Key rework to make them more plundering centered
Personally A key rework that I think would be more fun is to make keys more of a plundering item, something you pick in bloodwebs with the promise of getting better items or getting items to bank instead, using it to farm up some of your favorite types of items with minimal build dedication.
That said here is my supposed changes + addon changes
Green Key: Opens 2 chests instantly Increases rarity of the items inside, (plunders rarity)
Purple Key: Opens 2 chests faster, Greatly increases rarity of the items inside, (plunders but no brown items possible)
Skeleton Key: Opens 3 chests instantly, Only gives Purple items
Brown addon 1: Items opened in chest has 1-2 addons (ace in the hole numbers)
Brown addon 2: Increases change items in chests will be maps Shows auras of chests within 32 meters
Yellow addon 1: Items in chests will only be flashlights +1 charge +1 chest in trial
Yellow addon 2: Items in chests will only be toolboxes +1 charge +1 chest in trial
Yellow addon 3: items in chests will only be medkits +1 charge +1 chest in trial
Green addon 1: Opening a chest with a key adds a copy of the item in the chest to your inventory (not addons), cannot be kept by any means if used (works on all chests opened with the key in the trial)
Purple addon 1: Items opened in chest have 2 addons 1 purple - green, 1 green - yellow
Purple addon 2: Opening a chest with a key adds a copy of all addons the item has in the chest to your inventory, makes item spawn with addons (base ace in the hole rarity) cannot be kept by any means if used (works for all chests open with the key though)
Red addon 1: Item spawns with addons (base ace in the hole rarity), Copy of both item + its addons are added to your inventory, cannot be kept by any means if used (works for all chests open with the key though)
Comments
and I realized wrong category, oops
I don't like this idea "keys open chests". I've heard it before.
No one is going to want to waste a pink item on an optional objective. If keys were used on chests they would literally be a BP sink in the bloodweb, as in they are useless and anytime you are forced to take one it's just a waste of BP.
Keys opening hatch is fine. The problem only comes when more than 1 survivor can escape that way. Keys should only work for the guy with the key. And there should be some kind of animation like doing a totem so you can't do it in the killer's face.
I like the ideas.
I dunno, I feel like you can get good items at a decent enough rate that an item whose sole purpose is to get items seems like a waste.
There are challenges that require using a key to escape.
and they can't be changed because?
well its more like a gamble 1 skeleton key + 1 ultra rare addons gives you 3 purple items and 3-6 free addons plus you keep the items in the trial to use or can still escape with the key to put on another addon to loot more items for later use
The problem with this, is that there are no items worth getting int he survivor toolkit other than keys.
Medikits yeah but we have Pharmacy for that. Who needs an item to get a medkit, when you can just bring a medkit and loot one with Pharmacy? And who the hell uses pharmacy.
Toolboxes are junk. Flashlights were nerfed heavily, useful in certain situations like fighting hag. And that's it. If you want to be a jerk and blind killers while they break palettes yeah, but too niche a use and not really necessary. You will achieve the same effect just running away, except you didn't tilt the killer as much. Medikits are the only other useful thing and what survivor doesn't have a pile of medikits in their inventories sitting unused. Maps rainbow map is nice in some situations but you didn't even include that in your rework idea.
Keys are the only real prize to grab from chests. If all the key does is let you grab other items from chests, it is a piece of crap item that should just be deleted from the game.
well you shouldn't find an item in a chest that cuts the game short in the first place so...
plus the main idea is mostly to use the addons to add specific items to your inventory so you pick a key out of you bloodweb and can use it to loot a bunch of items of specific types
skeleton key + green addon + medkit addon = potentially 4 purple medkits added to your survivor inventory + you can still use the medkits ingame and give them to your teammates
or even skeleton key + red addon + medkit addon = potentially 4 purple medkits added to your inventory and between 4-8 addons added to your inventory as well + you have 4 purple medkits with addons to give to yourself or teammates
plus the main idea is mostly to use the addons to add specific items to your inventory so you pick a key out of you bloodweb and can use it to loot a bunch of items of specific typesSorry, this is just putting the cart in front of the horse.
Why would you equip an item at the start of the match, to waste time hunting for an item in the match (instead of doing gens), just to get an item you could have equipped at the start of the match in the first place?
I don't think you thought this through.
You are basically just telling survivors to waste time opening chests so killers have more time to kill them.
Better to just remove keys from the game altogether, it's a much more sensible suggestion.
To loot a bunch of specific items to use them in later games?
its putting the cart before the horse for 1 game in exchange for a bunch of free items and addons to use later down the line?
skeleton key + addons = 4 purple medkits added to your survivor inventory to use in later games + after all is said and done you still have purple medkits available in the match you are in
I don't think you thought this through at all you just saw no hatch escapes and jumped on a bad opinion, you didn't even read the ADDED TO INVENTORY part where you permanently get the items and addons as if you escaped the trial with them
instantly opening 4 chests to get items for current game and later games can carry an entire team and leave you with a bunch of new items to use in later games
I like the idea but I also wanna keep the aura reading aspect, but I REALLY like the removal of hatch opening.
You do realize you can only bring one item out of the match? You cannot loot a lot of items in one mission to hoard. Besides. It's much easier to just get items through the bloodweb. You aren't even sure you will escape the match.
EDIT:: Oh wait I get it. You mean it adds items directly into your inventory. Okay I get that. Still not useful. You know why? Because right now I have over 100 pink keys i my inventory and thousands of medkits. Again, survivor items are junk. Who needs them.
And believe me, wasting time opening chests helps the killer a lot.
The number one thing killers hate, is genrush. Guess what you're not doing when you're running around opening chests?
You are of the wrong impression that keys shorten games. They don't. Not necessarily. Especially if you are looting them from chests. I run Plunder builds all the time. I know I'm screwing my team over, but not my problem I will play how I want. There's a reason Plunder builds aren't meta even if you can reliably fish keys 50% or maybe even 60% of the time these days thanks to Appraisal. Because they don't win games. They just help the killer build pressure.
Bringing a key into the match, that one doesn't waste time, sure. But the killer can prep for you and tunnel you if he sees you bringing a key in. Also, you still don't have any guarantee you can use it. In SWF it's a pain because if 1 survivor is dead you can coordinate with the other two to get out with 1 gen left. But in solo Q this isn't the case. The problem isn't the key per se, it's SWF, as usual. In solo q, bringing a key into the match most of the time means you don't get to use it. If you want to use it you will have to play suboptimally to get into a position where you are the last man standing. That usually means you are being a jerk to your teammates, hiding, not doing gens. Again helping the killer.
Keys are not a big problem. Except in SWF. The problem isn't keys per se. It's SWF.
That is true, I didn't think how to add some aura reading into this, might add that broken key has 32 meter survivor teammate aura reading and
dull key has 20 seconds worth of current blood amber channeling in addition to their primary effect
alright,
1 2/3 keys instantly open chests
2 a copy of the items looted are added DIRECTLY into your survivor inventory just by looting them from certain addons
doing this here with the key + addons
adds a copy of the items looted here
so yes in theory those 4 purple medkits looted that game might not all be put to use in that match, but you get another copy in your SURVIVOR INVENTORY + addons depending on the keys addons used
so while having 1 match with the cart before the horse gives you up to 4 matches with the horse before the cart
for example in this picture if I used a skeleton key + addons to loot 4 purple medkits I would go from 6 to 10 purple medkits in my inventory
do you understand?
X is not a problem except in swf isn't a reason to not nerf or change something that needs it. You just want to keep your bullying tools and free escape chance that you can find mid game