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bjorksnas

bjorksnas

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bjorksnas
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  • Huntresses new iri addons still seem a little lack luster after the update, after all we have had a bit under 4 years to change iri head and give us a new iridescent addon and what we got was, a little underwhelming While they both meet the expectation of a change to iri head and a new iridescent addon I still feel that they could have done more / had different changes to make more skillbased a
    0 comments 1 views last activity
  • Well its been a good run with iri head, its been 2.5~ years together, and while we never spent much time together there was never a dull moment Hopefully they make more tasteful changes to it than what is projected from the ptb or it might be time to say goodbye to another old dbd classic, either way it was fun while it lasted
    10 comments 151 views last activity
  • Just a post to ask people what they would improve about dead by daylight, it doesn't have to be large scale game wide changes it can be simple, or niche as a single killer addon I just want to know what 3 things you would change Here are mine just to start the party Change progression so its less grindy, any combination of less perk tiers, and more of a way for players to get what they want wo
    42 comments 341 views last activity
  • Just reworking perks to have an activatable effect on killer with shared global cooldowns Monstrous shrine, When standing over a survivor in the dying state you can hold the active ability button to send them to a hook in the basement, this effect has a global cooldown of 120/110/100 seconds Insidious, When outside of a chase press the active ability button to gain the undetectable status ef
    0 comments 1 views last activity
  • Just spitballing a new mechanic to make solo queue more coordinated Whenever a survivor is hooked the nearest survivor outside of the killers terror radius or 32 meters (whichever is smaller) is marked as the savior, or if all survivors are in within 32 meters or the terror radius the farthest one becomes marked as savior. Being marked as the "savior" All others survivors can see this survivors
    0 comments 31 views last activity
  • This post is just asking people who actually play blight why they think j-flicks should be removed instead of endorsed as a feature Feel free to leave your opinion about the other side of why it should be actually endorsed as a feature as well Arguments that have obvious counter arguments with proof behind them It has no counerplay, yes it has really easy counterplay and can be dodged really e
    58 comments 712 views last activity
  • This thread is asking for people who dislike J-flicks why they should be removed from the game. Invalid response are "it has no counterplay" and "people switch dpi" both of these arguments have been seen 1000 times and have simple answers that no one who makes them ever reads before complaining about it again, yes it has counterplay, and even if someone switches dpi most people just do it consi
    81 comments 721 views last activity
  • Laceration meter of all survivors being lowered whenever you m1 any survivor, Survivor A can have a full laceration meter but god forbid you m1 survivor B, Goodbye laceration meter Laceration meter of all survivors is lowered whenever you hook a survivor, Survivor A has a laceration meter near full and you dropped chase for 6 seconds to hook another survivior, you weren't planning on keeping tha
    0 comments 61 views last activity
  • Remove recoil, Its not a fun mechanic to try and compensate for random spread while also compensating for the knives coming from one side of the screen than the other, and compensating for increasing speed, and compensating for your own movement, and compensating for survivor movement, its just too many factors to manage in a fast paced game like dbd, there should be no need for recoil Increase
    0 comments 11 views last activity
  • I think this will affect the trout population
    1 comments 21 views last activity
  • Just had a match on shelter woods, and im not really happy with the experience of 5/6 tiles spawned as LT walls with a single pallet gym This map is heavily rng dependent and ends up feeling empty 9 times out of 10, I think this map could use a touch up to make it a more interesting and less rng heavy experience just by reducing its size a bit so even if its not much to work with you don't need
    7 comments 71 views last activity
  • Autodidact You start the Trial with a -25 % Progression penalty for Skill Checks to heal Survivors For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 5 Tokens. Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors. You start the trial with a 10% increased healing skill check chance (additive s
    0 comments 11 views last activity
