Blight addon Tier list (from experience)

Simple as it gets Ill just jump into it (S-F Tiers)


Addons will be from least useful to most useful

Placebo Tablet, Meme addon only use is if you are new to slow down the speed a little bit so you have more time to process, F Tier to experienced players

Chipped Monocle, Training wheels addon, more useful to experienced players than compound seven but not by much, other addons give stronger effects or bonuses, E Tier

Compound Seven, Training wheels addon, helps locate survivors but can leave more experienced players a little dizzy due to the automatic camera spin, E Tier

Foxglove, Improves recovery time if you let the dash automatically time out after its 3 second duration, Swinging after a lethal rush has a stronger effect then this addon alone making it near useless, E Tier

Canker Thorn, Increases recovery time if dash ends automatically without slamming, Swinging has around the same effect as this addon but combined with foxglove running out automatically is slightly faster, D Tier

Pustula Dust, Increasing slam duration from 1.25 to 2 seconds is only good for mindgames and learning but otherwise makes it longer to cancel power while using less charges, D Tier

Rose Tonic, Increased slam duration to 2.25 seconds, even better for mindgames but even worse for canceling power, D Tier

Summoning Stone, The effect of holding up pallets within 12 meters for 6 seconds is quite useless in most situations, Especially when the survivors injured speedburst carries them 12 meters in 2 seconds very niche in use but might come in clutch every now and then, D Tier

Adrenaline vial, Provides a new playstyle with no turning so aiming chain slams and attacking becomes all you are capable of, Its a interesting play style but leaves much to be desired, The 2 extra chains and faster recovery speed can make it faster than base play, C Tier

Plague Bile, Turn rate on blight is a decent addon because it usually gives you a hit or two against unprepared players but takes some getting used to, while there are better addons for its rarity its not bad, C Tier

Vigos Journal, undetectable while rushing is a extremely strong effect but can still be heard by players paying attention to their sound and surroundings, Easy B Tier

Umbra Salts, Turn rate but stronger then its predecessor, scores more extra hits against unwary survivors, takes even more getting used to to master but can provide great benefit, B Tier

Blighted Rat, 4% increased movement speed per token chained is a strong effect as long as the player can control the speed it can allow them to get otherwise impossible hits, B Tier

Soul Chemical, Like compound 21 but slightly worse, the information is still helpful nonetheless, B Tier

Compound 33, The hindered effect is ok but the ability to break pallets and walls in 1.5 seconds is extremely strong in chase to keep you right at their heels, when used properly it makes Blight very strong in chase, A Tier

Blighted Crow, 6% increased speed per chain, even more impossible hits made possible and even higher skill ceiling to control it, can easily carry matches with the increased utility movement speed provides, A Tier

Compound 21, after its nerf its effect is more balanced but is still strong due to the detection and can make tracking survivors extremely easy, S Tier before the nerf, High A Tier after

Shredded Notes, Improves token recovery speed from 2 - 1.67 seconds per token and reduces token total by 1, This is one of his best addons by making power cooldown 6.66 seconds max down from 10 seconds at the cost of 1 token and addon slot, roughly allowing you to use his power 33% faster in all situations, A Tier

Iridescent Blight Tag, This effect is very strong especially when paired with shredded notes, attempting an insta down every 6.6 seconds is a extremely strong effect but the requiring to use the final charge takes some getting used to, Even using it once or twice a game more than makes up for the investment and any more is just broken, A tier - S tier depending on skill level and map

Alchemists Ring, Recharging Charges and increases recovery speed (not listed ingame) to 1.5 from 2 seconds per charge are both ridiculously strong effects and can make a great blight down at the speed of nurse, S Tier

And thats my thoughts for right now on blights addons, If you have any thoughts on items being weaker/stronger share them below or just discuss what you agree/disagree with

Comments

  • @bjorksnas said:

    Simple as it gets Ill just jump into it (S-F Tiers)

    Addons will be from least useful to most useful

    Placebo Tablet, Meme addon only use is if you are new to slow down the speed a little bit so you have more time to process, F Tier to experienced players

    Chipped Monocle, Training wheels addon, more useful to experienced players than compound seven but not by much, other addons give stronger effects or bonuses, E Tier

    Compound Seven, Training wheels addon, helps locate survivors but can leave more experienced players a little dizzy due to the automatic camera spin, E Tier

    Foxglove, Improves recovery time if you let the dash automatically time out after its 3 second duration, Swinging after a lethal rush has a stronger effect then this addon alone making it near useless, E Tier

