Idea for Spirit balance
Yes, another Spirit thread. 🤷♂️
To make the Spirit's phasing ability more balanced, what if her reappearance from phasing took about two seconds? And during this time, she cannot attack. She becomes more and more visible as she gets closer to completely emerging from phasing. Two seconds is enough time to allow survivors to mind game, without totally neutering her power. Perhaps she could also begin to see survivors slowly appear during this time as well!
Comments
I don't like this one, it would make her feel more frustrating.
My change is to let the survivors see glimpses of her like old Freddy during phasing, in exchange, she should have her phasing time extended by 2 seconds, the glimpses will appear every 2 seconds.
Or, we can give spirit her own blue scratchmarks.
The glimpse of phasing idea is ok to me, but not the optimal change. I would be onboard with blue scratch marks while phasing though!
Survivors don't need extra time to face Spirit. They need information. You have no idea where she is most of the time with the exception of her footsteps and grass moving. If Survivors saw an afterimage of her and saw her while she was phasing, then it would be better. It's also cooler-looking.
So to counter her you just wait at any relatively safe pallet/window and drop/vault as soon as you see her? It would be like the chainsaw killers but instead of an insta-down you get a normal hit and also can't settle for a normal M1 if you think they will escape you. Personally I think Spirit as a killer is almost unsalvageable but maybe making her footsteps louder would be a start, make her power a listening game for both sides.
Turn her into a 110% wraith that only can cast his ability while standing still, has a time likmit and cant see survivors during it?
I think that would kill her viability. Slightly adjusted basekit indeed.
A visual indicator of where she is and a movement slowdown after phasing/phase attack would be appreciated tbh.
Spirit doesn't move grass.