Feedback and Suggestions

Our team will be happy to read these!
  • Had a thought just now about how some games turn into a battle of attrition because of unlimited ability use. Wouldn't the game functionally be much better without functionally unlimited tools? Now take for example a survivor perk like Self Care. It has unlimited use and can potentially stall a game indefinitely if the killer is in a good enough position to defend, but not to take the offensive
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  • If anyone here has played Until Dawn , you'll find this place familiar (it's the Washington Lodge). What I'm saying is, the map should be darker, more forest-y (evergreen trees), and definitely include some buildings besides the main building. As a standalone map, Ormond has potential to be like Dead Dawg Saloo
    4 comments 111 views last activity
  • How it works right now: Hex notification and Cursed status icon is revealed as soon as a survivor receives a skill check. Huntress lullaby is revealed much too easily, survivors typically get a notification in the first 20 seconds of working a gen and go hunt it down without ever having it affect them or their gen progress, because they don't even have to fail the skill check in early game bef
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  • (Google Translate) Title In addition, I think an increase in weegle speed after being grabbed by the killer after 25-30 seconds of getting off the hook is an interesting addition to discourage tunneling. Maybe ignore Iron Grasp?
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  • I’ve had those idea for awhile and I’ve posted it on steam forums in the past but I think it’d be cool to have a Scooby-Doo dlc just hear me out. The killer could be either The Black Knight the very first villain in the original Scooby-Doo show or The Virus from fan favorite movie Scooby-Doo and The Cyber Chase. The survivor would be Scooby and the reason why is because the dlc would come with ou
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  • I main the clown and have played him a lot, like most people would say you can play well with any killer. Yes you can with playtime and good game sence and i play him decently but in my opinion he needs a buff. Clown has been low tier too long now and needs to peak again cause i wanna play santa / clown good for christmas. Problem with clown is not the chases its the map controll over all. He ne
    0 comments 282 views last activity
  • currently the only ash perk that people actually use is mettle of man and that is only when they dedicate their whole build to it so i believe that his other perks could use a few changes to give them some identity and help make them combo well with each other Buckle Up Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intens
    10 comments 92 views last activity
  • Can we please get different artwork for Pyramid Head's green add-ons? Seriously they all look the same and it's near impossible to differentiate in-game. They all look like Ormond offerings and it bugs me -_-
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  • HOW WOULD YOU CHANGE? is a mini-thread series which I've created in order for the community to tell and explain how they would change things in the game. Today's pick: Dragon's Grip
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  • Spine Chill is by far the laziest perk in the game. You don't even need to look at your screen to know when a killer is coming. And it destroys any semblance of surprise. So it must be changed. Here's my solution: Make it detect when your aura is being revealed like when being stalked by Myers, exposed by Ghostface, spotted by BBQ and Chili, and a slew of other perks and add-ons. Oh ######### I
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  • Devs, its been 5 goddamn months and Billy's animations are still ######### up. You would think that they would have fixed them with the new rework, but no. As a double engravings main, the overheat already makes Billy a pain to play. But on top of that, when I do hit I nice flick, I cant even see it because he looks so far down for some reason. The old animation was literally perfect, the flick l
    14 comments 441 views last activity
  • team comradery and good game play has died off since the implementation of cross platform play. Here are the changes 1) Frequent Disconnects, nearly every game, people die quickly, and DC. 2) Killer assists, Many times players are blocking to help the killer catch other survivors. 3) Players are killing themselves on the hook instantly.. Despite the 4% chance of getting off the hook ever
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  • I understand him being visible when he interacts with something, but you also have his bell, moving grass, and his breathing to tell you where he is. He would require survivors to act like The Spirit.
    11 comments 181 views last activity
  • Title. With the recent Slippery Meat changes the Devs removed the increased chance to escape from a bear trap, because they wanted to move away from perks that specifically countered killers. That said, do you think they should remove the Flashlight burn from Wraith (I know it can happen to Nurse too, but I've never seen it done in the years I've been playing this game), and possibly the abilit
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  • Often I get to the end of the game with a nice cluster of 3 gens and 2 survivors left. At this point, a survivor will reveal themselves and invite me to go to the other side of the map, or a brave one will work on a gen. ORRRR both just revert to hide and seek. Generally I WANT to give the brave one the hatch, but the problem is ... The hidden one stays hidden, and either we're deadlocked or I
    4 comments 31 views last activity
  • It happens to me pretty frequently: grabbing an item when I just want to drop pallet, healing a surv instead of dropping a pallet or quick vaulting. And that is pretty annoying, I don't know a lot about programming games, but I don't think it would be difficult to block some specific actions whil pressing the "running" button. Vaulting and droping a pallet should be prioritised while running th
    9 comments 72 views last activity
  • I don't know how everyone feels about Haddonfield but for me it seems like a bit of a mess. Don't get me wrong, The Game bothers me but at least it seems like there are better loops and the map is adequately sized, maybe a bit too big but otherwise not bad. Haddonfield is a long map, it's small, and loops seem to be fairly poorly made. This isn't a real big concern if you go up against character
    16 comments 291 views last activity
  • Are we ever gonna get the updated version of the official soundtrack? Also adding the recently added chase musics would be super cool to see.
