Making bad mostly killer perks good

Cruel limits: Survivors are trapped within 24/20/16 meters of completed gens for 12/12/12 seconds, killer can enter the area where they are trapped

Dead mans switch: after hooking the obsession this perk activates breaking a generator blocks it for 30/35/40 seconds (blocked gens do not regress while blocked)

Thanatophobia: add 2% slowdown for each dead survivor kinda weird for the fear of death not to effect people when someone they were just with died

Mind Breaker: Working on a generator gives survivors exhaustion for 0.5/0.75/1 second (stacking) for each second spent working on generators.

Unnerving Presence: Survivors within your terror radius scream and reveal their aura for 3/4/5 seconds (scream aura bubble) if they preform a good skill check (kinda like whispers but while they are doing things near you) Increase the base change of skill checks by 10% in your terror radius

Predator: Scratch marks are directional and fresh scratch marks are moderately/considerably/tremendously brighter (should allow killers to know which way some one is running at a glance like all straight lined in the direction they went and glow and fade more noticeable in the direction they went)

Bloodhound: Just make it so blood glows through grass or anything on the ground that way it has a same effect on nearly every map

Hex the third seal: make its blindness also include not being able to see the killer outside of 32 meters while under its base blindness effect

Wraith for some reason: no cloak shimmer outside of 24 meters, kinda just wrong to see a stealth killer in another dimension moving across the map

Fire up: increase power of early stacks and total final bonus to incentivise running it instead of brutal strength or bamboozle like 8%, 6%, 4%, 4%, 3% (25% total)

Remember me: 30 second total or 20 second total 5 stacks of 4 seconds and it affects the obsession

Coulrophobia: Make it have a persisting effect like 5/10/15 seconds while outside of terror radius and change the speed from 30/40/50 to 50/50/50 to have its base effect consistent

Furtive chase: Make it something cool like after 4/3/2 tokens the obsession becomes exposed then it resets after they get hooked

Forced penance: make the effect longer or different such as 60/70/80 second broken or getting a 40% attack speed cooldown (non stacking with STBFL) or maybe just both

And for a random stopping point: empathy, give it some sort of altruistic healing speed increase like 15/20/25% and make its base effect from 64/96/128 to 128/128/128 and use the altruistic healing speed as a reason why the first factor shouldn't scale with level

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