleplayer is the worst thing ever. It's bad. It's real bad.

    But I could imagine that your mind is only able to see the problems as a killer, right? So yea, the evil evil devs made an ally with the survivor clan and they plan to coup the killer. Be ready!

    The stats that were posted were just the number of escapes survivor did with related archive challenge active. The actual escape rate is not 12%.

  • High level swf. You mean the 0.5%? And yea DbD is supposed to let survivor escape because if not this game were dogpoop and hella unfair.

    And youre right SWF is better. Solo players are adding people who played well in a match. So they wanna play again with each other. Do you what that is? Good matchmaking. Forgot, we don't have one. My mistake. Killer just have to sit down and have those 9/10 easy games because solos are the muggles for death eaters.

    And I'm playing pretty much 50/50 and I am aware of the flaws. It's just hella silly that even killer mains can't accept that solo survivor is the most frustrating poopshow ever. It's just a big mess. And even that is too much asked for. Just make solo equal to swf gamers. So maybe we could get rid of annoying survivor perks solo survivor needs to survivor at least half a gen longer so that it at least looks like there was a chance. Right...

  • @Akito said:

    High level swf. You mean the 0.5%? And yea DbD is supposed to let survivor escape because if not this game were dogpoop and hella unfair.

    And youre right SWF is better. Solo players are adding people who played well in a match. So they wanna play again with each other. Do you what that is? Good matchmaking. Forgot, we don't have one. My mistake. Killer just have to sit down and have those 9/10 easy games because solos are the muggles for death eaters.

    And I'm playing pretty much 50/50 and I am aware of the flaws. It's just hella silly that even killer mains can't accept that solo survivor is the most frustrating poopshow ever. It's just a big mess. And even that is too much asked for. Just make solo equal to swf gamers. So maybe we could get rid of annoying survivor perks solo survivor needs to survivor at least half a gen longer so that it at least looks like there was a chance. Right...

    Yeah solo q is complete ######### I'm not gonna say its not but swf will abuse those strong perks solo survivors "need" and win. Its not our fault you get bad teammates in you're solo games. You can play flawless vs a cordinated swf and still get stomped into the ground. The devs screwed up mmr so bad it wasnt funny

  • The Discordance change is barely noticeable. Pop is literally not that big of a deal since you use it right away in most cases. And Thanatophobia got the value buff everyone’s been asking for for a price.

    For goodness sake, it’s not the end of the world.

  • @NepalibyDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1691975#Comment_1691975

    Nobody asked for a buff to any of those, they also didn't ask for a nerf. Nobody complained about PGTW. It was a very balanced perk. A perk that is completely useless if the survivor doesn't lose their chases back to back and can be hard countered by Cheryl's perk to block off an important gen from being kicked.

    Discordance was an uncommon perk. I run it sometimes myself. It's not that great. The distance thing isn't really an issue with it, the problem is the change to the notification. The perk was very niche and didn't need any change except making the tier 3 version best instead of tier 1.

    Thana too is not great to begin with and can be hard countered by med kits or in the case of plague, cleansing.

    Simultaneously they ignore touching an actually unbalanced perk: Undying. It is a clear sign of not knowing what is actually wrong with perks and what is actually unbalanced in the game.

    Finally someone that understands