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  • I have almost every killer except Pyramid Head, Clown, Spirit, Oni, Blight, Freddy, and Bubba. But I will never buy Bubba. ( Reasons varying. ) As far as survivors go, I have everyone except Adam, Quintin (Spelled wrong sorry) Kate, Felix, and Jeff. Any suggestions on who I should get next? Also I think I'm missing a few survivor names so I might edit this.
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  • So far I brought half of survivors at lvl10 and killer at lvl5 and I'm lvl29; saying that for the perspective. I never expected to be balanced, that's the point of an assymetric game, but I had maybe too much expectation about it, I found out it was a grind fest and both gameplay are heavily reliante on perks, that came as a disapointment. 1)The matchmaking... ...seams completly broken, I reme
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  • Im Not One To Leave Games Over Rage, Especially With The Ban Penalty. But My Game Crashes Frequently, and I Get Banned For It. It Makes Zero Sense. Im Now On A 30 Minute Ban With No Solution. Any Help?
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  • Seeing as we're into this whole 'punishment of unsportsmanlike bad-behaviour' thing (dc for example) how about lets put a passive core debuff in place that survivors could use to HELP the killer in the specific instance where another Survivor who is not using borrowed time decides to farm you via use of blatant unsafe unhooks. This would have the effect of I don't know let's say, alert the
    12 comments 291 views last activity
  • Is it possible to punish killers who camp on a hooked player? Like the longer they camp the slower their speed becomes? It's just very irritating that a game can be ruined so fast by campers..
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  • So first let me clarify that the time out timer will still be in place so if you disconnect a lot then you won't be able to rejoin the match then finish it to avoid the timer. it will simply exist as a way to pass the time and potentially help your team and finish the match as the timer goes down. How it will work When a survivor disconnects they won't fall flat onto the ground and instead wi
    6 comments 101 views last activity
  • Gens go by so quick ill loop the killer for a minute or two and 2 or 3 gens at least will pop or be almost done. Ill find someone at the start of the game as killer down them and hook them and 2 or 3 gens will pop or be almost done. Obviously not every game is like this, but survivor is so op you basically can't lose if you and your team gen rush. Youre forced to sweat as killer but as surviv
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  • For killer you can tell the character by looking at the power. For survivors there is no way, it can be difficult to tell people apart in the scoreboard. This is relevant for example when you want to give props to someone who saved you a lot and all you remember is the character they played.
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  • So, there's no denial that The Shape's ability is quite outdated in current game. It doesn't provide much benefits and has a lot of limits that don't seem to make sense in light of later released killers. Take a look at Oni for example, whose power does the same thing as Myers' EW3 but better in every aspect excluding vaulting. Or look at ghostface, wraith or even pig to see how Michael's ability
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  • Keep in mind, none of these numbers are final and subject to discussion and change. I made a post a few months ago addressing the issues with Legion. If you would like to read it, you can find it by clicking HERE ! Feral Frenzy Charging: When the trial begins, the FF gauge starts depleted. It will gradually charge at a rate of 0.5 c/s . Initiating a chase adds 6 charges . Basic attac
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  • Yes, another Spirit thread. 🤷‍♂️ To make the Spirit's phasing ability more balanced, what if her reappearance from phasing took about two seconds? And during this time, she cannot attack. She becomes more and more visible as she gets closer to completely emerging from phasing. Two seconds is enough time to allow survivors to mind game, without totally neutering her power. Perhaps she could als
    7 comments 31 views last activity
  • Okay, after a long back and forth of seeing how players react to different Spirit power adjustments, here's what I think would be more intimidating to play against and fair: (Not saying it's an end-all fix, just an idea) When The Spirit starts to phase walk, her husk 'melts' into the ground as it does when she ends phase walk right now. All sounds emitted from her husk dissipate and The Spirit
    Mod
    25 comments 391 views last activity
  • I believe I used this effect in one of my previous posts about perks, so let me try to remember it. This effect is similar to someone becoming unhinged and wild at the cost of being inefficient and reckless. I think this would happen for certain perks, addons, or if the killer has been stunned too many times in a row or hasn’t hit a survivor in a while. Enraged: You brake pallets and breakable w
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  • Killer car ‘nuff said lol
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  • There has been a rise of cheaters as of lately in dbd to which I am very disappointed to see. They used to be a rare sight, not ruining the fun of the overall experience because they came so rare and you could just jump out of the game not giving them the pleasure... but now, I see them every now and then, each having more aggressive and vast library of cheats in their arsenal, feels like being a
    2 comments 71 views last activity
  • There are EIGHT Saw movies and they picked someone from the first movie and then gave them cosmetics that they didn't even wear in the movie. Amanda was perfect because without the pig mask she wore, she probably wouldn't had be added to Dbd. Detective Tapp was my favorite character in the first Saw movie and I'm glad that they added him to Dbd for the Saw chapter but I feel like we need another