    Canker Thorn, Increases recovery time if dash ends automatically without slamming, Swinging has around the same effect as this addon but combined with foxglove running out automatically is slightly faster, D Tier

    Pustula Dust, Increasing slam duration from 1.25 to 2 seconds is only good for mindgames and learning but otherwise makes it longer to cancel power while using less charges, D Tier

    Rose Tonic, Increased slam duration to 2.25 seconds, even better for mindgames but even worse for canceling power, D Tier

    Summoning Stone, The effect of holding up pallets within 12 meters for 6 seconds is quite useless in most situations, Especially when the survivors injured speedburst carries them 12 meters in 2 seconds very niche in use but might come in clutch every now and then, D Tier

    Adrenaline vial, Provides a new playstyle with no turning so aiming chain slams and attacking becomes all you are capable of, Its a interesting play style but leaves much to be desired, The 2 extra chains and faster recovery speed can make it faster than base play, C Tier

    Plague Bile, Turn rate on blight is a decent addon because it usually gives you a hit or two against unprepared players but takes some getting used to, while there are better addons for its rarity its not bad, C Tier

    Vigos Journal, undetectable while rushing is a extremely strong effect but can still be heard by players paying attention to their sound and surroundings, Easy B Tier

    Umbra Salts, Turn rate but stronger then its predecessor, scores more extra hits against unwary survivors, takes even more getting used to to master but can provide great benefit, B Tier

    Blighted Rat, 4% increased movement speed per token chained is a strong effect as long as the player can control the speed it can allow them to get otherwise impossible hits, B Tier

    Soul Chemical, Like compound 21 but slightly worse, the information is still helpful nonetheless, B Tier

    Compound 33, The hindered effect is ok but the ability to break pallets and walls in 1.5 seconds is extremely strong in chase to keep you right at their heels, when used properly it makes Blight very strong in chase, A Tier

    Blighted Crow, 6% increased speed per chain, even more impossible hits made possible and even higher skill ceiling to control it, can easily carry matches with the increased utility movement speed provides, A Tier

    Compound 21, after its nerf its effect is more balanced but is still strong due to the detection and can make tracking survivors extremely easy, S Tier before the nerf, High A Tier after

    Shredded Notes, Improves token recovery speed from 2 - 1.67 seconds per token and reduces token total by 1, This is one of his best addons by making power cooldown 6.66 seconds max down from 10 seconds at the cost of 1 token and addon slot, roughly allowing you to use his power 33% faster in all situations, A Tier

    Iridescent Blight Tag, This effect is very strong especially when paired with shredded notes, attempting an insta down every 6.6 seconds is a extremely strong effect but the requiring to use the final charge takes some getting used to, Even using it once or twice a game more than makes up for the investment and any more is just broken, A tier - S tier depending on skill level and map

    Alchemists Ring, Recharging Charges and increases recovery speed (not listed ingame) to 1.5 from 2 seconds per charge are both ridiculously strong effects and can make a great blight down at the speed of nurse, S Tier

    And thats my thoughts for right now on blights addons, If you have any thoughts on items being weaker/stronger share them below or just discuss what you agree/disagree with

    I wish I was better at using blighted crow. The problem I have with it, is that you can't be too fast, or you can't really control yourself. I might practice using it, since it seems pretty great when you're good with it.

  • I've revised my initial opinions about these addons from the first week very slightly so I'll comment on each of your points:

    Placebo Tablet - Agreed it's a bad addon. People who say they combine it with turning radius to get a "cheekier" corner turn hit are forgetting they're nerfing their own ability to get around the map to pressure (Arguebly Blight's best strength)

    Chipped Monocle - Agreed it's also bad. Compound seven is actually better since this "visual" doesn't even tell you that you aren't going to "slide" along objects it's on. Having a piece of scotch tape on the middle of your screen serves exactly the same purpose if you really need it (for slams though?)

    Compound Seven - Agreed that it "can" hurt you more than help - especially since it ignores that there might be obstacles between you and the survivor. On the other hand on single bounce Lethal Rushes - you can plan for that camera snap to autoaim a hit for you that would normally take inhuman reaction speeds to land. It limits your other options but think of it as almost "Hag" level instant teleport hit when you pull it off just by spamming left click as you hit something near the survivor (Still weak because you will occasionally clip through the survivor).

    Foxglove - Agreed it's usually better to just swing in most cases. 0.25s reduction for not swinging is normally lost just by having to wait at a slam location for 1.25s before that now 2.25s fatigue) to time out (making it time out naturally by running the full 3s is usually going to just give them more than that in distance).