  • These are just 3 ideas for variations of windows to be added to dbd to make gameplay more interesting, Barbed windows are riskier windows but have the downside of only 1 vault before the window gets barbed, but the main difference is that if the window gets barbed it isn't blocked by the entity its blocked by barbs and can still be vaulted at the cost of, if you are healthy you get injured, if
    5 comments 53 views last activity
  • Dbd as a game has always been iffy with match making with rainbow ranked lobbies and bad and good players all thrown together to fend for themselves in solo queue which was always a magical experience, however mmr is here to fix it or so it would seem. The problem with the idea for current mmr in dbd is that there are no options, you either play with mmr on or you don't play the game at all, wit
    25 comments 691 views last activity
  • Killer Perks Hex: Down with the ship, When the exit gates are opened any dull totems remaining become hex totems and hex down with the ship activates, the exit gates are blocked until all instances of this hex are cleansed, the end game collapse timer can decrease a maximum of 70/60/50% duration before pausing Davy Jones Locker, Twice per game you can interact with a downed survivor to send the
    2 comments 21 views last activity
  • This is more of a focus of what could be changed on a gameplay side more than a visual side warning this is a long post visual guide summary of changes Change the layout of the map houses no longer have a backyard as they are all pushed up against a wall there are still openings on the sides of the houses (even closed) so you are never cornered house
    0 comments 11 views last activity
  • Dead hard is an exhaustion perk that many killers dislike because it has way to many upsides for its single downside of you have to be injured to use it and has plenty of strong interactions to abuse examples of some of its strongest interactions trapper dh over a trap wraith can deny Wraith's post uncloak speed boosted lunges nurse dh through a hit and force the nurse to go into 4-5 seconds
    29 comments 381 views last activity
  • Not all of these changed are needed, one or any combination of them is probably enough to bump the killer up a few tiers Give minimal penalty to movement speed when holding knives out and throwing a single knife to reward careful aim and patient playing The reason for this change is that I feel he moves way to slow when holding the knives out which makes it hard to use his power in most places
    1 comments 1,041 views last activity
  • It does in fact take some amounts of skill and sentience to play every single character in the game. Just because some take mountains of skill and some take molehills doesn't mean those molehills aren't challenging for some people or that the molehills can't be anywhere near as strong as the mountains. Accept the fact that some things can be easier than others and compromise on changes that mig
    29 comments 422 views last activity
  • Had a match on shelter woods with a map offering for crotus prenn So my question is this a extremely rare chance or have those two maps been disabled while they fix some elements
    7 comments 261 views last activity
  • Title It feels that survivors on the game now have even more to work with, every single tile either has a pallet on the top or bottom which averages out to 25 total pallets, I would say give or take a few but there physically isn't anything that takes away pallets from the survivors almost every single pallet on the map is forced spawned and there is no rng to the strongest pallets on the map C
    0 comments 1 views last activity
  • Just changes to random killer addons to keep things interesting and balanced 1-2 per killer most of them are in addition to current effects Wraith, Shadowdance now lasts for 8 seconds after uncloaking with a slowly dwindling bonus (aka if the addon is 60% bonus speed after 4 seconds of uncloaked its only at 30% strength) Trapper, Padded jaws, Extra effect gives the survivor hindered (15%) for 6
    0 comments 11 views last activity
  • Just spit balling some changes that trapper could get to make him much better Active ability mass trap reset, 90 second cooldown, when used all traps on the map open back up, can be heard with a universal stomping sound and metal grinding noises, 2 second charge up and 2 second animation Basekit buff, add 2 trap carrying capacity all bag addons stay the same Addon changes, wax brick makes all
    5 comments 61 views last activity
  • So in recent times when something is amiss like the game needing color blind options more than ever or people wanting some details of if something is in the works the devs are usually silent about it. Most people think its a cut and dry thing that the devs just don't want to tell people things but its usually not as cut and dry Most gaming and media companies have they employess and everyone el
    8 comments 211 views last activity