    4 comments 211 views last activity
  • I know dbd Mobile devs and dbd devs are different and I like to play mobile on the go but honestly I have never seen 4 windows open on lampkin lane there’s no way to counter it it’s not like you can change your perks once your in a match. Like dbd Mobile devs you thought it was ok to put 4 windows on one house thing is after they vault and it closes there’s 2 other windows for them to vault I hav
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  • The Afterpiece Tonic. Tap or hold and release the Power button to launch a bottle of The Afterpiece Tonic. Thrown bottles leave a lingering trail of gas along the path of the thrown bottle. On contact, the bottle will break, emitting a gas cloud that will intoxicate any survivors with the gas area of effect. Intoxicated Survivors will suffer from impaired vision, reduced movement speed, and i
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  • With the '5 min block' as it is now, they don't do any good. They should be dynamic. The game can tell what's been going on, so, if someone DCs because the killer's been slugging and waiting for people to bleed out, a DC could get no ban for the dcing survivor, but a 10 min ban for the killer. and a marker for why. As in: if they keep doing that, their ban time gets higher each time. Likewise,
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  • Wouldn' it be nice if we could have event related totems? For Halloween all totems are pumpkins. For Christmas they are turning into little snowmen with glowy eyes. I don't know any of those events, but maybe it would give an aditional ambience. 🎃
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  • Title. You make 2 basic attacks, Gearhead activates for 30 seconds and forces a skillcheck to any survivor who is working (or starts working) on a generator during that time. I think that would make the perk much better than it is. It would still have counterplay - hit greats, but would be much stronger. 1
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  • Why is brand new part still a thing in this game?.... if a team wanted they could 3 man a gen and have it completed in less then 20 seconds right at the start. Behaviour needs to look at their balancing team and question “why? Why is this a thing?” Gen speeds are already ridiculous at high levels... why would you compound the issue with an add that does 25% in 5 seconds lol This game ju
    Mod
    26 comments 941 views last activity
  • The scoreboard should show, to oneself only, if and how many props one has given to a player. If you play against a nice player often and give them props often it would be nice to see that - and also how many - props were given to a particular player.
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  • I really wish dbd would implement a colorblind mode for people with the condition. I don't have it personally, but I know a few friends who have varying degrees. One has red-green colorblindness, while another can only see purple. It is really not fair for them. However, I think I came up with a way to make it a more fun way of doing it: add a feature to change auras and scratch marks. Some peo
    Mod
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  • Hi! I would like to suggest that we could favorite certain perks so they appear on 1st page regardless of alphabetical order. Or maybe just put a star on the desired perks so they stand out from the others... It would help us a lot!
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  • I have been thinking and i think that the players who were playing the first year that the game came out on the console would be very excited to be able to have skins similar to those of the legacy computer for the same characters. For example, instead of that yellow glow, it can be blue for ps4 and green for xbox.
    6 comments 91 views last activity
  • it's a simple thing but there's already 3 tiers of Mori so why not make 3 tiers of counters like yellow counter would negate cypress Mori if tried to be used it would just let you get up and have limited protection for a few seconds so you can run a green counters the ivory so instead of one hook it have to be 2 hooks on same person to kill or everyone must be hooked once to use it and red counte
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  • Maybe instead of punishing players that DC, look in to the reason players DC. Why is Lampkin Lane still in the game? Why are moris and keys still a thing?
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  • I have a suggestion that will possibly allow NoED to remain strong but give Survivors a chance to address it throughout the match. - NoED starts with six stacks and is inactive. - For every Dull or Hex totem cleansed in the match, lose a stack. - Every stack lost gives NoED a 10 second cooldown between instadowns, for a total of 50 seconds. - Stacks can be lost even while NoED is activated
    8 comments 81 views last activity
  • I can't understand the logic behind how her hatchets actually hit. I think hit validation has gotten so much worse against her lately. I'm getting hit way more frequently from behind walls, see more hatchet impacts that are several feet to my left and right and at times above my head far removed from my character model. And now I'm getting hit when the Huntress' character model is facing literall
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  • I'm sure this thread won't really apply to people who don't seek to achieve bloodpoints as they already have all the perks and prestige they could ever dream of. For those like me who only have 200 hours or so and especially brand new players, bloodpoints are the name of the game when it comes to playing. Killers in general have an easier time farming bloodpoints as they are there for the entire
    6 comments 51 views last activity