bjorksnas
bjorksnas
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Slowdown perks in this game exist in a weird state, everyone tends to use 1-2 in their build but some people usually take it a step further and stack 3 or even 4 slowdown perks in a build. Most nice players use their slowdown so that they can play nice, getting games with large amounts of hooks before anyone dies, which arguably is a good way for all the survivors to play the game. But some pla3 comments 41 views last activity
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Reworking both of his iridescent addons to be more interesting/useful or change up playstyle Iridescent Seal of Metatron, Caging survivors no longer counts for hook stages, the first time a survivor goes to save a survivor from a cage the cage is moved to another location, (only the 2 closer locations never the farthest location)(final judgement still works on death hook, or if all survivors are0 comments 1 views last activity
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Unbreakable, Recover from the dying state 35% faster, grants the ability to fully recover from the dying state once per trial, If you use this perk to fully recover from the dying state all perks go on global cooldown for 180/150/120 seconds Still works with soulguard all though will still put the perk on cooldown (unless unbreakable was already used in which case this perk can still pick you up14 comments 191 views last activity
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Simple as it gets Ill just jump into it (S-F Tiers) Addons will be from least useful to most useful Placebo Tablet, Meme addon only use is if you are new to slow down the speed a little bit so you have more time to process, F Tier to experienced players Chipped Monocle, Training wheels addon, more useful to experienced players than compound seven but not by much, other addons give stronger15 comments 1,751 views last activity
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The meta of this game has been stuck in a rut for a little while, perk changes to spice up the meta and get people trying new builds and gameplay styles is just what it needs. Hopefully if they continue the trend of some perk reworks/buffs/nerfs this game can finally have more build diversity and people branching out to try new perks and builds. Some of the perks I hope get a little touch up so16 comments 201 views last activity
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You recuperate faster from any attack made with your main weapon. The cool-down of missed attacks is ignored once every 50/45/40 seconds Effectively giving you a attack with a mad grit cooldown once every 50/45/40 seconds Instantly back on them if they make you whiff by using dead hard or sprint burst Double lunge for large distance covered in chase making it another strong chase perk Gain ex15 comments 81 views last activity
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A few days ago I decided to try out the perk spies from the shadows and to my dismay the 3 games in a row that I used it it never went off once. The maps had zero crows to be found anywhere on or within them at any time. Platform Pc0 comments 1 views last activity
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For a while now survivors have so much filler in their bloodwebs and usually end up with not enough items to use all their addons with or not enough addons to use all their items with. To fix this the survivor items should be tidied up and set to some standards to reduce bloodweb clutter so here ill discuss some changes to items and addons Toolboxes, right now there are 6 toolboxes in the game,2 comments 41 views last activity
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While using his power if there is ANYTHING between you and the survivor you are almost gaurenteed to not be able to turn enough to hit them. This was one of the main issues in the ptb aside from wonky collision but has not been addressed properly, increased the lunge speed helps but its still near impossible to hit a survivor if they have anything nearby. Just change his power to be a regular lun1 comments 91 views last activity
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Since the devs are adding breakable walls to more maps to spice up gameplay they should add more unique ways for killers to interact with them besides break them, go around them, or blink with nurse. My thoughts to utilize them are to change the stalking killers not so used addons a bit. Myers Tacky Jewelry (brown) Slightly increases Stalking Movement speed Can phase through breakable walls w0 comments 21 views last activity
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For this poll the second chance perks included are Decisive Strike Unbreakable Deadhard Adrenaline22 comments 91 views last activity
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As many people have speculated the new chapter has something to do with the alchemist or some kind of beast hood transformation, or both so I made some ideal perks Killer : Flow of the hunt, when outside of chase for 15/12/10 seconds gain 10% bonus movement speed, this would make patrolling the map and catching up to extremely far away survivors easier Bestial hunger, Survivors who have been i1 comments 31 views last activity
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Freddy's teleport before the game starts with a full charge and depletes as soon as you should normally be able to move, but moving and interacting before the game starts by opening and closing the esc menu or pause menu on console lets Freddy instantly teleport to the gen he was looking at or lets him start the game with 75% of his teleport.20 comments 321 views last activity
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Whenever you prestige you will gain a new effect to use on bloodwebs (ideally these effects are usable starting at level 25 on that prestige level so the bloodweb has some wiggle room early on) Killers Prestige 1: Can lock up to 2 addons these addons will not show up in bloodwebs, are not forced to lock addons, useful for locking out addons that you dislike or never use Prestige 2: Can pick a0 comments 11 views last activity
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Pc with 4 crossplayed survivors Killer: nurse Hooked a survivor and they 1, didn't give a bbq stack 2, froze 2 frames before being hooked 3, didn't die at end game collapes 4, couldn't be unhooked 5, removed my ability to interact with anything or use power until I picked up another survivor 6, one of us were forced to dc to exit the match Steps to replicate Unknown How often does this occur0 comments 1 views last activity
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MMR is taking a break to be reworked, redone, or discontinued, but killer lock is still a thing, now that mmr is on hold they should let us freely switch between killers again5 comments 41 views last activity