    Canker Thorn - "Increases recovery time if dash ends automatically without slamming"... What PTB list did you grab this one from? Addon ingame and on the wiki has the exact same wording as Foxglove... meaning you get the benefit as long as you don't swing through your lethal strike. This one has a .5s reduction and in theory can be combined with Foxglove to limit survivor options since you can recover after a 1.25s slam wait and a 1.75s fatigue instead if you didn't swing. Still fairly weak and there's a reason there isn't an even stronger green/purple version as BHVR surprisingly went for caution here.

    Pustula Dust/Rose Tonic - Slam duration increases still make no sense to me for "mindgames" it's actually the true training wheels addon for lining up your aim and might make new Blight players on console to have less stress trying to line up their aim. Outside of that - these should never be used as it takes away Blight's options more than giving them to him so the yellow/green addons are at the same level as Compound 7 (brown addon)

    Summoning Stone - Absolutely garbage except in a perfect storm scenario where you hit a survivor in the open roughly 10m~ from a pallet loop that they use their speed burst to run towards and it is blocked THEN they stand at the blocked pallet like a potato not knowing what the spider demon has done. The blood wiping animation alone will negate the usefulness of the abysmally short 6s - it's a just a useless bloodpoint sink on your webs.

    Adrenaline vial - You're underrating it but also admitted it's a playstyle preference so that's fine. Still my favorite addon especially on large flat maps that don't really need that much curving anyway (Usually I'm lining shots up to obstacles to cut survivors off anyway). It lends it self to making more geometry decisions and taking your time with slams to shut down loops (some are obviously impossible). Reducing stack gain cooldowns from 2s to 1.33s each makes you fly! putting you at above wraith's "Purple Windstorm - Blood" levels of map pressure then you play it out like a 115% M1 killer who knows what they are doing.

    Plague Bile/Umbra Salts - I've revised my original opinion of these as there are "certain tiles and maps" that benefit largely from being able to curve your rushes so drastically. Unprepared players or not - watching OhTofu or some other Blight players using these to land good hits has been illuminating in a different playstyle from what I do.

    Vigos Journal - Agreed it's very strong. Unfortunately I also consider Tinkerer's a core part of Blight's kit (even without Ruin/Undying although those are admittedly strong on him) so its up to you if you want to run the perk for a similar effect when you want it or just have it all the time.

    Blighted Rat/Blighted Crow - Agreed that they're both strong. Like an inbetween between Adrenaline Vial playstyle (get around the map faster) vs Umbra Salts (power having more potential in chases) playstyle. They don't really have a downside other than it taking time to get used to the slight differences in movement speed.

    Soul Chemical - Mediocre because you find immersed survivors you would normally miss as you go speeding by - but agreed that it is usually weaker than it's green compound 21 counterpart because it darkens once you have slammed and trying to look around for a moment to determine your best move (no lasting effect).

    Compound 21 - Agreed even after the nerf to 8 meters and 3 seconds - it's still more than enough to use that information in a chase. Added bonus of checking groups of lockers (they left in the bp score event for detection) for you if someone went into them just by slamming nearby - useful for for the 4 locker tiles that occasionally crop up (or the 6 locker tile that is garage on Haddonfield and Preschool).

    Compound 33 - Agreed. 3s Hinder (which serves as 16m detection as well) and basically a Brutal Strength effect that is stronger than the now buffed Lethal Rush hit to break pallets/walls due to a lack of fatigue in comparison. It's still arguably Blight's strongest addon and deserves the iridescent rarity.

    Shredded Notes - Agreed. Strong enough since the recovery and lack of a downside like Adrenaline Vials make this easier to use for most players (limiting less options). Also very good synergy with Iris Blight Tag.

    Iridescent Blight Tag - Agreed it's more difficult to use than other comparable lethality addons (Huntress and Clown) but more useable than Deathslinger's (meaning it's realistically going to go off once or twice if you are aiming for it). Still deserving of the rarity and raises the skill ceiling meaningfully.

    Alchemists Ring - Agreed once again that this is his strongest purple addon and combining this with Infectious Fright has netted some nasty momentum swings quickly (It's not quite at Hillbilly level or Oni during Blood Fury level but it's just a half-step below them).

