2 Changes I would make to the trickster
- Remove recoil, Its not a fun mechanic to try and compensate for random spread while also compensating for the knives coming from one side of the screen than the other, and compensating for increasing speed, and compensating for your own movement, and compensating for survivor movement, its just too many factors to manage in a fast paced game like dbd, there should be no need for recoil
- Increase laceration based on distance, if you throw some crossmap knives you should be rewarded rather than get the same effect as throwing a knife point blank, I think for every 20 meters a knife travels it should increase its laceration by 100% up to 300% bonus laceration or 2, 60 meter knife hits for an injure / down with the bonus only applying to single thrown knives to prevent spam
Comments