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Devs said this mechanic isn't annoying enough to good players and just made it worse because why not, a baby that misses 10 chainsaws at point blank should have a cooldown but someone who is just good with the chainsaw shouldn't have the crummy overheat mechanic, Also why did they now decide to remove the pallet stun leaving with charge especially with enduring, that was a part of billys kit for6 comments 111 views last activity
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Killer perk: Cursed Treasure, Whenever a survivor completes searching a chest cursed treasure activates, all survivors who were not the one that completed the search are exposed for 25/30/35 seconds, greatly increases the odds that the item in a chest will be a treasure map (minimum 1 per game) Survivor item: Treasure map (yellow map), 20 seconds of use, Starts with 3 objectives automatically0 comments 1 views last activity
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Mid match 3 survivors left 1 on hook, 1 being hooked, the guy being hooked dced and the match instantly booted out the the end screen, no connection problem message or anything, just everyone on the end of match screen. Nobody had any idea what happened the game just gave up or something when the guy dced. Steps to reproduce probably although this might have just been hacks but heres details to0 comments 12 views last activity
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Seemingly now a trend with killers is as they make changes they also pick one to stare at the ground for no reason for their power cooldown, Something that used to be just on nurse is now on legion and hill billy. I get that for a killer with as strong as a power as nurse having fatigue to give the survivors a little more breathing room between blinks is fine but for a killer like legion who is10 comments 241 views last activity
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If possible the mmr system should use 2 measurements for match making to move players to where they should be faster by using 2 factors together Individual killer mmr ratings General killer mmr ratings This would mean that as you play one killer their mmr contributes a little to the general killer mmr making it so all killers have small increases to mmr and small losses to mmr by playing oth0 comments 11 views last activity
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It seems no matter what time, killer, or side I pick to play on with the new mmr it always takes 5-10 minutes to find a match, which is all well and good except for the fact that is also usually how long the match lasts, how can a game with 40k average players at almost any given time have queues be so long 50% gameplay and 50% load times and match searching is very boring.1 comments 61 views last activity
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Cruel limits: Survivors are trapped within 24/20/16 meters of completed gens for 12/12/12 seconds, killer can enter the area where they are trapped Dead mans switch: after hooking the obsession this perk activates breaking a generator blocks it for 30/35/40 seconds (blocked gens do not regress while blocked) Thanatophobia: add 2% slowdown for each dead survivor kinda weird for the fear of death0 comments 21 views last activity
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Huntress will get an addon touch up sometime and heres what I feel like her addons should amount to, to all be impactful Common (Brown) Bandaged haft: slightly reduces cooldown time between hatchet throws (10%) Coarse stone: Allows the huntress to see trajectory of wound up hatchets Rope loop: Start with 1 extra hatchets, increases hatchet carrying capacity by 1 Cloth doll: Slightly red0 comments 31 views last activity
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I don't know if it was not noticed but seemingly from yesterday to today some of bubbas addons changed from what was in the game at the release of the 4.1.0, Spark plug and primer bulb now affect charge replenishment instead of tantrum speed, the grease now just makes it harder to go into tantrum when feathering rev. I read all the addons ingame as soon as 4.1.0 went live so why all of a sudden h2 comments 31 views last activity
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Why has this perk spiked in popular use all of a sudden, it feels like every other game I have at least one. Is it because auras are wonky from the killers pov and it just seems like a good time to abuse it or something.14 comments 221 views last activity
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I think that for the next mid-chapter patch a bit out there still the devs should take a look at rehiding the totems in the game because right now it feels either out in the open completely or a near impossible hunt without a map which isn't a bad thing but I feel with hiding the totems buffing how survivors can find them should be the second part of the update. First a change to totem locations0 comments 41 views last activity
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Usually when a gen is popped it has an aura like this for a few seconds, but every now and then for no specific reason the last gen will have no aura applied to it at all, I have no idea how to recreate it other than just watch out for recorded cases just to see if its a more universal problem or if the game just extra hates me in particular.0 comments 41 views last activity
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On PC steam version I got stuck falling infinitly in the smokehouse by falling from the second story in at a bad angle against the cow. Stuck until the game ended.0 comments 1 views last activity
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For a perk that says it reduces the sounds of grunts of pain it sure does a lot more than that, Survivors have no grunts of pain, no footstep noises, and no breathing noises of any sort just for having 1 perk. The amount that this perk does that it doesn't stay is just plain annoying, I understand that reducing the overall sound you make can be a perk but having all 3 of them for just 1 perk is c21 comments 521 views last activity
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This is a suggested change for the trappers wax brick addon a nearly useless green which even gets outclassed by the next tier up by only being a supplemental part in the fastening tools. My suggested change Wax brick Empty bandoler (green) No limit to bear trap carry capacity This change would make it into another ideal addon to always run on trapper due to the ability to carry all of your0 comments 21 views last activity
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In this discussion I will state some what I feel are cool and ideal changes for ghostface to make him an even stronger killer First some addon changes Stalking addons that increase movement speed when stalking are not the most useful addons especially when you mostly plan to stand still or hide behind an object while stalking survivors so instead I feel they should be changed accordingly Headl2 comments 41 views last activity
