Ideas for new perks for the upcoming chapter (OLD)

As many people have speculated the new chapter has something to do with the alchemist or some kind of beast hood transformation, or both so I made some ideal perks

Killer :

Flow of the hunt, when outside of chase for 15/12/10 seconds gain 10% bonus movement speed, this would make patrolling the map and catching up to extremely far away survivors easier

Bestial hunger, Survivors who have been injured for more than 1 minute have their aura revealed to you ever 20/15/10 seconds for 5 seconds and suffer a 20% action speed penalty (all actions including vaulting)

Hex: Full moon Whenever a generator is complete block a random generator and transform a dull totem into a hex totem, that generator is blocked until the totem is cleansed, after 70/80/90 seconds if the totem is not cleansed reveal the hex totems location to one random survivor every 20 seconds

Survivor:

Hunters intuition, the killers red stain becomes a radius around the killer instead of just in front of the killer and is, slightly, moderately, considerable longer

Supply run, once/twice/three times per game you can reset a chest to find another item in it, the new item isn't affected by any modifying perks

Desperate measures, whenever a survivor is killed desperate measures activates, while desperate measures is active all survivors can see the auras of all other survivors and gain a 10/15/20% boost to gen repair and healing

Comments

  • hey look another concept I was right about, it feels good to have made a bunch of random perk ideas in buried threads