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/194502/blight-addon-tier-list-from-experience

    I wish I was better at using blighted crow. The problem I have with it, is that you can't be too fast, or you can't really control yourself. I might practice using it, since it seems pretty great when you're good with it.

    just start with the blighted rat then move onto the crow, throwing yourself into the deepend isn't worth it when you can have something thats similar but better for learning

  • @ZCerebrate said:

    I've revised my initial opinions about these addons from the first week very slightly so I'll comment on each of your points:

    Placebo Tablet - Agreed it's a bad addon. People who say they combine it with turning radius to get a "cheekier" corner turn hit are forgetting they're nerfing their own ability to get around the map to pressure (Arguebly Blight's best strength)

    Chipped Monocle - Agreed it's also bad. Compound seven is actually better since this "visual" doesn't even tell you that you aren't going to "slide" along objects it's on. Having a piece of scotch tape on the middle of your screen serves exactly the same purpose if you really need it (for slams though?)

    Compound Seven - Agreed that it "can" hurt you more than help - especially since it ignores that there might be obstacles between you and the survivor. On the other hand on single bounce Lethal Rushes - you can plan for that camera snap to autoaim a hit for you that would normally take inhuman reaction speeds to land. It limits your other options but think of it as almost "Hag" level instant teleport hit when you pull it off just by spamming left click as you hit something near the survivor (Still weak because you will occasionally clip through the survivor).

    Foxglove - Agreed it's usually better to just swing in most cases. 0.25s reduction for not swinging is normally lost just by having to wait at a slam location for 1.25s before that now 2.25s fatigue) to time out (making it time out naturally by running the full 3s is usually going to just give them more than that in distance).

    Canker Thorn - "Increases recovery time if dash ends automatically without slamming"... What PTB list did you grab this one from? Addon ingame and on the wiki has the exact same wording as Foxglove... meaning you get the benefit as long as you don't swing through your lethal strike. This one has a .5s reduction and in theory can be combined with Foxglove to limit survivor options since you can recover after a 1.25s slam wait and a 1.75s fatigue instead if you didn't swing. Still fairly weak and there's a reason there isn't an even stronger green/purple version as BHVR surprisingly went for caution here.

    Pustula Dust/Rose Tonic - Slam duration increases still make no sense to me for "mindgames" it's actually the true training wheels addon for lining up your aim and might make new Blight players on console to have less stress trying to line up their aim. Outside of that - these should never be used as it takes away Blight's options more than giving them to him so the yellow/green addons are at the same level as Compound 7 (brown addon)

    Summoning Stone - Absolutely garbage except in a perfect storm scenario where you hit a survivor in the open roughly 10m~ from a pallet loop that they use their speed burst to run towards and it is blocked THEN they stand at the blocked pallet like a potato not knowing what the spider demon has done. The blood wiping animation alone will negate the usefulness of the abysmally short 6s - it's a just a useless bloodpoint sink on your webs.

    Adrenaline vial - You're underrating it but also admitted it's a playstyle preference so that's fine. Still my favorite addon especially on large flat maps that don't really need that much curving anyway (Usually I'm lining shots up to obstacles to cut survivors off anyway). It lends it self to making more geometry decisions and taking your time with slams to shut down loops (some are obviously impossible). Reducing stack gain cooldowns from 2s to 1.33s each makes you fly! putting you at above wraith's "Purple Windstorm - Blood" levels of map pressure then you play it out like a 115% M1 killer who knows what they are doing.

    Plague Bile/Umbra Salts - I've revised my original opinion of these as there are "certain tiles and maps" that benefit largely from being able to curve your rushes so drastically. Unprepared players or not - watching OhTofu or some other Blight players using these to land good hits has been illuminating in a different playstyle from what I do.

    Vigos Journal - Agreed it's very strong. Unfortunately I also consider Tinkerer's a core part of Blight's kit (even without Ruin/Undying although those are admittedly strong on him) so its up to you if you want to run the perk for a similar effect when you want it or just have it all the time.

    Blighted Rat/Blighted Crow - Agreed that they're both strong. Like an inbetween between Adrenaline Vial playstyle (get around the map faster) vs Umbra Salts (power having more potential in chases) playstyle. They don't really have a downside other than it taking time to get used to the slight differences in movement speed.

    Soul Chemical - Mediocre because you find immersed survivors you would normally miss as you go speeding by - but agreed that it is usually weaker than it's green compound 21 counterpart because it darkens once you have slammed and trying to look around for a moment to determine your best move (no lasting effect).