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When phasing spirits terror radius shrinks at a rate of 8 meters a second, What does this mean for players This means spirit when using her power depending on how long she is in it will always make the whooshing noise even if you are right next to her Meaning close mind games still work and get countered by running away and either being chased or knowing without having to move that far away fr48 comments 1,061 views last activity
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When downing a survivor with a basic attack Surge activates, the nearest 1/2/3 generators regress 8% instantly and continue to regress, if they were already regressing the regression speed of the gen is increased 20%, surge can only trigger every 40 seconds. This would still only have the 8% regression on non regressing generators with no regression penalty to regressing generators. This makes3 comments 41 views last activity
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Franks mix tape, For every chained hit on a different survivor while feral frenzy is active considerably lower the deep wound timer of the next hit survivor, -10 seconds on the 30 second deep wound timer, downing a survivor this way fully drains your power. Now full team chain stabs result in way more pressure for the legion a high risk because it won't work all the time for a high reward, also0 comments 51 views last activity
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Here are some reasons I feel that killers should see if survivors are swf The ability to bring the appropriate power level, 4 solo survivors most people are happy with a mid tier killer with brown or yellow addons but then every now and then they just get absolutely destroyed by a swf because they had no indication of knowing. With this change it would allow killers to be better prepared with a88 comments 2,141 views last activity
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There is a multitude of reasons to play killer including but not limited Mind gaming good survivors Satisfaction of victory and self reliance Extra blood points Cheeky plays like using bloodwardens at the end of the game for a 4k with the entity Cool build potential Difference in killer playstyles Learning and mastering your favorite killers Face camping people with keys Using moris to f9 comments 111 views last activity
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6-8 seconds of 5.29m/s with group instadown capabilites vs 9.2m/s for single target instadown with resource management I think with these changes bubba has finally risen above billy in terms of potency.0 comments 41 views last activity
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Just a discussion to talk about some of the things the devs have done well on in their game Reworking Freddy to be less confusing for new players and more keep him in line as a basic killer Reworking Doctor to be stronger because he was in a weird spot and felt bad for new players with all the timings and stance management. Fixed the hags addons to be just upgrades rather than this stat up9 comments 121 views last activity
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I think they are only adding the overheat so they can add more interesting addons and different playstyles to billy as far as I saw you only overheat when holding revs for long times or sprinting around the map at mach 10 for extensive periods of time but in return you get a ton of new addons and playstyles to enjoy, probably a few addons will still help with playing old billy as well which shoul10 comments 82 views last activity
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Is there a reason to skip 4.0.1 its a perfectly good update number3 comments 91 views last activity
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Have you ever been in matches back to back that just hit so hard you need to sit down with a glass of water after words just to process. Today I had that wonderful experience, Match 1 was 3 object of obsessions vs my very incompetent hag game play which is a real punch in the face for trying new things is to get hit with a 4 man sweat squad of legend. And the second one was iri head because I nee2 comments 31 views last activity
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Usually like the other 2 perks on the bloodweb the (don't judge the icon) Perks always spawn on the outside but for some unknown reason this perk generated closer to the center has anyone else seen something like this recently.3 comments 121 views last activity
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This bug doesn't occur unless specifically attempted so it is not something that will occur during normal game play it has to be intentionally abused. This bug is caused because Freddy starts with a full dream projection bar instead of none at all at the start of a match. The way to fix it would be to have his power start at 0 when the match starts loading in and reset back to 0 once you gain co1 comments 21 views last activity
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Rumor has it Chris McLean from total drama island is joining us as a survivor with the killer being one of the mutated grizzly bears wonder what interesting game play dynamic they will bring0 comments 11 views last activity
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Even after hitting people with hatches they were still able to use exhaustion perks while they should be exhausted due to the addon24 comments 221 views last activity
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Your ties to the otherworldly manifest when your prey attempts to get away. Each time a Generator is repaired, Survivors are trapped within a radius of 24/20/16 metres from the completed Generator for the next 12 seconds. This would give the perk an interesting use as to trap in survivors within a small area to slow them down from moving on from completing the gen as well as give the kille2 comments 21 views last activity
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survivors spew up to a dozen blood orbs for single interactions while injured This happened while I was playing oni with the green blood addon, the green and purple addon, and just the purple addon in varrying amounts. Normally the interaction amounts are 1,2,3 blood orbs +1 or +2 from addons but they seem to be giving much larger amounts then normal.0 comments 21 views last activity
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I don't get whats so problematic about playing the game with 3 perks to have a chance to be stronger at the end. It's easy to counter and leaves the killer at a disadvantage 90% of the match. Why won't they just give up about complaining about noed. Its always stuff like were a swf and we dislike noed or im solo queue and I hate noed. There are at least 4 counters to noed off the top of my head b27 comments 391 views last activity