  • Survivors have plenty of second chance perks that need to be taken down a peg or two when stacked to run 4 of them so here are some ideas to chance second chance perks when run alone or with other second chance perks buff, when run alone individual second chance perks are stronger nerf, when run together second chance perks are weaker example unbreakable solo (current state) ds solo (current
    0 comments 41 views last activity
  • So lets finally get these broken survivor perks fixed Ds should be disabled if you hook another survivor or the survivor works on gens (you shouldn't have time for gens if you are getting tunneled) Iron will should actually only remove injured sounds and not ALL SURVIVOR SOUNDS like footsteps and breathing Unbreakable should have lower recovery speed and or not pair well with ds because having
    36 comments 331 views last activity
  • All of the wraiths perks need a little bit of work so here is what I would add to them to hopefully make them better / reasonably useful Bloodhound: Survivor Blood is considerably more discernable Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency (basically sloppy butchers hemorrhage effect as new baseline for the perk) Predato
    2 comments 21 views last activity
  • Inner Strength, Make it token based and hold up to 3/4/5 tokens (speed becomes 8 second heal time default), if you are near a totem while a teamate without inner strength is cleansing it, it shows them an icon of inner strength in the bottom left by their perks to let them know you have it Second wind, always activates off hook, timer increased to 60/55/50, healing teammates reduces timer durati
    0 comments 21 views last activity
  • So I've been around a bit and currently I'm seeing the same type of complaint issue arise in the community first with noed and now more often with ruin undying. The gameplay loop im talking about is lazy survivors. Heres how it starts Survivor plays a game vs noed / ruin undying Survivor doesn't do the side objectives of cleanse totems Survivor complains about ruin undying / noed rewarding t
    70 comments 1,671 views last activity
  • Brown: 4 1 Tiering up to tier 2 gives undetectable for 30 seconds and has no sound cue 2 Tier 2 has moderately increased (20%) pallet break speeds, Tier 3 has considerably increased (30%) pallet break speeds 3 Stalking allows you to pass through breakable walls Slightly decreases stalking speed 4 Slightly increases tier 3 duration + 10 sec Yellow 5 1 Tier 2 has considerably increased (30
    0 comments 11 views last activity
  • Since its the holiday season everyone is making wishlists of things they want, so I though it would be fun to make a wishlist of changes I would like to see in dbd, feel free to add your own wishlists in the comments Fix Bad collision (less slippery blight) Keyboard and mouse support for consoles Lower legions frenzy cooldown to 3 seconds Remove billys overheat and replace the 5 (yes 5) add
    8 comments 71 views last activity
  • Personally A key rework that I think would be more fun is to make keys more of a plundering item, something you pick in bloodwebs with the promise of getting better items or getting items to bank instead, using it to farm up some of your favorite types of items with minimal build dedication. That said here is my supposed changes + addon changes Green Key: Opens 2 chests instantly Increase
    15 comments 101 views last activity
  • After seeing the new reworked maps I noticed one thing that made their beauty and details stand out now that more effort was put into breathing new life into them, the fog, the dreaded fog that in every match, just doesn't exist on those maps And honestly good riddence, the fog isn't the most useful for anything other than slowing your frames and making consoles run slower while clogging up the
    1 comments 31 views last activity
  • So in the 1v4 asymmetrical game not only does the 1s special offering that is only found every now and then in late game bloodwebs and not at all ingame through chests and luck, but also it is effectively somewhere between useless to a waste of time, With keys on the other hand even if they are nerfed to close the hatch behind the one person escaping, they are still An early escape A free 2 man
    Mod
    266 comments 8,011 views last activity
  • -Snares become the addon power and Dream pallets become default -Teleporting by default is locked and not cancelable but with class photograph or Nancy sketches it becomes cancelable again -Have intermitted terror radius when asleep instead of 32 meter lullaby with no good judge of range -Default time to fall asleep increased to 90 seconds, but being in his terror radius makes it go twice as f
    2 comments 31 views last activity
  • The wander mechanic When playing as the twins the inactive twin will walk towards the other twin at a rate of 50% of movement speed (58% and 62% and 70% depending on addons 2 addons become increased speed for this) they will take straight line paths mostly and simple paths around objects, stunning charlotte no longer has an effect but victor can still be crushed this prevents camping and speeds
    25 comments 231 views last activity
