IDEA TO COUNTER MORI

it's a simple thing but there's already 3 tiers of Mori so why not make 3 tiers of counters like yellow counter would negate cypress Mori if tried to be used it would just let you get up and have limited protection for a few seconds so you can run a green counters the ivory so instead of one hook it have to be 2 hooks on same person to kill or everyone must be hooked once to use it and red counters the ebony where everyone must be hooked 2 times before they can be killed

Comments

  • @redsopine00 said:

    it's a simple thing but there's already 3 tiers of Mori so why not make 3 tiers of counters like yellow counter would negate cypress Mori if tried to be used it would just let you get up and have limited protection for a few seconds so you can run a green counters the ivory so instead of one hook it have to be 2 hooks on same person to kill or everyone must be hooked once to use it and red counters the ebony where everyone must be hooked 2 times before they can be killed

    The only real way to counter a Mori at the moment is to hop in a locker and let someone flashlight save you when they grab you out

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/198102/idea-to-counter-mori

    The only real way to counter a Mori at the moment is to hop in a locker and let someone flashlight save you when they grab you out

    Hence idea for a counter offering making them harder to trigger to use or in the Cyprus case allowing a chance to escape the others just mean if you wanna use them you have to put the effort in

  • The Red one would be the only one almost worth running, and even then, not really. The only real solution to the problem IMO is to nerf the Mori offerings.

  • @TAG said:

    The Red one would be the only one almost worth running, and even then, not really. The only real solution to the problem IMO is to nerf the Mori offerings.

    Ok makes a bit of sense but if you had to one hook all 4 to use a Ivory that would counter and a 2second endurance can help save some near a gate if a cypress is used

  • @TAG said:

    The Red one would be the only one almost worth running, and even then, not really. The only real solution to the problem IMO is to nerf the Mori offerings.

    I mean do survivors have any iridescent offerings? They should at least get one in the future.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682922#Comment_1682922

    I mean do survivors have any iridescent offerings? They should at least get one in the future.

    Maybe? I dunno. The only red offering Killers have atm is Ebony Mori, which is super OP. I wouldn't want a red Survivor offering to be on that level.

  • @redsopine00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682917#Comment_1682917

    Hence idea for a counter offering making them harder to trigger to use or in the Cyprus case allowing a chance to escape the others just mean if you wanna use them you have to put the effort in

    Yes I was just pointing out that at the moment that is the only way to counter one, I just think they need to get rid of the one hook Moris because anytime a killer runs this they immediately tunnel the first person hooked and take them out of the match and the only defense is "DoNt gEt CaUgHT" which is ridiculous because if they play a killer with map pressure they don't even have to camp and can zip immediately back to down the guy fresh off the hook

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682927#Comment_1682927

    Maybe? I dunno. The only red offering Killers have atm is Ebony Mori, which is super OP. I wouldn't want a red Survivor offering to be on that level.

    Hence a offering which removes the one hook rule and makes it 2 hooks everyone and 1 hook everyone for use with the Cyprus counter designed to give you a chance to escape.


    I mean that way you can't just camp someone out first hook because you have to hook everyone for it.


    Or if you try to facecamp for it like the cage's your moved so they can't just camp you out

  • @redsopine00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682938#Comment_1682938

    Hence a offering which removes the one hook rule and makes it 2 hooks everyone and 1 hook everyone for use with the Cyprus counter designed to give you a chance to escape.

    I mean that way you can't just camp someone out first hook because you have to hook everyone for it.

    Or if you try to facecamp for it like the cage's your moved so they can't just camp you out

    That's hella situational, though. All it exists for is neutering one specific class of offerings. At that point, just re-balance the Mori offerings.

    (I also dislike the offering that cancels Map offerings for the same reason.)