    Compound 21 - Agreed even after the nerf to 8 meters and 3 seconds - it's still more than enough to use that information in a chase. Added bonus of checking groups of lockers (they left in the bp score event for detection) for you if someone went into them just by slamming nearby - useful for for the 4 locker tiles that occasionally crop up (or the 6 locker tile that is garage on Haddonfield and Preschool).

    Compound 33 - Agreed. 3s Hinder (which serves as 16m detection as well) and basically a Brutal Strength effect that is stronger than the now buffed Lethal Rush hit to break pallets/walls due to a lack of fatigue in comparison. It's still arguably Blight's strongest addon and deserves the iridescent rarity.

    Shredded Notes - Agreed. Strong enough since the recovery and lack of a downside like Adrenaline Vials make this easier to use for most players (limiting less options). Also very good synergy with Iris Blight Tag.

    Iridescent Blight Tag - Agreed it's more difficult to use than other comparable lethality addons (Huntress and Clown) but more useable than Deathslinger's (meaning it's realistically going to go off once or twice if you are aiming for it). Still deserving of the rarity and raises the skill ceiling meaningfully.

    Alchemists Ring - Agreed once again that this is his strongest purple addon and combining this with Infectious Fright has netted some nasty momentum swings quickly (It's not quite at Hillbilly level or Oni during Blood Fury level but it's just a half-step below them).

    Alchemists ring is slightly stronger than compound 33 just for the fact that you can chain hits and the overall cooldown is shorter gives it more utility than compound 33. Just as an overall I think alchemists ring is stronger but in a chase its just below compound 33

  • I'd recommend playing with Rose Tonic + Compound 21. It's something you need to play with to understand. It allows you the ability to time your rush to land hits that aren't possible otherwise. Rose Tonic is completely underrated.

  • @konchok said:

    I'd recommend playing with Rose Tonic + Compound 21. It's something you need to play with to understand. It allows you the ability to time your rush to land hits that aren't possible otherwise. Rose Tonic is completely underrated.

    Its not that it doesn't allow you to score additional hits against impatient survivors, its that against experienced survivors all it does is slow you down, I understand the power of it just fine because I understand what it can be paired with but using it instead of something else is just limiting yourself as there are addons that do its job but better (getting hits in situations where you otherwise wouldn't addons are turn rate, and speed in my opinion).

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645890#Comment_1645890

    Its not that it doesn't allow you to score additional hits against impatient survivors, its that against experienced survivors all it does is slow you down, I understand the power of it just fine because I understand what it can be paired with but using it instead of something else is just limiting yourself as there are addons that do its job but better (getting hits in situations where you otherwise wouldn't addons are turn rate, and speed in my opinion).

    While I agree with you, the speed add-ons are a double edge sword. They can get you hits that you wouldn't have gotten otherwise but they can also make certain hits impossible. As for the turn add-ons, I feel that those add-ons, while powerful, aren't needed for most hits. Properly planning your bounces can position you so that additional turning isn't necessary. But without a doubt, turning add-ons are amazing. My biggest point is simply that rose tonic is under-rated.

  • Yeah, I agree with a lot of this. I still think his strongest add-ons are double turning, because they are just so dirty together, but that could just be my playstyle pulling the wool over my eyes.

  • I have been doing umbra salts + canker thorn and it feels amazing. I would black ward that combo if it was not so common. Yellow turning is meh. I'd take off multiple seconds of recovery over the game in it's place.

  • Someone notes the addon Combo that instadowns like hell.

    I see, a blight of culture aswell.

  • Iridescent Blight Tag and Alchemist's Ring is my favourite combo in the game right now. Toxic SWF keep thinking they're making me mess up my slams when in reality I'm trying to get my one hit down. And then I can chain off it if it's not a trash map like the Game. So fun!

  • Compound 7 is literally SS+ tier, because it removes any limitations human reactions put on you and allows to instantly chain rushes which is unbelievably useful in shutting down loops and cutting corners.

  • I really like his add-ons, all of them really add up to his playstyle in one way or another

    My personal tier list:

    the-blights-add-ons-555704-1601220666.png


  • @Todgeweiht said:

    I really like his add-ons, all of them really add up to his playstyle in one way or another

    My personal tier list:

    https://us.v-cdn.net/6030815/uploads/ANELSYT73MOT/the-blights-add-ons-555704-1601220666.png

    Personally I think you are lowballing the power of shredded notes and alchemists ring

    shredded notes makes overall cooldown max 6.66 seconds allowing for more creative play because its less punishing

    Alchemists ring makes overall cooldown max 7.50 seconds but also replenishes charges so you can chain hits and down extremely fast around nurse or spirit speeds