  • Twins in their design with 1 person controlling 2 characters both of which aren't too strong on their own in most situations makes me think that twins wasn't designed to be 1 person switching between 2 killers but instead was meant to be something more like an actual 2 person killer, now whether this idea was scrapped or not was probably not even attempted because of all the factors involved, suc
    22 comments 291 views last activity
  • Do you think survivors / killers should (separately for each side) have a linked offering inventory across all survivors and killers (doesn't get reset for prestige because its shared)
    5 comments 71 views last activity
  • Going back 1-2 years in dbd videos reminds people of the days when pallets were in oceans and windows were everywhere Old Bus, Both windows, Both pallets Old LT walls, Had pallets on auto haven maps Old Jungle gym, Double Pallet, Double window, Double the fun Tank Treads and empty pallet spawns? didn't think so, heres old wrenched shop main building with all 3 windows on the one side unblocke
    16 comments 951 views last activity
  • Buff, Slowdown perks become more effective alone Nerf for each addition slowdown perk you have they are less effective Example of perks alone Dead mans switch after hooking the obsession this perk activates for 35/40/45 seconds or half as long on a non obsession while activated if a survivor stops repairing a not fully completed gen it becomes blocked for the rest of dead man switches duration
    33 comments 621 views last activity
  • by only completing 8 challenges you can save bp in 9 of the master challenge nodes and 3 of the regular nodes allowing you to keep 390,000 bp saved in the rift the blue lines are the complete challenges and the yellow circles are the challenges that you can save bp on without locking out other challenges
    1 comments 181 views last activity
  • Just a rework of trappers perks to make them all more effective and hopefully more fun to use Agitation Survivor Carry Speed increased 18%, Terror radius increased while carrying a survivor by 8/10/12 meters (adjusted the scaling factor so the perk is effective at all tiers) Brutal Strength Destroy dropped Pallets, breakable walls and damage Generators 20% faster Hitting a pallet or brea
    5 comments 71 views last activity
  • Rift challenges I feel need more variety than just regular challenge or master challenge to complete in one trial so here are some ideas to add more depth and variety to challenges. Either or challenges start off like a regular node but when activated you get a choice between a survivor challenge, or a killer challenge so players who enjoy one side more than the other get more challenges for the
    0 comments 1 views last activity
  • Trying out most killers with the new event addon has led me to realize that a lot more characters become viable if given a strong approach or follow up option, and giving killers a universal one has made every killer more viable is great design. My hopes is that the addon sticks around even after the event
    11 comments 251 views last activity
  • The addons from left to right are from best to worst within the same tier relative to each other This is just from personal experience using these addons
    18 comments 411 views last activity
  • Just a small addon pass to make some of legions addons more diverse and interesting Franks Mix Tape, Can activate feral frenzy as long as meter is above 25% charge Friendship Bracelet, Hitting a survivor in feral frenzy slightly increases movement speed for the rest of the feral frenzy, (0.2 m/s) Never Sleep Pills, Hitting a survivor in feral frenzy moderately increases movement speed for the
    12 comments 131 views last activity
  • 14 comments 1,781 views last activity
  • Bamboozle Your Vault speed is 15 % faster. Performing a Vault action calls upon The Entity Entity}} to block that Vault location for 8/12/16 seconds. (fastest speed across all tiers) BBQ After hooking a Survivor, all other Survivors' Auras Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook Hook Each time a Survivor is hooked gain a 25% stack-able bon
    3 comments 61 views last activity
  • Groaning storehouse, a map with 7 tiles, building with a window and 2 pallets and killershack, +2 really strong filler pallets. Normally survivors would be set with all those resources to work with, but when random map generation allows for 2 filler pallet other than the 2 path pallets and 5/7 of the tiles to spawn as L T walls its just too much at that point.
    2 comments 81 views last activity
  • Hex: The Third Seal A Hex that releases ancient evil upon survivors Survivors who are injured for a cumulative 55/50/45 seconds gain a debuff. 1st debuff is Blindness (and reveals the hex effect) 2nd debuff is Mangled (for death spiraling) 3rd debuff is Exposed The Hex effects persist as long as the related Hex Totem is standing (the progress to the next debuff can be tracked by the cur
    0 comments 41 views last activity
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